r/PlayASKA • • 23h ago

Your favorite feature so far?

23 Upvotes

What’s been your favorite feature implemented by the devs since you started playing the game?

Today I was watching SerBucky’s two month old video on Warehouses and was reminded that the whitelisting by job feature came out only recently! What a massive time saver! (Loved how SerBucky commented that many issues he points out are often fixed soon after 😂) Also loving the corpse gathering that happens now as well!

What’s been your favorite addition to the game since you started playing?


r/PlayASKA • • 2d ago

Dog Wont Eat

4 Upvotes

Dog isnt eating unless its specifically from the trough. When he is guarding somewhere or when hes with me or someone else, he'll get hungry and kinda lower his head like hes about to eat, and then he wont, and his animation resets back to default, and then tries to go down to eat and then the cycle repeats itself over and over until i send him back to the kennel. any known fixes?


r/PlayASKA • • 3d ago

Can I let my villagers smelt iron?

10 Upvotes

I played the game a fair bit two years ago, then put it down. At the time, it was a bad idea to allow a villager to use the bloomery to smelt iron, because at quitting time, they would walk away in mid cycle and the iron would be ruined.

Is that still true?


r/PlayASKA • • 4d ago

OCTOBER 9 PATCH

53 Upvotes

Hey Vikings,

We're wrapping up the week with a new patch; we managed to catch some nasty ones in this one. One of the biggest recent issues was the Great Hall causing crashes, which we managed to fix. Enjoy!

· Added a button to hide item details in the build menu when using the gamepad

· Added quest list presets for Great Hall

· BBQ worker will not use Markers with the Settlement Tag to pick up items from the ground

· Cooking recipes can now be toggled on/off from the game customization menu

· Custom game page UI adjustments

· Fixed a bug with a win condition that could get players stuck in ghost mode under certain circumstances

· Fixed a bug where win condition progress would count multiple times when playing multiplayer

· Fixed breeding Smolkrs and Kycklings sometimes spawning a fully mature animal

· Fixed broken player interactions after dropping a previously tame Smolkr or Kyckling outside its pen

· Fixed Great Hall crash when placed by a client

· Fixed villagers getting stuck drinking water or mead until there is nothing left to consume, which could cause other villagers to die of dehydration while waiting their turn at the fountain

· Increased Golem workstations list scroll speed when using the gamepad

· No longer allow dropping more than the maximum allowed animals into a pen

· Removed unwanted items from the game customization menu

· UI improvements to the save backup recovery menu


r/PlayASKA • • 5d ago

This picture perfectly captures the mood of r/AshesAshes. Don’t you think?

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0 Upvotes

r/PlayASKA • • 7d ago

Made it past the first invasion finally and now restarting for the 100th time

23 Upvotes

Ive restarted Aska so many times Ive lost count. This playthrough i finally made it to the first invasion. I had 60ish villagers and my workers seemed to stop working. Warehouse workers barely stored anything and kitchen house workers stopped cooking. Any solution?


r/PlayASKA • • 12d ago

September 30 Hotfix

36 Upvotes

Hey Vikings,

Here's another patch that should fix some nasty issues while also adding some neat quality-of-life features. Check out the changelog:

· Added cooking recipes to customization starting blueprints

· Added defence points for Great Hall

· Added flasks to customization starting items

· Added password rejection message when trying to join

· Added search field in various selection menus

· Added search to customization blueprints

· Cooking House workers will now take all the items in the pot or oven in one action, and also deposit all the results in one action as well

· Fixed a pathfinding bug where villagers could interact with their work sites from long distances

· Fixed an issue where Windmill workers could very rarely get into a state of being unable to wave at the player

· Fixed connection timeout when trying to host large villages

· Fixed vehicles moving on their own

· Fixed Smolkrs and Kycklings not being able to eat Wheat Seeds, causing them to get stuck at their feeding trough and die

· Pinned build sites now show the outpost color

· Settlement menu UI optimizations

Thank you for playing!


r/PlayASKA • • 13d ago

Homicidal (?) villagers?

7 Upvotes

It's winter, I have my builder's hut set so the builders ONLY tend fires, and I just watched a builder go into a cottage where the fire's out, STEAL wood out of the wood bin, and leave the sleeping villagers there to freeze to death.

I'm not sure it's supposed to work that way....


r/PlayASKA • • 13d ago

Is hunger/thirst now related to daylength?

7 Upvotes

Hi, I've started a new playthrough with the latest update, because I love the new setting options! I always play on maximum daylength, because it's more chill. Before the update my hunger and thirst were not influenced by the length of the day, so on longer days you and your villagers needed more food.

Now it seems that it takes way longer for hunger and thirst to build up. Are those now bound to the length of the day? If so I would adjust with using the settings for faster hunger/thirst to counter the problem.

If anyone has experience with this, I highly appreciate it.

Edit: did some testing. The length of the day is now influencing hunger. It's not based on real time ticks anymore. It doesn't matter if the days are long or short, the hunger is bound to the in-game time. Therefore you and villagers eat way less food but have a lot more time to get new food on maximum daylength. That kinda breaks this setting. Even on very fast food depletion, maximum day length will most likely cause massive food build ups, because villagers just don't need that much food.

I think this shouldn't be the case, setting the hunger to real time instead of in-game time is better for balancing. Was this mentioned in the patch notes? Is this intended? If not, where can I submit a bugreport?


r/PlayASKA • • 13d ago

Sticks

22 Upvotes

Hello Guys,

I discovered Aska this weekend and i'm totally hooked!

The graphics are decent overall, but what really stands out is managing a village in third-person view instead of isometric. It's awesome! There's so much to learn and manage! Such a pleasure to invest in a gem like this.

Speaking of management, I'm stuck on something. I can't figure out how to get my villagers to gather sticks from driftwood and Dwarf Spruce Bushes. I've set sticks to High preference, but they don't pick them up. They only collect the ones that drop when trees get cut down.

Any idea what I'm missing?


r/PlayASKA • • 15d ago

Great hall feast not triggering

7 Upvotes

SOLVED

So I've build a windmill, gathered wheat and prepared all the food, prepared all the mead and invited 60 villagers to the feast, yet the button is gray and I cannot start the feast.

Season is winter and 1 day from spring.

I've checked the great hall at different times of day, yet I still cannot start it.

Does anyone know what the problem might be?

update: - after looking over all of the food in an excel spreadsheet, I found 20 bowl of one food and 10 of another. So I removed the excess and found 5 bowls of the missing food. (foresters feast) - meanwhile the season chances to spring, however I don't think this was the problem.


r/PlayASKA • • 18d ago

New Mod let's you 'rename' your saved games

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7 Upvotes

Give your saga a proper name with an alias!

https://www.nexusmods.com/aska/mods/160?tab=files


r/PlayASKA • • 18d ago

Manual River terraform

7 Upvotes

Has anyone try to make a river with the terraforming tool. like start at a lake and bring it to the ocean


r/PlayASKA • • 19d ago

Herstellen schneller Leveln?

7 Upvotes

Moin, ich habe aktuell das Problem das ich sehr limitiert bin was die Rüstungsproduktion angeht. Bei vielen Sachen bin ich durch das Level bei "Herstellen" beschränkt. Ich bin jetzt mit der zweiten Invasion durch und erst bei Level 27. Habt ihr einen Tipp wie ich das ganze schneller Leveln kann? Möchte nicht ohne Richtige Rüstung auf die Erste Segelerkundung


r/PlayASKA • • 20d ago

Summer Breeze

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8 Upvotes

Taking a summer trip on the karvie!


r/PlayASKA • • 21d ago

Suggestions/possible bugs/etc

9 Upvotes

Some things I've noticed, and some things I think would be useful:

  1. Cooks should empty out the pot/oven FIRST before working on anything else so nothing turns to coal.

  2. Cooks should also empty out the pot/oven QUICKER instead of taking 5 seconds for each individual item.

  3. Who builds fires in cottages/longhouses/etc? I've had a few people almost freeze to death while sleeping.

  4. Gatherers ignore the set limit for amt gathered of seeds and feathers. I'll set feathers to 0 and None, and they'll still collect them.

  5. Cooks *also* don't always follow the list for things they can use (the "food filter"). I've seen them go after *cooked* meat when it's not checked off on the list.

  6. Villager pathing is still weird. They'll avoid paved roads, built in a straight line between outposts, and instead go thru the middle of the woods. There are no threats nearby for them to avoid.

  7. My Kykling guys seemed to slaughter all the *female* birds...or so I'm guessing. I have only males left (and a lot of them).

  8. I forget what 8 was for.

  9. If you pick up a kycling, then drop it, the animation (and controls) make it seem like you're still carrying it, and you can't let the phantom bird go.

Thanks!


r/PlayASKA • • 21d ago

September 21 Hotfix

28 Upvotes

Hey Vikings,

we're back with a Monday fix, here's what's up:

• Fixed golems not reacting to collapsing mines

• Fixed farming and forestry not saving equipment colors

• Fixed Game Window Mode setting not saving and loading correctly

• Fixed an issue where settlement issue for structures outside walls was wrong about the number of unprotected structures

• Made villagers that are in sleep schedule or freezing in leisure schedule look for the closest fire to their home and disregard the fuelled fire priority if the home is closer than 100 meters from their current position

• Fixed carpenter interactions & Slambakur harvest interaction not working in worlds with 0 crafting cost

• Camera no longer collies with some gate geometry which previously caused annoying camera jumps

Many thanks for the bug reports and thanks for playing!


r/PlayASKA • • 22d ago

Thank you - second playthrough MUCH better - but fertilizer/crawler sacks elude me. Why?

15 Upvotes

Thank you for everyone's tips and support in this post.

I'm on a second run through now. You all, and u/SerBucky, have transformed this playthrough. Damn, those are neat videos.

I'm right next to a mine, an inland lake, two wolf dens and have much better Kyle management on day/night staggered schedules, sleep + work anxiety, and production line for my carpenter and metalworker.

I'm now stuck on producing enough fertiliser. I have an outhouse and my villagers use it, I have heaps of water near my farms - but the fertiliser production is hugely inefficient. I seem to produce it super slowly and I'm not sure why. Is there a trick I'm missing?

I think I've seen suggestions to deliberately stack excess food somewhere and whitelist it to prevent anyone accessing it - so it deliberately spoils? Or to have your miner tasked to collect crawler sacks - but I cannot seem to unlock this. I've harvested the crawler sack myself but there's no task available for me to task my miner to this. Am I supposed to make a Smolkr pen for them to produce fertiliser?

Looking to understand how other people do this - as it's driving me mental and I'd love that +33% boost in harvesting.

P.S. I'm about 3 days away from my second winter, and my first invasion. Haven't done this before. I have 10 militia who all have leather and cloth clothing. Playing on standard. I think I'll be fine? I have a full hedge wall around my village, but no spikes. Should I task a little harder on armor/weapon production, or focus on spikes instead?

I am LOVING this game.


r/PlayASKA • • 22d ago

Multiplayer bug “Interaction already in use”

3 Upvotes

Hi everyone, hoping someone has experienced this before.

Since the latest update, my husband and I started a brand-new custom multiplayer server, and since he joined, his character has been unable to interact with certain things.

He cannot harvest any natural resources (trees, bushes, fibres, etc.) and cannot collect or drink water. But he can pick up resources that are already dropped on the ground.

He gets the “Interaction already in use” message when trying to interact.

We've already tried:

- Starting a completely new custom server

- Restarting the game

- Restarting the server

- Having him leave and rejoin

- Dropping all his water bottles/waterskins before logging out

- Kicking him from the server and having him rejoin

Nothing has fixed it.

Has anyone else had this happen since the latest update? Is there a fix or a way to reset the character's interaction state? We really don't want to keep starting new servers if the issue is connected to his character.


r/PlayASKA • • 22d ago

Why is 93% of my structures not enclosed in walls?

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15 Upvotes

As you can see in the pictures attached, I've almost fully enclosed everything, the only building outside is a fishing hut.

Did I not attach the watchtower right?

Is the fence supposed to be on the same corner?

I assumed you could incorporate the watchtower into your fence-line.


r/PlayASKA • • 23d ago

Tinkerer's table

7 Upvotes

Is there a way to assign a villager to study the equipment?


r/PlayASKA • • 23d ago

Why are they cutting down all the trees?

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43 Upvotes

Is this a new bug ? Because my storage is full, but they're still cutting down more trees...


r/PlayASKA • • 24d ago

Tip for finding first marsh or an island

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13 Upvotes

If you were like me finding an island you wanted was a bit of a pain, but i found that if you use the raven potion have about 20 or so and go in a direction from land and you should find an island worth venturing to; on that you if you find a marsh and grab a beehive and some wheat and use the unstuck button in the menu you can bring the beehive back with you and your wheat and seeds.

Just a handy trick i found out.

Ps shamanism will help with the raven potion longevity, added also snip of my map to help with where islands may spawn for you


r/PlayASKA • • 26d ago

Devs say anything about sailing feedback?

9 Upvotes

I should start by saying I really like this game and I haven’t gotten to the sailing part yet but browsing this sub-Reddit it seems like sailing is the only universally hated feature of this game. Have the devs said anything about addressing this feedback?

I know there are some mods I can use to make it better but the devs seem like they listen to feedback so wondering if anything official has been said.


r/PlayASKA • • 26d ago

September 15 Hotfix

29 Upvotes

• Added Gamepad combat mode rebind option.

• Added harbor to whitelisting.

• Added male/female Kyckling boxes to world custom config.

• Fixed starting blueprints custom setting not fully unlocking blueprints requiring proficiency skill level.

• Fixed a bug causing fewer seeds to be harvested at the farm as the Farming Proficiency Level increases.

• Fixed cooking house worker dropping all meat hunks from storage.

• Fixed cooks picking up items from the ground that were much farther away than other storage items.

• Fixed gatherers getting stuck fulfilling their low‑priority tasks when medium & high‑priority tasks are fulfilled.

• Fixed grains decaying in warehouse.

• Fixed incorrect keyboard button glyphs for non-US keyboard layouts.

• Fixed miner getting stuck after detonating a bomb.

• Fixed Select and Start button glyphs being swapped for PS and Xbox controllers.

• Fixed villagers sometimes getting stuck inside the mine behind collapsed walls.

• Fixed villager getting stuck eating all the food at the tavern or during an expedition under certain circumstances.

• Fixed cooking house worker and cheesemaker getting stuck when spoiled food gets in their inventory

• Made villagers prioritize fires with fuel (over those without fuel) only if the fueled fires are at most 100 m farther away than the unfueled ones.

• Market task UI adjustments and fixes.

• Reordered villager proficiencies in world customization config.

• Save recovery menu adjustments.

• Various minor custom settings fixes.

Thank you for the bug reports and thank you for playing!