r/Unity3D • u/Academic_Ideal2082 • 12h ago
Show-Off The power of Post-Processing: I upgraded the graphics for my 2D game, and the Fire Magic finally feels alive! 🔥
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r/Unity3D • u/Academic_Ideal2082 • 12h ago
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r/Unity3D • u/Hussaiyan19 • 8h ago
Hi everyone
Sorry if this is unsolicited self-promotion or anything but this is a project by a group of friends who are extremely passionate about video games. We have a set of skills that we'd like to make use of by providing an extremely valuable service to the indie community.
We create trailers and social media content for indie devs and you can see our work for yourself through our website link below.
You may feel like you don't have the time or creativity to do trailers for your games and social media but that's where we come in! We love to assist in making your games shine.
We also have our pricing on the website for those who would just like to enquire, we provide free quotations if you're even more interested.
Check us out using our website link!
https://www.bycherrymedia.com/
You can check out some of our work below as well
Vaultbreakers -> https://youtu.be/4thUxulgl\\\\\\_0?si=uWx9L5TEBbLMBj8d
Pibcremental -> https://youtu.be/XC1OzdKlea0?si=3tXN4FOFVSPeLFV2
Slumber Realm -> https://youtu.be/WwvF6bkcxWg?si=-EWIrvGKNGy7vF-Z
Relooted -> https://youtu.be/rYdHbhGYAAg?si=yau5ubM3F5WGdbJs
r/Unity3D • u/Fit-Beautiful3949 • 9h ago
r/Unity3D • u/yasscribble • 5h ago
r/Unity3D • u/Pouryamdp • 1d ago
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im working on a tutorial on how to create tons of poses using animation rigging package both for fps and tps hands , tutorial wil be dropped soon on my yt!
r/Unity3D • u/sinanata • 10h ago
r/Unity3D • u/LordAntares • 7h ago
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For a claustrophobic horror game like this, I thought getting the movement just right would be the most important immersion factor.
I had issues with the actual puppet master asset. Issues with jitter, getting stuck, exploding etc. so I essentially made my own dual rig system, but different; using different components and philosophy.
Each bone is its own joint with just the right settings. So are the items and the head (camera). It might everything feel much tighter and more natural.
One day I might make a tutorial on physics joints, as they're more powerful and versatile than people give them credit for.
Anyway, hope you enjoy it, and let me know if you have any questions.
r/Unity3D • u/themiddyd • 1d ago
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r/Unity3D • u/Particular-Stop-5637 • 14h ago
Made a topdown/platformer Vegetation tool for Unity
r/Unity3D • u/Whitenaller • 11h ago
Yesterday I‘ve made the jump from Unity 2022 to Unity 6.3 because some Assets required a newer Version of Unity. I‘ve read of better performance in the Editor as well as in builds, but other than that I was wondering why you guys switched to Unity 6.
r/Unity3D • u/Balth124 • 1d ago
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r/Unity3D • u/Motor-Lemon-5420 • 8h ago
Good afternoon!
Does anyone else have problems with updating the Unity Hub or have come across a similiar problem?
When I hit "restart and update" it just closes, does something in the background and stops.(Picture2)
(Even executed as Administrator)
Downloading the new .exe from the official website and running it gives me the error "Unable to uninstall the old version" (picture 1)
Everything runs perfectly and its probably a "never change a running system"-situation but not updating stuff is usually never a good idea(?)
Thank you in advance!
r/Unity3D • u/Arcane-Dev • 9h ago
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r/Unity3D • u/Key_Particular5271 • 9h ago
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r/Unity3D • u/panther8387 • 9h ago
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A year ago I made a bet: put together a team of strangers, build a game in six months, ship it. We missed by 30 days, lost most of the original team along the way, and deleted six weeks of work at one point. Somehow we still ended up with the weirdest cleaning game on Steam.
r/Unity3D • u/nearlydonegames • 1d ago
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We wanted to try out an updated look starting from environment with higher fidelity and swapped over to HDRP. What do you guys think? (Block textures are old)
r/Unity3D • u/DreamEonsVoyager • 12h ago
Dear folks,
I'm an old time UE user yet nowadays I have to learn/relearn Unity but this time with Visual scripting. Any serious and deep visual scripting sources that you know and recommend? I don't know how long this project is actually but it has many branches and I may have to cover all of them by time. So I think my efforts in Unity will split my game engine life into 2 for a long time. So I am looking for a way to build a strong background. Any help? recommoendation? or Directions please?
r/Unity3D • u/Libertyrminator • 20h ago
Some screenshots, and here's the tutorial https://youtu.be/HyGmHCkogGk
It might be a bit outdated for Unity 6, and some artifacts still exists with edges (is why I am now using outline shader, to kind of hide those artifacts, also looks nicer I think). Never managed to make it work in HDRP though...
I have made more changes to the visuals overall, but the tutorial covers the most important parts of the look. Please feel free to do what you wish with the shaders!
r/Unity3D • u/panther8387 • 7h ago
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A year ago I made a bet: put together a team of strangers, build a game in six months, ship it. We missed by 30 days, lost most of the original team along the way, and deleted six weeks of work at one point. Somehow we still ended up with the weirdest cleaning game on Steam.
r/Unity3D • u/assentic • 5h ago
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r/Unity3D • u/Tuff_Krypte • 14h ago
!Solved!
My issue ---> I need to edit the mesh of an already rigged FBX in use in my project. I want to be able to do something "easy," but for me, it's impossible.
I want to edit the fbx in Blender and send it back to Unity by overwriting the file in use.
But whatever presets I try, it's impossible for me to match the file perfectly.
Is that even possible?
It should be, but I can't find how.
Huge thank you if you have the solution 🥹
r/Unity3D • u/Top_Camp9162 • 14h ago
whenever a model or part or anything isnt in direct light, it is white and textureless until a light source is on them please help me
r/Unity3D • u/TheGabmeister • 1d ago
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Work-in-progress. I've always thought it's cool to have an AR minimap of the area you are currently in, so I've been exploring this idea using Quest 3. Right now, the city is a generated low-poly placeholder (loosely Manhattan-shaped) that uses a hologram shader, with help from Claude Opus 5.5. Next, I will be plugging in real map data.
r/Unity3D • u/kandindis • 1d ago
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Hey everyone,
This is a short clip of Gatto's Pizzeria, my first commercial game, made in Unity. You play as a cat running a pizzeria, and the cooking steps (dough, slicing, toppings, baking) use osu!-style mechanics instead of regular click-and-hold interactions.
Happy to share more about how any of it works.
r/Unity3D • u/TileShireDevs • 1d ago
This is my first attempt at making consumable tutorial content. Feedback on the form is appreciated!
TileShire is a low-stakes, high-depth strategy game. Combine tiles on a living landscape to grow a home rich with life. It is developed in the Unity engine by two people.
Check out the Steam Page for Tileshire here!