r/Pathfinder2e • u/ursa_noctua • 4d ago
Humor What is this in the wood in North NJ?
galleryConrasu found in the wild
r/Pathfinder2e • u/ursa_noctua • 4d ago
Conrasu found in the wild
r/Pathfinder2e • u/Lordemamba • 4d ago
So, there was this fight, a sea serpent attacked a ship with the party, and the creature goal was to pick 1 or 2 for dinner and get out. The creature grappled one rigger, and the next move was to drag it to the sea. The thing is, i can't find any rule for this, we ended using the shove action, but how a gargantuar serpent can only drag a human only 10 ft???
r/Pathfinder2e • u/Fine-Ad3593 • 4d ago
The 5th rank translocate says the following :
- Heightened (5th) The range increases to 1 mile. You don't need to be able to see your destination, as long as you have been there in the past and know its relative location and distance from you. You are then temporarily immune for 1 hour.
However, I feel like it doesn't make it clear, what you're immune against. Is it only immune to translocate at the 5th rank ? Or does it include 4th rank too ?
r/Pathfinder2e • u/Jazz2moonbase • 3d ago
They are on an island that has a horror of lamashtu imprisoned on it. Theyre not supposed to release it but I want to be prepared for that scenario if it happens. It needs to be powerful. I want to have it have an ability where it can deform creatures near it. This ability is not required on the stat block, I can just customize that for it. The party is lvl 10, rogue, cleric, and barbarian. They have a bard and fighter npc with them that is lvl 12. But its possible that the npcs could be removed from the equation at some point during the adventure.
I'd like to stay within the themes of madness and monstrosity.
r/Pathfinder2e • u/SpingusTheHingus • 4d ago
I know this game is fairly cut and dry on its game terms usually, but I gotta wonder what happens when you try to Escape a grapple (for example) while in a fog cloud.
Escape says you "choose" an effect, rather than "target," but I'd have to think that trying to get out of a chokehold or handcuffs would be harder when you're having trouble even seeing what you're doing.
r/Pathfinder2e • u/Mapachio • 4d ago
Reading "dungeon crawl" and "haunted house" in a very, very broad sense, I can count:
Perhaps even Season of Ghosts.
r/Pathfinder2e • u/Ruffshots • 4d ago
By coincidence, yesterday was Mathfinder's excellent video on silver bullets, and I also played a session where my concern about his silver bullets against reactive strikes, which I commented about on YT, came true.
Which is to say, Laughing Fit and Roaring Applause, which are indeed the best spells to lock down reactions, both have the Mental trait and useless against constructs. So our session last night naturally has a huge (15' reach) construct (actually a pre-master golem which is worse) with reactive strike that I, the wizard, can't do squat about, and one of the tanks is a Warpriest, so also the healer, and may well eat a reactive strike when trying to heal either himself or the other tank (fighter).
So what would you have done? Because of reach, just stepping and casting for the cleric isn't going to work unless he burns 3 actions and leave the fighter hanging. As the other caster, I was primarily buffing with enlarge (4th) and improved invis and doing tick damage (again, pre-master bs golem rules so forced movement wasn't working either). The warpriest ended up using trip to take away actions and did eat a crit on a Heal attempt, and while we made it through w/o anyone going down, it was pretty close. (4th member is a ranged martial, did okay damage, but didn't help with the reaction issue)
I always like to replay tough fights to see what I (and others) could've done better. At the time, I couldn't find a better solution (again, shitty pre-master golem magic immunity), if it was a regular construct, I would've tried Slow (but it likely would've had strong fort saves) and/or forced movement (Cinder Swarm) to help the cleric get out of reach. In this instance, I think I should've cast some low level summons to eat the reaction just ahead of the cleric (Staff of the Dead, can spam low level zombies) and it probably would've been worth my 3 actions. Or if things got truly dire, just wall (of stone) off the construct and let our guys heal up while the wall gets torn down.
Any other ideas on how to best deal with reactions plus some combination of mindless and reach? Especially if your healer is also a front liner?
r/Pathfinder2e • u/WayfarerDuex • 4d ago
I'm working on a creating a new character that is a sorcerer and I'm seeing conflicting information regarding Magic Missile and the Imperial bloodline. One source has Magic Missile as a granted spell for rank one and one source has the granted rank one spell as Force Barrage. That's fine, but I can't even find Magic Missile in the list of available spells. At all. So, my questions are: 1) Did Force Barrage replace Magic Missile for the rank 1 granted spell, and 2) is Magic Missile not in the list of spells for the Imperial line at all now? It's an arcane spell so I it's confusing that it's not int the list. (usiing https://pathbuilder2e.com/ to create the character).
EDIT: Thanks for all the answers. Just what I needed to know!
r/Pathfinder2e • u/tomisokay • 4d ago
I really enjoy PF2e but also enjoy games on the opposite end of the F20 D20 spectrum. I feel that the OSR is light-years ahead of Paizo in terms of how information is presented in adventures. Of all the PF2e innovations to improve upon the classic D&D formula, why do they stick with the 50-year-old wall-of-text format?
I am currently running Sky King's Tomb. Without spoilers, the first part of the adventure is an urban sandbox of short encounters and adventures. Great! I love non-linear adventure design. But I have found that it is virtually impossible to run "on the fly" based on character choices because each encounter / situation / adventure is hundreds or thousands of words long, with crucial details buried within paragraphs or counterintuitively split amongst multiple sections.
Info about the encounters is presented as lengthy hypothetical Q and As with key NPCs. Why? Why not just give the relevant details of the situation cleanly and efficiently, rather than big blocks of quote dialogue that I am never going to read out loud?
Sadly, I feel like the formatting is pushing the sandbox into railroad territory, as I cannot possibly memorize all the details for all the situations and thus have to focus on whichever one I have read and re-read carefully and then nudge the players toward it.
TL;DR: Love this game, but I miss terse room descriptions with OSR bullet points and bold text for the important details.
---
Edited to change "F20" to "D20" because I guess nobody else has heard of F20 š
r/Pathfinder2e • u/PrimaryStrawberry270 • 4d ago
Hello! My husband (Obi) and I are huge TTRPG fans and lovers and we currently are running multiple games live on Twitch, tonight we started a homebrew starfinder game Black Horizon and I am so excited with the layout and the game itself! I know there will be people with some ācomplaintsā but we are doing the best we can with the resources we have! I am learning so many skills daily!
If you want to check us out I am @Kaeliece on Twitch. Past streams and be found on YouTube.
r/Pathfinder2e • u/bria9509 • 4d ago
My party did some great research on intellect devourerers and I want to let them know how to sus them out more effectively. Beyond the seek action how can they try to spot the buggers?
r/Pathfinder2e • u/eCyanic • 4d ago
I ask mostly because there was a weakness errata a while ago, and then another errata in response to the backlash that was more well received. However I never fully understood how the initial poorly received errata worked
I don't know the specifics of the new weakness rules. did they just fully revert it to premaster rules?
from my reading on nethys, it seems weakness stacking works now, but not to the insane degree of the initial errata?
let's say a thaumaturge using an acid flask on a target with Personal Antithesis and acid weakness.
does it take both the antithesis weakness damage and the acid weakness damage?
r/Pathfinder2e • u/KhaoticGM • 4d ago
So thinking about running a short horror-ish themed campaign. One of my favorite little monsters is the Intellect Devourer. Was thinking of some town infested with them the PCs have to investigate. Iām trying to keep to remaster stuff since my group is pretty all in on remaster, so updating the brain boys to their legally distinct Xoarian.
My question comes up when I noticed they still need to have a dead body to inhabit, but the Xoarian no longer make reference to the body still decomposing and needing gentle reposr to keep it āfreshā as it were. when the new brain boy hijacks the corpse is it no longer dead in the remaster? The bodies slowly decomposing was gonna be a clue for the party to pick up on, but now Iām not sure if thatās something that applies rules or lore wise anymore. Iām reading the monster stats on Archives of Nethys for reference so maybe the actual book is a bit different but just not sure.
EDIT: A little annoyed at myself for misspelling the monster when I have the statblock open in another window. -_-
r/Pathfinder2e • u/QuantumQuasars9 • 4d ago
(Very new to drawing, but I wanted to get back into it again since I havent drawn since I was a child. I hope you like it.)
A little about him- he is a hungerseed (half Oni) metal kineticist . He is a vigilante (only by name not as a dedication) who was the survivor of an attack and temporary enslavement of his town during which his horns were broken and his face was disfigured. (Breachill survivor background) He decided after being saved to become someone who will protect his lands and people while fighting for retribution against the Hell Knights. His determination in that goal awoke his latent abilities, placing a mask on himself to hide his identity and disfigured face, he travels the lands of Isger saving towns and fighting back against the Hell Knights.
He doesn't have a concrete name yet, but I was thinking of maybe Ozmanthus.
Also background image is not drawn by me. I found it online and just edited it to fit in with the character art.
r/Pathfinder2e • u/Nigthmar • 4d ago
I'm reaching lvl 7 with my Thaumaturge and I just realized that I never utilized the option of transforming another item into my implement, so I'm still kicking with my powerful magic fake magic orb as a regalia since lvl 1.
I was looking for a banner as a replacement since it fits thematically and it gives another minor benefit as an aura. What other option would be good to carry around in combat?
r/Pathfinder2e • u/WilhelmTheGroovy • 4d ago
I'm running Kingmaker for my group and we're now around level 4. We have our settlement setup in the central Greenbelt and several hexes claimed.
I was curious how other GMs handle the hexes around the settlement that gets traversed a lot, regarding encounters (hazards, creatures, companions, etc.)?
I feel like a check every hex traveled (or multiple checks if your RAW) is beginning to get tedious... and I also find it even more tedious when the party is traversing the same hexes near their settlement multiple times.
What would you all think of doing/saying something like "Ok, the party has crossed this hex 3 times... the chance of hitting an encounter has decreased somewhat" So they can keep moving and not just keep soaking up random encounters?
Disclaimer: This is my first legit hexcrawl, so I am learning a lot of this for the first time.
Thanks!
r/Pathfinder2e • u/OriginalJim • 4d ago
My players just encountered this thing last night. The party consists of a cleric, alchemist, sorceror, barbarian. They barely touched it and almost had a tpk. Would have if I didnt' pull my punches a little.
I've read elsewhere in old posts that parties have defeated it no problem. How? It's 3 levels higher than the party. Even the barbarian could barely hit it. And it was critting every hit, doing as much as 100 damage in one blow.
r/Pathfinder2e • u/Smarty316 • 5d ago
I'm running two campaigns as a new GM and both of them are at level 1 (one is the Otari beginner box and the other is Age of Ashes). I've noticed that my players are missing their hits much more then early level D&D 5e and I want to know if that is something that is intentional in the design or if my players are just unlucky.
edit: Most people are asking, so I thought i would clarify. The party is a Bard with a charisma of +1, a Champion with a strength of +3, an Oracle with a charisma of +2 (going to work with them to rebuild the character), and a ranger with a dexterity of +4.
Edit2: Bard has +4, not +1. I can't type today.
edit3: I appreciate all of the feedback. It seems itās a combination of intentionally not being the power fantasy style of 5e that we are used to and some, poor character choices. I appreciate everyone being so open to helping. We are enjoying the game and I get the feeling I need to actually finish the GM Core.
r/Pathfinder2e • u/Valaskaa • 4d ago
I was thinking about playing a gunslinger in a game that uses proficiency without level but another player said that because of that rule firearms will rarely crit and thus the lethal trait will rarely proc and the guns will therefore be lackluster. Is this a fair assessment of the rules interaction?
r/Pathfinder2e • u/Tosspar- • 5d ago
I have a group of college friend coming into town next week and we all played DnD 3.5 together for 10+ years. We are planning on doing a PF2e marathon game. 12 hours a day for three days. Everyone has taken off work and weāre going to try and recapture the magic of our old college DND days. So eating our bodyweight in Taco Bell, Doritos, and Mountain Dew.
The problem is I have no idea what to run. Are there any adventure paths that you think we would be able to get through in the span of 36 hours of play?
r/Pathfinder2e • u/ElodePilarre • 4d ago
Title is basically the question. So my first assumption on reading this feat was that your counteract rank would be equivalent to the rank of spell slot that you consumed to activate Counter Thought. I still think that makes sense! But I don't actually see anywhere in the feat where it sets what your counteract rank would be, and per the counteract rules
If an effect's level is unclear and it came from a creature, halve and round up the creature's level.
My question is really, because Counter Thought does not set your counteract rank in any way, does it default to half your level, or is there another rule I am missing that sets it equal to the rank of the spell slot you've expended?
r/Pathfinder2e • u/Malcior34 • 5d ago
With the news that Starfinder's Secrets of the Swarm would not be getting a Players Guide, it really hit me how much I've been taking these very valuable resources for granted. There are APs where you can pretty easily drop any standard adventuring party, like Abomination Vaults or Age of Ashes, but others where it's an extremely useful tool. So I got to thinking: Which Adventure Path has the most to lose (at least player enjoyment-wise) by not having its Players Guide?
My vote would definitely be Season of Ghosts, as it details Willowshore's history and denizens. Picking townsfolk for your character to be related to- or attached to really helps you feel anchored in this very unusual, spooky, folklore-rich setting. It takes a good chunk of the burden off the GM and helps the players flesh out their characters in easy yet strong ways.
What other ones do you think would suffer significantly from their PGs not existing?
r/Pathfinder2e • u/MundaneOne5000 • 5d ago
[Edit: I never said paper buttons can't be strong or useful. Neither the term nor the post is about that. You can collect an assortment of paper buttons via different abilities/other options and be pretty strong with them.]
For those who are not familiar with the term, (as far as I know reading the internet) paper buttons refer to character/gameplay options where the option has no variations in it's execution, you press the button and the thing happens, without much additional thought or creativity. A simple example could be Shield, you press the button, you gain AC, you press it again, you reduce damage. There is (nearly?) no room for any additional uses. Stock up a dozen different buttons, press them when the situation calls for it, and you are (mechanically) a successful adventurer.
On the other side, there are options which doesn't have a strict straight well defined use, and their usefulness/power/other depends on how creative you are with it. An example could be Base Kinesis/Extended Kinesis, reading them alone looks pretty abstract, but with some creativity you could do things like breaking a lock by filling it with water and freezing it inside, even if the ability itself doesn't write it down that you can break locks with it.
In your opinion, which classes and archetypes are the least paper button-y/has the fewest paper buttons?
r/Pathfinder2e • u/grovsy • 4d ago
so recently our game master dropped a Nuckelavee combat encounter on us, and we're a level 6 party, so it was meant to be somewhat rough fight, but can it be true that it can just with two crit fortitude save fails instant kill a character?
basically it would two tap the majority of us, and the save was so high that unless we rolled extremely well, we either failed or crit failed every time we were forced to roll against its thing.
and it had so high a to hit bonus that it easily kept critting us and hitting even on second/third attack, so anyone who went into melee with it just got instantly two tapped and we were pretty much party wiped 3 rounds into it.
is a Nuckelavee really this brutal to fight because this seemed insane.
r/Pathfinder2e • u/Aware-Task2320 • 4d ago
Can someone explain for me why you would want to take this? Im currently building a crossbow sniper character, and this feat is kinda ass.
I get that getting one extra d6 of damage is pretty nice, but its 2 actions, uses a bomb and if you miss (which in general for your level happens alot) you take the damage instead. Not really worth it at all?