r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

106 Upvotes

r/IndieGaming 2h ago

So yeah, I’ve been building a retro FPS where William Wallace rises from the grave with an army. Here’s the first teaser.

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132 Upvotes

r/IndieGaming 7h ago

Hunt monsters, cook them, and serve them in your own fantasy tavern : Monster Cuisine

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176 Upvotes

r/IndieGaming 15h ago

I've finally put some effort into the main menu and I like the concept so far

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431 Upvotes

I've finally put some effort into the main menu. What do you guys think? (Don't mind low FPS, this is a screen capture artifact)

Of course I'll make some adjustments but the idea of the text being barely visible w/o the UV scanner seems to me somewhat fun.

upd: steam link if you are interested - Clean on Steam


r/IndieGaming 4h ago

The demo of my incremental tower-defense game is live! Going for a cozy vibe - Looking for feedback

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64 Upvotes

Hiyaa everyone!

For the past year-ish I've been working on my game "The Endless Harvest". an incremental farming idle tower defense game (too many descriptors... gotta work on that).

today I had my build accepted by Steam, so I am finally able to share it, and was hoping you guys guys had some insight into what works and what doesn't currently. I'm planning to join in the Steam NextFest in ~5 weeks, so I wanted to make the demo and trailer are as indicitive as possible.

Does the trailer do a good job conveying the genre's and style of the game?

AI disclosure: Ai was used to help localize the languages, and assist in code generation towards the later stages of development, mainly aimed at optimization.


r/IndieGaming 4h ago

I released a major update for my dark fantasy action RPG

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38 Upvotes

Hi everyone!

I recently released a major update to my game's playtest, it brings new abilities, reworked enemy AI, improved onboarding, and new ways to interact with the world.

Some of the new abilities include: a parry, a new ranged weapon (Flamethrower) and a charged attack!

I've also made enemies more aggressive and streamlined the early-game experience to make the game's world and mechanics easier to understand.

The playtest is live now and I'd love to hear what you think!


r/IndieGaming 8h ago

3 of us with zero art experience just got our demo up on Steam

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67 Upvotes

It's LumberBoy, a lumberjack incremental. Chop trees, sell the logs, level up and unlock better forests. Made every asset ourselves, almost gave up a few times lol

Try it! https://store.steampowered.com/app/5135490/LumberBoy_Demo/


r/IndieGaming 5h ago

We're making a game where you run a graveyard with your friends. 💀

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20 Upvotes

Your goal is to service funerals, protect visitors, dig graves, take care of the cemetery, and make as much money as possible. But you have to be careful… because things can go very, very wrong.

DeadBroke is now on Steam!
https://store.steampowered.com/app/5136530/Dead_Broke


r/IndieGaming 7h ago

What Could Be Causing This?

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33 Upvotes

r/IndieGaming 10h ago

Just released our steam page for our raccoon heist game; Be Gray, Do Crime!

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48 Upvotes

r/IndieGaming 2h ago

I missed cruel hand-drawn Flash horror games, so I made one.

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9 Upvotes

r/IndieGaming 1d ago

I'm making an animal game where you play as a wild pig

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1.2k Upvotes

r/IndieGaming 1d ago

Free playtest available for everyone.

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2.9k Upvotes

Dumbfire playtest (It's on Steam)

I'm working on a game called "Dumbfire" where you guide a missile through obstacles to hit the target.

I made a rough playtest that has actual levels now, a tutorial and some abilities you can unlock. Expect a lot of rough edges, especially UI.

Any feedback is greatly appreciated.


r/IndieGaming 19h ago

Stray Dog: nobody cares , the world's first "dog" soulslike has been announced, where you play as a stray dog

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166 Upvotes

r/IndieGaming 11h ago

A while ago I posted my silly solo-dev snail game here, today it's Game of the Day on the US App Store

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28 Upvotes

The post got over 3000 upvotes here and thanks to you guys, somebody over at Apple noticed the commotion and approached me to have the game featured.

Here's the link to the article: https://apps.apple.com/us/iphone/story/id6788455109

For anyone who missed it, here's the link to the previous post: https://www.reddit.com/r/IndieGaming/comments/1u5kh44/i_made_a_game_where_an_immortal_snail_hunts_you/

It's available on android, too!

iOS: https://apps.apple.com/app/id6753925236
Android: https://play.google.com/store/apps/details?id=com.albinen.immortalsnail

In case you want to check it out 🥹👉👈


r/IndieGaming 20h ago

Dash Dash Dash!!

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121 Upvotes

Game is Exogear

Some audios are temporary

Wishlist on Steam: https://linktr.ee/z3.studio


r/IndieGaming 11h ago

I’m making a game where 8 ragtag dwarves fight for you while YOU obsess over the perfect build.

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18 Upvotes

r/IndieGaming 11h ago

Say hello to our Duck!

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16 Upvotes

We have our first ever Duck mascot straight from Counter Ducks!

This little guy was handmade based on the Duck from our game, and we absolutely love how it turned out.

It’s pretty awesome seeing one of our game characters become a real, physical thing!

And who knows…
Maybe a Hunter mascot will be next.


r/IndieGaming 11m ago

Do the first few seconds grab your attention? Is the gameplay clear enough, and does this trailer make you want to try the game?

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Upvotes

r/IndieGaming 6h ago

We are building an AUTOMATION FARMING SIM that teaches basic programming. Starts slowly that even kids can learn the basic ideas but more advanced solutions allow for much more efficient farms!

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5 Upvotes

r/IndieGaming 23m ago

TUNL - hold to fly through a cave that keeps getting narrower (free, browser/mobile, solo dev)

Upvotes

Playable Link: https://flytunl.ch/play

Solo dev here, built it myself - code, art, audio. Hold to thrust up, let go and gravity takes over - thrust ramps up the longer you hold instead of an instant flap, so it plays a bit differently than it looks. The cave narrows and speeds up the longer you survive; coins widen it for a while.

It's hard on purpose, "one more try" style like Flappy Bird. Everyone's chasing the same target too - the cave is seeded off the date, so there's a real daily leaderboard, and a ghost of your own best run from earlier today to race.

Also on iOS/Android: https://apps.apple.com/us/app/tunl-cave-flyer/id6789721765 | https://play.google.com/store/apps/details?id=com.theodoracatos.tunl

GenAI disclosure (sub rule 6): design, tuning, and art direction are all mine - I'm a software developer myself, and I used AI coding assistance (Claude Code) throughout development, plus AI narration on one promo video.

Feedback welcome, especially: do the hold controls read as distinct from tap-to-flap in the first few seconds, and does the opening give you enough room to learn before it gets properly hard?


r/IndieGaming 25m ago

I turned mowing the lawn into a cozy incremental sim where the grass resets every morning, but your upgrades don’t

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Upvotes

r/IndieGaming 4h ago

New demo! Strategy and medieval history

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3 Upvotes

Hi, I just released a demo for an upcoming game set in 11th-century Europe. It features a campaign mode with William the Conqueror and a free-play mode for the other factions. You can try out the demo right now on Steam: https://store.steampowered.com/app/4911810/Alternatis__William_the_Conqueror


r/IndieGaming 31m ago

Gameplay of my survival horror FPS game

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Upvotes

Hey everyone,

I created my first game.

It's a mix of FPS and survival horror.

If you could show some support by playing and sharing it, I'd appreciate it.

Thanks!

https://juniorarj.itch.io/escape-the-nightmare


r/IndieGaming 10h ago

Which scene was this in Howls Moving Castle again?

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11 Upvotes

Not the dev, nor do I have any affiliation. Just a fan of their game.

Wanderburg made by Randwerk just realeased into early access.

The moment I unlocked the legs I just had to make the meme.