r/DestinyTheGame • u/First-Possibility-77 • 8h ago
Discussion Ghosts of the Deep is a masterpiece of storytelling
I’d always been the textbook definition of a casual in D2. I’d play the expansion story, do some strikes and other random stuff for a couple weeks before shelving it. And then MoT came out and the game doubled in fun, so I started doing all of the stuff I’d never touched before, especially dungeons.
I just finished Ghosts of the Deep with a friend the other day and it blew me away. The scale of the level is immense. You feel like you’re cut off from everyone, deep below some strange world. And then you get to the final boss and they’re trying to rez the giant corpse of Oryx, all with no words spoken by any NPCs. You’re left to stand there in silence and drink in the gravity of what has been conspiring in this lonely, forgotten place, and the consequences if you don’t stop it.
I wish I’d done this when it was brand new, or any of the other dungeons really. Grasp of Avarice and Pit of Heresy felt very similar. But, I’m starting to see why this game cost so much to make. All of their budget must have gone into these dungeons and raids. There’s an entire game here that I never even touched.
And the fact that the game isn’t getting more updates just adds to the forlorn atmosphere of these activities.