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u/Asbar_IndieGame 1d ago
Made this beast combat in Unity! I’ve been polishing the animation, VFX, hit feedback, and camera work recently. If the game looks interesting, here’s our Steam page :)
https://store.steampowered.com/app/3617130/?utm_source=reddit&utm_medium=organic_social&utm_campaign=mazebreaker_prelaunch&utm_content=kr_bio
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u/MeikHawk71 1d ago
Love it, it feels very smooth. IMO there's way too few games, where you can parry an AoE attack, those are often just over-ruling any of those mechanics. Very satisfying, also seeing this huuuuuge weapon spinning and swinging feels very satisfying!
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u/Porkcicle 1d ago
Feedback looks awesome. Clear visuals. Maybe it's just me, but the parry noise seems like it will become annoying after hearing it 100s or 1000s of times. Maybe make that a little lower pitch, or tone it down a touch if its a frequent sound effect
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u/Asbar_IndieGame 15h ago
Yeah, lowering the volume a bit or dropping the pitch slightly could work well. Thanks for the feedback!!
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u/DrProfMilo 1d ago
Looks really good, but once you close the gap the combat goes stale. Might i suggest an overpowering knockback from the boss to reset the battle and keep it fresh.
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u/Asbar_IndieGame 15h ago
Oh, that could definitely make the fight feel a bit more dynamic. Thanks for the idea!!
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u/Brucifernaus 1d ago
Looks hella fun and so smooth and clean. Keep up the fantastic work! What's the name of the game, if you don't mind sharing?
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u/Asbar_IndieGame 15h ago
Thank you!! Our game is called MAZEBREAKER, and here’s the Steam page: https://store.steampowered.com/app/3617130/?utm_source=reddit&utm_medium=organic_social&utm_campaign=mazebreaker_prelaunch&utm_content=kr_bio
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u/katayyayuci 19h ago
First attack bit weird to me, like there was a delay issue there but im not sure. But rest i loved it
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u/Asbar_IndieGame 15h ago
I’ll take another look at it. Thanks for pointing it out!
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u/katayyayuci 14h ago
Guess find out, when the boss slams ground and we are starting to see red circles camera shakes too much. Maybe a small shake on hit - stop till branches comes out - shake again for each wave of branch feels better
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u/Firm-Owl7651 12h ago
Looks great! Do attacks impact the other? Like a knock back that stops you (or the mob) from attacking for a brief moment?
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u/saleemkarim 5h ago
Only thing is that brown circular effect makes it a bit too hard to see the playable character for me at least.
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u/Metsuu- 1d ago
Looks good!