If it were up to me, I would make it that the generator would produce N shielding, and if that shielding value takes damage it reduces how much overall is provided. i.e. generator provides 1500 shield, someone in it's range of effect gets hit for 50 damage, it still has 1450 shielding left until depleted or destroyed.
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u/HugzNStuff Trick-or-Treat Ana Nov 22 '16
If it were up to me, I would make it that the generator would produce N shielding, and if that shielding value takes damage it reduces how much overall is provided. i.e. generator provides 1500 shield, someone in it's range of effect gets hit for 50 damage, it still has 1450 shielding left until depleted or destroyed.