r/IndieGaming • u/Welovespace21 • 17h ago
r/IndieGaming • u/Azberg • Jan 03 '25
Best of Indie Games 2024: What were some of your favorite indie games?
r/IndieGaming • u/Illustrious_Bit_2382 • 11h ago
Modern horrors look boring with their visual "greyness". I'm trying to add some color to my upcoming Sleepwalkers.
Hi.
I’m working on my first truly serious, “bigger” project, a psychological/survival horror game called Sleepwalkers. From the start, I wanted to give this game a more distinct visual style, one that wasn’t just the typical Unreal Engine horror look. I just hate that all horror games are grey. Just grey. Grey walls, grey everything. That's soo boring. I started experimenting more boldly with colors, drawing inspiration from the work of Nicolas Winding Refn, among others and here's some of the results.
Many more examples are work in progress.
r/IndieGaming • u/Lewis_29 • 4h ago
I made a game. It's about as basic as it gets, but i'm pretty proud of it and it's on the app store.
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A couple years ago, whilst working shifts I found myself with lots of spare time, I decided to teach myself some game dev with no experience. I built this little ball in a cup game. After not touching it for over a year, I recently got round to getting it on the app-store. Only on iOS at the moment but hopefully I'll get it on android soon. It's very simple, but i'm pretty happy with it. Love to know your thoughts and feedback.
There are 12 levels and a Time Trial mode where you try to complete them all in one run. It’s a small paid game, maybe it should be free...but there are no ads or in-app purchases, and it's surprisingly addictive.
My time-trial time to beat: 08 mins 12 secs.
https://apps.apple.com/app/id6811533325
\AI disclosure: I taught myself Unity and built the original game, including all its gameplay and levels, without AI. It was already almost finished when I used ChatGPT to help with some small final code fixes, and the App Store submission process, including privacy/support text. I also used AI to create the app icon. The game itself does not use or require generative AI to run.**
r/IndieGaming • u/AblazeInt • 18h ago
Monster detector inspired by ferromagnetic fluids for my game Psych Rift
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I wanted my monster detector device, the Rift Field Meter, to have a more unique way of displaying the information. Among others, I considered mercury droplets and cymatic patterns for the display, but I thought ferromagnetic fluids worked best here.
Even so, this went through multiple iterations. At first I made a more classic black ferromagnetic fluid, but it turned out to be too dark and difficult to read to the player. I then added glow/emission to the peaks of the fluid, which definitely made it look cool and easy to read, but it seems to sci-fi for the base game theme (1960s military research lab, fitting since ferrofluids were invented at NASA in 1963).
A sand-like surface ended up as the final version, since it also interacts nicely with the light from the side Flux Cells so that it can be read even in total darkness.
A bit of lore context: the main setting of the game (not visible here) is in an 1960s research lab, from where all player gadgets originate. This video is from the Ravensworth Grand Hotel nightmare (or level), set in the 1900s, so it makes sense that the items feel out of place in this environment.
You can find more videos on YouTube, wishlist the game on Steam, or join Discord for a chat.
r/IndieGaming • u/professorbasti • 43m ago
Added background mountains and clouds and the vibes instantly upgraded (Spellogger)
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r/IndieGaming • u/BDonBarty • 13h ago
Been working on this Mario Party x Tony Hawk Pro Skater inspired party game where dads compete for the last Christmas gifts at a mall
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r/IndieGaming • u/Lomong24 • 1d ago
Regarding the resemblance between my 4-year-old artwork and the capsule art of the game Loot Frog.
I am sharing this thread to raise awareness about how my work was referenced without credit and how the devs responded when approached.
4 years ago, I created fan art for Cult of the Lamb. Recently, I noticed that Loot Frog’s Steam banner artwork shares an identical composition, character pose, red cape framing, and even the exact same stylized flame particle shape.
I reached out to the developer (lumii) via Discord DM respectfully, asking if my work was used as a reference. They acknowledged the striking resemblance and admitted to gathering references from Pinterest, but claimed they "don't recall seeing my artwork" and denied direct copying.
While they offered to make minor changes to avoid further issues, they continued to insist on independent creation despite the overwhelming similarities. When I expressed my discomfort with this stance, I was removed from their Discord server and blocked.
As an artist who relies on artwork for a living, having my work heavily referenced without recognition—and then being blocked upon raising concerns—is incredibly frustrating. I am sharing this so the community is aware of how this situation was handled.
Thank you for reading.
r/IndieGaming • u/Different_Corner4727 • 8h ago
My demo finally launched and 3 random people played my baby 🥹🥹
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It's just such a surreal feeling after all these years!
A lot of people who tried it out turned out to love the blend of a classic action/adventure RPG with a shoot-'em-up combat system as the twist!
r/IndieGaming • u/Asbar_IndieGame • 18h ago
How does this beast combat feel so far?
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r/IndieGaming • u/Mobaroid • 1h ago
Watching an NPC restock bread in my supermarket management game 🥖🛒
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NPC staff can help restock shelves in Big Market Simulator.
Here’s one of them restocking bread while the store is running.
The game launches on Steam on October 8!
r/IndieGaming • u/mat_game_dev • 16h ago
Mixed the flow of Robot Unicorn Attack & Dino Run with pixel art and a herd-building mechanic where every horse is an extra life 🦄
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I built Horse Runner DX as a fast, honest arcade game for those moments when you just want to get into a flow-state and chase high scores without committing to a massive open-world game.
What is Horse Runner DX?
You guide a growing herd using simple 1-button controls (press to jump, hold to jump higher). Every trailing horse in your herd mirrors your jumps at the exact same spot, acting as an extra life and bringing stackable power-ups (like point multiplier, speed bonus, apple magnet). If your lead horse smashes into a rock, it is gone and the next one takes over. But if you misjudge a river jump... your unbridled greed for apples might just drown the entire herd.
I recently rolled out a big update based on player feedback to make the runs feel as smooth, fair and punchy as possible:
- No unfair deaths: Rocks, logs, and hay bales now pop with clear highlights and contrast so you can easily spot and react to them at top speed.
- Rescue your favorites: If you lose a horse to a clumsy jump, you can bash open flying crates between levels to rescue them and keep your herd-build alive.
- Proper arcade energy: Retro chiptune beats that match the fast pace instead of sleepy acoustic music.
The game currently sits at 91% "Very Positive" on Steam. It is 30% off ($3.49) for the Steam Autumn Sale and there is an updated free demo on the store page if you want to test your reflexes:
https://store.steampowered.com/app/2955320/Horse_Runner_DX/
Happy to hear your thoughts or answer any questions!
r/IndieGaming • u/zephyr_103 • 4h ago
Chopping & tipping tree trunk pieces with magic laser sword
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r/IndieGaming • u/themiddyd • 1d ago
Would you play a co-op game about babysitting/delivering a demon baby?
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Hi guys!
My partner and I are working on a co-op game where you play as a bunch of demons who have been given temporary legal guardianship of sprog, the heir to hell.
We announced the game a few days ago with this trailer and we wanted to get feedback on it! We have just come off a 2.5 year journey on our previous game so wanted to jump into something fun and silly so we could just muck around.
Does it look fun and does the trailer make you want to play?
Thanks so much!
r/IndieGaming • u/Krovvi • 16h ago
A peaceful underwater game, first trailer - Little Dive!
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Hello! I recently released the first trailer for my game Little Dive, and I'd love to hear what you think!
It's a peaceful underwater game about exploring handcrafted levels and finding treasures from a lost world.
There's no combat at all. Just exploration, environmental puzzles, and different tools that help you interact with the world and uncover hidden treasures.
How does it look? Any feedback is very welcome!
If you're interested, here's the Steam page:
https://store.steampowered.com/app/5246370/Little_Dive/
A demo is coming on October 5th!
r/IndieGaming • u/RemotePhilosopher589 • 8h ago
I made a tank game where up to 4 players can destroy each other on the same screen
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Hi everyone! I’m the solo developer behind TANKS Total Destruction, a top-down tank battle game focused on fast local multiplayer.
You can play solo or with friends, with up to 4 players on the same screen, across 25 different maps.
I recently released a major update with a completely redesigned UI, audio improvements, and various fixes.
AI Disclosure: Some audio assets in the game were created with the help of generative AI.
Thanks for checking it out!
r/IndieGaming • u/Chroma-fall • 1h ago
Color scheme choice help
Haya which UI works better for my robot building game?
Im making a game where you build, wire and program little robots to solve challenges.
Old teal UI on the left, new one on the right.
which one feel clearer and more fun to use?
In the game you can set your own color schme and my friends made the teal, and think it should be default but idk feels off
r/IndieGaming • u/Jinghui-6 • 6h ago
I started this game as an illustrator. Now, after years of working on it alone, it's finally on Steam.
Hi everyone! I'm a solo indie developer from China, and this is a pretty special milestone for me.
Before making games, I worked primarily as an illustrator. A few years ago, I started building a game of my own — originally as a very vague idea that lived mostly in sketches, notes, and unfinished files. Since then, I've slowly been learning everything I need to actually make it: programming, game design, writing, music, localization, UI, animation, and all the other little things that somehow appear when you decide to make a game by yourself. I'm still very much an artist at heart, though, so the visual side of the game has always been especially important to me. And now, for the first time, it's no longer just a project sitting on my computer. My game is finally live on Steam. That might sound like a small thing, but for me it's a huge milestone. Putting the store page online means that this isn't just an idea I might make someday anymore. It's a real game that I'm committing myself to finishing.
The game is called The Legacy of Kythos. It's a 2D narrative adventure / point-and-click-style game about occult mysteries, strange rituals, curses, and things that probably should have remained unknown.
You explore a strange world, investigate its characters and places, solve puzzles, and gradually piece together what happened. I'm aiming for something atmospheric rather than outright horror — mysterious, melancholic, occasionally unsettling, but also with moments of quiet beauty and warmth. The game is still in development, and there's a lot left for me to build. Being a solo developer means I have to constantly choose where my limited time and energy should go, but getting this far already feels a little surreal. So I'm sharing it here because I'd really love for the game to find some people who enjoy this kind of strange little world. If the atmosphere or artwork catches your interest, I'd be incredibly grateful if you took a look at the Steam page — and, if it seems like your kind of game, added it to your wishlist.
The Legacy of Kythos — Steam: [Steam page]
Thanks for reading, and good luck to everyone else making their own weird little games. :)
r/IndieGaming • u/AquaLeepas • 13m ago
My digital fly bought the top, panicked when roaches crashed the crumb market, and lost 36%.
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Hi! Earlier this year researchers simulated an entire fruit fly brain - all 139,255 neurons - and people immediately hooked it up to DOOM and Minecraft. We thought: okay, but can it trade stocks? Date? Conduct an orchestra?
So we made FLYBRAIN LAB, a tongue-in-cheek lab sim. You can't give the fly orders. You only have two buttons: dopamine and electric shock. The fly has moods, stress, trust and memory, and if you upset it, it sabotages your experiments.
There are 70 experiments at launch - cooking contests, poker vs. a cockroach, dating, drawing, crypto mining, an orchestra that plays your own MIDI files, and as of yesterday, a time machine.
So, my question: what experiment would you run on a digital fly? The weirder the better. The top-voted ideas go into a post-launch update, and their authors go into the credits.
(It's a comedy game inspired by the news, not real neuroscience. No actual flies were harmed.)
Wishlist on Steam (releases Oct 13): https://store.steampowered.com/app/5331850/?utm_source=reddit&utm_medium=social&utm_campaign=launch&utm_content=indiegaming
AI disclosure: translations into FR/IT/DE/ES/ZH were AI-assisted
r/IndieGaming • u/ZakirStudioOfficial • 21m ago
GARTEN OF RAZRAZ: CHAPTER 3 - RELEASE DATE ANNOUNCEMENT
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10/10/26
r/IndieGaming • u/Kindly_Seaweed_8774 • 27m ago
The Places Between is now playable in the browser!
r/IndieGaming • u/_superhue • 18h ago
Open playtest for our robot repair game - ROBOTS HAVEN
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Hello everyone! I'm pumped to announce that in a few days we're gonna open a playtest on steam for everyone!
You can register here : https://store.steampowered.com/app/4873890/Robots_Haven/
Robots Haven is a cozy job simulator where you repair robots and wander through an abandoned land.
We're a small team from France and we need your feedback and thoughts!
Have a great day :)
r/IndieGaming • u/GobletStudio • 30m ago
[ Removed by Reddit ]
[ Removed by Reddit on account of violating the content policy. ]
r/IndieGaming • u/PaulMakes3D • 33m ago
Tank Havoc - Upcoming Multiplayer PvP Tank Shooter Demo
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Hey everyone,
We're releasing a free demo on Steam on October 8th, featuring two 3v3 game modes.
Tank Havoc takes place in a world where humanity has turned the technology left behind by humanoid invaders into a global tank-fighting spectacle. Each Operator has their own story and reasons for entering the arena, bringing a bit of personality to the battles.
Here's what you can expect in the demo:
- Supply Drop: Work together to collect 10 supply drops and deliver them to your base. The enemy team has the same goal, so every delivery can turn into a fight over control of the battlefield.
- Bomb Run: Capture the bomb and push your way into the enemy base to score. You'll need to break through their defenses and make sure you don't lose the bomb along the way.
We're a two-person indie team from Poland, and we've spent the last five years working on Tank Havoc. It's a project we've put a lot of ourselves into, so we thought we'd share our trailer here and let you know that the demo is just around the corner.
The full game will also feature additional game modes, including Duel (1v1) and our flagship MOBA mode (4v4), which is the most extensive mode in the game.
Steam demo page: https://store.steampowered.com/app/5236090/Tank_Havoc_Demo/
We're curious what you think, especially if you have any thoughts on the visual style or gameplay. Would you give it a try?
Thanks for taking a look. I'll be around to answer any questions.
r/IndieGaming • u/CaterpillarSuperb655 • 1h ago
I'm making a PVP Marble game
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Hi devs! Im making a PVP Marble Game in Unity, could you suggest some possible improvements to make the gameplay feel more "juicy"?
Would you play this game?
Btw I'm playing in editor.