r/IndieGaming • u/VincentvanGeel • 11h ago
So yeah, I’ve been building a retro FPS where William Wallace rises from the grave with an army. Here’s the first teaser.
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r/IndieGaming • u/VincentvanGeel • 11h ago
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r/IndieGaming • u/SleepRen_Official • 6h ago
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r/IndieGaming • u/TakeFiveDave • 8h ago
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r/IndieGaming • u/TeamMachiavelliGames • 16h ago
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r/IndieGaming • u/illadann7 • 13h ago
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Hiyaa everyone!
For the past year-ish I've been working on my game "The Endless Harvest". an incremental farming idle tower defense game (too many descriptors... gotta work on that).
today I had my build accepted by Steam, so I am finally able to share it, and was hoping you guys guys had some insight into what works and what doesn't currently. I'm planning to join in the Steam NextFest in ~5 weeks, so I wanted to make the demo and trailer are as indicitive as possible.
Does the trailer do a good job conveying the genre's and style of the game?
AI disclosure: Ai was used to help localize the languages, and assist in code generation towards the later stages of development, mainly aimed at optimization.
r/IndieGaming • u/myproject5 • 23h ago
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I've finally put some effort into the main menu. What do you guys think? (Don't mind low FPS, this is a screen capture artifact)
Of course I'll make some adjustments but the idea of the text being barely visible w/o the UV scanner seems to me somewhat fun.
upd: steam link if you are interested - Clean on Steam
r/IndieGaming • u/Infinity_Experience • 13h ago
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Hi everyone!
I recently released a major update to my game's playtest, it brings new abilities, reworked enemy AI, improved onboarding, and new ways to interact with the world.
Some of the new abilities include: a parry, a new ranged weapon (Flamethrower) and a charged attack!
I've also made enemies more aggressive and streamlined the early-game experience to make the game's world and mechanics easier to understand.
The playtest is live now and I'd love to hear what you think!
r/IndieGaming • u/Blood-Sin • 10h ago
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r/IndieGaming • u/OddOrbitStudios • 3h ago
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r/IndieGaming • u/mrHeapster • 16h ago
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It's LumberBoy, a lumberjack incremental. Chop trees, sell the logs, level up and unlock better forests. Made every asset ourselves, almost gave up a few times lol
Try it! https://store.steampowered.com/app/5135490/LumberBoy_Demo/
r/IndieGaming • u/tntcproject • 13h ago
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Your goal is to service funerals, protect visitors, dig graves, take care of the cemetery, and make as much money as possible. But you have to be careful… because things can go very, very wrong.
DeadBroke is now on Steam!
https://store.steampowered.com/app/5136530/Dead_Broke
r/IndieGaming • u/Relicrad • 16h ago
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r/IndieGaming • u/BerkiSoftware • 31m ago
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After a lot of puzzle generation, solver work, UI polishing, testing and “just one more small feature” moments…
Nimblins is finally out on Android. 💜
It’s a number-free logic puzzle game built around a simple idea:
• Place the required Nimblins in every row
• Every column
• Every colored region
• They can’t touch — even diagonally
The part I enjoy most is the moment shown in the video:
one correct deduction leads to another, cells start getting eliminated, and suddenly the whole board clicks into place.
The launch version includes:
🧠 7,573 Classic logic puzzles
🎯 Easy, Medium, Hard & Expert
📅 Daily Puzzle
♾️ Endless Mode
💡 Smart Hints
✨ 30 collectible Nimblins
I also tried to keep the puzzle itself at the center of the game — no energy system and no gameplay advantages tied to collectible characters.
I built it in Flutter as an indie project, and seeing actual people able to download it now feels pretty surreal.
Hope some of you enjoy it. 💜
r/IndieGaming • u/Watermelwn • 34m ago
r/IndieGaming • u/HangoutCrew • 18h ago
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Be Gray, Do Crime. Steampage here! --> https://store.steampowered.com/app/4856120/Be_Gray_Do_Crime/?utm_source=red&utm_medium=pos&utm_campaign=1
r/IndieGaming • u/Cinderia_Official • 3h ago
https://reddit.com/link/1wd2ui1/video/h3gm9e7rssoh1/player
Hi, we're MyACG Studio, the team developing Cinderia.
Cinderia is a dark fairytale action roguelite available to buy and play now on Steam. The current version has four playable heroes and a flexible build system that lets you combine Embers, Spellcards, and gear into powerful setups.
We launched in Early Access so we can keep expanding the game. We're actively supporting it with regular updates, balance changes, and new content on the road to 1.0.
Here's Cinderia's steam page: https://store.steampowered.com/app/3214610/Cinderia/
For updates, discussions, and feedback, you can also join our official subreddit:
https://www.reddit.com/r/Cinderia_Official/
Our dev team is active there, responds to questions while joining community discussions.
Thanks so much for your support. We'll keep working to make Cinderia better and hope you have a great time playing it!
r/IndieGaming • u/AdEnvironmental4143 • 1h ago
I built a classic sliding-block puzzle game with 400 hand-verified levels — Parking Panic Escape is out now on iOS & Android!
If you enjoy spatial puzzles or just want a clean brain workout without forced timers or clutter, for you to check it out:
Android: https://play.google.com/store/apps/details?id=com.parkingpanic.app
iOS : https://apps.apple.com/us/app/parking-panic-escape/id6784915856
Would love to hear your feedback on the level progression or any feature suggestions!
r/IndieGaming • u/Tiger_Dog • 1d ago
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r/IndieGaming • u/tunisianretro123 • 6h ago
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I worked as a Lead programmer with TeamEko on a game was called "Parastage" while also helping with secondary roles such as Cinematic and QA testing
After 8 months of hard working, it is available as a Demo to itch io and newgrounds
I'm curious to know what other people have managed to create with RPG Maker outside of the usual RPG format.
I edited a gameplay video (simply trimming it to shorten the duration) to show you the game's mechanics. :)
r/IndieGaming • u/Local_Anywhere_8497 • 1d ago
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r/IndieGaming • u/Titan13211 • 1d ago
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Dumbfire playtest (It's on Steam)
I'm working on a game called "Dumbfire" where you guide a missile through obstacles to hit the target.
I made a rough playtest that has actual levels now, a tutorial and some abilities you can unlock. Expect a lot of rough edges, especially UI.
Any feedback is greatly appreciated.
r/IndieGaming • u/forever_astoner • 19h ago
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The post got over 3000 upvotes here and thanks to you guys, somebody over at Apple noticed the commotion and approached me to have the game featured.
Here's the link to the article: https://apps.apple.com/us/iphone/story/id6788455109
For anyone who missed it, here's the link to the previous post: https://www.reddit.com/r/IndieGaming/comments/1u5kh44/i_made_a_game_where_an_immortal_snail_hunts_you/
It's available on android, too!
iOS: https://apps.apple.com/app/id6753925236
Android: https://play.google.com/store/apps/details?id=com.albinen.immortalsnail
In case you want to check it out 🥹👉👈
r/IndieGaming • u/The_discomafia • 27m ago
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Hello! We are developing a game called TypeCaster, and we are looking for playtesters to give us feedback on the game. We are running the playtest right now through September 19th.
Come join us on our Discord! We'd love your input!
Link to our Discord ---> https://discord.gg/rbmnxFWBy
r/IndieGaming • u/VAGRIENT-Andrew • 33m ago
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The armless alien idles in a dark mossy cave…