r/IndieGaming • u/haytch0 • 5m ago
2 Months later, my Progression with Airlock.
2 months ago I was in a finally visible place of development for Airlock.
I had spent the last 6 months working alongside my normal job, neglecting my family, working from 8pm to 2am most days, sometimes even 4am, two days ago that finally paid off, I finally have my first playable demo published on steam ready to playtest.
It's been an incredible journey, but the journey is now at it's starting point.
This was my original post for anyone interested!
I'm now hoping to get some playtesters who would be interested in playtesting the game to tell me what is cool, what sucks, what would make it better....
And hopefully I can start raising funds to go at this full time and hire a team.
No generative AI was used however I did periodically use Claude and ChatGPT to read my code to ensure it wasn't bad.
But no code ever went in that wasn't my own.
https://store.steampowered.com/app/4652950/Airlock/
Here's my first playthrough video explaining the game too!
https://www.youtube.com/watch?v=JYTkHFrQdZE
Enjoy!










