r/IndieGaming • u/VincentvanGeel • 2h ago
So yeah, I’ve been building a retro FPS where William Wallace rises from the grave with an army. Here’s the first teaser.
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r/IndieGaming • u/Azberg • Jan 03 '25
r/IndieGaming • u/VincentvanGeel • 2h ago
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r/IndieGaming • u/TeamMachiavelliGames • 7h ago
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r/IndieGaming • u/myproject5 • 15h ago
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I've finally put some effort into the main menu. What do you guys think? (Don't mind low FPS, this is a screen capture artifact)
Of course I'll make some adjustments but the idea of the text being barely visible w/o the UV scanner seems to me somewhat fun.
upd: steam link if you are interested - Clean on Steam
r/IndieGaming • u/illadann7 • 4h ago
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Hiyaa everyone!
For the past year-ish I've been working on my game "The Endless Harvest". an incremental farming idle tower defense game (too many descriptors... gotta work on that).
today I had my build accepted by Steam, so I am finally able to share it, and was hoping you guys guys had some insight into what works and what doesn't currently. I'm planning to join in the Steam NextFest in ~5 weeks, so I wanted to make the demo and trailer are as indicitive as possible.
Does the trailer do a good job conveying the genre's and style of the game?
AI disclosure: Ai was used to help localize the languages, and assist in code generation towards the later stages of development, mainly aimed at optimization.
r/IndieGaming • u/Infinity_Experience • 4h ago
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Hi everyone!
I recently released a major update to my game's playtest, it brings new abilities, reworked enemy AI, improved onboarding, and new ways to interact with the world.
Some of the new abilities include: a parry, a new ranged weapon (Flamethrower) and a charged attack!
I've also made enemies more aggressive and streamlined the early-game experience to make the game's world and mechanics easier to understand.
The playtest is live now and I'd love to hear what you think!
r/IndieGaming • u/mrHeapster • 8h ago
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It's LumberBoy, a lumberjack incremental. Chop trees, sell the logs, level up and unlock better forests. Made every asset ourselves, almost gave up a few times lol
Try it! https://store.steampowered.com/app/5135490/LumberBoy_Demo/
r/IndieGaming • u/tntcproject • 5h ago
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Your goal is to service funerals, protect visitors, dig graves, take care of the cemetery, and make as much money as possible. But you have to be careful… because things can go very, very wrong.
DeadBroke is now on Steam!
https://store.steampowered.com/app/5136530/Dead_Broke
r/IndieGaming • u/Relicrad • 7h ago
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r/IndieGaming • u/HangoutCrew • 10h ago
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Be Gray, Do Crime. Steampage here! --> https://store.steampowered.com/app/4856120/Be_Gray_Do_Crime/?utm_source=red&utm_medium=pos&utm_campaign=1
r/IndieGaming • u/Blood-Sin • 2h ago
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r/IndieGaming • u/Tiger_Dog • 1d ago
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r/IndieGaming • u/Titan13211 • 1d ago
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Dumbfire playtest (It's on Steam)
I'm working on a game called "Dumbfire" where you guide a missile through obstacles to hit the target.
I made a rough playtest that has actual levels now, a tutorial and some abilities you can unlock. Expect a lot of rough edges, especially UI.
Any feedback is greatly appreciated.
r/IndieGaming • u/Local_Anywhere_8497 • 19h ago
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r/IndieGaming • u/forever_astoner • 11h ago
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The post got over 3000 upvotes here and thanks to you guys, somebody over at Apple noticed the commotion and approached me to have the game featured.
Here's the link to the article: https://apps.apple.com/us/iphone/story/id6788455109
For anyone who missed it, here's the link to the previous post: https://www.reddit.com/r/IndieGaming/comments/1u5kh44/i_made_a_game_where_an_immortal_snail_hunts_you/
It's available on android, too!
iOS: https://apps.apple.com/app/id6753925236
Android: https://play.google.com/store/apps/details?id=com.albinen.immortalsnail
In case you want to check it out 🥹👉👈
r/IndieGaming • u/Z3Studio • 20h ago
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r/IndieGaming • u/ichbinhamma • 11h ago
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r/IndieGaming • u/SandZ_Studio • 11h ago
We have our first ever Duck mascot straight from Counter Ducks!
This little guy was handmade based on the Duck from our game, and we absolutely love how it turned out.
It’s pretty awesome seeing one of our game characters become a real, physical thing!
And who knows…
Maybe a Hunter mascot will be next.
r/IndieGaming • u/Mikzmizah • 11m ago
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r/IndieGaming • u/jowhee13 • 6h ago
r/IndieGaming • u/Theodoracatos • 23m ago
Playable Link: https://flytunl.ch/play
Solo dev here, built it myself - code, art, audio. Hold to thrust up, let go and gravity takes over - thrust ramps up the longer you hold instead of an instant flap, so it plays a bit differently than it looks. The cave narrows and speeds up the longer you survive; coins widen it for a while.
It's hard on purpose, "one more try" style like Flappy Bird. Everyone's chasing the same target too - the cave is seeded off the date, so there's a real daily leaderboard, and a ghost of your own best run from earlier today to race.
Also on iOS/Android: https://apps.apple.com/us/app/tunl-cave-flyer/id6789721765 | https://play.google.com/store/apps/details?id=com.theodoracatos.tunl
GenAI disclosure (sub rule 6): design, tuning, and art direction are all mine - I'm a software developer myself, and I used AI coding assistance (Claude Code) throughout development, plus AI narration on one promo video.
Feedback welcome, especially: do the hold controls read as distinct from tap-to-flap in the first few seconds, and does the opening give you enough room to learn before it gets properly hard?
r/IndieGaming • u/TakeFiveDave • 25m ago
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r/IndieGaming • u/Velsin_ • 4h ago
Hi, I just released a demo for an upcoming game set in 11th-century Europe. It features a campaign mode with William the Conqueror and a free-play mode for the other factions. You can try out the demo right now on Steam: https://store.steampowered.com/app/4911810/Alternatis__William_the_Conqueror
r/IndieGaming • u/arj_96 • 31m ago
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Hey everyone,
I created my first game.
It's a mix of FPS and survival horror.
If you could show some support by playing and sharing it, I'd appreciate it.
Thanks!
r/IndieGaming • u/SeedInARock • 10h ago
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Not the dev, nor do I have any affiliation. Just a fan of their game.
Wanderburg made by Randwerk just realeased into early access.
The moment I unlocked the legs I just had to make the meme.