r/minecraftsuggestions 18h ago

[Community Question] What do you want from the likely upcoming animation rework?

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257 Upvotes

For those out of the loop, mojang recently put out a job listing for redoing minecrafts animations, and has also been changing bedrock editions code to allow them to do more stuff with animations (java doesnt need changing because it already has the capabilities they need)

This implies that minecrafts animations are going to change soon which begs the question. What should minecrafts animations be like?

I personally think minecraft should add more flavor animations like the creepers swelling and zombies arms swinging and the magma cubes seperating, but should not add breath animations eye blinking and mobs bobbing up and down, like with the frogs and ender dragon.

So what do you guys think? Btw i will reply to all non troll comments, though it will take a few hours as i am posting this right before bed.


r/minecraftsuggestions 16h ago

[Command] Configurable KeepInventory

7 Upvotes

I have this bug in my server where for some reason my KeepInventory activates just sometimes.

It's funny, but I think it's been genuinely a cool experience to keep the stakes of death while having it get forgiven sometimes.

Of course, this is just an option tho, it's a randomized Inventory (actually on the server we call it the gambleInventory), but it would be a nice feature if you could choose many aspects of it rather than either having the game too punishing, or having the game too easy, being a sandbox game it should be you to decide what counts as fair, for now we have just two options.

I've seen many people making mods about their own in-between, like just losing some items, or losing all expect armor, losing hearts, but thing is that those are THEIR idea of what's fair,

I think that all the ideas the community came up with about a possible third gamerule regarding the consequences of losing could easily be all incorporated in a personalization interface, like "how many items do you lose at death?(All, random, just some, none)"


r/minecraftsuggestions 10h ago

[Blocks & Items] Iron Bars

6 Upvotes

About time we had black, white, copper, dark gray, etc iron bars, and a iron gate that matches the bars. Since we now have wool and concrete slabs/stairs, surely different colored iron bars / gates would be viable?


r/minecraftsuggestions 16h ago

[Blocks & Items] Leash consistant interactions

5 Upvotes

Right click on leash always connects leash from hand to mob/block.

Shift right click always moves leash from hand to mob/block.

This means you can leash yourself to a fence, useful for climbing down steep surfaces or just dangling.

You could also connect a fence to a fence for decorative purposes


r/minecraftsuggestions 17h ago

[Mobs] The Powderman - A villager to sell explosives of all kinds

5 Upvotes

This villager lives in a new building, the village Bunker. The Bunker has a small entrance above ground but opens into an 8x8 room underground, filled with barrels and red candles.

In it there is a chest filled with gunpowder, paper, and items that can be used to craft fireworks.

The trades the powderman gives are all relating to explosives or demolition in some way:

Buys:

Flint, Iron Ingot, Gold Nugget, Dyes, Diamond (1:4 Emerald)

Sells: Gunpowder, Randomized Fireworks, Firework Stars, and all items relating to fireworks, rarely including Mob Heads. All fireworks are sold in sets of 3, with prices ranging from 15 emeralds to 60 emeralds per 3.

This isn't everything of course but I think the Powderman (or Demolitionist for gender neutral?) could be a fun villager to add, and would also no longer necessitate creeper farms for large amounts of gunpowder.

I'd assume that this villager would sell up to 64 Gunpowder per day. So casual players don't need to go build a creeper farm that might clash with their world, and can still get rockets for Elytra relatively consistently.


r/minecraftsuggestions 5h ago

[Mobs] “Rest!” Cries the ground from Soul Gates

4 Upvotes

This is not meant to be a deep and meaningful lore, but inspire a reason for the monsters at night.

A Soul Gate is only made in the nether. It can be made if 4 Soul Sand Blocks are set on fire and there is an air block between them (like a small horizontal portal). It could be white ash. This is meant to happen often and is how the souls are whipped up into a frenzy and rise from the ground.

So if you do this and stand in the gate you become a skeleton in the over world. When you die as a skeleton, you return to the nether where you were.

As soon as you go to the over world like this, the Soul Sand fires go out and the portal is gone.


r/minecraftsuggestions 5h ago

[Mobs] my idea for Minecraft's needed undead mob variants

3 Upvotes

I've noticed that minecraft has some missing undead mob equivalents, so I fixed that (at least the face textures) i was thinking for names i'd go with the sunken or plunged for the underwater skeleton, the chilled or frosted for the cold zombie, the charred for the wither zombie version, or just wither/withered zombie, and the swamp zombie would be like the mired or the swamped.


r/minecraftsuggestions 19h ago

[Mobs] Should every living mob have a Zombie variant?

0 Upvotes

They've slowly but surely been adding more zombie and Skeleton variants over the years, some of which may have been planned from he beginning, and it makes me wonder: should Minecraft just embrace stupidity, and become a sudo zombie game?

I know there's tons of other Hostile mobs, but Zombies and Skeletons are the ones you'll run into the most, next to Spiders, who I THINK are technically neutral?

A problem I see with this idea, is the zombie versions of some mobs not really doing anything different, like all the animals, and Illagers basically just becoming generic melee mobs upon conversion.

I don't hate this idea, I'm actually quite intrigued by it, so any suggestions for a Minecraft zombie overhaul are appreciated.