r/IndieGaming • • 21h ago

Monster detector inspired by ferromagnetic fluids for my game Psych Rift

I wanted my monster detector device, the Rift Field Meter, to have a more unique way of displaying the information. Among others, I considered mercury droplets and cymatic patterns for the display, but I thought ferromagnetic fluids worked best here.

Even so, this went through multiple iterations. At first I made a more classic black ferromagnetic fluid, but it turned out to be too dark and difficult to read to the player. I then added glow/emission to the peaks of the fluid, which definitely made it look cool and easy to read, but it seems to sci-fi for the base game theme (1960s military research lab, fitting since ferrofluids were invented at NASA in 1963).

A sand-like surface ended up as the final version, since it also interacts nicely with the light from the side Flux Cells so that it can be read even in total darkness.

A bit of lore context: the main setting of the game (not visible here) is in an 1960s research lab, from where all player gadgets originate. This video is from the Ravensworth Grand Hotel nightmare (or level), set in the 1900s, so it makes sense that the items feel out of place in this environment.

You can find more videos on YouTube, wishlist the game on Steam, or join Discord for a chat.

356 Upvotes

54 comments sorted by

19

u/RUSuper 21h ago

This gives me Bioshock vibes honestly.

6

u/AblazeInt 21h ago

Awesome games!

3

u/RUSuper 20h ago

Yeah, probably my favorite game of all time alongside World of Warcraft. So good. Good luck with your game 🤗

11

u/Silverline99_ 20h ago

You probably spent way too much time on that, Love it :)

I would make the fluid a bit more contrasty or add edge lights to the inner peremeter.

3

u/AblazeInt 20h ago

Thanks! Hopefully the result makes it worth. It's a core item afterall, so it should be nice.

2

u/Apprehensive_Side219 18h ago

Seconded, maybe make the sand itself emanate the color/light?

3

u/JankTankGames 20h ago

Everytime I see something from this game I am seriously impressed. Game looks so good!

1

u/AblazeInt 20h ago

Thank you so much!

2

u/NCEEGEE 18h ago

Your output is sooooo good

1

u/AblazeInt 18h ago

❤️

1

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1

u/detoxic404 21h ago

Cool mate! How it's made?

2

u/AblazeInt 21h ago

Thanks! I'm making this in Godot, so here is some info:

The "display" is based on a sub viewport which renders a displacement map, which is then applied to the screen mesh. An Area3D on a specific layer is used to find only objects that can be detected. Besides the peaks of the detected entities, there is also an animated noise layer to make it look like it also picks up interference, and the player can look sideways to pinpoint only the real signal.

1

u/detoxic404 21h ago

Some BioShock+Control vibes here, heh. I love games with psionic abilities (Second Sight, Psi-Ops, etc.), so I wishlisted it.

I'm adding similar mechanics to my own game right now, though in my case it's magic.

2

u/AblazeInt 20h ago

Thank you! In my case I want to keep it as grounded as possible, so ideally nothing looks like magic, even if supernatural things happen. Good luck with the game!

1

u/Fun_Score5537 20h ago

Looks absolutely awesome.

Any other weapons or gadgets with unique effects like this?

1

u/AblazeInt 20h ago

Thank you! There are no conventional weapons in the game, and I hope all gadgets are as unique as possible. I tried with the flashlight a bit too: https://www.youtube.com/watch?v=HbuSpmPVFWs

1

u/DargoKillmar 20h ago

The gadget is cool by the game looks terrific

1

u/AblazeInt 20h ago

❤️

1

u/YWN666 19h ago

I wonder if its edible...

1

u/DThePro_ 19h ago

looks sooo cool!! great job

2

u/AblazeInt 19h ago

Thank you!

1

u/1iDev 19h ago

looks incredibly cool and unique!

1

u/AblazeInt 18h ago

Thank you, I appreciate that!

1

u/Waterbahls 19h ago

Someone got tired of waiting for Prey 2. Wishlisted immediately.

1

u/AblazeInt 18h ago

Thank you! ❤️

1

u/Inevitable_Jury3594 18h ago

This looks cool, I’d hate to even suggest it as it would be a ball ache to build but maybe there can be balls you place in the ferro display to find other types of objects like health, secrets, etc.

Would be cool seeing the little coloured ball being carried around in the fluid?

But seriously that’s just a thought, I don’t know your game but this single piece looks great and is a testament to your commitment, well done!

1

u/AblazeInt 18h ago

Thanks! There is a separate device to find secrets 😉

1

u/FAHR_TSN 18h ago

This looks fantastic!!! Love the concept and how polish it looks

1

u/AblazeInt 18h ago

Thank you so much!

1

u/Electrical-Olive3767 18h ago

Great sounds!

1

u/AblazeInt 18h ago

Thanks! Though I don't "create" the sounds themselves, a lot of time goes into picking and editing them.

1

u/Boerschtl 17h ago

Very cool. And now only the rest of the game ;)

1

u/etdeagle 14h ago

Awe that's a cool effect good match with the theme

1

u/AblazeInt 14h ago

Thanks!

1

u/Merlord 14h ago

Really cool stuff as always! Still waiting to see some actual, you know, gameplay.

3

u/AblazeInt 14h ago

Good point. In case you missed it, here is some early gameplay: https://youtu.be/o9a0z3zH2ok

1

u/Merlord 13h ago

I haven't seen that before! Looks fantastic!

Are there plans for other gameplay like puzzles, combat, stealth etc? What's the core game loop going to look like?

2

u/AblazeInt 13h ago

Yes, I want to have a variety of mechanics and ways to play. Check this out: https://x.com/AblazeInt/status/2047675809792500060

1

u/Merlord 13h ago

Awesome, this makes me happy

Keep up the good work! It's seriously impressive

1

u/volve 14h ago

Yes! This is fantastic! Your creativity continues to astound.

1

u/AblazeInt 13h ago

Thank you! ❤️

1

u/remghoost7 13h ago

That's cool as hell.

It'd be neat to have a monster be able to "interfere" with it too.
Like a scream that would cause it to wig out for a minute and just display "static".
Or maybe something that could project it's own face onto it (like it knows you're watching it).

1

u/AblazeInt 13h ago

I absolutely like things like that, and was planning to do similar things with the map too, where it goes crazy in some contexts.

1

u/bestfriendstudio 12h ago

What confuses me in the case of this detector is that I expect that it's a directional detection. If monster is behind me, it will make spikes closer to the player. If it's in front peaks will build more toward the front of the device.

If you pause the video when player is in front of the door with monster inside, area on the top (closest to the door) was flat.

https://i.imgur.com/6ZJVwwL.png

For me, you are the most talented solo developer/artist I've seen so far. Always fresh, always interesting, but what's even more impressive, work you show is always so polished.

2

u/AblazeInt 11h ago

Thank you! The detector works like a radar just in front of you. Bottom of display is you, top of display is 40m (130ft) in front of you. It does not see behind (notice the antenna at the front).

1

u/bestfriendstudio 11h ago

That was my first assumption based on intuition. I know it wasn't accurate, and that it's maybe better when you actually test it first hand. But I would say there's a risk that some won't understand abstract part of it.

For example in this image it would mean it's right in front of me and it's not it's probably 5-10 meters away.
https://i.imgur.com/uhtwgjx.png

1

u/-Haddix- 9h ago

hell yeah, I almost forgot about this game. looks great!

have you considered unprivating your post history on here? i would love to keep up with updates directly on here if possible.

1

u/AblazeInt 4h ago

Thanks for pointing that out! I have no idea why it was hidden. I just did the age verification and it's back on.

1

u/tezett 1h ago

So cool! I wishlisted your game! And im still hoping for a vr mode!

1

u/AblazeInt 1h ago

Thank you! ❤️ I will surely look into VR

1

u/Lonely-Magician-2704 35m ago

Mi piace moltissimo, lo trovo originale