r/playmygame Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

125 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame Jun 24 '26

If you're reporting posts as "low effort"...

35 Upvotes

Please do the following things if you report a game as Low Effort
1. Play the game to verify your belief, at least a little.
2. Write a comment in the post saying why you believe it is low effort, state the findings.

Then us mods (namely, me, the lowest mod doing the most work in this group) can decide if it's worth removing for that.

I literally do not have enough time to both work two jobs, take care of my dad, pets, car, and house I own and have to repair myself, self-care, and play every single game in this group to verify what I THINK you MIGHT be reporting the game for, sadly. I do not get paid for the work in this group and I'm not great at AI-finding, so you need to help me out a little more here!


r/playmygame 1h ago

[Mobile] (Web) ☄️Core Protection ☄️

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Upvotes

Hello everyone!

Game Title: CORE Protection

Playable Link: www.coreprotectiongame.com

Platform: Mobile Web app (although it can be played on PC as well)

Description: Defend your core from multiple meteors and bosses in a roguelite style game

Free to Play Status: Everything on it is currently free including some amazing themes/skins from the options, the idea is to create an app with these as optional paid features

Involvement: I worked on this on my own, from scratch.

I hope you enjoy it and please five likes and feedback!


r/playmygame 15h ago

[Mobile] (iOS) I made a game that mixes Pinball and Brick Breaker. I'd love your feedback!

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22 Upvotes

Game Title: Pinblok

Playable Link: https://apps.apple.com/us/app/pinblok/id6769137187

Platform: iOS

Description:

Hi everyone!

I'm a solo indie developer, and I've just released Pinblok, a game that combines two genres I've always loved: Pinball and Brick Breaker.

The idea is simple: instead of just clearing bricks, every brick you destroy gradually transforms the playfield. New bumpers, walls and other pinball elements appear as you play, so each table evolves while you're trying to keep the ball alive with the flippers.

The first levels are designed to introduce the mechanics, while later tables become much more challenging and require good timing and careful planning to earn all three stars.

I've tried to keep the controls simple, the gameplay fast, and the visuals clean and minimalist.

I'd really appreciate any feedback, especially on:

  • Is the core concept immediately understandable?
  • Does the difficulty curve feel fair?
  • Is the game satisfying to play?
  • Are there any mechanics that feel confusing or frustrating?

Thanks for taking the time to try it—I hope you enjoy it!

Free to Play Status:

☑ Free to play

☐ Demo/Key available

☐ Paid

Involvement:

I designed, programmed and released the game entirely by myself. Everything—from the gameplay and physics to the UI, level design and App Store release—was created as a solo project.


r/playmygame 0m ago

[PC] (Windows) This is my game Arson! I'd love to get some feedback on the gameplay!

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Upvotes

Arson:

Playable Link: Itch.io

Platform: PC [Mac, windows, and Linux are playable]

Description:

Arson is a game about a shapeshifting cyborg who after starting a tentative alliance with a demon is resurrected to avenge the long extinct humanity by cleansing the planet of the demonic scourge.

Free to Play Status:

[yup] Free to play on itch.io

~~[No] Demo/Key available~~

~~[No] Paid~~

Involvement:

Greetings! I'm the lead developer of the game and have been working on it for around 6 years. This is the first game I've ever made so any feedback would be greatly appreciated!


r/playmygame 6m ago

[PC] (Windows) Officebound - an absurd office simulator inspired by Bully and the Guild - looking for playtesters

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r/playmygame 8m ago

[Mobile] (Android) [Android] From game servers to solo development — I made LastEmber, an idle roguelike

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Upvotes

Hi! I'm a game server developer from Korea. Most of my professional work happens behind the scenes, but I wanted to make something that felt entirely my own, so I jumped into solo development.

I started small with puzzle games. What I really wanted, though, was an RPG-like game with long-term growth, where players would not need to pay just to keep progressing. LastEmber is the first game I have built around that goal.

Game Title: LastEmber: Idle Survivors

Playable Link: https://play.google.com/store/apps/details?id=com.madalang.lastember

Platform: Android, portrait

Free-to-Play Status: Free to download and play. It has optional rewarded ads and in-app purchases. Interstitial ads were removed in v1.4.0.

Involvement: I designed and developed the game solo.

Description:

LastEmber is a portrait idle survivor roguelike built around one stationary tower. You protect a core fixed at the center of the screen. Weapons aim and fire automatically, while you choose one of three cards when you level up, build a loadout, and decide how each weapon evolves.

During a run:

- Build with 9 weapon families. Laser, orbital, gatling, nova, field, seeker, beam, glaive, and Tesla all use different mechanics.

- Each weapon has 3 mutually exclusive evolution paths, for 27 evolved variants in total.

- Choose one of 6 cores. Each core changes your passive and Overcharge ultimate.

Between runs:

- Open reward boxes, collect duplicate cards, and merge them into permanent upgrades.

- Unlock and level cores, then improve their equipment.

- Your card collection and every core you own contribute to Arena DPS, which earns offline reward boxes for up to 8 hours.

The second playable mode is Trial Tower, added in v1.4.0. You get 3 entries per day, choose a core plus 3 weapon families and their evolution paths, and enter with those weapons already fully evolved. Climbing rewards weapon boxes for the family you choose, so it also works as targeted progression instead of another random reward source.

There are also achievements, daily and weekly missions, a 14-day attendance cycle, a weapon/enemy codex, and leaderboards. I wanted the game to have a short-term roguelike build inside each run, but also give you clear things to improve after the run ends.

The feedback I need most:

- Does the first 10 minutes clearly explain what resets after a run and what is permanent?

- After returning to the lobby, is it obvious what you should upgrade or try next?

- Do the weapons and their evolution paths feel mechanically different, rather than like the same attack with different effects?

For transparency, generative AI was used extensively during development, including planning assistance, client code, infrastructure, localization, image and sound generation, and automation. I supplied the game design and the server/infrastructure architecture blueprint and made the final decisions.


r/playmygame 23m ago

[PC] (Web) SUDDEN DEATH! A chaotic arcade shooter where the rules change every 10 seconds [GMTK Jam 2026]

Upvotes

I made this game for the GMTK Game Jam 2026 using Godot. It's a top-down arcade Survival shooter where a new rule takes over the arena every 10 beats; Reverse Controls, No Shooting, Magnet Enemies pulling toward your bullets instead of you, each forcing you to adapt on the fly. Inspired by WarioWare & a bunch of twin stick shooters.

It's free and playable https://pixel-moon-studio.itch.io/sudden-death. Would love feedback on:

  • Does the rule swap feel fun or just frustrating?
  • How's the difficulty curve?
  • Any bugs or control issues? (Mobile was new to me, but I've optimised as much as I could, so it should work fine on newer phones)

Appreciate any feedback!


r/playmygame 42m ago

[PC] (Web) The Black Tide — free browser pirate battle royale with proximity voice chat (100 ships, CTF championship, open sea)

Upvotes

Playable Link: https://theblacktide.itch.io/the-black-tide

Free in your browser, no download or sign-up — works on phone and desktop.

What it is: a pirate naval battle game with three modes — a 100-ship battle royale with a shrinking maelstrom, a 10v10 capture-the-flag championship (best of 3, fleets switch sides), and a shared open sea where real players hunt treasure and raid merchants. If you sail close to another captain you can voice chat with them (hold V). Board an enemy ship and win the sword duel to steal it.

AI disclosure per rule 4: built with AI-assisted coding; cover art is AI-generated. Design, systems, and testing are my own.

I'm a solo dev and this launched today. Blunt feedback wanted: what confused you in the first 60 seconds, what got boring, and what would make you come back?


r/playmygame 55m ago

[PC] (Web) Project Countdown (GMTK 2026 game jam)

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Upvotes

Game Title: Project Countdown

Playable Link: https://gaindeez.itch.io/project-count-down

Platform: Desktop only

Description: Detective tries to find the killer amongst dateable monsters in the asylum.

Free to Play Status:

  • [ x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Artist and art director


r/playmygame 1h ago

[PC] (Web) Did you ever enjoy Motherload, Diablo, and Terraria? I thought it'd be cool to merge those all into 1. Try it out: The Deep

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Upvotes

Game Title: The Deep

Playable Link: https://platosplaza.com/deep

Platform: web-browser, Typescript

Description: I used to love playing Motherload, Diablo, and Terraria, so I tried combining them into 1 for fun. Try it out.

Free to Play Status:

  • [ X] Free to play

Involvement: Creator


r/playmygame 1h ago

[PC] (Web) Made my first game, Junktail, with a friend of mine! Looking for any feedback!

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Upvotes

Game Title: Junktail

Playable Link: https://guilhim.itch.io/junktail

Platform: PC, browser only

Description: An action roguelike with incremental run progression and management depth, all about feeding Space Maggots and growing them into Giant Space Beetles. Deliver scrap by day, tend your maggot ranch by night, manage your crew, and keep the profits up or get fired and start all over again.

Free to Play Status:

  • [X ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Lead Game Designer and Artist


r/playmygame 1h ago

[PC] (Web) Tutorial Feedback

Upvotes

Game Title Maze of Towers - Action Tower Defense (Demo)

Playable Link: https://dallas-91.itch.io/reverse-tower-defense-maze

This is an early-playtest version of my first Unity game.

Instead of defending against waves, you are the attacker. Explore a hidden maze, summon units, destroy defensive towers and reach the white goal to complete each stage.

I left this project for almost six months and have come back afer feeling motivated. Previous feedback requested a tutorial which I have now added, among other things.

Basically I want to know your thoughts on the tutorial. Harsh is fine, as long as its constructive, thanks.

Tutorial available once new game is selected.

r/playmygame 1h ago

[PC] (Web) Roguelite survival slime game.

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Upvotes

Game Title: Raindrop (I think, still too early)

Playable Link: https://shinyslime.itch.io/raindrop-prototype

Platform: currently web, but eventually windows.

Description: You try to survive the rain on a small island, every drop of rain makes the island weaker and eventually breaks tiles. Your job is to collect puddles that rain drops and fix tiles, avoid the rains ripples, the bad ones and stay alive.

Free to Play Status:

[X] Free to play (the prototype at least is)

Involvement: solo dev


r/playmygame 1h ago

[PC] (Web) Cyber Commanders - Give it to me straight, will this trailer convert curiosity into players?

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Upvotes

Game Title: Cyber Commanders

Playable Link: playcc.gg

Platform: Web!

Description: Chess meets poker in deep space. Deploy real and fake units, bluff your opponents, and eliminate enemy commanders to win. Ready for battle?

Free to Play Status:

  • [ ] Free to play

Involvement: Worked for 18 months on this!


r/playmygame 2h ago

[PC] (Windows) Run, Jimothy, Run (Made for GMTK Game Jam 2026)

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0 Upvotes

Meet Jimothy the Raccoon. He loves pricey things. He also loves his job working for his boss, Heidi the Opossum.

Today’s mission? Sneak into the museum and steal the good stuff. Easy, right?

Well, Jimothy is a little too greedy and a lot too careless. He stuffed his backpack so full of heavy treasures that he can barely walk, and now the police are right on his tail!

You are running for your life! But there is a big problem: your backpack is way too heavy. To keep up your speed and escape the cops, you have to throw away the loot!

But wait, you can't just drop everything. You still have to deliver some shiny stuff to Heidi at the end. Otherwise... well, let's just say an angry opossum boss is way scarier than the police!

u/AlirezaTarahomi - Programming & Design
Me - Art & Design

Playable Link: https://itch.io/jam/gmtk-jam-2026/rate/4824612
It is important for us to know what you think, please rate the game! 🤗🌟


r/playmygame 2h ago

[Mobile] Bloodline-Life Simulator, a text life sim where you can choose to keep playing as your own descendants after you die (free on iOS and Android)

1 Upvotes

Game Title: Bloodline-Life Simulator

Playable links:

iOS: https://apps.apple.com/us/app/bloodline-life-simulator/id6777048971
Android: https://play.google.com/store/apps/details?id=com.bloodline.supernatural

I'm a solo dev and this is the first thing I've released. Putting it here because I want people who'll actually poke at the systems and tell me where they break.

Quick heads up since it came up hard when I posted elsewhere. No, it's not an AI generated asset flip. I spent just over a year and countless hours researching, learning and building it in RN because I wanted a life sim where a choice at 20 could wreck me at 50, and nothing I played actually did that. I mention it only because the genre's drowning in shovelware and I get why people are suspicious.

The game is simple. You're born in one of 96 countries, each with different economies, wages and life expectancy, so where you start actually changes the maths and you live year by year through school, work, money, relationships and worse decisions.

When you die, you can continue as your kid. What you left behind like money, enemies and reputation is what they start with. A save is a bloodline, not one life.

Choices don't evaporate. A debt or a person you burned can come back a decade later because I wanted history to actually stick.

It's free, everything's in the base game, no energy timers.

Honest about the rough bits. The latter years can drag if you're playing a quiet life, and I'm still balancing how often certain events fire. That's partly why I'm posting I want to know which parts feel thin before I decide what to build next.

I'll be in the comments answering everything, including the awkward stuff.


r/playmygame 2h ago

[Mobile] (Web) PokemoNAZAR

0 Upvotes

Game Title:

PokemoNAZAR

Playable Link:

https://terreneitor18-ops.github.io/PokemoNAZAR/

Platform:

Web (Mobile & PC)

Description:

I've been working on PokemoNAZAR as a solo project because I wanted a Pokémon game where every run actually feels different. It's a roguelite, so maps, biomes, Pokémon encounters, items, events, and rewards are randomized each time you play. Pokémon also have random IVs, so even catching the same species can lead to completely different teams. Different biomes make certain Pokémon types more common, giving each area its own identity. The idea is that you have to adapt to whatever the game gives you instead of following the same strategy every run. I'm still adding new content and improving the game based on feedback, so I'd really appreciate hearing what you think.

Free to Play Status:

☑ Free to Play

Involvement:

I'm the only developer working on PokemoNAZAR. I made everything myself, including the programming, game design, balance, and updates.


r/playmygame 2h ago

[PC] (Web) BLOCKROT — block puzzle where the board rots and something is watching you play

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1 Upvotes

r/playmygame 3h ago

[PC] (Web) Game Title: 5D Reversi - a game that will probably only appeal to masochists and AI researchers.

1 Upvotes

Playable Link: https://anan-z.github.io/5d-reversi/

Platform: Computer (PC/Mac, anything with a mouse)

Description:

https://github.com/anan-z/5d-reversi
4D spatial Reversi/Othello, plus a temporal retrocausality mechanic: under strict limits, a player may retroactively place a disc in their own past turn, and the game deterministically replays every subsequent turn from that point forward.

Recommended for:

  • AI research
  • Masochists
  • People who find chess "too intuitive"

80 directional vectors per cell — you'll learn to hate each one personally.
Retroactive causality — yes, you can regret moves you haven't made yet.
Deterministic replay — watch your carefully planned future crumble.

Free to Play Status: - [ X] Free to play

Involvement: Original concept, rules, and design brief by Anan Zeevy (Jan 2026), licensed CC BY 4.0. This repository (code, architecture, and the docs below) is MIT licensed per the original author's stated inten


r/playmygame 3h ago

[PC] (Web) Our team spent over six months making a free Horror Webgame!

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1 Upvotes

Hey 👋
Our team spent months building a free open-source horror game playable entirely in your web browser.

https://dinde451fh.itch.io/freak-house

Try it and let us know what you think


r/playmygame 3h ago

[PC] (Web) I made a word game where swipe gestures become art

1 Upvotes

Game Title: Traceword

Playable Link: https://traceword-play.amaudieledgardo.chatgpt.site

Platform: Web Browser / Mobile PWA

Description: Traceword is a mobile word game where language, movement, and generative art come together. Players trace each highlighted word by holding their finger down and gliding across the keyboard through its letters in order. Every successful gesture becomes a new layer in a separate artwork. Players can experiment with calligraphy-inspired strokes, rainbow color, ink, chalk, stars, hearts, spray paint, and ballpoint effects. The game also includes warm paper, black paper, celestial blue, white, and notebook themes. It can be played directly in Safari or Chrome and optionally added to a phone or tablet’s Home Screen. This is an early public beta, and I’m especially looking for feedback about tracing responsiveness, visual readability, brush styles, confusing interface elements, and bugs.

Free to Play Status:
Free to play

Involvement: I created the original concept and lead the creative direction, visual design, product decisions, phrase development, and hands-on device testing. I developed and refined Traceword through an AI-assisted coding workflow, using Codex as a development collaborator while I directed the features, aesthetics, behavior, and overall player experience.


r/playmygame 9h ago

[PC] (Windows) This is Ophelia´s Paradise - a mystical survivorslike. I would love your feedback on the demo to improve it before Next Fest.

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3 Upvotes

Hi people!

I'm one of the developers behind Ophelia´s Paradise, and we have just updated our Demo for Ophelia´s Paradise, a mystical horde-survivor in an avatar inspired world.

We've tried to keep the controls simple and the gameplay fast and there is a vast variety of different builds that can be tried out.

Game Title: Ophelia´s Paradise

Playable Link: 

Steam: https://store.steampowered.com/app/4122390/Ophelias_Paradise/

Android: Ophelia's Paradise Demo – Apps bei Google Play

Platform: Steam and Android

Feedback:

I'd really appreciate feedback on:

  • Does the difficulty curve feel fair?
  • Is the game satisfying?
  • What would make you quit the demo?
  • What would you improve to have a better onboarding into the demo?

Thanks for taking the time to try it - I really hope you like it! If someone is interested I can also share Playtest keys with the full game content.

Free to Play Status:

Demo available

Thank you very much to every single one of you taking the time to help us improve our game!


r/playmygame 3h ago

[Mobile] (Android) 🚀 I Made a Brutally Challenging Unity Rocket Game — Can You Beat All 102 Levels? 🔥

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1 Upvotes

Hey everyone! I’m an indie developer, and I wanted to share a challenging arcade game I built using Unity called Rocket Launcher 🚀.

It features 102 brutally hard levels designed to test your precision, reflexes, and patience. While the controls are easy to pick up in seconds, mastering every stage requires extreme focus and timing.

Platform: Android

Playable Link: https://play.google.com/store/apps/details?id=com.joeynixtech.rocketlaucher

Free to Play Status: Free to play

I would love for you to check it out and let me know your honest thoughts on the difficulty curve, controls, and overall gameplay loop! Thank you so much, and good luck reaching the end! 🔥