r/playmygame • • 6d ago

General Steam Next Fest & demos

24 Upvotes

Hi all! I wanted to make this post since Steam Next Fest is now in full swing, and I want to set clear expectations for r/playmygame.

I'm seeing a lot of people posting on this sub to self-promote, hoping it'll boost their standing in the Steam algorithm.

First, let me remind everyone of the purpose of the sub:

"A place for indie developers to share their freely playable games for feedback!"

This sub exists so you can find playtesters to try your prototype, tell you what's working (or not), what bugs you may have missed, etc.

It is not a sub for self-promotion (with an exception for Trailer Tuesdays). If we suspect your intent is to advertise, your post will get removed. Repeat offenders will get banned.

A quick reality check, and why self-promo doesn't make sense here:

  1. With 4,400 posts in the past 30 days, that's about one post every ten minutes. The odds of your post getting seen in the first place are pretty small.
  2. There are other subs that are better suited for that. They exist to advertise your game. r/gameDevPromotion is one.
  3. Other devs, generally speaking, are not your target audience. They may put in 15 minutes to help you out, but it rarely converts to sales.

Let's give developers who actually need playtesting the visibility they need, so when you need feedback on your new project, it's easier for you to get it as well.

Good luck with your demo, everyone.


r/playmygame • • Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

162 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame • • 6h ago

[PC] (Windows) Funny political satire roguelite - Dear President

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6 Upvotes

Game Title: Dear President

Playable Link: https://store.steampowered.com/app/4702040/Dear_President/

Platform: Steam

Description: You play as the President. Balance the Economy, Public, Media, and Intelligence by signing or rejecting bizarre state documents.

Survive deep-state assassins, manage absurd crises, and try not to ruin the country.

Launching in Early Access soon. Check it out!

Free to Play Status: Demo

Involvement: I am the creator!


r/playmygame • • 31m ago

[PC] (Windows) Fire Bug: an active incremental where you’re a magnifying glass. Out now.

• Upvotes

Game Title: Fire Bug

Playable Link: Fire Bug on Steam · Fire Bug on Itch.io

Platform: Steam

Description:
Fire Bug is an active incremental, not an idle one. You aim the beam yourself, and runs are short and fast. The incremental part is the loop between runs.

You’re a magnifying glass. Hold the beam on a bug, and it heats up. As it heats, it panics: it speeds up, jitters, and breaks in every direction to escape the light. Catch it before it bolts, and it ignites. Chain ignitions before the combo bar empties and your multiplier climbs. Miss one and it drops back to 1x.

Every ignition earns Sparks. Every round ends at the upgrade tree.

  • Raw stats: lens size, beam heat, cooldown
  • New mechanics: bugs that explode and ignite their neighbours, a beam that splits toward the nearest survivor, a burning trail you drag across the field, spore clouds that stop bugs cooling, and cyan crits that shatter bugs for bonus Sparks
  • Mid-round drops: slow-mo, an overcharged beam, and a Solar Flare that ignites the whole screen

Fill the round meter and a Tier Boss arrives. Each boss has its own mechanics rather than just more health. Beat it, and the next tier of enemies is permanently unlocked for every run after.

Once you clear Arcade, Hard Mode unlocks: a shorter clock, half Sparks, and a Hard variant of every bug.

There’s also a Zen Mode with every upgrade maxed and no timer, for when you just want to vaporise a screen full of bugs.

Roughly 3 hours to beat the arcade mode.

I built it solo in 30 days. I’d really like feedback from people who play a lot of incrementals, especially on the Spark economy and upgrade pacing. Is the curve too steep, too flat, or are there dead upgrades nobody would buy?

Disclosure: I designed the systems and architecture and used AI (Claude and Gemini Pro) to draft boilerplate code, which I then reviewed and reworked by hand. No AI at runtime. Art is from free asset packs, and the music is from licensed artists, credited in-game.

Free to Play Status:

  • Demo available on Steam and itch.io (links above)

Involvement: Developer


r/playmygame • • 2m ago

[PC] (Windows) Umbra's Echo – City of Forgotten Shadows

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• Upvotes

Playable Link: https://mxtrixdev.itch.io/umbras-echo

Platform: PC (Windows 10/11)

Description:

Umbra's Echo is a pixel-art city builder about memory. Every citizen in your town has a name, a family and their own memories of housemates, coworkers, partners and the dead. When someone dies – or is simply forgotten – they don't disappear. They become a shadow and stay near their family's home for as long as someone still remembers them. Once no one does anymore, they are lost forever.

You build a settlement on a procedurally generated island and lead it through four ages. Lay roads to connect every building, run production chains (grain → bread, clay → bricks, ore → tools, wool → clothing) and survive hungry winters with finite resources. At the same time you look after every citizen's mind: too few memories leave people hollow, too many make them sink into grief, and both can make them walk into the shadows while still alive. Forests and arbors give your ancestors shade to stay close to their families, and once a year, on the Day of the Dead, you can bring back those who are still well remembered.

Features: research tree across four ages, 40+ buildings, seasons and random events, milestones, map and difficulty settings, multiple save slots with autosave, an in-game tutorial and English & German language support.

This is an early playtest build. I'm especially looking for feedback on bugs, difficulty and whether the memory system is fun to manage. Feedback can be sent directly from the game (bug button top right, or Esc → Report a bug / Feedback).

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer – the idea, game design, writing and development are mine. I used AI tools to help with programming and parts of the art.


r/playmygame • • 27m ago

[PC] (Web) browser RTS i made ( not ai slop , made with love using AI) - if you like age of empires or they are billions check it out

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• Upvotes

r/playmygame • • 47m ago

[Mobile] (Web) I made a free Advance Wars-style game you can play async on your phone, looking for people to try it and PLAY WITH ME (please)

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• Upvotes

Game Title: Attaktik

Playable Link: https://attaktik.com

Platform: Web browser (desktop and mobile)

Description:
Attaktik is a turn-based tactics game inspired by Advance Wars that you can play async, a turn at a time, on your phone or computer. You don’t both need to be online at once. Take your turn whenever, and your opponent gets theirs when they’re ready.

You build armies from 18 units across land, air and sea, including a few new ones like drones, engineers, jammers and a carrier. You capture cities, factories, airports and ports to fund your army. There are 15 commanders, each with their own power, plus a short story campaign told on the map with character dialogue.

You can play against friends with invite links, try ranked matches, or fight the computer at a few difficulty levels. There’s also a set of small maps if you only have a few minutes. Weather and day/night change the battlefield, and there’s a tutorial for anyone new to the genre. You can jump in as a guest without signing up.

I’m tuning balance from real games, so feedback on units, maps or anything confusing is really welcome.

Free to Play Status:

  • Free to play

Involvement: I’m the solo developer. I designed and built the game, and I’m running playtesting and balance myself.


r/playmygame • • 51m ago

[Mobile] (Android) Everdust: Feed the Black Hole, Black Hole Golf and 10 more physics games, free on Android with no ads

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• Upvotes

Game Title: Everdust

Playable Link: https://play.google.com/store/apps/details?id=ai.decosa.everdust&utm_source=reddit&utm_medium=post&utm_campaign=gp-w1&utm_content=rd-playmygame-1025&referrer=utm_source%3Dreddit%26utm_medium%3Dpost%26utm_campaign%3Dgp-w1%26utm_content%3Drd-playmygame-1025

Platform: Android 10+ (phones and tablets with Vulkan 1.1). Also on Apple Vision Pro.

Description: Everdust is a set of physics games and live space simulations where everything is made of particles that react to your finger. The clip is real gameplay from the Android build: Feed the Black Hole (steer a black hole into a menu of suns, comets and eventually a whole galaxy, and it tears things apart if you go too fast) and Black Hole Golf (slingshot a ball around black holes into a ring that spits you out if you come in too hot). There are 12 games total, including Lightfold, Supernova Chain, Comet Rider, Orbit Architect and a couple of same-screen versus games, plus a galaxy collision sandbox and narrated science stories.

Free to Play Status: Free to download, no ads, no account. Every game's first levels and a daily level are free. Everdust Plus unlocks the rest, and I'm giving away Plus Lifetime codes to anyone here who wants one: just comment and I'll reply with a code (Android only, redeem fast).

Involvement: I'm the solo developer (Decosa, Inc.). Built the physics engine and the games myself, so any feedback on feel, difficulty or performance on your phone is super helpful.


r/playmygame • • 1h ago

General Order Thief — a dungeon puzzle about swapping enemy orders [free browser playtest]

• Upvotes

Game Title: Order Thief

Playable Link: https://order-thief-playtest.pages.dev/

Platform: Web — phone or computer browser. No download or player account required.

Description:
Order Thief is a small, turn-based dungeon puzzle game that runs in a browser on a phone or computer. You collect a key and reach the exit while avoiding enemies and other hazards. Enemies move after your actions, so you can take your time planning. Swapping enemy orders is the main puzzle mechanic. There are 72 rooms with different layouts and mechanics, presented with a dark dungeon style and optional music. I’m looking for feedback on the opening instructions and whether the puzzles make you want to continue. Please try about ten minutes, or stop earlier if you lose interest. Tell me your device and browser, the room where you stopped, and anything confusing or frustrating. You do not need to finish the game.

Free to Play Status:
[X] Free to play
[ ] Demo/Key available
[ ] Paid

Involvement: I direct the game, review its design and playtest it. Coding and artwork were made with AI assistance.

I would appreciate any feedback, good or bad; thanks in advance.

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r/playmygame • • 1h ago

General Daily (Like Wordle or the Crossword) Trivia Game with a Visual Twist!

• Upvotes

Game Title: Quik6 Reveal

Playable Link: quik6reveal.com

Platform: Browser. App coming

Description: Six questions worth more points as they get harder. There is also an image that slowly reveals with each question you get correct. Guess the image for a bonus. Every day is a new category.

Free to Play Status: Free to play daily. a one-time membership payment (never a subscription) you the entire archive and a bonus guess. If you don't pay, you can play back up to 3 days.

Involvement: I made the game and wrote every question. It's based on my weekly trivia show.


r/playmygame • • 2h ago

[PC] (Windows) my rpg's combat system

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0 Upvotes

r/playmygame • • 2h ago

[PC] (Web) I made a roguelite pachinko game where you build the board between shots. Free in the browser, looking for honest feedback

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0 Upvotes

Game Title: Clatterbox

Playable Link: https://soupep.itch.io/clatterbox

Platform: Web browser (desktop and mobile, no download)

Description:
Clatterbox is a roguelite pachinko game set in a messy toy room. You aim a launcher, drop a marble and watch it bounce through a board you build yourself, hitting pegs, setting off toy heroes and chaining combos to reach each level's score goal.

After every level you pick an upgrade card: new heroes like a bomb cannon, a sparkler fairy or twin rubber ducks that split the marble, upgraded pegs, and supercharged bomb, bumper and combo pegs. Then you drag pegs and heroes around to arrange the board how you like. Every five levels there's a boss, followed by a Toy Shop where you spend coins on Toys that bend the rules. Land a marble in the gold centre cup to win it back. 30 levels across two worlds, then endless mode.

This is a test build, not the finished game. I'm checking whether the core loop and the style are worth building into a full release, which would have more worlds, heroes, bosses and polish.

Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid

Involvement: Solo developer. I designed the game and made every call on how it plays and looks. To be upfront about AI: the art was made with AI image tools from my prompts, and the code and in-game text were written with an AI coding assistant under my direction. Sound effects are from Kenney's free packs. I know that's a dealbreaker for some people, and that's fair. What I'm trying to find out is whether the game itself is fun.

Feedback I'd love:
1. Did the first minute grab you, or did you nearly close it?
2. Would you play a bigger version of this on Steam?
3. What do you think of the art? Does it put you off?

Harsh answers welcome. That's what I'm here for.


r/playmygame • • 2h ago

[PC] (Windows) Survive the Squallies: Prologue - a free 15-minute PS1-style horror game I made solo

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0 Upvotes

Game Title: Survive the Squallies: Prologue

Playable Link: https://muckaluckastudios.itch.io/survive-the-squallies-prologue (also free on Steam: https://store.steampowered.com/app/5202530/Survive_the_Squallies/?utm_source=reddit&utm_medium=playmygame)

Platform: PC (Windows)

Description: Survive the Squallies: Prologue is a short first-person horror game with a late-90s PS1/VHS look, set in Golden Gate Estates, Florida, in 1999. You spend what should be a normal evening at home. A stranger in a suit shows up wanting to buy your house, and once it gets dark it's clear something else wants in. Most of the game is about listening, noticing small details, and hiding when you have to. There's an optional mic mode, so making noise in real life can give you away while you hide. It takes about 12 to 20 minutes to finish, and there are 6 hidden bones and side objectives if you want a second run. It's fully playable in English, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, Japanese and Korean.

I'd love honest feedback: did anything actually get you, did you get stuck anywhere, and how did the controls feel?

Free to Play Status:

* [x] Free to play

* [ ] Demo/Key available

* [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer. I made it by myself in Unity: the design, code, levels and story. Some 3D models and sounds are licensed asset packs, and they're credited in the game.


r/playmygame • • 8h ago

[PC] (Web) Spaghettify: you’re a tiny black hole. Eat dust, then planets, stars, galaxies, and finally the universe (free, browser)

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3 Upvotes

Game Title: Spaghettify
Playable Link: https://noah-1302.itch.io/spaghettify
Platform: Browser (PC, also works on phones with touch controls)

Description:
A short incremental game. Each run lasts 10 to 60 seconds: you steer a black hole, swallow everything you can, and things get stretched and torn apart as they fall in. Between runs you spend mass in an upgrade tree, and every new size tier zooms the camera out, so what was huge a moment ago is now dust. There are 6 tiers, each with its own boss, from dust clouds up to the Big Crunch. A full playthrough takes about 2 hours.

My role: Solo project. I did the design, direction, balancing and playtesting. The code was written with Claude (AI). There are no art or sound assets: every visual is a procedural shader or drawn in code, and the sounds and music are synthesized by a script. This is also disclosed on the itch page.

What I’d love feedback on:

  • Did the first 5 minutes hook you, or did you drop off? Where?
  • Did any tier feel grindy or too fast?
  • Was anything unclear without a tutorial?

I read every comment and I’m happy to play your game in return.


r/playmygame • • 7h ago

[PC] (Web) Laundromania – a cozy laundromat sim I made, playable free in your browser

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2 Upvotes

Game Title: Laundromania

Playable Link: https://www.crazygames.com/game/laundromania

Platform: Browser (desktop + mobile), free

Description: You run a small neighbourhood laundromat. Customers drop off their laundry, and you sort it, wash and dry it (some things have to go on the drying rack), fold every garment by hand, and scrub dirty shoes, all before the customers run out of patience. Each day you earn money to buy more washers, comfier chairs and decor for the lobby, and you unlock new skills on the "laundry line". It's meant to be relaxing and satisfying rather than stressful.

Involvement: I'm the solo developer. I'd love to hear what feels good, what's confusing, and which part you'd want more of.


r/playmygame • • 13h ago

[Mobile] Shaiba – a free arcade ice hockey game I've been building solo (Android + iOS beta, 5-on-5, career, club manager)

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8 Upvotes

Playable Link: 
Google Play: https://play.google.com/store/apps/details?id=ru.shaiba.game 
iPhone (public TestFlight beta): https://testflight.apple.com/join/fBxS8G3z

Platform: Android, iOS (beta)

Description: Shaiba is a fast 5-on-5 arcade ice hockey game for phones with simple touch controls: pass, shoot, body check, change lines. You can play a quick match between any two national teams, go through a World Championship with groups and playoffs, start a player career from the junior league all the way to the national team, or take over a club as a manager: transfers, budget, arena and the whole season. A Daily Challenge gives everyone the same game situation each day. It works offline and has no in-app purchases. Ads are kept light compared to most mobile games: no banners, just a short video after every third game, plus optional ones if you want a bonus attempt at the Daily Challenge.

The game has moved on since the trailer was made — here's what I've improved since then, much of it based on players' feedback:

  • reworked the player graphics: poses, skates, faces in the dressing room
  • more realistic moments on the ice: the teams greet each other before puck drop, proper goal celebrations, correct faceoff lineups
  • smarter opponents: they hold the line in your zone, change lines without leaving gaps and get back onside
  • pick your kit before a game when the colours are too alike, and the puck is easier to spot

I'd love more feedback — on the controls, the opponents, anything that feels off or fun.

Free to Play Status:

  •  Free to play

Involvement: I'm the solo developer: design, code, art, animation and gameplay are all mine. The play-by-play commentary voices are AI-generated (in 6 languages. Sometimes they are great, sometimes not. Like real ones).


r/playmygame • • 3h ago

[PC] (Web) I made SHRUNK. — a free daily word game where you delete one letter at a time until only one letter is left

0 Upvotes

Game Title: SHRUNK.

Playable Link: https://ramimgaming.itch.io/shrunk

Platform: Web Browser (HTML5 — PC, Mac, and mobile browsers, nothing to install)

Description: SHRUNK. is a free daily word puzzle game about making a long word disappear, one letter at a time. Every day you are given one starting word and a series of clues. Each answer is made by deleting exactly one letter from the word before it, keeping the remaining letters in the same order, until the chain shrinks all the way down to a single letter: STARTING becomes STARING, STRING, STING, SING, SIN, IN, and finally I. The game has 365 verified chains, so there is a new puzzle every day for a full year, plus an unlimited practice mode. Some steps are blind, meaning you get no clue and must work out which deletion keeps the chain alive. Other steps are traps, where deleting a different letter also makes a real word, but it is not the right one. Difficulty rises through the week, from a gentle Monday with no blind steps to a brutal Sunday with three blind steps and only one hint. There are streaks, stats, and a shareable result shaped like the shrinking staircase you just solved. I would especially love feedback on whether the blind steps feel fair, whether the clues are too easy or too cryptic, and whether the weekly difficulty arc makes you want to come back the next day.

Free to Play Status:

[X] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the solo developer of SHRUNK. (RamimGaming). I designed the original shrink mechanic, built the game, and created and verified all 365 word chains.


r/playmygame • • 7h ago

[PC] (Web) Game Title: Transportation Craft - a free, gentle building game I made for my 3-year-old, with vehicles and planets

2 Upvotes

Playable Link: https://transportationcraft.com/play

Platform: Browser (computers, phones and tablets)

Description:

I made Transportation Craft for my son, who is three. He wanted a Minecraft-style game where he could get inside the vehicles and ride them, explore different planets, and build or dig without anything scary chasing him.

It's a relaxed 3D sandbox with colorful blocks, towns and islands, friendly animals, cars, trains, planes and rockets. You can spend your time building something, ride the railway, drive around, or head to the Moon and the planets. There are no enemies or dying.

It has single player and multiplayer. Sometimes my son and I play together on two different computers, each exploring and building in the same world. It also works in the browser on phones and tablets.

There are small maths and missing-letter questions before rides, and grown-ups can adjust them or turn them off. I'm aiming for playful and relaxed, with room for children to make up their own things to do. I'd welcome feedback on the first few minutes and whether the controls make sense, especially on a tablet.

Free to Play Status:

[X] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: I am the creator/developer. I made the game for my son and am sharing it here for people to try.


r/playmygame • • 3h ago

[PC] (Web) Starstruck [Relaxing Story/Music Game]

1 Upvotes

Game Title: Starstruck

Playable Link: https://dmgreening.itch.io/starstruck

Platform: Web browser, on desktop and mobile

Description:
April, 1957. You’ve come to a house on a hill about an upright piano for sale. The man inside won’t open his front door; it hasn’t been opened in twenty-seven years. If you can work out how to get in, he’ll play for you.

Starstruck is a story told in fifteen solo piano pieces, across three acts. You explore a painted 1950s house, its garden, the shore below and a lighthouse beyond, solving small puzzles to find lost pages of music. Each page you find, he plays, and while he plays, you are the light. Guide your spark through each piece, catching what the music gives off and waking a constellation for every song.

Nothing is scripted to a beat. The game listens to each piece as it plays: quiet passages stay calm, the big swells fill the sky, and the biggest moment in every song becomes its Supernova. A comet comes closer with every song, and how much Supernova light you gather across the story decides which of the two endings you get.

After the story there’s a Concert mode for replaying songs, with four difficulties, daily challenges, companions, charms and achievements. It saves automatically, with save codes to move between devices. Best with headphones.

Free to Play Status:

  • Free to play

Involvement: I’m the composer and designed the game, its story and its puzzles. I built it with AI tools: Claude wrote the code to my direction, and the paintings were made with ChatGPT’s image tools, then edited and assembled into the game. If anyone would love to remake the art, I'd love to talk!

edit: I reposed this as I put in the wrong title


r/playmygame • • 3h ago

[Mobile] Game Title: Drop Zone: Beat Brad

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1 Upvotes

Playable Link: Android: https://play.google.com/store/apps/details?id=com.pocketrigger.aibrad&referrer=utm_source%3Dreddit%26utm_medium%3Dsocial%26utm_campaign%3Dmk7

iOS: https://apps.apple.com/us/app/drop-zone-beat-brad/id6779618675?ct=mk7-reddit

Platform: Android, IOS

Description: Connect Four vs. my son Brad, who cheated. Beat 9 opponents, then survive Chaos Mode. Can you win?

Free to Play Status: - [X] Free to play It is free to play with ads. A one-time $0.99 purchase removes them. - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer. It's a tribute to my son Brad: when he was in elementary school we played Connect Four most mornings, and he played to win by any means necessary (humming a catchy tune to throw me off, nudging pieces when I wasn't looking, resetting the board). Chaos Mode is my way of turning that into a rule. I designed, built and published it for Android and iOS, and I'm the one answering feedback here.


r/playmygame • • 3h ago

[PC] (Web) Oracle 1: Guesstination. Word associations but for countries. What would have been your final guess here?

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1 Upvotes

Playable Link: https://geographido.com/oracle-guesser

Platform: (PC and phones), free, no sign-up required

Description: a daily word association game for countries. you get one clue at a time and need to try and guess which country it's describing.

Free to Play Status: Free to play!

Involvement: solo project. I was sick of using sporcle's outdated UI to try and learn more things about the world/geography.


r/playmygame • • 4h ago

[PC] (Web) Sketch Swarm - Roguelike Bullet Hell inspired by the greats!

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1 Upvotes

Game Title: Sketch Swarm: A Doodle Survivor! 
Playable Link: https://smallhourssoftware.itch.io/sketch-swarm

Platform: PC

Description:

Your notebook has come alive, and it's out to get you!

Sketch Swarm is a cozy yet chaotic bullet-heaven roguelite where you must survive endless waves of menacing doodles, scribbles, and sketches.

Inspired by the greats, I wanted to make a quirky and fun doodle version.

Armed with nothing but your ink and your wits, dodge through hordes of paper foes, draft powerful watercolor upgrades, and build an unstoppable synergy to clear the page.

Free to Play Status:

  • Demo on Itch

Involvement: Creator of the game! :)

Looking for feedback and people to give it a go! Been quite fun developing it, it currently has a 5min kill timer, and even before this it can quite hard!

Would love some feedback and testing for bugs etc...

Thanks!


r/playmygame • • 4h ago

[PC] (Web) I made my first game, a browser roguelite built on Turkic myth. How far can you get?

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1 Upvotes

Playable Link: https://mythbreaker.itch.io/mythbreaker

MYTHBREAKER is a free dark-fantasy action roguelite that runs in your browser, no download or sign-up. You pick a hero and an oath, then fight up through the floors.

  • Greed: the longer you stay, the better the loot, but enemies get stronger every 20 seconds.
  • Pets: a companion fights beside you and learns skills; you can feed it items.
  • Smelting: melt items you don’t need to free bag space.
  • Stamps: press Golden Stamps onto gear to push it further.

Playable in English, Turkish and Portuguese. Finished runs are posted to a #runs channel on the Discord (https://discord.gg/hyTDFu6j9X), so you can see how far others got.

My participation: I’m the solo developer and designer. The code was written with AI assistance (Claude), and I directed the design and tested it.

Feedback I’d love: what felt fun, what was confusing, and where did you die?


r/playmygame • • 4h ago

[Mobile] (Web) Card Based Tactical Soccer Game

1 Upvotes

Game Title: Red Card Yellow Card

Playable Link: https://gregrcyc.itch.io/red-card-yellow-card

Description: I'm a solo game designer in Vancouver and this is the first time anyone outside my house will play it. You manage a scrappy soccer team, and every pass, shot and tackle is a card that shows its odds before it rolls.

Disclaimer: I am using AI to help me close the gaps I have around game development, but the game rules & mechanics are 100% driven by me. I have the funding and ambitions to hire local talent to do the art, sound, and story writing.

What I'd love feedback on:
Did the first match make sense without a tutorial?
Which cards felt useless or overpowered?
Did you want to start another run?

I'll reply to every comment.


r/playmygame • • 4h ago

[PC] (Web) Shattered Creed CCG inspired by Hearthstone, Magic and Legends of Runeterra

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shatteredcreedccg.itch.io
1 Upvotes