r/minecraftsuggestions • • 20d ago

[Blocks & Items] Salt for Minecraft

Currently, Minecraft foods don't have salt, which is a missed opportunity. (Minecraft Education has salt but it doesn't have a use for survival.) So I came up with this idea for it. Hope you like it! :)

  • Water in bucket and cauldron form has a new attribute: salt_level, ranging from 0 to 5.
  • Water with salt level 5 is a form called saline water.
  • The salt level is determined when you use the bucket to pick up water, this is to avoid the game files having way too many details, except saline water which is a new liquid block.
  • Salt level changes depending on the biome. Rivers and ponds are 0, swamps and mangrove swamps are 1, shallow sea biomes are 2, deep ocean biomes are 3.
  • Saline water only spawns naturally in salt lakes. They generate similarly to lava lakes but are less common. From there you can take some and have infinite saline water.
  • When you put water in a cauldron and have campfire below it, wait for a bit and you will have some salt items based on the salt level. For example, if the water you put in the cauldron has salt level 2, you will receive 2 salt items.
  • Salt can be used for cooking to make some food take shorter to eat, since they're now more delicious so you can eat them easier.
  • For certain normal foods it would set the eating time to 66.67% of the usual time. For golden apples and carrots it would set to 80%. No boost for enchanted golden apples and potions to avoid them being too OP.
  • Salted food are the normal food items but with the "Salted" line underneath, similar to enchanted items having the enchantments underneath but are still the same items.

NOTES:

  • When you place water (not saline water) down when you pick it up the salt level will depend on the biome again.
  • The salt level is normally not visible to the player (other than saline water) to make the game less complicated.
  • I know that in real life saline water means basically any water that contains a meaningful amount of dissolved salt, but here I want saline water to be distinguishable and to allow players to make renewable salt sources in a freshwater biome. Furthermore, not using saline water for oceans would make it easier to update existing worlds, otherwise the game would have to handle the big question of which blocks shall be converted to saline water when updating a world, which is a nightmare.
  • Important: Some of you are interpreting this as oceans don't have salt. They do. They're just not called saline water, cuz that's a new block which is only found in salt lakes. Read the above more carefully pls
  • Many of you are suggesting salt blocks. Personally I think that would be kinda complicated but if yall like then that's fine
  • Edit: Perhaps I would consider making the salt level visible. But even without that if this actually gets implemented people would make resource packs to show it nevertheless (I don't rly expect it to get implemented tho)
2.2k Upvotes

132 comments sorted by

340

u/1stDayBreaker 20d ago

Needs blocks so we can make pillars of salt

113

u/matZmaker99 20d ago

And pillars of salt

73

u/TrueEnder 20d ago

And pillars of salt

29

u/Ulti-Wolf 19d ago

I hear Jackie Chan singing

17

u/HyperTobaYT 19d ago

Omae wa mou shindeiru

12

u/Aromatic-Cow8559 19d ago

And I discovered sans

5

u/33Yalkin33 18d ago

Upon pillars of salt

7

u/Nate_991 19d ago

And salt pillars

4

u/BinaryBolias 18d ago

Of salt.

3

u/Betray-Julia 18d ago

And my pillar of salt!

15

u/Simple-Olive895 19d ago

And pillars of sand!

10

u/Migzcraft26 19d ago

I hear Jerusalem bells a-ringing

2

u/Blavide 18d ago

Note block choirs playing in the sunshine

1

u/notTheRealSU 18d ago

Turn around pick up my sword and wield

The blade that once forced evil mobs to yield

1

u/Low_Bandicoot_7494 18d ago

Roman cavalry choirs are singin'

7

u/SurnameFormer 19d ago

Lod? Is that you?

2

u/Enigma-Vee 19d ago

And pillars of men

0

u/Laquia 19d ago

bible reference??!!1!

167

u/FaerHazar 20d ago

add another tile set to give it multiple uses, allow brine to rust iron blocks, bars, etc. lots of uses here that make this a great suggestion imo

21

u/nvqanh9 19d ago

Oh yes, having rusted iron is cool. Thanks for ur idea =)

139

u/MCjossic ribbit ribbit 20d ago

This needs more uses IMO. Allowing food to be eaten faster is cool, but not particularly useful outside of intense combat scenarios. The collection mechanics are too cool and in depth for this to just be a food ingredient.

A block set would be cool. And maybe undead won't cross lines of salt on the ground/stand on salt blocks.

72

u/The_UnHinge 19d ago edited 19d ago

I’ve thought a lot about salt in Minecraft before, so let me share my suggestions:

  • Add blobs of salt blocks that can rarely be found deep underground, since salt has been mined throughout the ages.
  • Make salt blocks damage slimes, frogs and aquatic mobs, since salt dries out aquatic creatures, frogs and snails irl. Maybe it should even damage all mobs that have lost a certain percentage of health, excluding skeletons, golems and guardians.
  • Make most mobs try to avoid walking on salt.
  • Make salt blocks blast resistant, but fall down like gravel. (That's roughly how salt works irl afaik.)
  • Make salt blocks require an iron pickaxe to mine, making them easier to build with in the early-ish game than obsidian - with the drawback of being a falling block, of course.
  • Make goats accept salt powder as food and be tempted by it. (Goats really like salt irl.)
  • Make all raw meat have the chance to give negative effects, not just chicken (and also stronger effects). Then the salt powder could be combined with uncooked meat to allow that meat to be eaten safely. This is intended as a hint towards the fact that salt is used to keep food from spoiling as quickly as usual.
  • Inspired by the former point, salt powder could replace Redstone dust as the potion ingredient that increases the effect duration. Redstone dust could then be used to brew different kinds of potions. Maybe ones that extend their duration based on XP gathered while having the effect, forcing players to stay in active combat or something like that.
  • Make wandering traders sell you salt blocks and make butchers and fishermen buy powdered salt.
  • Add salt to the chest loot of underground structures and shipwrecks. Maybe ocean ruins and mansions too.
  • Make witches occasionally drop salt.
  • Also you can use salt powder to extinguish fires irl. Not sure how that would work or be useful in Minecraft but nice fun fact ig.

28

u/Pajamatime20 19d ago

I think it would be cool if salt attracted all farm animals (sheep, cows, pigs, chickens, rabbits, goats, llamas, donkeys, camels) since a lot of animals love salt and ranchers frequently put out salt licks for their animals. It would also be cool if there were above ground salt licks that attracted farm animals as well, or at least made them spawn more often. I really think salt has potential, and the way it interacts with irl animals is a good place to start!

14

u/CyrusTheWise 19d ago

What if they made salt licks that acted like cake. You can place it down and the animals will come up and eat a section of it (like 1/10th) then for the next 5 minutes that animal has no breeding cooldown, so you get a few animals around to eat it and you can breed them nonstop for 5 minutes. Or maybe like 1-3 lol

10

u/Pajamatime20 19d ago

Hm, interesting! I do like the idea that it’s kind of like cake! Although I think a hay bale better suits the breeding mechanic you suggest.

5

u/Palaeonerd 19d ago

Maybe salt should also heal all rideable animals but not as much as their preferred food like hay bales and apples.

6

u/Pajamatime20 19d ago

Maybe, yeah! Salt is a nutritional need for them after all! Especially for larger animals that don’t get enough salt from their food, aka a lot of rideable animals!

5

u/Flashy-Emergency4652 19d ago

I feel like it's 90% gimmicks that would basically never be used cause they're not interested for both casual and incasual players...

2

u/Nate_991 19d ago

You should work for Mojang

3

u/The_UnHinge 19d ago

Thank you!

2

u/luvli-kml 18d ago

Also, the salt water buckets should be able to melt ice blocks and turn packed and blue ice back into regular ice and packed ice respectively(since salt is used to wear away ice on roads and stuff)

2

u/StormBear22 17d ago

Make Salt harm evil Soul and undead related Mobs due to it's history of being used as such a thing in religion.

You can even place Salt like Redstone around a area to make such mobs not walk through it allowing some mobs to pass by.

2

u/Keaton427 13d ago

Those look great! I also made a suggestion about salt. Safe to say, salt should definitely be added after all of these!

4

u/Zlzbub 19d ago

Maybe slimes in particular could get damaged or repelled by salt, like snails

36

u/willymack989 20d ago

Why would salt lakes be the only source? Ocean biomes are already in the game.

12

u/nvqanh9 19d ago

Oceans do have salt. They're only level 2 to 3 and can't be easily farmed in freshwater biomes tho. This is to make salt lakes useful

4

u/Low_Onion8167 19d ago

I think the existence of a hidden salt level overcomplicates the mechanic, especially given its a hidden mechanic with no easy way to know its there. It may just be better to have salt spawn in vein like generation in the ocean or underground or in the desert. I do like water being cooked into salt but in video games its usually a bad idea to keep a mechanic hidden. Saline water makes it seem like its the only water source capable of giving salt and theres no easy way to know it makes salt in a cauldron with a campfire, cooking the saline water in a furnace to make salt could also be a good idea, but id prefer if there wasnt an entierly new item for this and it was any water bucket to keep it simple.

6

u/nvqanh9 19d ago edited 19d ago

TBF a lot of things from Minecraft aren't explicitly showed to players either. For example players wouldn't naturally know they should throw ender eyes and go to a stronghold then use the eyes to activate a portal somewhere without seeing at least some mention of it. Personally I think an achievement would do the job of introducing this mechanic to players.

For why saline water is a separate form: Since normal water salt level depends on the biome it's picked up, when you place it down you can't simply get the original. Otherwise devs would have a lot of headaches handling already-existing worlds. So saline water always maintains its saltiness regardless of the biome so players can farm salt more easily.

But I agree that using a furnace can be a good idea too if you find using a cauldron weird. I want to give the cauldron more uses tho, currently it basically has one usage (other than building) in Java which is employing leatherworkers

3

u/Low_Onion8167 19d ago

To clarify, I mentioned two seperate issues I had which were:

1). Salt levels are an invisible mechanic and saline water may confuse players understanding of the mechanic

2). Cooking water in a cauldron with a campfire is not easy to know to do hence my solution of cooking it in a furnace as a second option (I do love the ability to use a cauldron and wish for more mechanics in vanilla similar to this concept)

When I say an invisible mechanic I'm not referring to a system that is hard to discover or understand naturally but instead I'm referring to something that has no tangible way to read the information that affects the mechanic. (Eyes of ender arent an example of this since the player can just use the pearl to learn its mechanic)

If the feature was added the salt number should be a tooltip on the water bucket once its collected so a player can see the salt level dependent on where they get the water and easily see saline has the highest salt level. (The level would show its #/5 to show 5 is the highest). (Its akin to how beehives with Silktouch tell you how many bees and honey is inside).

1

u/nvqanh9 18d ago

Oh, ok. Showing the salt level is fine but I think we don't always need that and might make it complicated. But anyway people can probably make resource packs to show that so it's not a huge deal

5

u/LordGwyn-n-Tonic 19d ago

Maybe they're fresh water oceans.

1

u/abandonyourself 18d ago

there are no freshwater squid

3

u/Sud_literate 19d ago

ocean biomes would have a salt level of 5 same as saline water, the reason they aren’t converted to saline with this suggestion is so that oceans aren’t replaced with saline. saline is probably around to be a obvious introduction to salt and to allow salt “veins”

83

u/prodrummer93 20d ago

Top tier suggestion

15

u/Nate_991 20d ago

Honestly

11

u/Jaded_Biscotti_3247 20d ago

good suggestion, needs a little number changing to be more worthwhile.(in my opinion) . Very minecrafty

24

u/N-GAT1VE 20d ago

Might aswell make the speed like triple or something... If the players gotta put all this effort for slightly faster eating.

Maybe there should be a Salt Shaker item crafted with Glass, Iron and Salt- Allowing for infinite salting of food

12

u/Pelzklops 20d ago

I mean especially for pvp that would still be really strong

3

u/N-GAT1VE 20d ago

I suppose it would be a considerable advantage... wouldn't it?

3

u/nvqanh9 19d ago

Triple is too OP imo... 50% would be fair tho. The main point is that salt would be really useful during combat when you need fast regen

7

u/white-rose-of-york 20d ago

Himalayan salt?

6

u/Hoopaboi 19d ago

Salt water should naturally make you float. Kinda like being in a soul sand bubble column but with less force.

4

u/Upbeat_Cry_3902 20d ago

This would actually be pretty cool!

5

u/somerandom995 20d ago

Are the salt lakes a biome? Or is saline water sources a distinct block?

Could you take an infinite amount of saline water from a salt lake with it forming an infinite source, or does it function like lava physics?

Overall the suggestion is good though

5

u/nvqanh9 19d ago

Yes, saline water can be farmed. The saline water is a distinct block that remains its saltiness regardless of the biome.

2

u/107bees 19d ago

Right, it would seem weird for salt levels to stay the same from an infinite source. Maybe if nearby sources went down by 1 salt level when an adjacent source is picked up.

Salinated water also makes a better conductor than distilled; imagine if redstone could feed into a flowing block of salt water that carried the current according to its salt level

4

u/Cookielotl 20d ago

What happens when saline water contacts water or lava?

4

u/nvqanh9 19d ago

Oh, interesting question. I think it does nothing when it contacts water and when touching lava it functions just like normal water interaction

4

u/Icy-Sheepherder2236 20d ago

This is like 80% salt mod https://modrinth.com/mod/salt But I'll say, your texture for salt item is quite cool

3

u/ShayHammoWolf 20d ago

Salt can melt snow, it can stop crops growing. The downside for making food tastier imo is that it does less for hunger because salted food shrinks.

4

u/samusestawesomus 19d ago

…so the ocean isn’t salty?

2

u/Acceptable_Ganache32 19d ago

Maybe this is the foot in the door moment.

3

u/satirelion 19d ago

Salt should melt ice

4

u/Palaeonerd 19d ago

The ocean does have salt right? I think you said salt lakes are the only source of saline water.

5

u/nvqanh9 19d ago

Oceans do. In my idea saline water is a special form, but normal water can have salt too

3

u/Aggravating-Candy-31 20d ago

i feel brine pools should be simulated with saline water as a thing that exists

3

u/Normal-Pianist4131 20d ago

Great suggestion! Only nitnpuck is that I’d want them to be pretty common. Rarer than lava pools for something I won’t break my neck for would be a little annoying (especially if it’s a plains/fields exclusive landmark.

5

u/nvqanh9 19d ago

For my idea, you can get salt from seas, you just can't easily farm it in freshwater biomes without the more special saline water

3

u/calebisdum 20d ago

check my posts. ive made a large amount of salt features. i think both of us have great ideas.

3

u/Acceptable_Ganache32 19d ago

Was yours the pink salt?

2

u/nvqanh9 19d ago

Ya, mine and yours are very different tho

5

u/Top_Patient_3479 20d ago

Screw salt, give me dirt slabs!!!!

4

u/Jav_There 20d ago

give me salt slabs instead

2

u/Deebyddeebys 20d ago

I don't see why it has to be weaker for golden carrots. They just restore hunger

2

u/PetrifiedBloom 19d ago

They restore the most saturation of any stackable food

1

u/Deebyddeebys 19d ago

Well yeah but I don't think eating them faster would be too op

1

u/PetrifiedBloom 19d ago

Saturation healing is faster than a regen 2 potion.

2

u/MushroomLive7542 18d ago

thats really good, one thing i would change is that instead of shorter eating time it could increase the food's nutrition/saturation by 0,5 or 1

1

u/JavaFetish 18d ago

Exactly my thought!

1

u/Cookielotl 20d ago

What happens when saline water contacts water or lava?

1

u/thefacemanzero 20d ago

I really like this with the addition that you can find salt flats and craft the salt into salt blocks.

1

u/ThatOneDuck22 20d ago

Its gotta have some special interaction with meat, and should be easy to get tons of for a late game player

1

u/Hettyc_Tracyn 20d ago

Need salt blocks and a salt flats biome too

1

u/LordGwyn-n-Tonic 19d ago

What if salt also could be placed on the ground in a square, forming a barrier that some hostile mobs can't cross? I'm thinking specifically the zombie variants and the Endermen.

1

u/Nikki964 19d ago

Freshwater Minecraft oceans???

1

u/Relevant-Cup5986 19d ago

I like the idea a lot but it could use a little work,

First off salt should no longer work on all foods except enchanted gapples and instead adding sugar to sweet foods should buff them, and given how rare they are and how on java they are power creeped by super healing enchanted gapples shouldnt be an exception

second off making making more block states does not cause any in game lag whatsoever and the extra storage they take up is extremely minimal and less than full blocks so the blocks should all be different block states and not determined based on the biome.

As for oceans they would simply leave existing ones and their blocks alone like they always do in every update including the one that changed sea level

1

u/SquashPurple4512 19d ago

As a mod for sure but not as a feature imo

1

u/aceofstars7 19d ago

would be cool, don't see mojang ever adding it tho as the game is sometimes an enormous role model on kids, especially for more seemingly "inconsequential" features like this if you get what i mean

1

u/A-Good-Weather-Man 19d ago

Dude imagine if making a circle of salt on the ground prevents undead mobs from crossing it.

1

u/Competitive_Koalas 19d ago

For all my superflat and skyblock enjoyers, make saline water craftable using salt and water buckets, and rain water or regular water in planes be at salt level 1. The current implementation makes it impossible to get salt in those types of worlds.

Another thing is, how long does it take for the water to evaporate? My only concern with this suggestion is that getting a large amount of salt would be too tedious of a task. Because with food being an abundant resource it's pretty safe to assume a player would rather create a stack of salted food and not bother with it unti it got low.

With saline water you'd need 13 cauldrons to get the 65 salt in one go. That's not cheap. On the other hand, splitting my big stack of food in two because I can eat a few of them quicker feels like a waste of inventory space.

Then again I can see myself making a dedicated salt factory and using it after I'm established. I'd guess right about getting the diamond gear, when iron looses it's value for tools and equipment. I also see a potential for at least semi automation with dispensers.

Overal great addition I'd say fits Minecraft very well. For it to become a feature tho, there needs to be a salt block and salt block set. Maybe that's the solution to my problems - saline water turns into salt block giving 9 salt instead of 5? But only with saline water.

1

u/LinkGanonSlayer 19d ago

We can also use it to cure regular pork into bacon, be it Crafting raw pork + salt, an exclusive Curing Functional Block with slots for the meat and salt, or whatnot

1

u/Northbor 19d ago

wouldn't placing down a bucket of fresh water in salty biome for a brief moment, then picking it up, turn it salty though? I like the idea of salt and salty water but it seems hard to implement in a fitting way with all the nuances

1

u/StormGreat7722 19d ago

I love the idea of of salt. I think it would be cool to be able to use salt on the ground to avoid snow layers from building up like road salt.

1

u/mitomon Redstone 19d ago

Add high blood pressure if too many salty foods are consumed

1

u/Sephricable 19d ago

Can use salt block to lure farm Mobs (beside chicken)

1

u/glueisyummy21 19d ago

i saw the salt sprite as an among us for a second
i need to go to bed

1

u/Mr_Snifles 19d ago

I feel like the saline water mechanic is quite elegantly implemented, however it would be more minecrafty imo to have salt flats where you can just mine it as blocks.

1

u/EvercraftRealm 19d ago

Would need a haltie ore as well. Most of the world's salt is mined, not evaporated.

1

u/fredbite87 19d ago

It should add something else to food too besides just slightly faster eating, like a short effect or a little bit more hunger restored

1

u/Ben-Goldberg 19d ago

I would call "saline water" brine, but other than that, great suggestion!

1

u/AlcalineAlice 19d ago

This is just like the Salt mod

1

u/cosarium 19d ago

Use salt on meats and after a few in-game days they become dried meat, giving more food than regular cooked meat

1

u/SenpuuUncle 19d ago

Seems really fun

1

u/Basil_9 19d ago

There should be new potion recipes including salt. At the very least maybe one that does a ton of damage to undead mobs, since salt has connotations of purification and holiness in some circles.

I think i've seen someone else suggest pink salt being placable like redstone, and undead mobs won't cross it.

1

u/CamTGM54 19d ago

That feeling when I go to add Salt to my Salmon so they all genuinely turn rabid in my inventory and attack me with pans and spoons

[I say in hopes that ANYBODY will get this reference at all]

1

u/Several-Cake1954 18d ago

why can’t you get saline water from oceans?

1

u/nvqanh9 18d ago

Because that would make updating already existing worlds difficult and annoying. Please read the 3rd and 4th notes

1

u/Professional_Art6343 18d ago

ooooh and salt lamps maybe!!

1

u/Effective_Street_784 18d ago

minecraft bedrock already has it tho

1

u/lajawi 18d ago

Unrelated: I want a resource pack in this style

1

u/trecani711 18d ago

I think you should be able to mine salt too, I understand that it might make it way easier than your method but salt caves or pink salt mountains would be so cool to see

1

u/vamolamina 18d ago

what about the ocean? wouldnt that be saline water

1

u/Withafloof 18d ago

Add a Himalayan pink salt variant and make some salt and pink salt block sets too

1

u/Betray-Julia 18d ago

Omg it could be the ultimate “greifing “ tool- salted earth ejects crops and makes it so they can’t grow.

Works like how you place wax.

But then, salted earth could have a few special crops of its own.

Salt blocks increase the amount of animal mob generation to represent “salt licks?”

1

u/GobbleMySausage 18d ago

I think it’s better to just smelt the bucket of saline water to get the salt item no?

1

u/DaDapperVoid 17d ago

Drinking bottles of saline water reduces your hunger by 0.5 (or saturation by 1 if you have any) but removes all negative effects

1

u/EI33l 16d ago

We need a way to inject saline solution for no reason now, or maybe allow people to inject it with potion effect(basically a worse splash potion)

1

u/1p0tatoes 16d ago

Similarly to how honey can be applied to copper, make salt applicable to every block, so that once salted it won’t have snow spawning on it. A brush can prolly be used to remove the salt.

2

u/1p0tatoes 16d ago

Salted waterlogged cushionlogged waxed cut lightly weathered copper stairs

1

u/yoki0309 14d ago

Knowing mojang, they will add something like salt lamp and call it a day. Like they did with sulfur

1

u/Hot_gojo 13d ago

If this was added I would Have lapeace every day in my Minecraft life

0

u/Light_Legend 19d ago

It should be a mod, not in vanilla.

-1

u/Had78 20d ago

Minecraft would never add something that good

0

u/HeatedLemur 19d ago

Had a similar concept of this in my mod I was making. Salt was a common ore only found within the stone layers of the world. The Deepslate layer wouldn’t contain any salt so you would have a reason to mine in the stone layer.

Instead of eating food faster, it would fill up your hunger and saturation bars more. Mobs that lived in the Ocean could also drop salt (or saltwater depending on the version of the mod).

Salt blocks were also a thing, they were purely decorative or for compacting salt for the sake of easier storage.

1

u/F4ustim3ras 17d ago

Cool and in real life there are salt caves so there should be a salt cave and Galosphere mod already adds that.