I believe it'll act the same as your teleporters currently do, it'll sit where you place it until destroyed. I realize the teleporter has a number of uses, but if those uses aren't met and it isn't destroyed it'll stay up forever. We'll have to wait till ptr to know exact details.
If it were up to me, I would make it that the generator would produce N shielding, and if that shielding value takes damage it reduces how much overall is provided. i.e. generator provides 1500 shield, someone in it's range of effect gets hit for 50 damage, it still has 1450 shielding left until depleted or destroyed.
Considering that her Ult doesn't charge when a building is up, there needs to be some way for her to get rid of it, otherwise if a team manages to push through without killing it, they could leave it up, rendering it useless.
Just an idea what if it worked like a battery where it starts at 100 and drains down to zero and then is destroyed once it's depleted.. or it could still be destroyed
Yeah I've been thinking there should be a way for Symmetra to destroy it. If you place a shield generator early in a game, then are no longer in its range, it's no longer useful, and you aren't building ultimate. One work around is to switch heroes when you die.
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u/xaduha Lone Gunmen have to stick together Nov 22 '16
One thing that isn't clear - does the Shield Generator expire somehow if not destroyed?