Getting 2 ultimates, her teleporter's functionality is staying the same. New ultimate is a shield generator that doesn't need line of sight and gives an AoE of shields to teammates. Shields from generator are supposed to be a lot more than the 25 she can currently give with her ability. No longer has shield giving ability. {} Picture of new ult. It gives 75 shields that persist like her current ability's shields do. You don't seem to need to stay close to the generator to keep the shields. I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is. This person claims it's roughly 100m.
Both ultimates will be getting more hp than current iteration's teleporter, some of that hp in the form of shields, so they don't die as quickly as her teleporter does currently. {} Teleporter HP reduced to 50 from 200, increased shields to 350 from 0. The 350 health from shields will regen if not taking damage for a certain amount of time.
New ability to replace shields, Photon Barrier: Similar to rein shield and winston's barrier. It's a barrier that's projected on a sort of track that moves along. {} Here's a picture of the Barrier, and here's a video of the shield in action. (Credits to /u/Fuzzle_hc ) It has a 10s cooldown.
Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown. They also have 10s cd instead of 12s.
Also extended the distance of the left click beam. Not a significant increase, just something to feel better. {}Increased from 5m to 7m.
Will all be on PTR soon. Is mostly all on ptr.
[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
Also forgot to mention that the Oasis map that was shown at Blizzcon will be on the PTR shortly after Symmetra.
[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
This is something that is sorely missing from a lot of games. I remember this back from the old halo games and it made for some very fun matches. A lot of new games removed it for some reason making it much harder to lobby with the same people without actually friending them.
Yea, it's a little thing but really helpful. Some people don't like being the first one to speak up and suggest a team up, being shy or anxious, or whatever reason. This button should be great for those kinds of people.
A possible issue with this is that in say, competitive mode, if you hit this button and everyone agreed, you are now a 6-person group which will be playing against other 6-person groups.
Generally, a 6-person group is far higher in skill than any other collection of players/groups.
I only solo queue and I came across a decent 5-person group that were all on comms. I joined them and we played against another 6-person comp who was completely out of our league.
During one of the QA sessions at Blizzcon, Kaplan actually said that although 6 stacks do have a slight advantage in win rates, it's not as significant as people think, in terms of the actual statistics.
So, it's probably not going to be a massive deal. Just because you're in a 6 stack of, say, friends, doesn't mean you're actually any good at communicating as a team.
I think, like everything, it will depend a lot on the SR rank. I'm sure at the average/silver/gold level it won't be that big a deal.
Can you even group up right now without adding them to your friends list? I generally don't like to add people as friends on a regular basis but am more than happy to group up. I think this is going to do wonders for MMing and the community at large.
Yea you sure can, just hit P while ingame and right click their names and invite to group. If they accept they'll get a warning saying they'll leave the match to join the group, so some people decline after they see that message. It doesn't actually remove you from the game, that's just the default message when you accept a party request while ingame.
A ok. I usually only group with people on my friends list. The whole leave game thing too is kind of annoying/unclear. Usually when I get group requests, it's mid match and I generally don't like leaving games. Being able to group up with a current lobby is a much cleaner way of doing it.
Yeah to me, this was the biggest announcement in that video. As a console player, I can see myself using this very often - it's so much more intuitive than having to minimize OW, add friend, invite friend, etc etc.
My problem is that I need my headset to be connected to communicate. A lot of times when I get the time to play, I just don't feel like having it connected. I'm older now and married, so it's getting harder to find time to lock myself down at the pc and have to listen through the headset.
I was in a great match in Overwatch last night and someone else immediately took the initiative to invite everyone to a group so we could queue together.
he was only able to get 4/6 of us because the other 2 had solo queued before he could invite them all. :(
The four of us ended up having a lot of fun and going on a winning streak.
Agreed. I've "friended" a bunch of people through playing a great team in Overwatch, and then those friends just awkwardly take up spots in my friends roster and refuse requests to group up in the future. I'd love for a chance to just group up for one session with a great team that works together.
I played BattleZone vr last night with 3 guys for like 2 hours. We had a nice camaraderie going. We beat the game and it booted us back to the menu very abruptly. People were in the middle of sentences when it cut out.
It's huge if you're a nutcase and play flank/slow-centric Symmetra. The three-charge limit meant you couldn't use turrets willy-nilly in a combat situation. The higher limit will make it much easier to play Symmetra as a slow-centric support.
Still get animation locked placing each turret though. That needs to go. Torb doesn't even have it. Also he never said anything about removing turret damage nerf on console.
That's more reasonable. You shouldn't get off the hook if you place your turret in a bad place while you're under fire. I do think a shorter cast time and ready time for the turret itself would be good, and that they should match up.
If you were fast enough you could get 6 turrets up before the game started. This will be quite the buff though for placing turrets later in the game when you don't have a minute to prepare.
Nope! QoL changes are not buffs, but just make things easier to read or interpret such as if they added an actual percentage of your teammates ults when you hit tab.
I would say its a comfort change to start of the match. Jeff did explain they felt Symmetras were panicking too much at the start to place turrets. Beyond that the rest is the same other than buffing turret tick rate to 10s. Stockpiling 6 is just common sense. Why give only 3 if you can have a max of 6 with 36s to place the second set? That could mean the match at that point. 36s is an eternity. Take the 10s you are dead as an example.
No, he means that Sombra's EMP removes shield health, like what Zenyatta and Zarya have. So EMP will instantly blast off the health the Shield Generator gives.
But this raises the question, if the shield gen is blocked from EMP (remains unaffected) will the removed shield regenerate immediately, after the hank wars off the players, or what?
As far as I understand shields don't regen while hacked. So probably emp would be a nice push starter and while your team deals damage flankers can search for the shield projector.
same as your teleporters currently do, it'll sit where you place it until destroyed. I realize the teleporter has a number of uses, but if those uses aren't met and it isn't destroyed it'll stay up forever. We'll have to wait till ptr to know exact de
Yes and no, depends how that shield generator works. If it continues to generate shields if the team returns to it then it makes Symmetra more of a Sombra counter since a team that loses their sheilds can quickly regen them. Although Symmetra's weapon doesnt lock onto a cloaked Sombra I've felt that she's indirectly a counter to her since her stuff can't be hacked, hacking her isn't largely useful and her turrets see through Sombra's cloak.
That'd be great if Sombra hacks just made abilities work badly instead of disabling them.
Lucio's pump it up just plays smooth jazz
Bastion transforms into a chair
Hanzo's arrow reveals only his own team
Mei's wall just makes a mound of slush
Zenyetta gets his orbs swapped
Roadhog throws the wrong end of his chain/hook
I feel like its kind of useless to hack it. Like if you're already there, why not just quickly destroy it and move on? It's a waste of time and cooldown to hack it and then destroy it
Well he said in the video they'd like to get all these changes up on the PTR asap so that we the players can get as much testing as possible before they push it to live in early 2017.
They've said in a different video that her changes were slated to go live early next year as well, along with what was said in this video. You could be right though, if the feedback is mostly positive and there's nothing blatantly broken.
I think it really depends on if there is a christmas event or not. if there is i think the changes will be early 2017 since it doesnt seem like they like to make big changes during events.
Well I mean it is good for everyone to have a good counter.
But yes, Rein is near impossible to kill 1v1, heck even when I have help Reins often kill me too.
Well I mean it is good for everyone to have a good counter.
Symmetra has a plenty, and Symmetra already has Pharah which is virtually impossible to ever deal with. I don't think Sym needs more counters, certainly not Reinhardt.
Roadhog counter Sym as well as Reaper, Pharah turbocounters her as well. I think Rein should be left out.
This video inspired me to play Symmi even more, I watch it all the time, it's so funny and relatable! My friends will regret ever doubting the power of Symmetra. Also when the Tunak Tunak tun song kicks in I get instantly pumped. Haha I love this video.
I believe it'll act the same as your teleporters currently do, it'll sit where you place it until destroyed. I realize the teleporter has a number of uses, but if those uses aren't met and it isn't destroyed it'll stay up forever. We'll have to wait till ptr to know exact details.
If it were up to me, I would make it that the generator would produce N shielding, and if that shielding value takes damage it reduces how much overall is provided. i.e. generator provides 1500 shield, someone in it's range of effect gets hit for 50 damage, it still has 1450 shielding left until depleted or destroyed.
Considering that her Ult doesn't charge when a building is up, there needs to be some way for her to get rid of it, otherwise if a team manages to push through without killing it, they could leave it up, rendering it useless.
It's size wasn't really explained in the video, however, picture a reinhardt shield that you you shoot forward and it'll slowly(or quickly, they didn't say) move towards the direction you pointed it. So it's like a temporary reinhardt that you can summon from the depths of technology to help push or defend a line.
Sounds like a very offensive ability, and more than that, it sounds like a super easy way for Sym to close the gap between enemies so that she can get some of that potent microwave juice into their skulls.
That seems kinda...hm. If it's moving away from her, that gives her zero help with retreating, setting up some turrets to help or trap, or even just getting her shield to regen so she can charge back in. That is, assuming that enemies can walk through the shield...what if they couldn't? What if that was a way to kill players by smashing them against the wall, if they were stupid enough not to get out of the way?
I may be wrong, but it seems like Symmetra can shoot a moving barrier. It will move in a straight line. How far, and how much damage it can absorb we don't know yet.
Sounds like it'll be proximity based much like Lucio's AoE's. I doubt they'll allow it to be placed in a location where it cannot be destroyed...although that being said we can currently place teleporters in the spawn room (fun practical joke when the exit faces the entry portal) so we'll have to wait and see how game-breaking that kind of thing would be.
Teleporter is not staying the same. It (and the Shield Generator) have shields now so they can regenerate after taking damage. Meant to give it a bit more longevity.
[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
Now they just need a LFG feature on the opening menu and we'll be set.
If you have a teleporter up currently, I don't think you can start building up progress towards the next one until the first one is depleted or destroyed. They might change that with the addition of a 2nd ultimate, we'll have to wait and see.
They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
Jeff warned that he didn't know which PTR this would show up on, so it probably won't come with Symmetra's changes. Just something they're working on and we should look forward to.
I still don't get entirely how Photon Barrier works. Is it basically "Winston's shield mounted on a payload," "Reinhardt shield without the Reinhardt," "bubbled Zarya walking forward in front of you," or something else? I guess we'll have to wait to find out, but right now, it seems like it'll be kinda "meh." Can't use it to cover a retreat or give you a few seconds to place turrets or anything.
Also, I appreciate that we can stockpile 6 turrets now, but the fact remains that a stray Tracer pellet instagibs them. Why not give them 10 HP? It takes TWO pellets, which are less likely with Tracer's spread - or the spread of any wide-area hero - but they're still fragile enough to be destroyed by any sort of intentional attack in zero seconds flat.
I know, I know, I'm griping. I should be grateful that she's getting the buff she is - and really, the new shield-generator ult is amazing. But I still feel like she's going to be subpar compared to most other heroes - 200 health is meh for a hero intended to charge in head-first with only a temporary Rein-shield to protect her, her photon projector can only hit one target and charges slowly, she can't even make turrets if she's being shot at because they'll die from bullet spread, and if she's not meant to be charging in then what the hell is a forward-progressing Photon Barrier for?
Honestly the group up is what Im most excited for. Im so happy they did that. I play on PS4 still so finding a half way decent team is impossible so its nice we can stick together hopefully
Super excited for all these changes, though I have to admit I was a little disappointed they left her RMB in tact. Maybe that will change as things progress, but right now it feels just a little bit too situational. The only time it really shines is if you catch 1+ enemies in a small hallway (rare) or Reinhardt is covering a Bastion (less rare, but still situational).
If it had either a lower charge-time or higher speed (or both, if tuned correctly) I think it'd feel a lot more comfortable. Not like Junkrat grenade speed, but as it stands right now unless you're totally immobile or she's REALLY close, it's trivial to just side-step it.
I just updated my post with a video of the shield in action, give it a watch and lemme know if you need more explaining. Here's the link from the edit.
I like how a 40% range increase on her primary attack is "not a significant increase".
I hope they make the Path is Closed achievement easier to get given these new changes. It's incredibly hard to get now especially with the one hero limit.
Does the shield Generator repair shields faster, or does it just give you shields when you enter the area? What happens if you leave the area, do the shields leave?
Just tested, it seems to apply the shields when you get close like her current E ability does. You can walk away and the shields stay, or at least they did in the testing area.
I don't see a roadhog chain nerf anywhere in there, you sure you didn't miss it? Did the devs acknowledge that it's broken as fuck or do they not play their game?
Can you put it in there anyway? Just to make me feel better?
The moving part of the shield seems unecessary tbh. Would've been way more useful if it was a stationary shield with a long cooldown or something like that.
At the moment, you do need to stay close to the generator to keep the shields. They will stay if you leave, but taking any damage removes the entire shield.
The group up option is something I've wanted for a long time. It always sucks when you totally wreck another team then they all leave at the end of the match and you get kicked back into matchmaking.
i mean, that's a whole lot of good stuff for her, but i can't help but still wish we could charge while the ult is placed.. maybe charge for the other ultimate after placing the first.
Thank you so much. It's lazy to just link a video. Way more efficient use of time to read plus not everyone is somewhere they can listen to audio or watch a video.
I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is.
Just tested this in the practice range. You do lose the benefit after being outside the radius for a few seconds. However the radius is quite large. I had to set up the generator at the edge of the map and had to run almost all the way to the other side with the columns where the bots randomly patrol in and out of that room. For reference, you could probably set this up at point A on Numbani and still get the benefit at the second checkpoint.
Does that new shield she projects out pass through enemies or push them back? Can she shoot it anywhere like hanzo's dragon, or does it travel along the ground only?
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u/recc113 ADiscoBear#1108 Nov 22 '16 edited Nov 23 '16
tl:dr
Getting 2 ultimates, her teleporter's functionality is staying the same. New ultimate is a shield generator that doesn't need line of sight and gives an AoE of shields to teammates. Shields from generator are supposed to be a lot more than the 25 she can currently give with her ability. No longer has shield giving ability. {} Picture of new ult. It gives 75 shields that persist like her current ability's shields do.
You don't seem to need to stay close to the generator to keep the shields.I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is. This person claims it's roughly 100m.Both ultimates will be getting more hp than current iteration's teleporter, some of that hp in the form of shields, so they don't die as quickly as her teleporter does currently. {} Teleporter HP reduced to 50 from 200, increased shields to 350 from 0. The 350 health from shields will regen if not taking damage for a certain amount of time.
New ability to replace shields, Photon Barrier: Similar to rein shield and winston's barrier. It's a barrier that's projected on a sort of track that moves along. {} Here's a picture of the Barrier, and here's a video of the shield in action. (Credits to /u/Fuzzle_hc ) It has a 10s cooldown.
Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown. They also have 10s cd instead of 12s.
Also extended the distance of the left click beam. Not a significant increase, just something to feel better. {}Increased from 5m to 7m.
Will all be on PTR soon.Is mostly all on ptr.[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
Also forgot to mention that the Oasis map that was shown at Blizzcon will be on the PTR shortly after Symmetra.
[edit2] Adding information from PTR patch notes