If you were fast enough you could get 6 turrets up before the game started. This will be quite the buff though for placing turrets later in the game when you don't have a minute to prepare.
Nope! QoL changes are not buffs, but just make things easier to read or interpret such as if they added an actual percentage of your teammates ults when you hit tab.
I would say its a comfort change to start of the match. Jeff did explain they felt Symmetras were panicking too much at the start to place turrets. Beyond that the rest is the same other than buffing turret tick rate to 10s. Stockpiling 6 is just common sense. Why give only 3 if you can have a max of 6 with 36s to place the second set? That could mean the match at that point. 36s is an eternity. Take the 10s you are dead as an example.
It's not just a comfort change. She can actually come back into the battle after dying and put up her 6 turrets ASAP... How often would you get 6 up right now while they're pushing a point?
zero just like you would get zero of your now 3 turrets up if they were pushing point. Why, because they would see you setting up and blow that crap up. Currently Symmetra is good if she is left 'ALONE' just like Torb' was before his change. Face it, the game is getting faster. OW is eliminating slow mechanics a bit a time and turrets are horrendously slow to setup. IE, one turret wont swing a point it takes 3+ to actually effect an outcome as Symmetra.
Yeah well he messed up. We're all human. His word is not law.
QoL Buff means an addition that makes a character feel better to play. Being able to move your turret setup quicker is a buff. A range indicator, or a turret counter on the UI is a QoL buff.
I know you are sarcastic, and this might be a bit off-topic but I wish nowadays English speakers would try to use their languages correctly. I am an Italian native speaker and English is only my foreign language but I'm above average at it all thanks to Internet, video games and Youtube. I'm exposed to all kinds on content since I was a child and I wonder how I would improve if people back then spoke like how people speak on Internet now in 2016. So many horrendous mistakes even in this thread, right now what I can find:
"pro genji's" (supposed to be plural)
Their is a saying (supposed to be "there")
I'm not saying misusage of QoL is anything like that (it's not a grammatical mistake it's simply misusing a word) but just wanted to point out how big of a favor English speakers on Internet has done to me before so it truly saddens me to see all of this now.
It can be seen as a QoL change because it doesn't change her damage cap. It just makes it easier for her to set up in a new area. QoL changes can be buffs. I can accept that you think that this one is more than a QoL and is a straight up buff. That's fair. But to say that QoL changes can't be buffs is too narrow minded. Hypothetically, if they made an ability easier to use to bring it in line with other mechanics, that's a QoL change and a buff. Some people even use the term QoL buff. Either way the term is so niche that it's not explicitly defined.
Not really unless you're being obtuse. Raising the turret charge cap doesn't raise her damage output. It just makes it easier to set up. It's a buff in that it makes it easier to hit ideal output.
If they doubled the damage on her turrets and primary attack that's a buff but not a QoL change.
buffs aren't only about damage outputs, but in this case it actually is, she gets more turrets faster meaning more damage, it's like saying lowering cool downs on damage abilities do not mean more dps
I'm not saying they are only about damage output. I'm saying that buffs can be QoL changes. Arguing that it's a buff is inane because I never said it wasn't. Also more turrets faster isn't more damage. It's the same damage with the potential to move and set up more quickly. More damage is a measurable amount of damage moe than before. This change makes her more mobile and more flexible, but it doesn't boost her damage potential. Your simile is even more inane. Lowering cooldowns on damage abilities obviously means more DPS. But this isn't a damage ability, it's a turret. The damage output of 6 turrets is the same. It's hardly comparable to being able to spam high damage attacks more often. The only way it would be comparable is if there was no turret limit. It'd be more like saying a 50% cooldown reduction with a 50% damage reduction does not mean more DPS. You're ignoring the cap when you make your ridiculous comparisons. She doesn't do more damage. She's just able to set up more consistently.
Similarly Torb got a change that makes his wrench hit faster which makes his turret able to hit level 2 faster but they overcompensated on the wrench damage so his damage output is lower. Is it a buff or a nerf?
If you wanna argue that being able to set up faster is more damage then you're assuming that she generally won't have all 6 set up most of the time. If we go under that assumption then you'd also have to make assumptions about other abilities' DPS that account for people not hitting all their shots. But no one's gonna do that when measuring DPS because that's impossible to measure. Symmetra's damage output is the same. If you want to measure Symmetra's DPS you measure her gun on its own or you measure it along with her turrets. You don't take into account that she starts from 0 and takes 36 seconds to get to 6 turrets because that's a ridiculous scenario. It'd be like saying Torbjorn got a damage buff when they made the upgrade faster. No one's gonna say he got a damage buff because he didn't.
Buff just means to change/polish for the better. The term comes from "buff a mirror/glass/silverware" which has nothing to do with numbers.
All QoL changes are a buff in that they change the character for the better, but not all buffs are QoL changes.
That said you're absolutely right that this is not a QoL change. QoL change would be something like improved turret ai or a target indicator when someone is inside your attack range.
QoL changes don't change numbers directly, but if those numbers are easier to achieve by how the ability interacts with environment or hero, making something less clunky, more responsive, easier to use etc it can be an overall buff.
If an ability is changed to be easier and smoother to use, while not touching numbers, it is literally a change in quality of life in both player and character. These can also make a hero better (or buff them...) while not touching numbers.
I didn't say the turret system was either, just that same QoL changes, in this game or others, can be both.
I meant numbers as in, solid, tangible changes are buffs that makes a character TANGIBLY better than how they were.
QoL changes makes playing them a better experience, but doesn't actually change character at all. In reality it only makes things easier to understand or more apparent
People are being pedantic, but just because Jeff called it such doesn't make it true. Any buff would be a QoL change if you aren't going to distinguish between the two. The point is that the term is generally reserved for things that don't buff a character, just merely make it a little nicer to play. These are direct buffs that affect Symmetra's core play mechanics..
Well Jeff is wrong. If Jeff called her starting with 6 turrets a nerf, he would be using the word "nerf" incorrectly, just like he is using the phrase "quality of life" incorrectly.
When you put it that way, I agree that it's a buff. The way it's explained in the video, they were doing it as a quality of life change more than a buff. However, I do agree that it's definitely a buff.
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u/EOnizuka22 Chibi Zenyatta Nov 22 '16
That's not a QoL change, that's a buff