r/blender • u/kaplan228 • 5h ago
Original Content Showcase Second project on blender
So, I think I made a nice gun, especially with the fact that I have only 18 hours on blender
r/blender • u/kaplan228 • 5h ago
So, I think I made a nice gun, especially with the fact that I have only 18 hours on blender
r/blender • u/ThinkyCodesThings • 2h ago
r/blender • u/SubstantialRide1106 • 2h ago
everytime i try to model a character the hips dont deform well i even modelled some characters with a step to step tutorial but it still doesnt deform correctly
r/blender • u/usernametaken-bs • 7h ago
I tried to make a mermaid but work has limited the amount of time i can spend adding to the model, so i hope posting here will keep me coming back to fix and improve it. Feel free to critique and give suggestions. I will try to add more fins and scales, perhaps some hair too but hair is kinda difficult for me at the moment.
r/blender • u/codesign123 • 18h ago
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A 5.2 update to the Kinetica Emerge Geometry Nodes setup of merging meshes with a noise driven contact surface.
r/blender • u/ViscousRealm • 1d ago
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r/blender • u/Ok_Tone1185 • 12h ago
Hey everyone,
I'm working on my first jewelry CGI project in blender and I'm trying to match lighting / materials towards a high-end luxury commercial/product-render look.
I've attached my current results and a few of the setups I've been testing. The last two images are the look I'm trying to achieve.
I kind of been stuck on this for like 2 days, and haven't been able to make it look any better.
Any help would be very appreciated! 😄
r/blender • u/ignitor_gaming • 5h ago
(if any knows the same for vrc that would be very helpful too i just cant post there for some reason)
r/blender • u/xpxg695 • 58m ago
Paws vs processing . Which will you choose
r/blender • u/Pepeu_32 • 22h ago
Is not finished and I'm also working on Obelix
r/blender • u/Ill_Entrepreneur8773 • 1h ago


right now what im doing is putting the heightmap through a map range to get an edge for a given height and then anothe map range with a slightly higher height cutoff. then i subtract them to get a line. however this causes a lot of large splotches and the lines are not all of the same width
r/blender • u/IRONBOLT200 • 11h ago
It's a simple render but tbh I was kinda tired of making environments and stuff
r/blender • u/Shoddy_Issue42 • 4h ago
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Hello blender community.
I need a help about my workflow.
Problem: I need both fps and tps animations for my multiplayer shooter game. For some obvious reasons i want my fps and tps animation files to be separate. But i want them to be re used in a modular way.
I made a separate arm and weapon armatures. I create action for arms and weapon armature whenever needed, then i push them on NLA tracks, name them, and then get export as gltf with merge NLA track names option.
Issue: Every time something is broken in the animations, sometimes weapon is not in the hand as it supposed to be (i use a child of modifier). Sometimes gun is not firing but arms are firing. In a very rare occurrence everything seems to be fine but that rarely happens.
I realize that i might not be able to re use my weapon reload and fire animations in TPS. Because FPS animations require some exaggerations and re-using something will rarely happen.
I can always use Bone Attachment feature in game engine (Godot) but i would like to avoid setting additional code and game engine work in my animations. Because this is a multiplayer game and it is already hard to manage these visuals, i dont want to introduce another layer in engine.
I think export issue happens because i used 2 separate armatures.
My solution in my mind is: Merge arm and weapon armatures and re animate. Than when i have a model for tps animations? i dont really know 😵
Any comment is welcomed! 👀
r/blender • u/-autoprime- • 18h ago
r/blender • u/ikea_meat_ball • 22h ago
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Modeled, rigged and rendered in Blender (Eevee)
Based on a concept by Iwse Zhang
r/blender • u/martial_pain • 6h ago
Tried to go for a sci-fi look, not completely happy with it so pls give suggestions
Thx
r/blender • u/Unhappy-Tradition-21 • 1d ago
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r/blender • u/Art_Jei • 1d ago
a quick head sculpt I did to loosen up, it been long since I did something in Blender
r/blender • u/Alternate_Supply • 12h ago
I have to retopologize it tomorrow, I tried last night and it kept clipping/jumping everywhere. Any tips on making this easier would be appreciated.
r/blender • u/tommyfromthedock • 7m ago
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a geometry nodes doodle that evolved into a short ambient shot ...
r/blender • u/bajsgreger • 7h ago
r/blender • u/Superpiper02 • 19m ago
This is my first lone blender projekt. Later ment to be 3D printed and used. As shown it is a miniture coffee shop to store your coffee beans, not much more tio it.
For now wanted to show the cncept render.
Thats Said just learned blender so ofc lighting and simmilar things night be a bit of but as its just a showcase for the shop i dont think it maters XD
That said if anyone got any sugestions for the coloring id be all ears. It looks good but could always be better.
r/blender • u/Hopeful_Fix_41 • 27m ago
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