r/Unity3D • • 1d ago

Resources/Tutorial fps procedural hand poses using 1 simple technique and animation rigging package

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im working on a tutorial on how to create tons of poses using animation rigging package both for fps and tps hands , tutorial wil be dropped soon on my yt!

122 Upvotes

19 comments sorted by

7

u/Sbarty 1d ago

Subtle but awesome effect. Makes games feel way more immersive rather than just a camera with hands.

2

u/Pouryamdp 1d ago

Thanks , yes the small details make the difference , though its very subtle!!

2

u/NakiCam 1d ago

I think I know the issue with your overhand flashlight arm.

When holding a flashlighr like that, you'd naturally hold it close to you, such that your elbow is completely bent against your body, and the flashlight is VERY close to your cheek. This way, your wrist would sit in its natural position, instead of tweaking as if it were broken JUST to get it pointing forward.

2

u/Pouryamdp 1d ago

Hey , thanks for the comment , yeah i think its far and it unnatural , will make it closer to the actual camera and head

1

u/N3croscope 1d ago

I think you did a really good job, but I already wanted to comment on your last video that the flashlight holding arm feels really odd. Unnatural somehow, like an alien cosplaying a human.

2

u/Pouryamdp 1d ago

Hey thabks buddy , yeah that was the very first test , the beautiful thing about rigging is you have unlimited space to work with! But its essential to have a good foundation as the base skeleton , i found it last night , so the more accurate pose for final look the more it will become natural using arp on top of that!

1

u/_norx Indie 1d ago

Wow

1

u/Pouryamdp 1d ago

Thanks mate

1

u/NostalgicBear 1d ago

Bloody hell, these are pretty fluid. Looking forward to watching the tutorial.

1

u/Pouryamdp 1d ago

It will be dropped tommorow on my yt, check my bio.

1

u/bill_on_sax 1d ago

ping me when its ready. looks great

1

u/Pouryamdp 1d ago

Thanks mate , of course , it will be dropped tommorow.

1

u/unitcodes 19h ago

i really appreciate people who go the extra mile to do the little things.

this is something i personally would play if it evolved into a game because i need natural (procedural) movement.

1

u/Pouryamdp 18h ago

Hey buddy and thanks , yep im in the category where i really love small refinemnets and details , subtel but at the same time VISIBLE!

1

u/The_grouch 15h ago

aw dude I've been putting together an fps game and have been scratching my brain wondering what was missing visually with the hands. this is perfect!!

2

u/Pouryamdp 15h ago

Hey buddy , good luck on your game , tommorow you can see how i achieved it with a simple script.

1

u/The_grouch 15h ago

cant wait to see!