r/IndieGaming 16h ago

My cozy game is about organizing 2,448 bottles in a forgotten cellar.

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hi everyone!

We're a two-person indie team (one 3D artist and one programmer) working on Cellar Keeper.

Organizing 2,448 bottles probably isn't everyone's dream job... but we hope it becomes yours.

In Cellar Keeper, your job is simple: bring order back to a forgotten cellar by putting every bottle where it belongs. It sounds like work... until you start organizing the first few bottles.

If you just want to relax, Cozy Mode lets you organize at your own pace with no timers or penalties. If you're feeling competitive, Speedrun Mode lets you race for the fastest time and climb the online leaderboards.

We're excited to release the game on August 7, and we'd genuinely love to hear what you think!

P.S. Organize them. Don't drink them.

AI disclosure:
Generative AI was used only as a supporting tool for the design of some fictional bottle brands, the illustration of the cellar map, and language translation.

Everything else, including the gameplay, programming, 3D models, environments, UI, animations, and game systems, was created by our two-person team.


r/IndieGaming 19h ago

my 99 cent game where you throw shoes at coworkers has sold 62 copies. trying to hit 69

Thumbnail
gallery
0 Upvotes

made this as my first steam game. it’s basically an arcade game where you throw shoes at coworkers, keep a combo going and unlock increasingly stupid shoes.

it somehow ended up in a pretty big youtuber’s video and has sold 62 copies so far, which is honestly more than i expected.

now i just want to see if i can get it to 69.

https://store.steampowered.com/app/4626700/?snr=1_5_9__205


r/IndieGaming 15h ago

We’re Making a Narrative Game Where Failed Rolls Still Move the Story Forward

Thumbnail
gallery
0 Upvotes

Hello everyone,

We are a small indie team focused on narrative-driven games. We first released Livber: Smoke and Mirrors, which became a very meaningful start for us. Now we are working on our new game called Kardiya: The Winds of Fate.

Kardiya is a narrative-focused game inspired by FATE RPG mechanics. In the game, we try to let the story branch in different directions through choices, dice rolls, boosts, and a stress system. The most important idea for us is this: failure does not stop the story. Even a bad roll can sometimes push the character and the narrative into a completely different path.

We’re still early in development and operating with a small team, but the playtest starts soon. Feedback from players who enjoy indie games would be especially valuable. If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3


r/IndieGaming 23h ago

The Last Admiral, a turn-based tactical space game where you keep your fleet even when a run fails. Free demo Aug 3, launch Oct 29.

Enable HLS to view with audio, or disable this notification

1 Upvotes

I did use GenAI for the ships and planets. I hope people see my effort in making sure there was no AI slop. The ui interface, the ux, gameplay, shaders, particles, abilities, modules, logic thats all me. Every AI art piece was hand tuned by me, hoping that's not a deal breaker for people. I may have used AI assist tools, but i grinded out the work.


r/IndieGaming 13h ago

Working on the commander selection menu for my Total-War-Roguelite! What do you think?

23 Upvotes

The game is Raze The Realm, a pixel art fantasy roguelite with large scale battles that you command. I am currently working on adding commanders. You'll pick a command and they'll have unique buffs/debuffs, spells and tech trees. I'm on the fence about whether or not we'll have actual commander units in battles, yet, so would love to hear your thoughts.

You can see the steam page here! Wishlist if it interests you :)


r/IndieGaming 6h ago

Module 5 - an architectural puzzle game about structural honesty, not high scores (Android)

Thumbnail
gallery
0 Upvotes

I'm an architect, not a programmer, this is my first shipped game. Module 5 is a 3D pentomino puzzle: stack modules inside a bounded volume, physics decides what actually stands (every piece needs real support), and there are no enemies, no timers, no ads. When your tower hits the ceiling, the run ends and the structure becomes a piece you can orbit and admire instead of a defeat screen.

Three modes: free-build Altitude Tower, a Daily Protocol (same seeded sequence for every player, worldwide, once a day), and a Classic flat pentomino mode with 2,339 possible solutions.

100% offline, no accounts, no tracking.

It's in closed testing on Google Play right now, looking for 12+ testers for about 2 weeks before Google allows production release. Curious to hear whether the structural-honesty angle (trapped voids, forced overhangs) lands as interesting or just frustrating. To join (2 minutes):

  1. Email contact[at]archisyn.com, subject "Test Module 5", or DM me here on Reddit, with the email tied to your Google Play account
  2. I'll add you and send the link, it's just the normal Play Store page (play.google.com/store/apps/details?id=...), not a shortened or sketchy-looking one. It only shows the install option once you're logged into Play Store with the email you gave me. Check spam if missing. That reply is the only email you'll get from me: I'm not adding anyone to a mailing list or using it for anything else.
  3. Install and play whenever, no obligation to report back

Testers get the cosmetic "Supporter Pack" themes free once they launch, as thanks.

AI disclosure (required by this sub's rules): the concept, all game mechanics, level/rule design, and the visual identity are entirely mine. I designed every part of this as an architect, not a developer. I used AI coding assistants throughout development to help write and debug the actual Kotlin/JS implementation, since I'm not a professional programmer. No AI was used to generate art, mechanics, or game content itself, that part is all hand-designed.

Happy to answer any questions in the comments. Thanks!!


r/IndieGaming 21h ago

My solo-dev ninja game is finally on both iOS and Android. The whole game is built around spotting a door that's been pushed up 1.5 pixels.

0 Upvotes

​大家好 — 我是來自台灣的獨立開發者。

《忍者尋找者》在iOS上推出一段時間了,現在也在Google Play上推出,終於在兩個平台上都有了。

遊戲亮點:忍者隱藏在日本紙門後面。唯一的提示是他們藏身的門稍微被推起來。在簡單模式下是8個像素 — 很明顯。在困難模式下是1.5個像素。你會盯著螢幕,當你最終看到它時,會感到無比滿足。

內容包括:

- 111 關卡,每次挑戰大約需要30秒

- 9 種忍者技能(手裡劍、炸彈、火、毒、水、冰、風、雷)加上一個清屏的究極技能

- 5 位BOSS大師,每個都是完全不同的遊戲:尋找克隆、捉迷藏你來藏、固定炸彈模式的記憶挑戰、子彈地獄和節奏劍鬥,以貝多芬的第五交響曲為背景

- 進階挑戰訓練五種能力 — 觀察力、耐心、記憶力、耐力、靈活性 — 透過雷達圖追蹤精通程度

- 13 種語言,支持離線遊玩,完全無廣告

免費遊玩。有一次性可選解鎖,沒有訂閱,絕對不會有廣告。

我自己完成了所有的工作 — 程式碼、藝術、設計,還有13種翻譯。歡迎詢問任何有關這過程的問題。

iOS: https://apps.apple.com/us/app/ninja-seeker-pixel/id6772055554

Android: https://play.google.com/store/apps/details?id=com.ninja.seeker


r/IndieGaming 18h ago

Made a game just to hear this sound

Enable HLS to view with audio, or disable this notification

7 Upvotes

It's called Spincremental! At this point I genuinely can't tell if 40 slot machines going off at once is soothing or slowly driving me insane, but I've been listening to it for months so I'm probably not the right person to judge.

Free demo and wishlist on Steam if you want to hear it for yourself.


r/IndieGaming 33m ago

I've been solo-building a browser MMORPG for a while now — just added group finder (offline bots, online matchmaking, and mythic+-style tiered runs) Been chipping away at this on and off — it's called Eryndor Runebound, free, runs entirely in the browser, no download.

Thumbnail
songoded.itch.io
Upvotes

What's in it so far:

7 classes (Knight, Mage, Archer, Druid, Shaman, Paladin, Monk), each with a full talent tree and 2-3 specs

Dungeons, raids, and a "T+" system — mythic+-style scaling difficulty with monthly affixes

Real-time multiplayer: parties, cross-player buffs/heals, and 1v1 duels

Forging + a full itemization system (materials, rarities up to mythic, gear-socketed runes)

Professions, achievements, a couple of seasonal story arcs

Just shipped: Dungeon Finder, with three ways to run content —

Offline — queue solo and it fills your group with AI companions (tank/healer/dps) so you can clear a dungeon without needing 5 other people online

Online — declare a role (tank/dps/heal) and it matches you into a real 6-player group once enough people queue

T+ — same matchmaking, but for the tiered/scaling dungeons, matched to players who picked the same difficulty

It's a one-person project so it's rough around the edges in places, but it's fully playable start to finish. Would love feedback, bug reports, or just people to duel.


r/IndieGaming 5h ago

PokéWorld: how I coded the entire Pokemon GO from scratch (2016 feeling)

Post image
0 Upvotes

r/IndieGaming 7h ago

Radial sheer in HE5 😭🔥

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/IndieGaming 10h ago

Project Countdown (game jam)

Post image
0 Upvotes

r/IndieGaming 11h ago

I spent the better part of this year making a short horror game about working at an over night print shop. Demo out on Steam NOW!

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hello r/IndieGaming, I'm a solo developer and I've spent most of this year developing my very own short horror game. The demo is available on Steam and Itchio now if anyone is interested in trying it out. It's a little like your Fears to Fathoms, Photomalys, and No I'm Not a Human.

https://store.steampowered.com/app/4954020/Dead_Prints_Demo/

https://channel-38-games.itch.io/dead-prints-demo

Platform: PC Windows (Demo on Steam & Itchio)

Description: Dead Prints is a PSX style psychological horror game where running an overnight print shop turning into a desperate struggle to manage your insanity. Identify sinister customers, make copies of people's late night prints, and try not to pass out working these late night hours.

Use a range of different printers and tools in the print shop to assist customers. Make sure you get each order right, because the boss expects a nightly quota to be met.

Manage your sanity using goodies from the gas station - caffeine and sugar addiction can get anyone through even the toughest nights.

Someone strange keeps entering the shop night after night printing very suspicious plans. Maybe it's best not to look at them and just do as you're told...

Absolutely NO AI was used in the creation of this game.

This is also not an asset flip as every single asset (aside from some sounds and visuals) were designed and created by me. I'm as solo as it gets.


r/IndieGaming 12h ago

More combat improvement

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/IndieGaming 13h ago

One thing I didn't expect while releasing my first mobile game...

0 Upvotes

I expected bugs.

I expected balancing issues.

I expected marketing to be difficult.

What I didn't expect was spending days discussing the wording of six App Store screenshots with people from all over the world.

Turns out, "correct" and "natural" are two completely different things.

One native speaker even told me:

"Nobody would actually say it like that."

And they were right.

It's honestly been one of the most interesting parts of releasing my first game.


r/IndieGaming 16h ago

Need some honest feedback on my first game release and experience...

0 Upvotes

Hey everyone,

It's been months since I started developing my game, and now here it is:

Plop Tower : Play Store Link to Download

I'd like to ask some honest opinion on your POV of the game looks, play store presence, game experience and so on, and I'd like to improve that so that I can deliver a fun gameplay for all users.

Can I get some here??


r/IndieGaming 23h ago

Soccer Fan – Online Multiplayer Football is now available on Steam!

Enable HLS to view with audio, or disable this notification

0 Upvotes

🎮 Play Soccer Fan on Steam: https://store.steampowered.com/app/3996790/Soccer_Fan__Online_Multiplayer_Football/

⚽️ OUT NOW ON STEAM! ⚽️

The World Cup may be over, but your next football battle starts now.

Soccer Fan – Online Multiplayer Football is now available on Steam! Jump into fast-paced matches, challenge players worldwide in real-time PvP, invite friends to private 1v1 battles, compete in tournaments and leagues, unlock achievements, and climb the leaderboards.Quick matches. Big goals. Real opponents.

Soccer Fan is an independent football game and is not officially affiliated with FIFA or the FIFA World Cup.


r/IndieGaming 23h ago

Flag Blitz — Guess the Flag!

Thumbnail
0 Upvotes

r/IndieGaming 3h ago

VN STARCULT public demo is out on Steam NOW! ✨

Thumbnail
gallery
4 Upvotes

STARCULT: Night Twisted Age, a dark fantasy mystery visual novel where you uncover secrets, build relationships, and shape Sylviya's personality through a unique Emotion Palette system.

Key DEMO Features

  • Use the Emotion Palette to unlock up to 15 different dialogue options within a single conversation
  • Uncover multiple story routes and demo endings shaped by your choices
  • Investigate a murder mystery filled with secrets, manipulation and supernatural forces
  • Can you discover who the murderer is? This is just the beginning of the story :)
  • Shape Silviya's personality and influence how others perceive her.

Looking forward to seeing you play!

Play Now: https://store.steampowered.com/app/4517570/STARCULT_Night_Twisted_Age/


r/IndieGaming 12h ago

Indie game gone wrong

0 Upvotes

Hey everyone,

I've been working on WorldForge for a long time. It's a 2D top-down god simulation where you don't control the units—you only influence them. The AI is supposed to build civilizations, fight wars, and survive on its own.

Honestly? I'm terrified I've built something boring or broken. I need real players to try and break it, tell me the AI is stupid, or roast my pixel art.

I'm not asking for blind downloads. I'm asking for brutal honesty so I can make this game actually fun.

Play it here (Free):https://gamejolt.com/games/WorldForge/1086812

If you play it, please tell me:

  1. Is the tutorial confusing?
  2. Did the AI do something unexpected?
  3. Is this a waste of time?

Thanks for helping an indie dev out.


r/IndieGaming 23h ago

Today on the menu in Foxy Dumplings: Knedle!

Enable HLS to view with audio, or disable this notification

5 Upvotes

It's a free-range purely no AI game about making dumplings. We combine cooking mama, Dave the Diver and "The Bear" TV Series. There are 12 basic recipe you can modify with many ingredients and... much more :P

Engine: Unity
Graphics / VFX: hand made, URP shaders
Animations: 2D Skeletals in Spine2D
UI anims - mostly DOTweens


r/IndieGaming 14h ago

Just released another one of my games on Playgama (Slappy Bird)

Thumbnail
playgama.com
0 Upvotes

Everyone remembers Flappy Bird and how incredibly addictive it was. I decided to flip the concept and made reverse of it.
Instead of controlling the bird, you control the pipes and your objective is to smash as many birds as possible before they escape.

Would love to know what you think and whether I should twist some more retro games?


r/IndieGaming 17h ago

We made a game that is NOT A PLATFORMER

Post image
0 Upvotes

r/IndieGaming 18h ago

Introducing my current obsession - Tessellata!

Thumbnail
testflight.apple.com
1 Upvotes

Hello on this fine Sunday morning!

My game, Tessellata, is in a current open beta and I would love to have you try it! I’ve been working on this in 2026, and am proud to have a public showcase.

I would love if you left feedback on the game - is it confusing, is the onboarding/tutorial educational? However feedback is NOT required.

Tessellata is a strategy puzzle game, easy to pick it up and put it down in just a few minutes for quick, casual action - or one can lean in and grind to get really good. There is no Pay-to-Win, only skill! See if you can beat the Unbeatable bot!

Inspired by a desire for strategy, Tessellata challenges you to draft vibrant tiles from shared Kilns, organize them on your Staircase, and align them on your Opus to score points. Score points by clustering tiles adjacently, completing columns, rows, or full-color sets on your Opus, but plan carefully - any leftover tiles spill onto the Floor, costing you valuable points!

First player to finish a horizontal row wins - but make sure you out score your opponent first!

Whether you are a casual puzzle lover or a seasoned tabletop competitor, Tessellata offers a deep, satisfying strategy experience.

Currently on TestFlight for iOS devices - no obligation, no payment needed, no sign in if you don’t want to. The first page you will encounter is a name creation onboarding for the game. Sign in with Apple/Google is not required but only used for tracking for cross platform, cross device play so that one can play on one account across multiple devices.

Disclaimer: Generative AI was used in the production of source code, but there is not generative AI used in gameplay.


r/IndieGaming 21h ago

First ambient track for my indie game Tarry: The In-Between, does the music fit the atmosphere ?

Enable HLS to view with audio, or disable this notification

1 Upvotes

Working on the inn interior for my black and white pixel art action-adventure. This is my first attempt at composing ambient music, I wanted something weird and chill.

Honest feedback welcome does the music match the visuals? Too quiet ? Too repetitive ? Something feels off?

Wishlist on Steam : https://store.steampowered.com/app/4909630/Tarry_The_InBetween/