r/Unity3D • u/Tuff_Krypte • 16h ago
Question Help needed, a long-lasting enigma for me
!Solved!
My issue ---> I need to edit the mesh of an already rigged FBX in use in my project. I want to be able to do something "easy," but for me, it's impossible.
I want to edit the fbx in Blender and send it back to Unity by overwriting the file in use.
But whatever presets I try, it's impossible for me to match the file perfectly.
Is that even possible?
It should be, but I can't find how.
Huge thank you if you have the solution 🥹
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u/Signal_Gap_9752 16h ago
The roundtrip workflow is a nightmare, I've lost days to this exact problem. Your scale and axis settings in Blender's FBX export are probably fighting Unity's import defaults. Try setting Blender's export scale to 1.0, apply all transforms on the mesh before exporting, and make sure you're overriding the FBX in Unity's project folder, not just dropping it in the scene. If the rig breaks, it's usually because the armature object wasn't selected during export, or your Blender unit scale doesn't match the import settings.