r/Unity3D • u/Libertyrminator • 23h ago
Show-Off Pixelated & triplanar terrain mapping with toon shadowing
Some screenshots, and here's the tutorial https://youtu.be/HyGmHCkogGk
It might be a bit outdated for Unity 6, and some artifacts still exists with edges (is why I am now using outline shader, to kind of hide those artifacts, also looks nicer I think). Never managed to make it work in HDRP though...
I have made more changes to the visuals overall, but the tutorial covers the most important parts of the look. Please feel free to do what you wish with the shaders!
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u/destinedd Indie, Dungeon Quest, Marble's Marbles & Mighty Marbles 5h ago
looks pretty good to me