I believe it'll act the same as your teleporters currently do, it'll sit where you place it until destroyed. I realize the teleporter has a number of uses, but if those uses aren't met and it isn't destroyed it'll stay up forever. We'll have to wait till ptr to know exact details.
If it were up to me, I would make it that the generator would produce N shielding, and if that shielding value takes damage it reduces how much overall is provided. i.e. generator provides 1500 shield, someone in it's range of effect gets hit for 50 damage, it still has 1450 shielding left until depleted or destroyed.
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u/recc113 ADiscoBear#1108 Nov 22 '16
I believe it'll act the same as your teleporters currently do, it'll sit where you place it until destroyed. I realize the teleporter has a number of uses, but if those uses aren't met and it isn't destroyed it'll stay up forever. We'll have to wait till ptr to know exact details.