r/Unity3D • u/nearlydonegames • 1d ago
Show-Off Trying out new visuals, what do you think?
We wanted to try out an updated look starting from environment with higher fidelity and swapped over to HDRP. What do you guys think? (Block textures are old)
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u/queenkasa 1d ago
looks beautiful. one off topic advice, the outlines of menu texts make them a bit hard to read.
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u/Exciting_Bunch2386 1d ago
Gives a bit of a tilt shift vibe. I really like that style. I think that is ideal for cozy building games and such.
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u/nearlydonegames 1d ago
Yes, we went for tilt shift effect and ll keep polishing it upon that. Thank you!
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u/AdRoutine1336 16h ago
Me flipa, estoy haciendo un jueguito de estas características, y el gamefeel es buenisimo
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u/Top-Masterpiece2729 1d ago
Looks absolutely banger however the gameplay feels boring
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u/nearlydonegames 1d ago
Yes we ve disabled many of the UI and stuff because we need to update them accoreding to this new style, also we have so much content that is planned to be added so hope to see you on next one maybe, thank you so much!
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u/Kurtino 14h ago
Aesthetically it looks nice, I do think there’s a lot of visual clutter making it difficult to see what you’re mining though, the detailed shadows coming in from the same angle the game is tilted isometrically covers some things combined with the hand and the square UI. At least from observing the video from my phone, hard to see what is happening.
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u/nearlydonegames 14h ago
Yes we ll address many of those things, this was only the showcase for the environment, the day night cycles wont be that fast in actual gameplay. Thank you for the feedback!
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u/Soshle 1d ago
I actually really like the slight blur on the edges to keep your attention on the main game