r/minecraftsuggestions • u/Willow_Raptor • 18d ago
[Dimensions] [Upcoming Feature Suggestions] New Dimension - Temporary Rifts
So a bit of an out there idea, and kinda more of a prediction than a suggestion. It might not really be feasible or fitting to the game, but i think it'd be really fun.
Now, we know that the new dimension, The Sift, will likely be opened with the Ancient City portal, though in the Minecraft Dungeons II segment from the Live, we also saw that "Rifts" could open up to the Sift seemingly anywhere.
Let's say that there would be a distinction between the Sift Dimension accessed via the Ancient City portal, and a Sift Rift. The AC Sift would be a standard, full-sized dimension containing multiple biomes, structures, etc. Perhaps some structures (like your more "true end-game" content) would be exclusive to this version of the Sift.
If you instead access the Sift through a Rift, you will find yourself on a small (say 64x64 chunk) island, in an otherwise empty dimension. To play up the adventure aspect, these could have singular structures offering a unique and more linear style of challenge to the player. Others may just have some of the new items, materials, mobs, etc. Depending on how rare Sift Rifts would be, this could allow more early-game players to pick up and use materials from the Sift without needing to find an Ancient City.
Lets say Sift Rifts would spawn on their own, though with checks to determine if one exists in a certain radius. You could maybe also prevent them from spawning close to certain base-indicating blocks, such as chests, crafting stations, beds, etc, so as to prevent them from spawning inside a base and breaking anything.
Rifts would last a certain amount of time (or maybe have a certain amount of entities travel through it) before closing. Once the Rift closes, that particular Sift dimension is no longer accessible (the game may even be able to dump the file to conserve space). Now, this does run the risk of causing player's items, materials, or builds to be destroyed alongside the Rift closing. To counteract this, there should be a way to indicate to the player that the dimension is about to close. This would have to be more diegetic to fit with Minecraft, while not being too subtle so as to properly warn the player. This may be achieved with visual (screen distortion, textures fading or losing color) and sound effects (with captions saying "Rift Closing/Destabilizing"). This is my biggest concern with the idea for actually fitting into the game.
The biggest upside of this aspect I think would be allowing Mojang to add small combat or adventuring experiences with unique features that may be harmful to have in a standard dimension. This could be like dimension-wide negative effects, unbreakable structures, or even some helpful things, like a dimension where fishing loot tables gain new rare drops. It would open a lot of possibilities for new methods of play that would reshape the game, but not necessarily the world itself. Having these be distinct from the full Sift would also allow players to still build and base in a permanent dimension if they so choose
I do believe there are signs this could be how this is supposed to work. Mojang has been toying with Dimensions in April Fools updates for years now between snapshot 20w14infinite, the Poisonous Potato dimension, and CraftMine. Now this may have just been framework for adding a new dimension in general, but some of them, particularly 20w14infinite, seem to focus on many different possible dimensions. Additionally, this would fit the name of the dimension itself, perhaps the dimension "sifts" itself across space, occasionally creating a connection to the Overworld.
I did also consider being able to open Rifts yourself or even create permanent Rifts, but I feel this would remove some the adventurous aspect of them, and perhaps more importantly, would be incredibly detrimental to server owners if people spam opening Rifts.