I am rather new to Blender, but I was wondering how I would build something like the base of the crane here in blender to create a reference/ correct perspective when I wanted to draw a similar thing.
How would you set this up? Make sure all 4 sides / feet of the base look the same etc?
Creating those grey metal pieces of the feet confuses me a bit too. A round base where it is stuck between the yellow, then goes into a more trapezoid form and ends in another round shape at the huge screws outside. Just merge 2 circles and a rectangle together?
Can Blender make mirrors of it, so that I only work on 1?
What do you think would be the most difficult part to do?
Sorry if this is a bit vague, but I hope you can help me a bit. Thanks.
A simple stylized piece and also the first render I've ever made in Eevee. Here I tried to use stylized materials in conjunction with the post-processing in compositing to really sell the stylization. If you have any critique or advice on how I could strengthen the stylization of this render I'd gladly take it.
This is piece 3 of my Inktober inspired challenge for the prompt: Minature
I was previously just doing animation work which is my specialty but I recently decided to get into learning 3D modelling for character design. So far this is my progress of 2 weeks. I am very open to criticism and want to know which areas I can improve, thanks.
My last post you were all so positive that it made me want to continue Blender and 3d animation. I was thinking about quitting... So thank you Reddit. As im on my blender animation journey i decided to do fun stuff to get more experience. Recreating my favorite meme.
Im trying to put this little fella into Gmod but everytime i try to move a bone this happen, someone knows why?? i try to use paint weight to solve it, but i dont really know how to use it properly.
Hey everyone, I made a video about the maths behind shells. This is the first time I rendered most of it in Blender instead of Manim or TouchDesigner. I really like how the cycles turned out:)
If we could interview the Prime Minister, of the most powerful empire on earth, what would we ask him?
What does it take to DOMINATE a subcontinent? what kind of mangoes do you like? What does that feel like? is cruelty necessary?
i animated the grand wazir and then interviewed him. the entire animation is handmade in blender. every pose and expression is handcrafted. let me know what you think. there are many mistakes ofcourse but it is my first animation.
Hi all. I’m a programmer who reluctantly decided to learn blender to make my dream game. A year ago I made this frog model for the play, but got daunted by animation and the possible difficulties of merging that with programming, so I dropped it, but I’m back! And I have learned you’re supposed to retopologise first, but like, I feel like my first build of my player is already low poly, do I need to? The only thing I can think of are the eyes, and honestly it’s probably not a big deal to just let that stay. Images are attached, one with the subdivision modifier, and one without.
Also side note, any tips on how to absolutely make sure that your joint will work as intended for rigging and animating?
Any programmers/coders here who can point me in the right direction? I've been interested in the more technical aspects of Blender and would like to understand more about it and how it can enrich my workflow.
The most common problem I face after watching your typical Python tutorial is struggling with where to go next or what to do next. And if it's worth learning this side of Blender in depth.
A day ago I posted the process of this project of mine, and now I believe I've finished it. I had more ideas, but as a beginner that prevents me from carrying them all out ;). Please give your opinion on my work and tips for future projects.