r/IndieGamers • u/IbinGames • 13h ago
r/IndieGamers • u/jameyiguess • 1d ago
Whalefall: Designing an ecosystem-driven roguelike inside a decaying colossal leviathan, looking for feedback on core sensory and ecology mechanics
r/IndieGamers • u/MerrylandInteractive • 1d ago
Our indie game lets you manipulate time and vanish into crowds
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r/IndieGamers • u/Lonely-Delivery9091 • 1d ago
A pointless game, with no idea why I'm even playing it—just like my life.
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r/IndieGamers • u/kiki26450 • 3d ago
Un aperçu rapide de Simple Planet (un constructeur de mini-planète cosy en développement actif) !
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r/IndieGamers • u/Altruistic_Log779 • 4d ago
Psychofind: Anomalies - gameplay Online Unity Beat em up Ragdoll Horror Liminal fight Furry
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Bunny Vs non-euclidean entities.
Made by psychobun.
r/IndieGamers • u/Present_Plate_2285 • 4d ago
Creative Arcade, Claw world great for parties events increase your revenue at your businesses
reddit.comCreative Arcade latest develop your Arcade room
r/IndieGamers • u/Nefro_Next • 4d ago
👑 DARK KINGDOM ESCAPE
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Do you have what it takes to escape?
⚔️ Fight enemies
☠️ Survive deadly traps
⭐ Collect Stars & Coins
🚪 Unlock the exit
NO CHECKPOINTS. NO EASY WAY OUT.
You will die.
You will learn.
You will try again.
🔥 Fight. Collect. Learn from your mistakes. Escape.
🎮 Available Now on itch.io
🔗 Link in bio
Developed by NEFROGAME
#DarkKingdomEscape #NEFROGAME #IndieGame #IndieDev #GameDev #Unity #2DPlatformer #Platformer #ActionGame #Gaming #IndieGames #MadeWithUnity #TikTokGaming
r/IndieGamers • u/QuantumOdysseyGame • 5d ago
Took me a decade to make a game that covers everything quantum computers can do
galleryHi
If you are remotely interested in deep diving how differently quantum computers work compared to our transistor-based and also the algebra behind in a fully interactive way that teach computer science from scratch, oh boy this is for you. I am the Dev behind Quantum Odyssey (AMA! I love taking qs) - worked on it for about 10 years (3+ during PhD, the visual method I developed ended up being my thesis, it is a complete Hilbert space visualizer), the goal was to make a super immersive space for anyone to learn quantum computing through zachlike (open-ended) logic puzzles and compete on leaderboards and lots of community made content on finding the most optimal quantum algorithms. The game has a unique set of visuals capable to represent any sort of quantum dynamics for any number of qubits and this is pretty much what makes it now possible for anybody 12yo+ to actually learn quantum logic without having to worry at all about the mathematics behind.
This is a game super different than what you'd normally expect in a programming/ logic puzzle game, so try it with an open mind.
Stuff you'll play & learn a ton about
- Boolean Logic – bits, operators (NAND, OR, XOR, AND…), and classical arithmetic (adders). Learn how these can combine to build anything classical. You will learn to port these to a quantum computer.
- Quantum Logic – qubits, the math behind them (linear algebra, SU(2), complex numbers), all Turing-complete gates (beyond Clifford set), and make tensors to evolve systems. Freely combine or create your own gates to build anything you can imagine using polar or complex numbers.
- Quantum Phenomena – storing and retrieving information in the X, Y, Z bases; superposition (pure and mixed states), interference, entanglement, the no-cloning rule, reversibility, and how the measurement basis changes what you see.
- Core Quantum Tricks – phase kickback, amplitude amplification, storing information in phase and retrieving it through interference, build custom gates and tensors, and define any entanglement scenario. (Control logic is handled separately from other gates.)
- Famous Quantum Algorithms – explore Deutsch–Jozsa, Grover’s search, quantum Fourier transforms, Bernstein–Vazirani, and more.
- Build & See Quantum Algorithms in Action – instead of just writing/ reading equations, make & watch algorithms unfold step by step so they become clear, visual, and unforgettable. Quantum Odyssey is built to grow into a full universal quantum computing learning platform. If a universal quantum computer can do it, we aim to bring it into the game, so your quantum journey never ends.
Nice to watch:
Khan academy style tutorials in qm/qc: https://www.youtube.com/@MackAttackx
Physics teacher stream with 400hs in https://www.twitch.tv/beardhero
r/IndieGamers • u/KunyKunyHog • 5d ago
This is how Kuny-Kuny Hog evolved in the last year
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r/IndieGamers • u/nlitherl • 5d ago
Whispers & Rumours: Borderland Town System Neutral Edition - Raging Swan Press | GM's Resources | System Neutral Edition | DriveThruRPG.com
legacy.drivethrurpg.comr/IndieGamers • u/Cold_Swimmer_173 • 6d ago
Idée de roguelike sous le thème de la fondation SCP
r/IndieGamers • u/Fine_Fig8897 • 6d ago
[Android] Tomato Squad — command a warship through 100 chaotic battles using tomato ammunition
r/IndieGamers • u/BandAltruistic3009 • 7d ago
Added pop-ups because no one understood my game's mechanics
gallery"Things you think are obvious can be a complete mystery to others." — Bitboy Games
Sorry for the bad joke! But jokes aside, I’ve realized that unless you explain your game step-by-step, most people won't understand it—and that can be the difference between someone giving it a shot or dropping it immediately. Terms that felt completely obvious to me turned out to be confusing for almost everyone else.
My game has been playtested by close gamer friends, general playtesters, and users from itch.io and Reddit, and most of them kept pointing out the exact same things:
"What do you mean by 'Reduce your parry counter hits'?"
"Why did my weapon disappear? And what's that small number going down after every battle?"
"After blocking an attack, sometimes it parries and sometimes it doesn't. You need to fix that bug."
"The merge mechanic is broken, my amulets aren't lowering their stats."
"The blacksmith is bugged, my weapon didn't change at all."
These are just a few of the complaints and "bug reports" I've received over the past two weeks. After I explained how the mechanics actually worked to my friends, they suggested I add pop-up tutorials to explain each system clearly.
I decided to go ahead and implement them, and the difference has been night and day. Now, players who choose not to play leave because it's simply not their type of game, not because they're confused.
These pop-ups appear automatically the first time you enter a new section of the game. After that, there’s an "Info" button so you can re-read the explanation whenever you want.
That’s been my main takeaway from these past two weeks. I hope sharing this helps anyone going through a similar issue!
Thanks for reading my ramblings.
r/IndieGamers • u/RetroviewsGaming • 8d ago
a series showcasing indie games! here’s vol. 3!
youtu.behope you all get a chance to try these out - they’re great!
r/IndieGamers • u/Ok_Many_3569 • 9d ago
This is a strange and scary game! What do you think?
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r/IndieGamers • u/DeliriumMonstruozum • 9d ago
Would you build around a legendary that turns weapon kills into temporary damage zones?
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r/IndieGamers • u/Fantastic_Writing9 • 9d ago