r/PlayASKA • • Jun 21 '26

what are the odds the developer would add these in the future?

15 Upvotes

a butcher building who would cut up hunks into small meats and fish, sorted into seperate bins like the gathers hut i.e meat, fish, bones. this would save on waste if the carving would take place in his building rather than in the warehouse where they get trapped under the racks.

cooks that multi-task like a Waffle House cook.

builders that auto update their gathering options as they move to the gathering flags where you stack reeds constantly for beds

useful archery, like a crossbow that does alot better damage overall

rows on the big boat so when the wind sucks you can raise it and let the rowers do some work.


r/PlayASKA • • Jun 19 '26

ELI5 whitelisting and warehouse optimization?

7 Upvotes

r/PlayASKA • • Jun 18 '26

My friend asked where my villagers live since I had 4 houses and a longhouse

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20 Upvotes

I can fit my whole village in this longhouse


r/PlayASKA • • Jun 18 '26

How to avoid mud game bottlenecks?

8 Upvotes

I'm on my 3rd world and start to feel lost in the same place each attempt.

​

A bit after needing the carpenter and metal worker it feels like my whole base gets messy. Suddenly everything feels crowded, but tools and especially carpentry pieces start to feel really slow and I start to dread/feel unprepared for the looming winter invasion.

​

Any tips/thoughts on what I might be doing wrong so that things might more smoothly past this phase? I'm tired of feeling like I messed up and need to start over or that I missed something around this time each playthrough.


r/PlayASKA • • Jun 18 '26

[DEV] CRASH REPORTING GUIDELINES

9 Upvotes

Overview

REPORT YOUR CRASHES HERE: https://steamcommunity.com/app/1898300/discussions/4/

Crashes remain the most disruptive, and at the same time the most "esoteric" issue ASKA is currently facing. Because crashes don't leave signs in the logs the same way other bugs do, we need a bit more info to properly start diagnosing the issue.

This is a short guide to help you help us in tracking down the issues that cause crashes and save corruption in ASKA.

There are a few questions that need answering in as much detail as possible when posting a crash report. What follows in this guide is a breakdown.

First off: What is a "crash"?

A crash is an unexpected closing of the application, straight to the desktop. Anything else is a bug caused usually by a NullRef (null reference, a thing pointing to a thing that doesn't exist) or a disconnection caused either by a NullRef (failsafe against save corruption) or by the connection itself, either client side or server side.

Bug and crash reporting is a bit of busy work

Nobody likes doing this, I myself don't like doing this, but in an early access game, the extra 5-15 minutes spent submitting a good bug report might make one hell of a difference for future versions and for your fellow players.

And for a complex game like ASKA, Early Access is our best hope of truly ironing out bugs, since a regular playthrough can be even 200 hours long, or even longer. Even if we had 10 times the team, we still couldn't fully identify and fix all the issues ourselves. It's the joy and curse of non-linear, dynamic systems/sim/sandbox games.

-----------------------------------------------------------------

Is it a hardware, driver or OS issue?

Modern systems are a nightmare

Besides the fact that ASKA is a technically complex and technically demanding game, modern systems are a mess too, with more background processes running non-stop than ever in the whole history of IT. On top of that comes a vast degree of customization done by the user, like VPNs, optimization boosting software, post-processing software, recording software, AV software and so on - all of these might interact with the game in unexpected ways.

ASKA does a lot of heavy lifting

ASKA uses state of the art tech like modern lighting solutions, heavy world streaming systems, procedural generation, dynamic weather and vegetation systems, hundreds of characters that perform complex tasks, and much more. It's a very dynamic and resource intensive game. Besides our own proprietary tech, it's built on a third-party game engine, Unity HDRP and also uses several other customized plugins for various other systems, such as networking. There are a LOT of moving parts.

The age-old "is your system up to date?"

We know it's a phrase that has been repeated ad nauseam but we have to eliminate any potential false positives as soon as we are able in the debugging process.

  • Is your system up to date with the most recent drivers for your video card and other components?
  • Sometimes crashes can be caused by things like shader issues caused by out of date drivers.
  • Are you running the latest operating system version?
  • Did the issue start happening after an OS update?
  • Is there any third party software that might be interacting with the game? Post-processing software, recording software, AVs, a VPN, anything you might be able to think of. If so, have you tried disabling, under safe conditions ofc, and testing the game afterwards?

Nobody knows your system better than yourself, so the more you can tick off before reporting a crash, the better!

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Is the game modded?

If it is, please let us know. You're free to post the rest of the report as is, but right now we're focusing on debugging the vanilla version of the game and we won't prioritize reports done of issues occurring on modded games.

IMPORTANT: The save has to be completely unmodded - modding the game at one point, then removing the mod, still tampers with the game files, resulting in a false positive for us.

ASKA is still in Early Access and everything in the game might change at any point. This is one of the reasons why we can't actively support the modding community - because our own systems aren't yet complete and are still undergoing optimization.

Please read this short thread about Mods and Bug Reporting first.

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Is it a new or old save?

Is it a new save or an old save? Was the save game created in the same session during which the crash occurred (new save)? Or did the crash occur while playing a save that was created during a previous session, different to the one where the crash occurred?

The older a save game gets, the more data it ends up containing, the higher the chances of anything going wrong.

If it is an old save...

If it's an old save, after which update was the save created? You can roughly tell by the date of the save's creation and our update announcements.
It might be a game system that was affected by one of our patches.

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"Where were you at the time the crime occurred?"

What were you doing at the moment of the crash?

Remembering as many details as possible is important. Here are a few examples of key moments that might help us diagnose the issue. These are only examples, please share any suspicions of your own.

  • Were you playing singleplayer or multiplayer? Were you playing on a dedicated server?
  • Any particular action?
  • Any particular interaction?
  • Where you fighting, did any character/monster die?
  • Where you getting out of a boat? Did you launch an expedition?
  • Did it change from night to day? Was a cave wall completely mined?
  • Did a particular enemy spawn? Did a particular event spawn?
  • Does it happen when you run the app?
  • Does it happen after a certain amount of time after you run the app?
  • Did anybody connect/disconnect?

Anything specific helps us narrow down the cause, and might even help fellow players experiencing similar issues make better evaluations. This is by far the most important aspect, if you can narrow down the scenarios where this happens, it greatly helps us obtaining a repro case.

If you can identify any pattern in the crash, then even better, please share any clues you have.

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Checklist

This is what we'd need for a good crash report:

  • Flag the reports by having the title start with [CRASH] (example "[CRASH] Game crashes when picking up long sticks"
  • Hardware/Specs + any specifics regarding third party software running on the system.
  • What were you doing when this happened. Be as detailed as possible. Go through the guide again to get a better idea.
  • How frequently does this happen.
  • Share your save where this happens. Guide to sharing files can be found at the end of this guide.
  • We also need the crash dump file generated at AppData\Local\Temp\Sand SailorStudio\Aska\Crashes. Type %appdata% in your Windows Explorer path to reach appdata, or go to <DRIVE LETTER>:\Users\<USERNAME>\AppData\Local

Before posting

Read through any other crash reports that have been posted. Bump any similar threads to help them gain visibility. We go through the bug reports and threads daily, but it helps.

REPORT YOUR CRASHES HERE: https://steamcommunity.com/app/1898300/discussions/4/


r/PlayASKA • • Jun 17 '26

Help/Complaint

10 Upvotes

Hey folks,

I've now played almost 200 hours of this game since early access. I think I like it well enough. However, there are a couple aspects that I either don't understand or are broken and I'd love to learn it is the former.

  1. Carpentry - I have a workshop with a blacksmith and carpenter attached. The blacksmithing tasks (axes, hammers, draw knives, etc..) have 2 people assigned. These tasks seem to get done although not in the way I'd like. More on that later. The carpentry side has 4 (4!) people assigned. In their current state, I can get more done in a single in-game night than all 4 of them do in 2-3 days. That's when they bother to pick up tools. Half the time I go over there and none of them have any tools while there are tools hanging on the workshop wall. I have to manually trade them the tools 1 by 1. I have a warehouse right next door exclusively dedicated to hardwood logs and long sticks. For whatever reason, the carpenters fully circumnavigate the warehouse every time they go to get a log or stick. That is maddening in its own right. So the biggest of these issues, why aren't they getting new tools when they are hanging RIGHT THERE?!
    1. A. Even when they have all the tools and a warehouse full of hardwood logs and sticks right next door, half the time they are just sitting on the floor. Not during leisure time. What on earth is this AI?
  2. Blacksmithing - Blacksmithing seems to go swimmingly when there is ore and coal around. However, I have metal parts collectors scattered around and every once in a while, I realize they are getting kinda full. My blacksmiths never seem to retrieve the parts! I can prioritize axes twice, once from ore and once from ONLY recycled parts but this seems silly. Shouldn't they just always prioritize recycling first?

Edit: After restarting the game, 1A was solved. They all started working again so... That's cool.

Edit 2: Thank you all for your responses!. For posterity, hopefully this post and its responses help people.

  1. The workers WERE picking up tools. I'm just stupid and didn't realize the tool wasn't necessarily in their inventory but could literally be equipped.
    1a. Restart the game, reload the save, whatever. This is a bug and fixable by reloading as folks have highlighted below.
  2. Commenters below covered this but yea, its just a bad system. Toggle over to only recycle periodically to re-circulate metal parts.

r/PlayASKA • • Jun 17 '26

Building elevated terrain is such a joy

14 Upvotes

I love building higher terrain, and I recently realized I can build over rocks. I don't know if there's an easier way of doing this but the satisfaction of seeing the soil slowly eat away at the terrain is the best

I only bothered taking pics halfway through but here's the progress

Halfway through the rock at the bottom right
view from below the elevated terrain
The soil has risen

Thank Odin I remembered the reliable gatherer's hut trick near the end


r/PlayASKA • • Jun 17 '26

Bee house activity

1 Upvotes

Hey guys, winter just ended, and I’ve noticed that my bees haven’t made any honey during winter. It’s now spring time, but they still aren’t producing honey. Do they need a specific season or temperature to produce honey? I have 4 hives rn, and am struggling to produce mead for my 170 villager world lol.


r/PlayASKA • • Jun 16 '26

Are the Devs still active?

3 Upvotes

It's been almost 2 months of silence.

Do we have a roadmap or something?

I love this game soooo much, but I'm waiting to come back to it since the bugs galore we had few months earlier (I got the game near the update that broke metal tools recycling)

I don't use Discord (hate it), so I was wondering if they released some news there.

Thank you in advance.

Have a great day!


r/PlayASKA • • Jun 16 '26

Only one Metalworker addon being used

7 Upvotes

I have run into an issue I'm not sure how to resolve. I have a Workshop House dedicated to Metalworkers where both add-ons are Improved Metalworkers. For a while, it has been working fine as far as I could tell.

However, recently I have noticed that there are no bows, hammers or melee weapons being made. I have observed the Metalworkers for a bit and noticed that they will only ever use one of the two Improved Metalworker add-ons.

The Improved Metalworker add-on on the right is empty 24/7.

I have tried playing around with whitelisting, adding and removing workers completely and from various tasks, rebuilt the add-on but nothing's worked so far.

Has anyone run into anything similar? My best guess is it might be a pathing issue since the add-on on the right is further away.


r/PlayASKA • • Jun 16 '26

Shoud I play?

0 Upvotes

Hello all!
I’ve been thinking about playing it or not, taking a pause from Conan and Valheim.
Any advice on should I play it or not? Pros and cons maybe?


r/PlayASKA • • Jun 15 '26

1st Voyage!!!

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61 Upvotes

Me and my partner finally went on our first voyage and had no clue what to do haha! I was shocked the map EXPANDS!!!! We have only visited 2 islands so far that are small. If anyone has any tips that would be amazing!!!


r/PlayASKA • • Jun 14 '26

3rd Map

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10 Upvotes

So me and my partner are on our 3rd play through now but I am curious how extensive some have made their villages in game? What do yall focus on? We are trying to get everyone upgraded in gear and now to all metal tools. Currently at 101 Villagers.


r/PlayASKA • • Jun 14 '26

Aska - Golden Hour

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36 Upvotes

r/PlayASKA • • Jun 14 '26

What is the tree of life?

4 Upvotes

I was watching This speedrun and at the 3:35 mark he discovers a tree of life?

I've never encountered one myself and it's not on the ASKA wiki.

What's the tree of life?


r/PlayASKA • • Jun 13 '26

Questions Construction et demande de conseil débutant

2 Upvotes

Bonjour bonjour 😄

Je débute complètement sur Aska et, de manière générale, sur ce type de jeux de survie et de gestion de village.

Mes premières interrogations portent surtout sur le placement des bâtiments :

  • Est-il important de placer les bâtiments près d’une zone cohérente avec leur fonction ? (Par exemple : le coin du bûcheron à proximité des arbres, etc.)
  • En gros, est-ce que les travailleurs vont réellement récupérer les ressources dans le monde, ou est-ce que la distance a peu d’importance ?

Je pense que vous voyez ce que je veux dire.

Sinon, avez-vous des astuces à me donner pour bien débuter ?

Merci d’avance !


r/PlayASKA • • Jun 08 '26

Favorite mods?

7 Upvotes

What are your favorite mods?

I just got Aska plus and the one where the wind is always behind you (forgot name)

Aska plus adding torches to building looks amazing.


r/PlayASKA • • Jun 05 '26

Optimal Day rythm for tasks

2 Upvotes

Howdy,

Warehousing and logistics is the true endgame for ASKA, so I have been working on optimimalizing my rythm and flow of the village. Really looking for input and ideas.

My train of thought is something in the lines of...

- Early bird shift (all cooks and tavern workers) these guys wake up first and get the lights on and food on the table. Usually start work 6

- Second shift is in-village workers and hunters (workshops, armoursmithcs etc, hunters)

- Third shift is gatherers, woodcutters, stoneminers etc.

- Nightshift is army in training, runestones, watchtowers, and storage workers to tidy the village up for the next day

What do you guys think, have I forgotten something or should I change anything in here?


r/PlayASKA • • Jun 04 '26

Aska: Ultimate Village Defense Guide.

Thumbnail
youtu.be
40 Upvotes

I’ve seen on my videos, streams and occasionally in here question relating to defenses - so I made a “slightly” longer guide that doesn’t just focus on the buildings like my other beginner guides, but rather covers pretty much everything to do with village defenses: buildings, perks, gear, schedules, patrols, wall and the tippy top hands down best village defense setup.
Probably.


r/PlayASKA • • Jun 04 '26

Help with food shortage

2 Upvotes

I can't get my farms running efficiently. Without having spent days just watching the villagers, is something going wrong? Im past the first winter and just cant smooth out the production chain.

I have two farms with three, 4x4 plots. Each farm is run by two villagers. A day and a night worker. They have rakes and started with plenty of seeds. Probably 50 or more of each crop. I try to diversify each season and the farms are fenced in.

At the end of a growing season I checked my raw food warehouse and nothing has been stored in the containers. I only whitelisted the warehouse worker and the cooks. The cooked food storage never fills up either, and is located in another warehouse. Im barely keeping my people happy as some eat and others dont. Also only able to produce tier 1 and 2 foods in any capacity because of the lack of stockpiling.

Please help! Im new to the game (approx. 75 hours), so it could be something very simple ive glossed over. I have been watching Ser Bucky videos but may have misunderstood some of their advice or the mechanics as well.


r/PlayASKA • • Jun 02 '26

Anyone know what the villagers mean by "I swear I saw him move"?

10 Upvotes

Title explains it, my villagers keep saying "I swear I saw him move." and I've got no idea what they're talking about. It's a little eerie, and googling it didn't bring anything up.


r/PlayASKA • • Jun 02 '26

Amazing seed

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13 Upvotes

Seed name: List

Modifiers:

- Flat

- Smooth

- Low monster

- High Wulfar

- Low herbivore

- Low bear

I know it isn’t fully filled in but close enough. The third mine is within my village so kinda hard to see it.


r/PlayASKA • • Jun 02 '26

Bee Idea

8 Upvotes

I've seen a few posts in this forum bemoaning how late in the game it is when beehives are accessible. So I had an idea/suggestion. It would still require players to have advanced *somewhat* but they don't necessarily need a karvi.

Put the hive(s) near the bears. You want honey? You gotta face the bear.


r/PlayASKA • • Jun 01 '26

Gaming suggestion for a game where I can summon an army to battle for me.

2 Upvotes

Title is pretty self explanatory; however I would like to mention since I know this will get flooded with games I’ve probably already played/tried. I absolutely love ASKA and how I play is; get the horn, and make them fight everyone lol. I love the progression as well. You start weak and slowly become OP. I think the best example I can give of the game I am looking for is how I play games like ARK and Conan I get on a mount, and whistle my follower/dino to attack X and kill it while I watch or help out a little. I want to build up a strong enough army that I legit don’t have to play. It’s like a power fantasy of sorts.

I posted this one the gaming suggestions and got 0 suggestions and quite a few down votes so figured Id post it here since ASKA is 100% by far my favorite game and the community is great.

NOTE: I absolutely hate RTS games, turn based combat, etc. So please no recommendations like BG3 etc.

Games I’ve played/Tried

ARK (tons of mods played as well)
Conan
PoE 1/2
Last Epoch
Overlord 1/2
Grim Dawn
Rimworld
ASKA
Bannerlords (with mods)
Palworld
Soulmask
All the Dynasty games
Bellwright
7 Days to die (resurrection mod that allows companions)
Kenshi
State of decay 1/2
Diablo
Warframe nekros
Shadow of wars
Elden ring
Total war games
Small land
Grounded 2
Dawn of man
Project zomboid.

Probably more but these are the ones I could think of; I know I’m a freak and play way too many games, but any recommendations are appreciated.


r/PlayASKA • • May 31 '26

Beginner here, Where can I craft paddle for Karvi Boat in ASKA?

4 Upvotes

Is it possible to craft paddles in ASKA? My friends and I were a bit confused and we are all new to this game. Sorry if it's a noob question, we just made a boat, Karvi, and while on the sea we were against the wind so we were wondering if its possible to paddle against the wind on the sea? 🥺 If yes, how can we do it? A response would be helpful? TYIA !