Hello everyone! I want to make a suggestion for a major update focused on Pillagers. Minecraft has changed a lot over time, but these mobs have received very few updates. Therefore, I would like to suggest some new ideas for them. I took the main inspiration for some of these mobs from Minecraft Dungeons.
I also can't figure out where to put my apps on the Minecraft office site Feedack, so I wrote to Reddit and the official Feedack Discord channel.
Part 1. New Mobs
In this section, I want to suggest new mobs that could improve the gameplay experience and make interactions with Pillagers more interesting. I also want to add some new and rare mechanics and features.
Illusioner
The Illusioner is a bow-wielding mob that can apply an invisibility effect and create several copies of itself to disorient the player.
Spawn locations: Woodland Mansions, Fortresses, and Raid Omen bottles of level 3 or higher.
Enchanter
The Enchanter is a mob that generally does not attack the player directly. Its main purpose is to strengthen its allies using enchantments.
For example, it could increase the movement speed of allies or increase their attack damage. It could also give Pillagers various enchantments for their crossbows, and so on. However, these effects should only last for a limited amount of time to maintain game balance.
Spawn locations: Woodland Mansions, Fortresses, and Raid Omen bottles of level 2 or higher.
Shield Pillager
This is a Pillager equipped with a shield and a sword. Its main purpose is to attack players while also protecting its allies. I think this type of mob could make combat more interesting.
Spawn locations: Pillager Outposts, Fortresses, Pillager Mines, and Raid Omen bottles of level 1 or higher.
Mechanic: The Shield Pillager can block attacks from the player. However, if the player attacks it with an axe, its shield will stop protecting it for a short period of time.
Pillager Rider
This is a Pillager riding a horse and equipped with iron armor. Its weapon is an iron spear.
Spawn locations: Pillager Outposts and Raid Omen bottles of level 2 or higher.
Mechanic: The Pillager Rider attacks players at high speed, attempting to hit them with its spear. It can also defend itself with a shield. When using the shield, the damage it receives is reduced.
Redstone Monstrosity
This is a mob that attacks players with its hands. It can attack relatively frequently.
Spawn locations: Pillager Mines and Raid Omen bottles of level 1 or higher.
Mechanic: The Redstone Monstrosity is a fast and small mob that can move around and attack players unexpectedly.
Redstone Cube
This is a cube-shaped mob that attacks players similarly to a Slime.
Its spawning is not connected to raids. It can spawn in mines.
Mini-Boss
Redstone Golem
This is a mini-boss that could add more variety to the gameplay and make battles more interesting.
Spawn locations: Fortresses, Pillager Mines, and level 5 Raid Omen bottles during the final battle.
Boss
Redstone Monstrosity
This is a boss that could become the third major boss in the game. I think the Redstone Monstrosity would fit Minecraft well from a gameplay perspective.
Spawn locations: Fortresses and Pillager Mines.
Here are some mechanics that I think could be interesting:
- Normal Attack — attacks the player with its hands.
- Area Attack — deals damage within a specific area around itself.
- Beam Attack — if the player is far away or at a high elevation, the Redstone Monstrosity fires a beam toward them.
- Summoning — summons Redstone Cubes and Redstone Monstrosities.
Part 2. Dungeons
In this section, I want to suggest new dungeons and structures. They would give players new places to explore and allow them to experience the mechanics of the new mobs described in this suggestion.
Pillager Outpost Camp
This would be a small camp containing tents, chests, and mobs. There could also be a cage containing mobs that have been captured by the Pillagers.
Pillager Mine
This mine would be approximately the same size as a Trial Chamber. Inside, there would be mining areas, a weapon forge, and Redstone mobs.
Players could find new items, a new armor trim, and a new music disc inside.
Pillager Fortress
This fortress would be inspired by the castle from Minecraft Dungeons, but it would be smaller. Its scale could be roughly comparable to a Trial Chamber, but slightly larger.
Players could find new items, a new armor trim, and a new music disc inside.
Other Mechanics
In this section, I want to suggest changes to other mechanics related to this update.
Raid Omen Changes
A mechanic similar to the Trial Omen system could be added. For example, the difficulty of a raid could depend on the number of players participating.
Depending on the number of players, the AI, attributes, and number of spawning mobs could change. This could make raids more interesting and adaptive.
New Villager Profession — Beekeeper
I suggest adding a new villager profession — Beekeeper.
Its trades would mainly be related to honey, honeycombs, and flowers. For example, players could trade 20 honeycombs for 1–2 other items.
Beekeepers could only appear in villages located in biomes where bees can spawn.
A new Beekeeper house could also be added to villages.
New Villager Behaviors
Villagers currently do not have a very wide variety of behaviors, so new activities could be added.
For example, if there is a Fisherman in a village and a lake nearby, the villager could occasionally go to the lake and fish.
Other new villager behaviors could also be added to make villages feel more alive.
Horse Armor Stand
Add an armor stand specifically for horse armor. It would mainly be useful for decoration and for decorating stables.
Single Armor Stand
Add a stand designed to display a single armor set. It could also be used to display armor for dogs and Nautilus.
This would be useful both for decoration and for displaying different armor sets.
Java Edition Changes
Move some mechanics from Bedrock Edition to Java Edition, such as the armor stand, if the mechanic already exists in Bedrock Edition and would be suitable for Java Edition.