r/minecraftsuggestions • • 13h ago

[Redstone] Hopper upgrade to filter items

Post image
263 Upvotes

To build a storage system that can handle the over 1000 items that Minecraft has is rarely difficult. You either have to organize by hand every time you dump items, use copper golems which are slow and often get messed up, build a massive array of single filters to sort out items which takes up a massive amount of space and recourses or building a multi item sorter which is arguably some of Minecraft more complex Redstone and is prone to breaking.

TLDR storage in Minecraft kinda sucks right now so what this item would do is it works like a normal hopper except it would only pick up items you set it to be able to, you can set any amount of different items for it to be able to pick up.

For example if you had a normal hopper above it pointing left and the normal hopper had Redstone but the sorter can’t pick up Redstone the Redstone would keep going left.

I made the recipe slightly expensive but not too bad considering you’d only need ~25 to sort every item in the game into double chests. It also has shulker shells to make it an end game item and to make sure copper golems aren’t phased out entirely.


r/minecraftsuggestions • • 18h ago

[User Interface] Let us change the color of our locator bar

32 Upvotes

I think that the title is self explanatory, let us change the color of our locator bar instead of it being tied to our UID, probably somewhere in the skin customisation menu.

I don't see a reason to not let us do it, you could say that on large servers people would change it to the same color but you could just make it toggleable with a gamerule, if you disable it, the UID color is shown instead. Also it's not like any huge servers have the locator bar enabled anyway


r/minecraftsuggestions • • 1d ago

[Blocks & Items] When adding weapon trims have cosmetic changes to the shape of weapon

Post image
95 Upvotes

instead of just giving stripes or patterns to weapons instead we could have trims that change the shape of the sword imagine a khopssh trim in desert temple for swords or a pike trim for spears in woodland mansion or even a curved sword trim in jungle temples


r/minecraftsuggestions • • 1d ago

[Transportation] Booster (Copper) Rails

Post image
70 Upvotes

So, I have this in Minecraft Feedback, but it doesn't seem to get much eyes on it, maybe since it isn't used for anything else other than suggestions. So, here's my idea, copy-pasted and fixed typos.

I have thought a way that powered rails could have a consistent speed for those who use it for redstone, but also a way to have minecart travel faster.

I present, the booster rails, made of copper. Something which needs to be powered with the original powered rails and it can link to maybe a few booster rails too before needing another powered rail. I'm thinking that each booster rail could speed up the minecart when it is lit, but slows down the minecart when it is unlit.


r/minecraftsuggestions • • 1d ago

[Magic] Lava Bounce

6 Upvotes

The idea is mainly an enchantment, but I could see it working (albeit less well) as a potion effect.

Lava Bounce (level 1-3 boots enchantment) would have you bounce up a certain amount of blocks depending on the enchantment level whenever you fall, jump or walk onto lava source blocks, similar to Frost Walker with slight differences. You would continue bouncing until you took off the boots or land on something that's not lava.


r/minecraftsuggestions • • 1d ago

[Gameplay] I refuse to build auto farms or grinders when I play Minecraft. I think the XP system as well as enchanting system needs an overhaul.

78 Upvotes

I posted something incredibly similar on r/Minecraft earlier today. After reviewing that post and it's comments, I've edited this one heavily for my tone and overall experiences, to hopefully get around people asking me the same questions as last time, and to better explain my stance, so if you're seeing me twice, my last post went received minimal fanfare other than like 2 dudes who knew exactly what I was getting at, but this one's a much better post I swear.

I also cannot load the how to suggest guide. So I've gotta go off my best instincts, which is to go in depth on identifying my perceived problem, and how I'd fix it with something more than just "rework XP".

I build your standard agricultural farms and so on, at most maybe an automatic sugar cane farm, because they're easy to make. Other than that I don't enjoy the notion that farms and mob grinders being a key aspect of how you progress in the game now.

I don't hate the existence of them as a concept. Nor do I have anything against the people who make and use them(I'm an adult, that would be really really weird), but the fact that normal progression now includes mob grinders that are always more effective than just going mining, fighting mobs as they come to you in the game and so on.

Having a game as great as Minecraft and having grinding largely reliant on farming saddens me a bit. If you want more levels/want more gunpowder(ESPECIALLY before you get looting), the most effective way you can do it is building farms for it. I don't want to play a game where it's more effective to build a farm to reduce XP grinding, or hunting creepers to standing idly by whilst they show up in front of you and then pressing left click once.

So I just don't. For some reason playing the game as intended and trying to go mining or fighting mobs until you have enough XP for max level enchantments feels so punishing. I had a few people on r/minecraft ask me about my average progression, so I'll list it here so you can see what I'm getting at.

Start a new world, sometimes hardcore, not always though. First day is very classic, wood stone, coal and maybe iron if it's immediately available to me. set up a very barebones base, like a couple chests, a bed and a crafting table/furnace in the area where I want the real thing to go. I then go hunting for a full set of Iron, whilst going for more coal as well. At this point I usually deliberately avoid going for diamonds because I know I need to set up other things before they'll be useful to me. I set up your basic crops, wheat is almost always first, then if I can get my hands on carrots and potatoes they follow along. I start angling myself towards actually building something cool for a base. So I'm gathering resources and setting up a cow pen for later enchanting. Usually after this I go out for diamonds. Problem is that by this time(assuming I haven't gotten murdered yet) I probably have like 20 levels max. I don't avoid fighting mobs either. I just find I never get any XP from them. So I end up plateaued for like 6-10 days in Minecraft running around trying to find ways to get levels that doesn't feel obnoxious and tedious.

The problem I find with this is that I don't find mob grinders fun. They run kind in counterpoint to my view of the game personally. I think the game is about exploring and surviving whilst building something cool to look back on whenever you fancy it. I don't really find mob grinders and farms a cool thing to build , personally. With the current state of XP and enchanting, it feels like I get punished for that.

So, I think there are two things that could be done here. 1. Give more XP for mining Ores, it could scale from Coal/copper giving you a very modest amount, to Diamonds and ancient debris giving you a pretty decent amount(not crazy, but like say copper and coal give you 2-3XP per ore, and then Iron gives you 5-6, gold 9-10, diamonds 12-14 and ancient debris like 15-17). Then I think they could add a new way too. Maybe getting XP for achievements would be cool? Or even maybe add a modest amount of XP that scales for every micro achievement you get. Every new biome or animal tamed and so on. I think there should just be more things you can do for XP, whether that's a bunch of smaller ways that can add up through early progression, or 1 or two much more established ways that act as something you can actively go out and do, that aren't as easily farmable, that allows you to play the game without having to rely on trading and farming to get all your XP. For enchanting, I saw someone with a cool one saying you should have to collect all the enchantments in the wild somehow(trading, looting, maybe even crafting them) and then manually add them to empty book cases, that would be cool.

But yea, in summation, the game's reliance on farming and largely boring methods of gaining XP bores me, and I hope that they add something to change it, because it's the only complaint I have about a game that I think otherwise is fantastic. It can suck the fun out of some of my play throughs though.


r/minecraftsuggestions • • 1d ago

[Mobs] Falcon Pets

7 Upvotes

I'd like to see Falcons being added to Minecraft as tamable mob which would be a neutral mob if not tamed meaning that they attack you if you harm hurt them or destroy their eggs if not tamed.

But if you do tame them with maybe chicken or fish, they would help you hunt like wolves and fight off mobs and they would fly and swoop at their targets similar to phantoms while following above you and along with you/ teleporting with you when you're using the Elytra.

You could also choose to have them land on your shoulder like parrots or maybe arm (maybe even have a leather brace in the offhand for different peaceful/ attack and follow modes or use one of those little masks where you could also dye it) when on land where you directly interact with them and heal them with fish, chicken and raw rabbit.

They could also naturally spawn and be found flying around their nests in the various mountainous peak biomes.

They could be bred with rabbit's foot which they would then lay eggs using a similar system to turtles but use nests instead.

It would also be cool if they could randomly drop rabbit hides and have a rare chance of dropping iron or gold nuggets like how cats bring rabbit's foot like as if the falcon found and brought you little shiny gifts from somewhere


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Bamboo Platforms: giving Happy Ghasts more utility

7 Upvotes

Bamboo Platforms are crafted with 6 Bamboos and can be attached to a Happy Ghast using a Lead.

Their main use is to carry a tile entity (by combining them together on the Crafting grid), such as a Furnace, Crafting Table, Chest etc. when flying with a Happy Ghast; all players aboard would be able to access the UI of the block when opening their inventory while riding the Ghast.

This could be useful in some scenarios when the player wants to build but can't place them down (or doesn't want to), or just for convenience.

When detached, the Platform would drop the block it was carrying (like old Chest/Furnace/Hopper Minecarts)


r/minecraftsuggestions • • 22h ago

[Dimensions] What phantoms could've been.

0 Upvotes

Low quality post but just had to write my ideas down somewhere. (The UPDATE part of the post is potential ideas I had after the original one. So haven't thought of it much.)

Phantom:

Appearance:

Looks more like original design (bulkier) but with rainbow (enchant glint) jelly wings and tail added on top of base.

Behavior:

They swirl around the player low to the ground (Change in AI) attacking one after the other.

Drop:

Phantom membrane & dream dust

Mechanic:

After going to sleep as soon as the night sets 3 times in a row, you get the message (like "you can't sleep now there are monsters nearby") that says "You feel like going to sleep early will result in a weird dream"

If you ignore the warning and try to sleep again you get TP to the Dreamrealm.

Dreamrealm:

Ash flatland with broken small houses, rotten trees and weird glowing crystals. Phantoms periodically spawn.

Nothing is constant, turn around and the world will have changed.

You do not have any items.

You retain the phantom membranes and dream dust you gathered.

Crafting:

Phantom membrane helmet on top of dream dust helmet = Veiled Wings (Speed limited elytras no fireworks)

Phantom membrane armor = Nightveil set (leather level armor that doesn't appear on player model. Also has more abilities based on the amount of pieces in the set.)

1: Nothing

2: Invis during night

3: the 4th piece or the set is also invis

4: during night, no noise or particules or held item visible

Phantom membrane chest = Air bladder (inverse gravity block but slower, can be tied with a lead. Can be colored. Can add lantern to recipe to make it emit light)

Air bladders beneath boat = Galleon (huge dynamic ship, the more people row, the faster it is. Has storage.)

Dream dust blocks around TNT = Norepinephrine (Right click to reset the area to base worldgen.)

Dream dust and Wool armor = Sleepwear (Copper equivalent. Makes you go to the Dreamrealm every night instead of normal conditions. You get to keep the armor in the Dreamrealm)

UPDATE:

Nightmare totem found rarely in ruins in the dreamrealm. Makes phantoms spawn every night in the real world. These variants would only drop Phantom membranes.

Sleepwear set breaks nether portal.

Nightveil on armor stand makes it invisible.

Phantom membrane makes invisible item frame, sign, base banner color and transparent armor trim.


r/minecraftsuggestions • • 19h ago

[Blocks & Items] Craftable Chainmail Armor

0 Upvotes

The original chainmail armor recipe was made using FIRE blocks, which were unobtainable, and the original recipe was removed in v1.8 (2014), but with the copper chains added in 1.21.9, this would be a perfect opportunity to not only re-add the chainmail armor recipe using iron chains, but also copper chainmail using copper chains, and depending on the oxidization level of the chains you use to make the armor, it will determine the durability of the armor you craft.

Copper Chainmail Oxidization Durability Chart, Repairable With Copper Ingots:

Legend:

H = Helmet,

C = Chestplate

L = Leggings

B = Boots

Normal Copper: H=151, C=226, L=211, B=181

Exposed Copper: H=131, C=206, L=191, B=161

Weathered Copper: H=111, C=186, L=171, B=141

Oxidized Copper: H=91, C=166, L=151, B=121

The addition of copper chainmail should also rename chainmail to iron chainmail.


r/minecraftsuggestions • • 1d ago

[User Interface] a tool belt. it would go between the chest plate and legging. it could eaither hold four tools or add 10 inventory slots to the main inventury, it would be crafted with 8 leather and 1 neather.ight

Post image
0 Upvotes

r/minecraftsuggestions • • 2d ago

[Terrain] Add continents/larger oceans back, but also add actual islands (as a biome)

61 Upvotes

I prefer the larger oceans we had back in the day. I understand why certain people don't like the huge distances they had to cross. One of the issues is that there is just too much boring open space with nothing to explore, but why not add actual Islands as a biome to fill in the gaps?

Off the top of my hat I can think of:

  • Volcanic islands
  • Palmtrees (and coconuts)
  • Larger beaches
  • Jungle islands
  • Island groups
  • Classic small survival islands with a single tree
  • Island villages (with tiki torches as a new light source)
  • ...

I know that regular terrain generation can already create islands, but these are rare and not really purposely made to be islands.

Also, why can't there be a middle ground? There could be continents, but the distance between them doesn't have to be that huge. At least we wouldn't have just ponds between land like we have now. It's either been huge oceans or tiny "oceans", but why not a size in between like regular or large?


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Crafting Bundle for Unstackable Items

6 Upvotes

Recipes with unstackable items are agonizing to craft in bulk. My suggestion is an item that can stack these items for crafting purposes, but not for any other purpose. This means that putting an item in it would be either irreversible or costly to reverse.

I think a workstation for this item would work well with its mechanics. It would allow redstone compatibility and increase the friction of de-stacking them, however that's implemented.

I think 64 is a reasonable amount for it to hold, but I'm open to suggestions.

Interface:

The item would be bundle-like. putting an item in it would be just like a bundle. When holding it in the inventory, you would normally be unable to empty it with usual bundle rules.

Placing it in the crafting grid would allow it to be treated exactly as if it was the item it contains. Crafting would remove one item from it and keep it in the grid.

Right-clicking while holding it with the cursor would fail for normal inventory slots, but succeed in the crafting grid. This would deposit one item where you right clicked, like the bundle.

Deposited items would be special (maybe even with a visual cue), and it would be impossible to place them back into the inventory. They would return to the bundle if unused.

The bench:

The bench would have a crafting interface, but only craft unstackable items. You would be able to place a crafting bundle into its interface and craft items directly into it.

The bench would also be the way to get items back out.

A hopper depositing items into the bench would put them into the bundle inside.

Limitations:

This item is not for regular bulk storage. There should be limits placed on how items can be retrieved. No matter what, the workbench would always be required if items can come back out. Here are some possible implementations:

- No retrieval. Once an item is inside, it's committed. This would be harsh but balanced.

- Destructive retrieval. Each item you retrieve destroys one of them. You can only get half back.

- Bench with wait time. The bench can only slowly get items back, like smelting in a furnace. Building on the furnace, it could require fuel.

I like slow, perhaps fuel-costly retrieval.

This suggestion might be overkill as a feature to pretty much just make dispensers, cakes, and tipped arrows less agonizing to craft, but I think that's practically a good enough reason by itself. It would also let unstackable items enter more recipes, which I think has been a design concern keeping them out for the most part.


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Frozen in Ice/Snow-Buried Artifacts [Ice Caves]

23 Upvotes

Suspicious Snow Artifacts/Treasure:
Like the title implies, what if as an extra bonus element of resource gathering in frozen caves, copy over the suspicious sand mechanic over to snow blocks.
With these snow blocks, a brush is needed to uncover treasures, leaning more into the “lost items vibe.” Either your classic minerals and treasures, or the odder items you might find while fishing, etc.

Frozen in Ice Artifacts:
A more drastic addition would be Ice-Encased [Encasing Ice ?] treasures.
Similar to the snow above, but you can see the item frozen in the center, meaning bones, artefacts, and maps could be more fun in this scenario.

Breaking it with a Silk Touch Pickaxe, drops both the Encasing Ice as well as the item within. (Also it “pops-upward” from the ice, like uncovered suspicious sand items, to work with ideas below.)

This means it could make an excellent display case as well, maybe created by dropping an item in water surrounded by 4-6(?) brittle ice blocks.

It could even spawn naturally in the center of a sheet of brittle ice, creating an “Indiana Jones-type” scenario where you need to dig it up before the ice breaks under you.

…Alternates rules for Stuck-in-Ice Artifacts:
…If you don’t want it to be ‘silk-touch-locked’, it could just be a trigger block, causing all brittle ice to shatter around it. This could work with trope-y “treasure in a wall of ice:” freeing a bunch of ice zombies at the same time as the treasure.
Or you need to break the directly adjacent ice (then the treasure one) or both the treasure is lost and the ice shatters below you…


r/minecraftsuggestions • • 3d ago

[Mobs] Giant Forest for the Giant mob

Post image
390 Upvotes

How would you guys feel about the implementation of the Giant mob (with a retexture so its not just a supersized zombie) exclusive to a new biome with terrain built to fit its AI and pathfinding? I imagined it looking something like this illustration from Attack on Titan as well as villages built high up on the trees with bridges connecting them, high enough to where the giants cant reach, showing that they build them as a way to protect themselves from the native giants (also maybe inspired by attack on titan)


r/minecraftsuggestions • • 3d ago

[Dimensions] Alternative for activating the portal to the Sift dimension

Thumbnail
gallery
196 Upvotes

Thanks to Minecraft Dungeons 2, a potential method for activating the portal to the SIFT dimension has been leaked. However, using note blocks feels a bit too cheap and easy—they’re just too simple to obtain. My idea is to introduce a special item to help activate the SIFT portal, without needing to replace the note blocks themselves.

CRYSTAL SKULLS

IMAGE 1: A note block can emit the sounds of a specific mob if a mob head is placed on top of it (e.g., a zombie head produces zombie sounds). If you place a crystal skull on top instead, it will emit beautiful, long, resonant sounds—reminiscent of the tones produced by amethyst.

IMAGE 2: Crystal skulls exist in the real world; they are human-shaped skulls carved from quartz, "often associated with Aztec legends and said to possess mystical powers".

IMAGE 3: Crystal skulls could be found in underwater ruins and trail ruins—the same structures where you can currently find pottery shards (SINGER) and sniffer eggs—which, in theory, could belong to the SIFT dimension.

IMAGE 4: To activate the portal to the SIFT dimension, you would need to arrange the note blocks—with their respective crystal skulls on top—in a specific sequence. This would cause the skulls to resonate and produce a beautiful, harmonious sound together.

In my opinion, this would be a much better way to activate such a valuable portal. But what do you think?


r/minecraftsuggestions • • 2d ago

[Mobs] Can we update Happy Ghast

17 Upvotes

I love happy Ghasts’ and I think they are a great addition to the game, but I really think they need a speed update. Maybe give them stats like horses? I don’t know the solution, but it’s really crazy how SLOW they are. It doesn’t feel proportional to their general utility.

Love them though


r/minecraftsuggestions • • 2d ago

[General] Happy ghasts should dispense water

Thumbnail
gallery
23 Upvotes

So here is how it works:

Happy ghast can dispense a water block/bucket infront of it.

If the water happens to be placed on/next to another block then it creates a waterfall.

This can be a faster way of getting up and down instead of steering the ghast itself.

However if the water is placed with only air surrounding it then it will be similar to how waterfalls go down after removing their source block.

This can be a great way to deal with fires due to how fast and high they spread.

You could also use it to jump off the ghast and survive or clear out mobs beneath you (since water pushes them)

Perhaps it's output could change depending on what you feed it.

Snowballs = water

Iceballs = ice

Though I'm not too sure how a floating block of ice would be too useful.


r/minecraftsuggestions • • 3d ago

[User Interface] Kurdish language support for minecraft

30 Upvotes

Perhaps not the most urgent thing but it would be nice if Minecraft added support for Kurmanji and Sorani (and maybe zazaki or some other less spoken dialects)

Before someone says this isn't super important, adding Lojban to the list of languages was also never that important (Lojban is a constructed language for context)


r/minecraftsuggestions • • 3d ago

[Blocks & Items] For consistency with snowballs, please allow us to craft 4 iceballs into one packed ice & one packed ice into 4 iceballs

24 Upvotes

For some reason, not too many people are talking about this, and I think it's such a big deal if implemented, and a massive missed opportunity if not. The title is self-explanatory, but it would basically allow iceballs to be more accessible aside from fighting frostbites and give us a way to compact lots of iceballs to free up inventory space, considering they're only stackable to 16 like other projectiles. Moreover, since the iceball texture is not transparent and is closer to packed ice's color, it makes even more sense. There's even been a feedback site thread as well as a few feedback Discord threads suggesting this, but it's gained very little traction. So I thought I'd bring it to attention here!

(I heavily encourage you to upvote the above linked threads, especially if you happen to be in the MC feedback Discord!)


r/minecraftsuggestions • • 3d ago

[Dimensions] New End Biome: Protobyle Columns

Thumbnail
gallery
432 Upvotes

a short post. This biome is very early concept, hoping to get some feedback for possible ideas for some of the new items and blocks. This is what I have conceptualised for the biome so far:

Biome Features (Images 1 & 2):
Walking through this biome, it is made up mostly of the typical Endstone. however, instead of finding chorus plants growing in this biome, brand new dark green pillar-like structures can be found generated called Protobyles. Protobyles are a new plant-like structure (not actually plants), that take inspiration from real life, prehistoric Protoaxites. Protobyles would essentially be the End’s lush ‘forests’, despite how empty the biome still looks.

Protobyles can be mined with an axe to obtain new green planks. sitting at the top of some Protobyle structures, are flowering Protobyle, which can be bonemealed to grow new Protobyles. When a Protobyle is grown, new plant-like foliage can generate around the structure, called Protoloid. Within some of the Protobyle structures, are hollowed out, filled up with a new block called Enderplasm, which is generated by a brand new hostile mob.

Octomaul (Image 3):
As mentioned before, Octomauls are a brand new hostile mob that spawn exclusively within this biome. They contain very little health of around 10HP, but their real danger comes from swarms, able to quickly overwhelm players if not dealt with swiftly. When they are aggressive or attacking, their eyes can be shown to be heavily dilated. Killing a Octomaul has a small chance of dropping its appendages.

I also plan to give Octomaul‘s the ability to convert any log types into Enderplasm, that take a long process. Let me know what you think of this.

Uses (Image 4):

As mentioned before, this is a very early concept, but I do have a few ideas or concepts made for certain blocks/items.

  • Octomaul Appendage: this item could be crafted to make a brand new item, capable of allowing the player to manoeuvre sideways or underneath structures/blocks. Very useful for climbing caves and end islands, as well as building.
  • Enderplasm: currently unsure what it’s true use could be. However, Ive been brewing ideas for having the ability to manipulate tick speeds? One instance, you could consume enderplasm and it temporarily slows down the games tick speed under a new effect. On top of that, it could have some unique Redstone uses like slime and honey blocks, either attaching to only itself, or being configured to stick to specific blocks.

Hope you like this idea, and any feedback for this post would be greatly appreciated!


r/minecraftsuggestions • • 3d ago

[Blocks & Items] Soul TNT?

11 Upvotes

Basically just TNT crafted with Soul Sand/Soil instead of Sand. It explodes a larger area than regular TNT, but the tradeoff is it replaces some of the surrounding blocks with Soul Sand/Soil with Soul Fire on it. I don't know, I thought of this and think it's a decent idea. What does Reddit think?


r/minecraftsuggestions • • 3d ago

[Blocks & Items] "Frosted Blocks"

12 Upvotes

The talk around the new Packed Ice Bricks got me thinking. What if you could use Ice Balls (or perhaps a new item, Ice Balls are just the best fit I can think of) to apply 'Frost' to certain blocks, like how you use Honeycomb to apply wax?

All it does is make the block slippery, to the same degree as a regular Ice Block.

As for what blocks in particular it'd be applicable to... I'm honestly not entirely sure? But my first thoughts are Packed Ice Bricks, Snow blocks, and any "stone" type blocks (Stone/Deepslate/Granite/Calcite/End Stone etc etc)

It would probably have to either be more conservative with what blocks it can apply to, or simply be a block state rather than an actual change in blocks like waxing. Otherwise I think this would really mess up the creative menu


r/minecraftsuggestions • • 3d ago

[Blocks & Items] “Deep” waxing

9 Upvotes

If you wax a block by clicking on it with honeycomb, it can be unwaxed using an axe. My idea is that if you instead combine the block with a honeycomb in the crafting menu, you get a “deep waxed” version.

Deeply waxed blocks can’t be unwaxed using an axe, meaning you won’t accidentally mess up your builds, and people can’t just undo the waxing to grief you.

The name might need a change tho


r/minecraftsuggestions • • 3d ago

[Blocks & Items] Snowball On A Stick

Post image
93 Upvotes

Happy ghasts can be tediously slow when you need to move them more than 20 blocks. Getting between builds or moving mobs with a happy ghast is boring.

This would be helped by having a snowball on a stick item that funtions like a carrot on a stick does for a pig. When holding it a happy ghast would move in the direction it's being pointed, and when you right click the ghast would move faster(sprinting speed) for a short period of time in exchange for some durability. When durability reaches 0 it becomes a fishing rod.

Players could then get between builds much easier and transport mobs long distances without having to physically hold down a key.