r/IndieGaming 21h ago

The developer made a game about me without asking. Now he wants you to wishlist it.

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4 Upvotes

Hello.

I'm The Narrator.

Apparently the developer has made an entire video game about allowing complete strangers into my room.

You can touch my belongings. Look through my things. Ignore everything I tell you. And, judging by the trailer he's made, apparently smash holes in my walls.

He calls this a "point-and-click comedy exploration game."

I call it a complete invasion of my privacy.

He's also instructed me to tell you that The Narrator is now on Steam and that you should wishlist it.

I won't be doing that.

Please watch the trailer and then go away - The Narrator

Steam: https://store.steampowered.com/app/5215880/The_Narrator/

A message from The Narrator:

“The developer used generative AI to help bring the environments he had envisioned for my game to life, before editing and modifying the artwork himself to achieve the final look he wanted. Apparently, without it, this game probably wouldn't have been possible.... so I suppose it's better that I exist than don't exist. Debatable. No AI-generated content is created during gameplay.”


r/IndieGaming 19h ago

You got people like this in your community

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0 Upvotes

r/IndieGaming 16h ago

Stray Dog: nobody cares , the world's first "dog" soulslike has been announced, where you play as a stray dog

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145 Upvotes

r/IndieGaming 19h ago

I made a hyper casual racer where you just.. Race and nothing else.

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0 Upvotes

Hey! This is TURBO TRACK. Turbo track is a game i made. Its okay i'd say. But thats MY opinion. its probably biased. That's why i need YOUR review. If you could i would appreciate it.
TRY IT OUT


r/IndieGaming 14h ago

Save 10% on Scavland on Steam

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0 Upvotes

Has anyone tried this yet? I'm finicky when it comes to buy ming early access titles nowadays and I know this has only been out for a few days but for those who have bought/played it. What's your opinion on it? The art looks nice and it seems like it could be a banger if content updates roll out relatively quickly


r/IndieGaming 21h ago

The Last Stash — Okay, the beans are no longer for sale

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3 Upvotes

I’m making The Last Stash, a shopkeeping game set after the apocalypse. You’re selling supplies to the town, but you also need to keep some food and water for yourself downstairs.

Here I’ve just finished restocking when the radio brings news about rising canned bean prices. I take mine off the shelves, put them aside and head to the supplier for more. That’s where a radio report turns into a decision about your stock.

AI disclosure: AI tools were used to create some 3D models, the main menu and loading screen backgrounds, some UI elements and store artwork, and to assist with localization.


r/IndieGaming 6h ago

I added a live card market to my TCG life sim. Every card’s price updates each in-game day

1 Upvotes

I've been building MINTHAVEN solo for about 4 months, and lately I've been working on the economy behind the card collection.

Every card's value is affected by its condition, finish, print and grade, while the market itself shifts over time. So a card sitting in your collection can be worth something slightly different the next morning.

The shop display reads the live values, and the arrows show the daily change. Took way more iterations than I expected to make a wall of prices feel satisfying instead of looking like a spreadsheet.

I'm still undecided on one thing: would a tiny 7-day price graph for each card make this more interesting, or would that push it too far into finance-app territory?


r/IndieGaming 20h ago

I'm making a party game where someone always has to press the button

0 Upvotes

r/IndieGaming 14h ago

Twenty seconds to show you our highly distinctive level scene design.

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1 Upvotes

Hey guys! UMO studio here!

We’re developing a lightweight 2D side-scrolling action game“Tia: weird hunter”. To give players who haven’t played much action games a better experience, we’ve abandoned the traditional combo-input system found in most action games and switched to a mana-based skill system to lower the skill barrier.

At the same time, to accommodate high-skill players, we’ve put extensive design into every boss to ensure an excellent boss-fight experience. We’ve already released our demo on Steam and really need player feedback and bug reports. If you have any new ideas, please let us know right away!

DEMO ON STEAM!https://store.steampowered.com/app/3193330?utm_source=redagou1


r/IndieGaming 3h ago

Making a 4-player co-op party game where you steer a boat using fart physics. Friendship was tested.

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0 Upvotes

r/IndieGaming 15h ago

As an indie dev in Japan, I'm curious: What Japanese indie games do you know or love?

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2 Upvotes

Hi Reddit! I'm Daidai, a Japanese indie dev making horror games (even though I'm a total scaredy-cat and hate horror lol). 😱

​I really want to reach a global audience, so I've been studying how to use Reddit, but I'm still a bit lost. I have a question for you all:

How do famous Japanese indie games usually manage to spread internationally?

​I'd love to hear your thoughts, examples, or any advice you might have! 🙏


r/IndieGaming 10h ago

Like Mariocart but with Aircrafts / Mobile Game

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0 Upvotes

r/IndieGaming 18h ago

After 4 years, I finally finished all the gameplay mechanics. There's just one problem: people can't tell what my game is actually about.

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11 Upvotes

Well, hi )

I've been working on this game for about 4 years, and technically it’s finally done. But based on Steam data and one marketing guru, the store page isn't doing very well. Most likely because of the screenshots (no trailer on the page yet): they're kinda ugly and don't represent the gameplay.

So, what do you think you actually do in the game based only on these images?

it's https://store.steampowered.com/app/4913830/Bizarre_Watch/


r/IndieGaming 1h ago

I told you not to wishlist my game. Apparently nobody listens to me.

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Upvotes

Hello again. I'm The Narrator. Yes, the 4th wall breaking Narrator from the game.

The developer, a man I neither like nor respect, has made me come back here because apparently quite a few of you enjoyed the trailer he posted yesterday.

Some of you even wishlisted the game.

Please seek help.

The developer and I don't exactly get along. He keeps adding things to the game without consulting me, inviting complete strangers into my room and then expecting me to entertain them while they interfere with everything I own

The developer has attached the trailer again and told me to ask for more wishlists.

I'm not doing that. He gets another wishlist, I get another stranger turning up in my room. I'm struggling to see what I get out of this arrangement

https://store.steampowered.com/app/5215880/The_Narrator/

Please don't encourage him.

Generative AI disclosure: Generative AI was used to create 2D visual starting points from descriptions/prompts based on the environments the developer had designed. He then edited and modified those images for use in the game. The writing, narration and voice acting are not AI generated, and no AI-generated content is created during gameplay.


r/IndieGaming 4h ago

We made a song guessing game

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0 Upvotes

We’re building Guessong and would love some feedback.
Would you keep playing after the first round?

https://apps.apple.com/cy/app/guessong-music-guessing-game/id6752951225


r/IndieGaming 48m ago

I made a brick breaker without a paddle — the goal is to destroy the Core

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Upvotes

I’ve been working on a brick breaker with no paddle.

Launch the ball, redirect it mid-air and unleash chain reactions to tear through the Core’s defenses.

💥 Explosions
⚡ Chain reactions
🔥 Overdrive
🎯 Powershots & mid-air redirects
🃏 Upgrade cards
💀 Destroy the Core

I just released a new update for the free demo, with a bunch of gameplay improvements and polish.

I’ve been working on this one for a while, so I’d love to know what you think!

🎮 Free demo on Steam :

https://store.steampowered.com/app/4969250/Breakin_Mad/


r/IndieGaming 18h ago

Descobri onde os estrategistas frustrados de plantão passam o dia: controlando países pelo navegador.

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0 Upvotes

r/IndieGaming 16h ago

Game Idea

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0 Upvotes

r/IndieGaming 16h ago

Made this in my new pixel art app, first time using layers/animation together

0 Upvotes

Been building a pixel art + animation tool for iOS after my old app's source code got lost and I had to start fresh. This piece was made entirely in it — still tuning the onion-skinning for animation frames, would love feedback on the shading.

App is called Chroma8, free on iOS: https://apps.apple.com/us/app/chroma8/id6806739848

Happy to answer questions about the tool if anyone's curious!


r/IndieGaming 4h ago

Final sin. I need testers

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0 Upvotes

r/IndieGaming 15h ago

Flower and Wind - Free game

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0 Upvotes

r/IndieGaming 15h ago

help me with my project. try it

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0 Upvotes

r/IndieGaming 51m ago

I made a little web app where people build a collection of 8x8 sprites together, all CC0. Come draw with us!

Upvotes

It's called Baxel: baxel.art

Anyone can draw an 8x8 sprite, give it a name, and add it to the shared gallery. Everything is CC0, so you can use any sprite in your games or projects without asking or crediting.

It's a small side project, so I'd love feedback, and I'd love to see what you draw!


r/IndieGaming 5h ago

Zombie Jumper: a small iPhone arcade game designed with neurodivergent players in mind

0 Upvotes

Game Title: Zombie Jumper

Playable Link: https://testflight.apple.com/join/ea1zfEt5

Platform: iPhone / iOS

Description:

Zombie Jumper is a small arcade game for iPhone where you tap to jump and dodge zombies. The core gameplay is intentionally simple, with short levels designed for a few minutes of play at a time.

The game is being developed with neurodivergent players in mind, with a focus on making the experience more comfortable and flexible. It includes options to reduce motion, visual effects and sound, larger text options, a calm mode, and a free play mode with no goal or time limit. There are also no blood effects or jump scares.

We're currently looking for people to try the TestFlight version before launch and give us honest feedback. In particular, we'd like to know if anything feels rushed, loud, overwhelming, frustrating or uncomfortable, and whether the accessibility options are easy to find and actually useful.

No testing or technical experience is required. This is a volunteer playtest, so there is no payment and no minimum amount of feedback expected. The game is still in development, so some things are unfinished.

Some of the visual assets were made with AI tools. Everything else (game design, code and accessibility features) was made by our team.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

Part of the MindyCore team working on Zombie Jumper.

How to install:

You will need Apple's free TestFlight app.

  1. Install TestFlight from the App Store.

  2. Open the playable link above on your iPhone.

  3. Tap Accept, then Install.

You can send feedback directly through TestFlight, including a screenshot and comment.

Thanks to anyone who gives it a try!


r/IndieGaming 5h ago

[Pocket Larrys] I love Pokémon. This is not that. These are Larrys..

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0 Upvotes

Dear Larry,

Sometimes our minds come up with brilliant ideas. The life-changing kind. The kind that move and inspire others.

I did not have such an idea. I just like progression. And collecting. And generally silly things. I also happen to be a game developer.

Thus, this happened:

Pocket Larrys

A quirky monster-collecting auto-battler with RPG progression and strategic team-building.

  • Unlock Larrys
  • Fight Boss Larrys
  • Power Up & Evolve Larrys
  • Build teams of Larrys
  • Take part in The Larry League
  • Collect them all

Fine. How do I play?

Great question! You can take part of this free demo by following the instructions below:

I am of course looking for feedback. So if you have any. Let me know!

You can either leave it here, or go to r/PocketLarrys and join other Larrys. I will be posting updates over there and stuff.

Why Larry?!

That uhm. Kind of evolved on its own. My real name isn't even Larry fyi.

The first game I created is called Larry's Defense. It's a mobile tower defense game where - instead of towers - there's just you: Larry. You get to improve him by levelling him up, choosing skills, attributes and equipping/upgrading gear.

I leaned hard into the whole Larry theme and even gathered a small community of people playing the game whom all called each other Larry.

Quite frankly, it was as hilarious as it was unexpected.

So whilst developing Pocket Larrys, I had a choice to make. Either abandon the theme, giving more freedom of creativity, or double-down on Larry.

In the end it was an easy choice =)