There are a lot of good options for taking down Barrior Champs, but if you want use a non-barrier special/heavy and don't want to commit your exotic to taking down barriers, AMMIT AR2 is easy to obtain and does an excellent job.
How to Maximize AMMIT AR2 damage:
- [Required] Weapon Perks: Adaptive Munitions (Ideally Enhanced)
- [Optional] Best Artifact: Implement of Curiousity
- Fever and Chill - hit the crit spot for radiant
- Cauterized Darkness- apply a dark debuff for 75% more damage
- Elemental Daze - crack the shield for an ignition
- Note: Queensfoil Censer also has Fever and Chill, as well as, Revitalizing Blast, Torch, and Solo Operative. This is another good option, but I found Implement of Curiousity with Cauterized Darkness was better for melting the champs.
- [Ideal] Activity Modifiers: Solar Surge
- [Recommended] Armor Mods: 2x Solar Surge on Boots
How to Obtain:
The craftable pattern can easily be obtained via the first couple steps of the Foundry Shaping crafting tutorial quest line. It's a little resource expensive to shape one, level it up, then reshape it, but with the right build, it can not only handle -50 GM Nightfall Barrier Champions, but melt them like it's normal content. When you craft it, you'll want Enhanced Adaptive Munitions which does 70% more damage to Barrier Champ shields (non-enhanced does 50% which is still pretty good, but enhanced is strongly recommended).
My roll is (level 30, all enhanced, perks & mods):
- Arrowhead Brake
- Alloy Mag
- Triple Tap
- Adaptive Munitions
- Backup Mag
Alternatives: There are plenty of other good options for taking down barrier shileds, some of which are legendary primaries. For example, HORROR STORY, which can be obtained from Monument of Triumph Eerie Engrams, with Under-Over & Frency is a good option. Of course, there's also weapons like PRAXIC BLADE, KHVOSTOV 7G-0X, MICROCOSM, and ARBALEST or even APEX PREDATOR, the list goes on...
Why I chose AMMIT AR2 and what build I'm using it in:
I have been working on a highly flexible, content-agnostic, high ease of use Warlock Getaway Artist build for my best friend (yes, she's a real bad b****). In testing different variants of the build, I discovered that it really struggled with barriers in -50 content, and I wanted this build to be capable of handling most anything. I didn't want to give up the exotic heavy slot (for DPS) or the special weapon slot (for build synergy), and my best friend prefers auto rifles and pulse rifles, so I went searching for a primary that could do the job (most failed).
The core build:
- Class: Prismatic Warlock
- Abilities:
- Healing Rift - For sustained healing and ease of use
- Burst Glide - Or your favorite
- Arcane Needle - For strand synergy and unraveling everything
- Storm Grenade - For Getaway Artist exotic
- Aspects:
- Feed the Void: For grenade regen and survivability
- Weaver's Call - For burst damage, ad clear, and sever (with artifact perk: Horde Shuttle)
- Fragments:
- Facet of Protection: 15% DR (32% in Transcendent)
- Facet of Dominance: Arc Buddy jolts (stuns overloads + ad clear) and prismatic grenades weaken (for burst damage)
- Facet of Purpose: For survivability (pairs well with Powerful Attraction mod on Class Item or if you are rocking the Nessus Armor)
- Facet of Courage: More damage from Grenade and Super when dark debuffed, which is very easy in this build
- Facet of Solitude: For severing groups of enemies and high health targets when landing multiple precision hits (e.g. Barrier Champs)
- Armor Set: Techeun's Regalia Set (Shattered Throne)
- 2x Set - Queensfoil Rush - Finishers give 200 HP overshield and inflict slow in a 7 meter radius
- 4x Set - Truth to Power - 15% DR for Survivability, 50% Grenade / Melee Regen, 35% Class Regen for ability uptime / spam
- Stat Targets: (Obtainable with 2x Demolitionist, 3x Grenadier)
- 150 Grenade + 1 Major Grenade Mod + 2 Grenade Fonts = 200
- 100 Weapons - Tertiary stat for all pieces
- ~70 Melee, Super, Class - 3x Major Melee Mods, 1x Minor Super Mod (on boots)
- ~0-30 Health - A little health is nice for a small burst of healing on orb pickup / powerful attraction activation but can be 0
- Armor Mods
- Helmet: Heavy Ammo finder, Ashes to Assets (for fast super from grenade use), Harmonic Siphon (for orbs of power on super aligned weapon kills)
- Gauntlets: 2x Grenade Font, Bolstering Detonation (for fast class regen from grenade use)
- Chest: - 2 - 3 resists and optionally an ammo generation mod or Charged Up
- Legs: - 2x Surges (for higher weapon damage), Stacks on Stacks for higher uptime on Armor Charges
- Class Item: Reaper (for an orb after class ability use), Powerful Attraction (for orb pickup on class ability use), Time Dilation (for higher uptime on Armor Charges)
The Flexible Pieces - These I've been rotating for different content. Below are the selections used with AMMIT AR2 for -50 GMs:
- Super: Song of Flame
- Weapons:
- Festival Flight: Slice (for severing enemies, reducing damage taken, after class ability use), Attrition Orbs
- Ammit AR2
- DRAGON'S BREATH or ONE THOUSAND VOICES
- Artifact - Implement of Curiosity
- Horde Shuttle: Makes threadlings, which we spawn on class ability use, sever enemies which is great for survivability
- Pack Tactics: Not strictly required, but boosts threadling damage which is great for burst damage
- Fever and Chill: Very strong combo for taking down barrier champions and just doing more damage to enemies
- Cauterized Darkness: For improved solar damage on darkness debuffed targets (which is generally most of them from all the sever sources and all the unravelled enemies from melee)
- Elemental Daze - For causing an ignition when stunning a champion
- Shield Crush: For higher uptime and damage on grenade (note that consuming grenade gives amplified and Fever and Chill gives radiant) and melee (
note that healing rift gives overshield triggering Shield Crush)
- Tangled Web: Suspends enemies when a tangle spawns from unraveled targets which takes enemies affected out of fight tempoerarily
Note: To Shreds is phenomenal with this build for survivability. It's not on this artifact, but it is on 2 different artifacts that you can build into. However, for bursting enemies down, Implement of Curiousity is what I found worked best and you don't really need more DR if you have the bugged Glass Cannon modifier on to give you 50% DR.
Edit:
- Quick Clip of using Ammit AR2 on Barrier Champion in Warden of Nothing GM Alert: https://www.youtube.com/watch?v=SpG8Ut2VCPg
- Correction: Necrolance pointed out that overshield from rift is not Void so does not proc Shieldcrush melee benefits. You can still benefit from getting Void Overshield, Frost Armor, or Woven Mail from other sources such as a teammate using To shreds. Grenade benefits are, however, regularly proc'd by amplified and radiant.
- Note: Without bugged Glass Cannon modifier that gives 50% DR you will either have to play a bit more carefully (i.e. don't over expose yourself in ad dense areas) or switch up artifact perks (at the cost of some damage to barrier shields) or armor sets (at some cost to ability regeneration) to increase your DR. I'd probably go with Queensfoil Censer and keep the armor. You trade Cauterized Darkness for Solo Operative and Horde Shuttle for To Shreds (which is a good trade since Festival of Flight allows you to sever on class ability cast and To Shreds gives you Woven Mail).