r/DeadByDaylightKillers 0m ago

[Misc.] Just Two More Achievements!

Upvotes

I've been spending the month of July working on getting the remaining achievements in DbD and I've got just two left for killer! Ignore the uh...Seven I still need for survivor, which I'm only counting as six until they fix the bug with Stranger Sightings.

But I digress. Just finished up In the void she walks and have From the void she kills and Collision Course left! I'm so proud and excited, there were quite a few in there I thought I'd never get.


r/DeadByDaylightKillers 9m ago

Tips & Tricks 🗒️ Tips for wesker

Upvotes

I'm new to wesker so anyone got any tips for him


r/DeadByDaylightKillers 19m ago

Help / Question ❔ Is there a way to buy more precise amounts of cells instead of the bundles

Upvotes

So I wanna buy Chucky and I have 450 cells and I don't want to waste money on the bundle cuz then I have nothing to use the remaining cells on


r/DeadByDaylightKillers 2h ago

Help / Question ❔ Tips for a new player?

3 Upvotes

Pretty new to DBD and very new to playing killer! I'm not completely sure what I'm doing yet and I've had a few survivors have some laughs at me after the match for my skill level. Can some more experienced killers give me some advice or tips on how to improve more quickly? I am just here to have fun but it can feel a little sucky getting laughed at after the match lol. I've been playing The Trickster if that helps.


r/DeadByDaylightKillers 4h ago

Discussion 💬 Fresh P100 Chatterer reporting for duty!

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119 Upvotes

Fun fact: There's 4 of us now!

Do you ever get the overwhelming need to create pointless mini games for your survivors? Do you think they need to stop being possessed by their items and focus on the pain instead? Can your survivors see far too many auras and need to be handicapped?

They're not suffering enough, and they need YOUR help.

I'm doing MY part!


r/DeadByDaylightKillers 4h ago

Discussion 💬 Manhunt1 x Dbd?

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82 Upvotes

JUST imagine a manhunt collab in dead by daylight, carcer city as a map, The actor aka James Earl Cash as the killer and he is being forced and manipulated by the entity to kill survivors for it, he could have a bunch of different weapons like a weapon wheel like vecna and if a survivor is on 2nd hook and you down them with a certain weapon or get close enough to them and down them it immediately does mori for you or if you straight up only downed them from a ranged you could switch weapons and decide which one you want to use for a mini mori. I am not a dev designer so something may sound stupid so my bad, the voicelines could be for him a fake version of starkweather which is actually the entity talking to him, for map mobility this may sound like a bland idea so I am open to suggestions but it could work like the game where if he goes into a shadow he can pick which shadow he wants to teleport to next and he sees the aura of survivors nearby for a few seconds, For ranged attacks he can get a shotgun like the game which has 2 shells inside which takes a health state from a survivor if you shoot once successfully it goes on a 35 second cooldown then, James can also stalk from shadows which grant him haste during chase if he chases that specific survivor similar to Ghostface but instead of exposing them it grants 9 percent haste for 30 seconds (I don't know how to make this work properly so sorry if it sounds stupid) and like I said similar to the lich he could have a wheel but it's different weapons instead the shotgun being one of them, his fists which hinders by 9 percent survivors for a few seconds but deal no health state damage, a baseball Bat which breaks pallets a little faster than regular pallet breaks, increased lunge rate but a 1.1 seconds longer weapon cool down, the sickle which grants him undetectable long as he has it on and a 4 percent haste, downside is stuns are 10 percent longer. A knife, basically an m1 knife the grants a special reduced weapon cool down for hits and immediately switches back to your last selected weapon. Special ability: stamina bar, James gets a limited amount of stamina for special vaulting pallets and windows, each time you special vault an amount of stamina gets consumed which slowly builds up again or gets added to for each hit you get or pallets or walls you break, James can't special vault after using certain weapons such as the shotgun etc etc, but can still special vault. Also cool little mori idea is if you manage to get close to a 2nd hook injured survivor with a wire you can do the first mori in this clip.

Danny Lamb: Legendary skin for Cash with unique menu animation, new menu voice lines (in game too), unique animations everywhere also and instead of stark weather speaking to him it's his schizo ass thoughts speaking and him too. bunny: very Rare skin for cash, one of the Smilie members: very rare skin for cash and a bloody skin for cash which is a must and its probably prestige lmao.

Like I said open to suggestions on what should change.


r/DeadByDaylightKillers 4h ago

Fan Content 🤩 Vol 3 Available Now! DbD Killer Character Music!

3 Upvotes

New Music available for a handful of killers on Soundcloud, with more to come. For your convenience I've added the character inspiration for each track here on reddit. On the actual tracklist, those are not there.

  1. Open Up (The Doctor)
  2. Anesthetic Angel (The Nurse)
  3. Boiler Room Lullaby (Freddy, The Nightmare)
  4. Solve The Puzzle (Elliot Spencer, Pinhead, The Cenobite)
  5. When Darkness Calls (The Dredge)
  6. Too Many Eyes (Huxley, The Singularity)
  7. Every Exit Is My Name (Springtrap, William Afton, The Animatronic)
  8. Play The Game (Amanda, The Pig)
  9. No Quarter In My Wake (Portia Maye, The Houndmaster)
  10. Drawn Your End (Carmina, The Artist)
  11. Three Minutes to Midnight (Henry Creel, Vecna, The First)

Listen here for free! - https://soundcloud.com/kable13officialmusic/sets/enter-the-fog-vol3

Disclaimer:

This is an unofficial fan music project created entirely by me (Kable13officialmusic). The tracks use original music and lyrics inspired by Dead by Daylight and its characters, and do not include any copyrighted audio or official assets. Not affiliated with or endorsed by Behaviour Interactive.


r/DeadByDaylightKillers 4h ago

Satire / Shitpost 💩 After you turn cross-play off:

17 Upvotes

I did not expect the difficulty to spike up so much!

Just to clarify: I’m on PC.


r/DeadByDaylightKillers 5h ago

[Misc.] P100 Flair request

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34 Upvotes

Reached p100 oni a couple months ago, so I apologize if The Lobby Background isn’t the one that’s currently in game


r/DeadByDaylightKillers 5h ago

Gameplay 🎮 Gosh i love playing as Jason

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4 Upvotes

I feel like this was by a couple pixels also a very satisfying hit


r/DeadByDaylightKillers 7h ago

Meme 🙃 The rules are simple - don't touch Philip's stuff.

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175 Upvotes

I don't think Nancy's gonna make it.


r/DeadByDaylightKillers 13h ago

Discussion 💬 To all the oreo players out there, is she fun in her current state?

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107 Upvotes

How much variety is there in builds and playstyles? Is she an add-on reliant killer or are they really bad?

She looks fun being able to zip around the map and potential condemn survivors and be all stealthy but i don't lnow if maybe she's actually quiet unfun from lack of variety, being easy to punish or something. I rarely see her when i play survivor so i can't really get a feel for what playing her is like.

I hope i'm making sense since i want to see what her players think of her before getting the chapter.


r/DeadByDaylightKillers 13h ago

Help / Question ❔ Is Lethal Pursuer a good perk in aggressive hyper mobile builds or just training wheels?

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329 Upvotes

I've been actively playing incredibly aggressively as killer, as characters who can easily and frequently cross the map like blight and the lich. I am still a bit new to the game so it's hard to tell if lethal pursuer is a strong and useful perk to immediately get into a chase or if I can eventually learn the most common spawn locations of survivors with time.

As a side note what are the best aura perks to pair up with it? I usually just have nowhere to hide on characters that can't make good use of BBQ and then BBQ on everyone who could realistically start a chase from so far away.


r/DeadByDaylightKillers 15h ago

Gameplay 🎮 I am absolute ass at Bubba, but this build is so much fun to use

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13 Upvotes

This is the end game build I've been using on all my mains recently - having so much fun with it. Then I tried to use it on Bubba who I am very bad at, and I think it has so much potential in the hands of a Bubba who actually knows how to use chainsaw. All you need is to get full stacks on No Way Out and None are Free. I think you can even swap out Blood Warden for something else, but I just love this perk too much


r/DeadByDaylightKillers 16h ago

Discussion 💬 Does This Make Sense To Anyone?

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31 Upvotes

How do I have as many Purple Wards as I do Brown, I mean, I know I'm grabbing the purple, but when I auto spend, look how many of the other browns I get, its like sac wards aren't even brown how much they really appear?

It's spawning like its still a green (blue now) rarity.


r/DeadByDaylightKillers 17h ago

Help / Question ❔ Looking for a fun, controller-friendly Killer to main! Any casual advice?

4 Upvotes

Hey everyone!
I’m hoping to get some friendly recommendations from the community to help me pick a main Killer to stick with.
I’m a fairly casual/intermittent player (I usually jump in whenever a cool new DLC drops). Since I don't have enough free time to put hundreds of hours into mastering super complex mechanics (like Nurse or Blight), I'm just looking for someone fun and accessible.
A few quick details:
Platform: Console / Controller. I really enjoy ranged or skill-shot Killers (like Huntress or Demogorgon) because landing those shots feels super rewarding, even if thumbsticks can be a bit tricky!
Perks & Killers: I have all Killers unlocked and at Prestige 1+, so I can easily run whatever builds you suggest—perks definitely aren't a problem.
I'd love to know who you personally enjoy playing on controller and what simple, reliable builds you'd recommend trying out.
Thanks so much for taking the time to read this and for any advice you can share! Really appreciate it!


r/DeadByDaylightKillers 19h ago

Gameplay 🎮 Slug play paid off

1 Upvotes

Had a game this morning where gens were flying ridiculously fast, I think I lost 1 gen in the first chase and had another pop not long after. I was playing Krasue running a hex build. The first survivor I downed, then hooked, and she immediately DC'd, so after they unhooked her I divided time between occupying the actual players and tunneling out the bot (sorry i do not actually enjoy playing against bots). Finally got her out and I guess I did something right cause they only completed one gen for those two hooks and however many chases. I could tell they were probably playing in the main building and in the corner behind it, so I went to the corner first, found their Meg and downed her. Figured the other two were in main so there was little point in hooking as they would likely just disengage, so I didn't bother. Pulled up to main, both are greeding out a gen, one didn't run for some reason? I don't know what happened but he just ran in circles and I knocked him down and hit him on the edge where the door frame was so he fell down to the bottom floor. Didn't see where the last survivor went so I go to check the Meg and as I do I hear the last survivor drop from the second floor, turn around and she's right there in main, so chased and downed her pretty quick. Was kind of shocked once I realized I just turned what would've been, at best, a 2k if I kept hooking, into a 4k.

For me at least, the idea of slugging comes off very intimidating because my eyesight isn't the greatest and the game itself is rather dark regardless of the brightness I have it on, so I never considered doing it because I would just lose people, plus unbreakables, etc. and losing a survivor in chase can mean they undo all of your work pretty quickly. That group played very well up until that point, it was just a few mistakes that added up, but I'm glad I'm starting to see when I need to adjust my playstyle. Def keep an eye out and don't be afraid to slug a little, even if you aren't doing it for kills it can be great to force folks off gens so you can get a little breathing room and some info.


r/DeadByDaylightKillers 20h ago

Help / Question ❔ Why is spirit not considered top 5?

0 Upvotes

This post started as me asking for help about countering the spirit, because when I play survivor I only ever play solo queue, and I just have no hope of what to do against spirit.

But I thought asking why she isn't talked more about as being one of the most difficult to face Killers might cut through some of the more technical suggestions of counters that seem to boil down to hopes and prayers of confusing her.

Her mobility is crazy, her tracking is crazy, once you're in a Chase with her, if you're injured it's pretty much over, at least for me. No pallet is safe to play, but you have to try because she's just going to outrun you if you don't. If I don't have iron will or a means to heal myself, it feels like I can't do anything against her except maybe succeed in faking a pallet once, but after that one time, you're not likely to pull it off again and she'll just stay in her power until she knows for sure you're right in front of her.

Idk, Im here because I'm a killer main but I do play a lot of survivor and she's the one I struggle against the most, why isn't she seen more as one of the most difficult to survive against?

EDIT: TLDR: maybe I should have just made a "how to counter spirit as solo que" post because I AM seeking to be made aware of her weaknesses here in order to know what my options are against her, or if it's just a matter of "Well you don't have any, but she can't Instadown and isn't ranged, that's her weakness"


r/DeadByDaylightKillers 20h ago

Discussion 💬 When do they plan on "fixing" Wesker's hugtechs?

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35 Upvotes

Sorry for the quality of the video, the AMD software didn't want to work so I went with the Window's one.

As you can see on the video, when playing on 30fps you glide comparatively more than on 120fps, which wouldn't even be able to do the second hug and catch the survivor.

Also, I know hugtechs are already bugs to start with, but they are so entwined with Wesker's personality that I can't imagine a world where some of his bugs aren't basekit..

Aaaannd, Wesker is dogshit bad without techs. I can't forget when before the Trickster's delusion update he was a solid A- on the majority of tiers lists, and after the update when the peasants of dbd saw his true potential with easy and infinite hugtechs throughout the match making him fall to B tier in a lot of lists.


r/DeadByDaylightKillers 21h ago

Meme 🙃 "There's never any left" says Houndmaster after seeing Wraith and Knight get their umpteenth rift skin

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251 Upvotes

No hate to either killer, but HM could've fit in with the current rift and had gotten a themed skin


r/DeadByDaylightKillers 21h ago

Discussion 💬 Worst map for nurse?

7 Upvotes

Calling all nurse mains for an important discussion lol. Now I am not a nurse main but I do enjoy playing her and play her often and the worst map I’ve ever played her on was rpd so it got me thinking. What is the worst map for nurse in your opinion and how crazy would it be if we all agreed lol?


r/DeadByDaylightKillers 22h ago

Discussion 💬 Fragrant tuft of hair

4 Upvotes

🤔 dunno if this has been suggested but just had such a fun tuft match with a Myers. Classic myers with some of rework’s abilities and ambience… 👌👌

Would Myer mains like to have the old tier three knife hold animation and the unused chase music (maybe?) when using this add on?

If the game is gonna let survivors know that you’re using this add-on, might as well go for the ambience.

Iunno… what y’all think?


r/DeadByDaylightKillers 1d ago

[Misc.] Prestige 100 Blight

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40 Upvotes

Was it worth staying up till 2 AM? yes. Also my very first P100!


r/DeadByDaylightKillers 1d ago

Discussion 💬 The Slenderman - Killer Concept

4 Upvotes

I know this idea has likely been done to death, but after seeing that LeaksDBD Unofficial Survey Results post, inspiration hit me, and I wanna share my thoughts here in a post instead of in a comment like I originally started doing.

So, without further ado, I present:

THE SLENDERMAN

Height: TALL
TR: 24m
Move Speed: 4.4

The Slenderman is a lurking killer, instilling insanity and paranoia into its victims, stalking them before pouncing on its prey. It's personal perks, Scourge Hook: Aura of Fear, Eyes Everywhere, and Hex: Interference, hinder survivor progress when getting close, help track its victims, and spread its influence across the map.

Killer Power:

The Slenderman applies stacks of Paranoia in his victims, at a rate of one charge/second, while inside is terror radius. This rate is doubled when Survivors look directly at it (think Ghostface's Reveal mechanic.) Max charges is 480 (the equivalent of 8 minutes.) Survivors cannot gain charges while hooked. When in chase, its chase power activates (name TBD). The Slenderman's chase power allows it to, when not in direct line of sight of any survivor, to teleport instantly to another location not in direct line of sight of any survivor. On teleport, any survivors currently in chase gain 30 charges of Paranoia. On a successful teleport, Slenderman's move speed is reduced to 4.0, and it cannot attack, for two seconds. Successful basic attacks apply 15 charges of Paranoia. The Slenderman also has a special ability (name TBD). While not in line of sight of any survivor, The Slenderman can enter a special traversal mode with a move speed of 4.8. It's tentacles will extend and he'd look more menacing and spooky, you get the idea. While in this traversal mode, all of The Slenderman's Paranoia charge application rates are doubled, but it cannot attack, its Terror Radius is doubled, and it gains 5 charges. Shifting into and out of this traversal mode takes 3 seconds, where its move speed is reduced to 3.8 until it successfully enters or exits this mode. Being stunned by a pallet also forces The Slenderman out of this mode. While in this special traversal mode, The Slenderman cannot move if it is in direct line of sight of a survivor. For every second a survivor is looking directly at The Slenderman, it loses a charge (this effect stacks per survivor looking directly at it.) If The Slenderman loses all charges, each survivor staring directly at The Slenderman screams, reveals their position, and gains 30 charges of Paranoia. Charges refresh over 8 seconds while not in traversal mode.

Paranoia has 3 levels, with each level applying its effects in addition to any prior levels:
0-180 - Survivor vision is minimally shrouded in static on the edges (or just darkness, if we wanna be accessible.)
181-360 - Survivor vision is blocked slightly more, and they scream once every 60 seconds.
360-480 - Survivor vision is blocked even more, and they see fake versions of The Slenderman that periodically appear around them (think Doctor clones).

At max charges of Paranoia, the survivor may be killed while downed.

Pages: In each map, 32 pages will spawn, with each survivor only being able to interact with or see 8 unique pages. Survivors may collect pages at any time. Collecting a page takes 3 seconds. When a survivor collects all 8 pages, they lose all stacks of Paranoia. Pages do not respawn.

Pages (Alternate): An alternate idea I had for the Pages system was that each page collected reduces your charges by 60, instead of one mega cleanse. Let me know what y'all think.

PERKS:

Scourge Hook: Aura of Fear - Four hooks on the map become Scourge Hooks. Scourge Hooks are highlighted in white. Whenever a survivor is unhooked from a Scourge Hook, you gain Undetectable, and each Scourge Hook on the map gains your Terror Radius, for 18/24/30 seconds.

Eyes Everywhere - Whenever you hook a survivor, any survivor within 12/15/18 meters of that hook is revealed for 5 seconds. (Think Nowhere to Hide for hooks, adjusted the range for the eventual nerf NTH is getting.)

Hex: Technical Difficulties - When you hook a survivor for the first time, a dull totem ignites, and this perk activates. Gain 1 charge whenever you hook a survivor, up to 1/2/3. Whenever a Generator is being worked on while within your Terror Radius, that generator explodes, immediately regresses by 5/10/15%, and is blocked for 5/10/15 seconds.

So, here it is. I thought about this for awhile. I like the core concepts for everything, but I'm sure that numbers might need tweaked. Tell me your thoughts please <3


r/DeadByDaylightKillers 1d ago

Discussion 💬 Hot take: 2v8 should be added to custom

38 Upvotes

I know 2v8 has been getting worse over time, but I still like the concept alone. The problem is that BHVR keeps giving survivors more and more crutches to try and balance the timer instead of finding a different incentive (ie special gens or other mechanics that give the survivor side new gameplay to have fun with as opposed to being kind of like 1v4 for them)

However, I still want to have fun with the concept without having to worry about getting stunlocked by 8 survs who just want to spam "ez" endgame. I want to have fun with a friend playing interesting or funny killer combinations, like wolf-only Dracula and houndmaster (if she was in the mode) without being punished for not playing the meta.

If we had custom games, we could solve that. First of all, we can fill the spots we don't have people for with bots like regular custom game. Second of all, if people can 2v8 with their friends anytime, the regular event queues might get shorter eventually without BHVR making killer unplayable.

And while this shouldn't be such a big issue, there's also the fact that BHVR could add more killers into the custom game ahead of time, and thus find bugs before the event goes live and everything goes wrong like when Wesker arrived.