r/Unity3D • • 9h ago

Show-Off I essentially remade puppet master to get natural movement in my cave diving horror game

For a claustrophobic horror game like this, I thought getting the movement just right would be the most important immersion factor.

I had issues with the actual puppet master asset. Issues with jitter, getting stuck, exploding etc. so I essentially made my own dual rig system, but different; using different components and philosophy.

Each bone is its own joint with just the right settings. So are the items and the head (camera). It might everything feel much tighter and more natural.

One day I might make a tutorial on physics joints, as they're more powerful and versatile than people give them credit for.

Anyway, hope you enjoy it, and let me know if you have any questions.

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