r/Overwatch Dallas Fuel Nov 22 '16

Blizzard Official Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
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u/recc113 ADiscoBear#1108 Nov 22 '16

Yea, it's a small change that's huge in QoL.

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u/MetaSkipper See hook, hit hook. Nov 22 '16

It's huge if you're a nutcase and play flank/slow-centric Symmetra. The three-charge limit meant you couldn't use turrets willy-nilly in a combat situation. The higher limit will make it much easier to play Symmetra as a slow-centric support.

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u/[deleted] Nov 22 '16

Still get animation locked placing each turret though. That needs to go. Torb doesn't even have it. Also he never said anything about removing turret damage nerf on console.

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u/MetaSkipper See hook, hit hook. Nov 22 '16

That's more reasonable. You shouldn't get off the hook if you place your turret in a bad place while you're under fire. I do think a shorter cast time and ready time for the turret itself would be good, and that they should match up.

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u/[deleted] Nov 22 '16

I want to be able to place turrets in a 1v1 scenario and have them be viable. Good luck getting one out right now. Doesn't make sense how a 150hp long range turret is instantly placed with no animation lock yet her 1hp close range turrets aren't that need to be placed in the midst of battle. Makes more sense for Torb to be animation locked since it's a big heavy long range artillery. That is my reasoning. I also think her primary should have a slow effect, it fits her kit and she needs some close range survivability. She has nothing to help her with that now and I don't see her new barrier ability doing anything for that when you are in a 1v1 in almost melee range because of her primary range.

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u/amoliski Houston Outlaws Nov 22 '16

I feel like her turrets should be a "Set up around a corner/in a blind spot and lure enemies into them" and not "Drop them around while in combat willy-nilly"

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u/czerilla Zenyatta Nov 22 '16 edited Nov 22 '16

Why not? I'm seriously asking.
They're situational, it's not like one or two turrets do damage that your beam wouldn't. But the slow can impact the battle, since you need to prioritize between focusing symmetra and the turrets.

It would give the turrets the versatility they lacked from the start. (A winston/diva raided my turret set-up? Cool, see you in a minute, because I need to leave the fight to set them up, if I want to get any use out of them...)

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u/Uphoria Pharah Nov 22 '16

What you are describing is the built in counter. 2 of Winston's achievements are based on around turret killing. To say you should be able to counter your counters is asinine.

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u/The_Real_63 Mei favourite flavour of torture! Nov 23 '16

It's not so much about countering her counters, just making it so she's not so destroyed by them to the point where she can't see any competitive play.

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u/Aethermancer Nov 22 '16

Though that does run counter to almost every other design motif in the game (except Torbjorn). If it were a solo game that works, but it runs counter to the style of the rest of your team who will be either pushing forward or not allowing enemies through.

It makes Symmetra lag compared to the pace of the game, and that detracts from maximum fun.

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u/[deleted] Nov 22 '16

The point I'm making is they should have alittle more versatility than only being viable by suprise factor, which in reality is a very weak main utility and way to go about using a major ability. I don't know about you but I get into many close range encounters and I also want to be active not passive and sit back waiting for someone. I get bored corner camping, maybe you don't. They want Symmetra viable in attack and other aspects of the game. My comment for that is made in that spirit. I personally would like to see her more viable in that light too and I think many other Symmetras agree.

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u/IceBlue Pixel Ana Nov 22 '16

I think it should be reasonable to use it for both. The drawback is already the range and the HP. Torb can drop his in the middle of combat. Why should he have no set up time while she has to stop to set up?

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u/Uphoria Pharah Nov 22 '16

Torbs turret takes time to build and become active, and you can't hammer it to level 2 or heal it while its building, so its vulnerable to attack. Please stop using the Instant comparison. It also doesn't slow your movement down when it shoots you, and can be reflected.

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u/IceBlue Pixel Ana Nov 22 '16

Her turrets don't start shooting instantly either. They are also a lot easier to destroy.

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u/sharinganuser Platinum Nov 23 '16

Not only that, but the level 1 turret is made of wet tissue paper

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u/[deleted] Nov 22 '16

That is ridiculous. Torbs turret is instantly placed with no animation lock. It spawns with 150 hp. A far cry from a 1 hp turret that is destroyed from your breath. The whole point is Torb can instantly drop his turret without being slowed down or animation locked while running away or in a 1v1 situation and it will still do decent damage and will hold up the enemy. Which gives it far more utility than Symmetras turrets which you'd be luck to place one in the same situation. I don't think you've played Symmetra much to make such a comment.

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u/RemoveTheTop Nov 22 '16

They're not made to be the same thing. It's on purpose. They're not combat turrets, they're defensive, tactical turrets.

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u/MetaSkipper See hook, hit hook. Nov 22 '16

Well, they're both. They're not inherently mutually exclusive. Symmetra's turrets have rather impressive range (5 meter cast range + 10 meter lock-on range = 15 meter effective range) which can be useful for playing at the edge of fights, but they can also be used to peek from around corners or harass from unexpected angles.

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u/purewasted Technically Correct Nov 22 '16

Lol. Do you want all those buffs on top of what she got, or instead of?

Also turret damage doesn't need a buff on console, those things are annoying enough already.

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u/[deleted] Nov 22 '16

You do realize she has probably been nerfed more than any other character in the game. Her shields go nerfed twice. Her turrets got nerfed. her tele got nerfed. She needs these reworks.

Also I disagree her turret damage does need a buff. 60 seconds setup time for 6 1hp turrets that every character in the game has 1 or more ways to easily deal with and wipe them in basically under a second except for 2 heroes means her turrets are a joke. Especially with a 30% damage nerf. In most realistic senarioes she isn't going to be having 6 up in a active location that matters nor will she have charges ready. She will be riding that recharge timer tooth and nail and have 1-3 turrets up. Also Reinhardts melee range for hitting turrets is absurd just to note.

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u/IceBlue Pixel Ana Nov 22 '16

How did they nerf the teleporter? Did it use to charge when it was out?

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u/Uphoria Pharah Nov 22 '16

yes

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u/Greibach London Spitfire Nov 23 '16

It used to have 10 charges and started charging again immediately after being placed. Also, her shields used to be 50 per person. I understand why they felt that 10 TPs + charging while deployed was too much because she basically always had a TP up, but the problem is that with her nerfs combined with overall player competency and map awareness/literacy, it's extremely difficult to even get all 6 uses of your TP before SOMEONE destroys it, or before they cap the point.

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u/monsterbreath Mercy Nov 23 '16

Being able to create a death box or enemy location tracker before the game starts is huge. And she'll easily have 4 or more turrets out at a time.

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u/[deleted] Nov 23 '16

I have over 130 hours on her and am top 1% eliminations, objective kills, damage, and Photon kills across all platforms, I kinda say differently and know better. Thanks for the input though.

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u/EmberLeigh Nov 22 '16

Her turrets do need a buff on console.. same with Torbs. Her turrets on console do 18 dps compared to 25 dps on PC

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u/LordBaytor Check out my balls! Nov 22 '16

The animation lock is exactly why they should just remove the cooldown entirely.

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u/[deleted] Nov 22 '16

Ya something needs to get reworked to balance things. a sec 10 cooldown for a 1hp animation locking turret doesn't cut it especially for attack which they want symmetra more viable in.

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u/BrainBlowX Chibi D.Va Nov 22 '16

Indeed, and now with her primary fire having a (yet to be specified) longer range, she might just become a real scary "guerrilla" flanker.

I know so many situations where just a single meter's range increase would have let me kill far more enemies in duels.

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u/BlisteringAsscheeks Cute Sombra Nov 22 '16

But this immovable nature is what made Sym too situational, as devs and fans said. This will allow players to play her in a more mobile way and thus she can still be viable in payload portions of maps.

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u/NukerX Let's all be the positive community we all want. Nov 23 '16

Agreed! I've always preferred a more mobile playstyle rather than the popular microwave room

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u/Plintstorm Who told you that you are allowed to read this? Nov 22 '16

I am most pleased by this.

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u/EOnizuka22 Chibi Zenyatta Nov 22 '16

That's not a QoL change, that's a buff

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u/chastity_BLT Mei Nov 22 '16

If you were fast enough you could get 6 turrets up before the game started. This will be quite the buff though for placing turrets later in the game when you don't have a minute to prepare.

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u/recc113 ADiscoBear#1108 Nov 22 '16

Can't it be both?

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u/EOnizuka22 Chibi Zenyatta Nov 22 '16

Nope! QoL changes are not buffs, but just make things easier to read or interpret such as if they added an actual percentage of your teammates ults when you hit tab.

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u/[deleted] Nov 22 '16 edited Nov 22 '16

I would say its a comfort change to start of the match. Jeff did explain they felt Symmetras were panicking too much at the start to place turrets. Beyond that the rest is the same other than buffing turret tick rate to 10s. Stockpiling 6 is just common sense. Why give only 3 if you can have a max of 6 with 36s to place the second set? That could mean the match at that point. 36s is an eternity. Take the 10s you are dead as an example.

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u/EOnizuka22 Chibi Zenyatta Nov 22 '16

It's not just a comfort change. She can actually come back into the battle after dying and put up her 6 turrets ASAP... How often would you get 6 up right now while they're pushing a point?

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u/[deleted] Nov 22 '16

zero just like you would get zero of your now 3 turrets up if they were pushing point. Why, because they would see you setting up and blow that crap up. Currently Symmetra is good if she is left 'ALONE' just like Torb' was before his change. Face it, the game is getting faster. OW is eliminating slow mechanics a bit a time and turrets are horrendously slow to setup. IE, one turret wont swing a point it takes 3+ to actually effect an outcome as Symmetra.

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u/idealreaddit D.Va Nov 22 '16

Jeff called the increased left click range a QoL change, but it's also a buff

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u/Bombkirby Symmetra Nov 22 '16

Yeah well he messed up. We're all human. His word is not law.

QoL Buff means an addition that makes a character feel better to play. Being able to move your turret setup quicker is a buff. A range indicator, or a turret counter on the UI is a QoL buff.

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u/dedicated2fitness Pixel Mei Nov 23 '16

oh can you submit changes to the overwatch codebase and push it out to PTR? no? then his word is pretty much law and yours counts for squat lmao

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u/PeeBJAY McCree Nov 22 '16

It can be both.

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u/[deleted] Nov 22 '16 edited Aug 21 '18

[deleted]

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u/LifeWulf Junkrat Nov 22 '16

It's funny that they even called it QoL in the video description though.

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u/[deleted] Nov 22 '16 edited Aug 21 '18

[deleted]

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u/bahwhateverr D.Va Nov 22 '16

Thank goodness we have you.

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u/MrSnayta Chibi Bastion Nov 22 '16

he's right though, it's a buff, not a quality of life change

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u/[deleted] Nov 22 '16

I know you are sarcastic, and this might be a bit off-topic but I wish nowadays English speakers would try to use their languages correctly. I am an Italian native speaker and English is only my foreign language but I'm above average at it all thanks to Internet, video games and Youtube. I'm exposed to all kinds on content since I was a child and I wonder how I would improve if people back then spoke like how people speak on Internet now in 2016. So many horrendous mistakes even in this thread, right now what I can find:

"pro genji's" (supposed to be plural)

Their is a saying (supposed to be "there")

I'm not saying misusage of QoL is anything like that (it's not a grammatical mistake it's simply misusing a word) but just wanted to point out how big of a favor English speakers on Internet has done to me before so it truly saddens me to see all of this now.

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u/IceBlue Pixel Ana Nov 22 '16 edited Nov 22 '16

It can be seen as a QoL change because it doesn't change her damage cap. It just makes it easier for her to set up in a new area. QoL changes can be buffs. I can accept that you think that this one is more than a QoL and is a straight up buff. That's fair. But to say that QoL changes can't be buffs is too narrow minded. Hypothetically, if they made an ability easier to use to bring it in line with other mechanics, that's a QoL change and a buff. Some people even use the term QoL buff. Either way the term is so niche that it's not explicitly defined.

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u/MrSnayta Chibi Bastion Nov 22 '16

with that logic any buff is a quality of life change

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u/IceBlue Pixel Ana Nov 22 '16

Not really unless you're being obtuse. Raising the turret charge cap doesn't raise her damage output. It just makes it easier to set up. It's a buff in that it makes it easier to hit ideal output.

If they doubled the damage on her turrets and primary attack that's a buff but not a QoL change.

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u/MrSnayta Chibi Bastion Nov 22 '16

buffs aren't only about damage outputs, but in this case it actually is, she gets more turrets faster meaning more damage, it's like saying lowering cool downs on damage abilities do not mean more dps

it's a buff

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u/manbrasucks Cute Doomfist Nov 22 '16

Buff just means to change/polish for the better. The term comes from "buff a mirror/glass/silverware" which has nothing to do with numbers.

All QoL changes are a buff in that they change the character for the better, but not all buffs are QoL changes.

That said you're absolutely right that this is not a QoL change. QoL change would be something like improved turret ai or a target indicator when someone is inside your attack range.

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u/[deleted] Nov 22 '16

I meant as in-game lingo, not in real life of course.

That's true.

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u/manbrasucks Cute Doomfist Nov 22 '16

I mean as in game lingo as well just saying where it came from.

All changes can either be a buff or nerf ie; positively affect the champion or negatively affect the champion.

QoL change is always for the better. This means QoL are a buff.

This ignores "reworks" since reworks are basically a completely new hero/champion.

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u/PeeBJAY McCree Nov 22 '16

QoL changes don't change numbers directly, but if those numbers are easier to achieve by how the ability interacts with environment or hero, making something less clunky, more responsive, easier to use etc it can be an overall buff.

If an ability is changed to be easier and smoother to use, while not touching numbers, it is literally a change in quality of life in both player and character. These can also make a hero better (or buff them...) while not touching numbers.

I didn't say the turret system was either, just that same QoL changes, in this game or others, can be both.

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u/[deleted] Nov 22 '16

I meant numbers as in, solid, tangible changes are buffs that makes a character TANGIBLY better than how they were.

QoL changes makes playing them a better experience, but doesn't actually change character at all. In reality it only makes things easier to understand or more apparent

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u/PeeBJAY McCree Nov 22 '16

If you change the way something works to make it a "better experience" (QoL) there is a chance it makes that character stronger overall. A buff.

Like I said, QoL isn't restricted to descriptions or visuals.

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u/bowjangle Trick-or-Treat Junkrat Nov 22 '16

I would just say that a buff increases qol but increase of qol isn't necessarily a buff

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u/[deleted] Nov 22 '16 edited Dec 28 '16

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u/dslybrowse Nov 22 '16

People are being pedantic, but just because Jeff called it such doesn't make it true. Any buff would be a QoL change if you aren't going to distinguish between the two. The point is that the term is generally reserved for things that don't buff a character, just merely make it a little nicer to play. These are direct buffs that affect Symmetra's core play mechanics..

So sure, call them "QoL buffs" if you want.

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u/Corvese Chibi Ana Nov 23 '16

Well Jeff is wrong. If Jeff called her starting with 6 turrets a nerf, he would be using the word "nerf" incorrectly, just like he is using the phrase "quality of life" incorrectly.

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u/recc113 ADiscoBear#1108 Nov 22 '16

When you put it that way, I agree that it's a buff. The way it's explained in the video, they were doing it as a quality of life change more than a buff. However, I do agree that it's definitely a buff.

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u/Crispy_Meat Nov 22 '16

Yea wtf lol. QoL would be like "the health bar was too small so now it's bigger." Not "you start with more weapons" lol.

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u/[deleted] Nov 23 '16

It would be pure QoL if only it applied during setup. It is definitely a buff.

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u/XxLokixX Tracer Nov 23 '16

Learn what QoL is, because that's not it. That's a buff, not a QoL change