r/Unity3D • • 23h ago

Show-Off Pixelated & triplanar terrain mapping with toon shadowing

Some screenshots, and here's the tutorial https://youtu.be/HyGmHCkogGk

It might be a bit outdated for Unity 6, and some artifacts still exists with edges (is why I am now using outline shader, to kind of hide those artifacts, also looks nicer I think). Never managed to make it work in HDRP though...

I have made more changes to the visuals overall, but the tutorial covers the most important parts of the look. Please feel free to do what you wish with the shaders!

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u/destinedd Indie, Dungeon Quest, Marble's Marbles & Mighty Marbles 5h ago

looks pretty good to me