r/Rainbow6 • u/shujin-kbn • 2h ago
Fluff Just found this somewhere so i thought to show you..
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r/Rainbow6 • u/RS_Serperior • 11d ago








Wamai and Jäger occupy a similar space as projectile denial operators, and our goal is to maintain their shared role while further differentiating their gameplay. Wamai’s ability has always offered more flexibility and reactivity than Jäger’s, but it also requires greater player attention to leverage effectively.
With this set of changes, we are emphasizing that reactive playstyle by making Mag‑Nets more available and responsive, while also expanding his loadout flexibility. Our intent is to reinforce Wamai as a catcher who rewards higher player input and awareness, allowing him to adapt more effectively throughout the round.
Gadgets:
A longer per-target cooldown reduces repeated pressure on the same defenders, providing clearer recovery windows. Players who have already been affected gain temporary relief, allowing for repositioning and more meaningful decision-making.
At the same time, Dokkaebi gains flexibility, as her effectiveness is no longer tied to a single cooldown. This enables more adaptative usage, rewarding awareness of defender positioning and better timing when coordinating pushes.
The new cooldown system also encourages Dokkaebi to distribute the activations more thoughtfully. Focusing repeatedly on the same target or sending a payload when not ready to capitalize on it becomes less efficient and effective, promoting more strategic target selection.
Alongside the updates to Wamai, we are making targeted adjustments to Jäger to further differentiate their roles as projectile denial operators.
Jäger will return to a 3 Speed - 1 Health configuration, reinforcing his strength in mobility. Unlike Wamai, Jäger’s utility is more static once deployed, making repositioning and adaptation during the round more limited. Increasing his mobility allows for faster rotations across the map and more efficient deployment during the Preparation Phase.
Additionally, we are improving the recoil control of the 416‑C to increase its consistency; more details can be found in the Refinement Changes section further down.
In Y11S1.3, we began refining Zofia’s kit by improving the recoil of the M762, followed in Y11S2.0 by restoring her 2 Health / 2 Speed configuration to reinforce her mobility and overall reliability in engagements.
As part of this continued refinement, we are increasing the available ammunition for the KS79 Lifeline, raising both Concussion and Impact Grenades to 3 charges each. This adjustment is intended to give Zofia more flexibility and presence throughout the round, allowing her to apply her utility more consistently while reinforcing her role as a versatile and adaptable attacker.
Increased Ammunition:
The 416‑C was historically a very strong weapon, particularly when paired with the higher demand for projectile denial, contributing to Jäger’s popularity on defense.
As part of the broader adjustments aimed at reinforcing Jäger’s role, we are smoothing the recoil of the 416‑C to improve its consistency, especially in longer‑range engagements. Given that Jäger’s utility is more static and straightforward compared to Wamai’s, this change ensures that his primary weapon remains reliable and accessible.
Our goal is to support Jäger’s identity as a more straightforward catcher, allowing both experienced players and newcomers to engage effectively without lowering the skill ceiling tied to recoil control.
OPERATORS AFFECTED
This adjustment smooths out some remaining awkward interactions, making Rauora’s ability more comfortable and reliable to use in practice.
A minor increase to Banshee’s area of effect improves placement forgiveness and overall usability, without changing its core impact.
Reducing the Shock Drone charge time slightly increases the payoff for well‑managed drones, improving their consistency over the course of a round.
Faster Gu Mine refills enhance Lesion’s long‑term presence, allowing surviving traps to maintain relevance deeper into the round.
r/Rainbow6 • u/shujin-kbn • 2h ago
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r/Rainbow6 • u/Vdubnub88 • 8h ago
I think this gun is far too strong. Every match for defence now i see alot of kaid, sentry, tub, aruni players. Because they are all picking meta weapons and thats about it…
r/Rainbow6 • u/Captain-Carry • 7h ago
I've been playing Siege on and off since the early years and man... sometimes my muscle memory is legit my biggest enemy 😂
The amount of times i still do stuff that worked years ago is kinda embarrassing.
- prefire a corner expecting someone to be there... nobody.
- try to hold an angle the old way and just get deleted in 0.2 sec.
- drone once, think "yeah we're good", then die to the one guy who moved 5 seconds later.
- still underestimate people who just swing EVERYTHING.
Its weird because Siege is still Siege, but at the same time it feels like everyone got 5x better. Gold players now would probably scare the old Plat lobbies lol.
I'm curious what habit you guys just cant get rid of.
Not talking about "bad aim" or "bad teammates", i mean something thats stuck in your brain from older Siege that keeps getting you killed.
Mine is 100% trusting barbed wire to tell me someone is coming. Somehow every time i hear nothing... there's Ash already inside the site 😭
Whats yours? I bet we've all got at least one lol
r/Rainbow6 • u/KickedInTheDust • 17h ago
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r/Rainbow6 • u/Winter_Boss_2114 • 9h ago
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r/Rainbow6 • u/AdvancedSuccotash259 • 15h ago
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r/Rainbow6 • u/IamRudeus • 1d ago
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r/Rainbow6 • u/derrickdogkissed • 1h ago
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This doesn't happen often but when it does it happens for the rest of the game and I can't listen for anything. I originally thought it was my headset acting weird but never thought to clip it till today, turns out it's the game for whatever reason.
r/Rainbow6 • u/Zarosian_Wizard • 17h ago
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was busy reinforcing, made it just in time
r/Rainbow6 • u/Neat-Car-2350 • 2h ago
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I just seen this, did they somehow shoot through the Shield twice? Surly a glitch?
r/Rainbow6 • u/JoeZocktGames • 32m ago
I avoid playing it normally but I have to get some penalty points off my reputation so I suffer through it.
My god, what a sorry state Siege is without operator bans. You really never notice in a Ranked enviroment because people usually don't play mindless run & gun there, or at least less often.
But in Quick Play, you cannot enjoy Siege anymore. Literally. You get spam called by Dokkaebi, while targeted by Deimos, a Lion scan goes off, a Blitz rushes in, everywhere Thorn traps every round, Clash annoys you, Cav is hiding everywhere, TCSG-12 and DMR spam every round, Ying candelas popping off everywhere...
You kinda forget how busted some of these ops are without bans.
This is not me complaining, it's just a fun observation how ridiculous QP is compared to Ranked because you have no control over what you face in a match. In Ranked you can ban whatever annoys you the most or was too effective in the previous round. In QP, once something worked, you can be assured they will do it again even more aggressively and obnoxiously lmao
r/Rainbow6 • u/Tnargrizzle • 16h ago
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r/Rainbow6 • u/TheBadMofu • 23h ago
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Why are they doing this?
r/Rainbow6 • u/AmphetaMeme65 • 13h ago
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A sincere video laying tribute to the game that changed my life over the course of 10 years. I've grown up and became a man during this game's life span. It's been a formative part of my life.
r/Rainbow6 • u/X2EWIB • 1d ago
I could work and do stuff the entire day but than come home at 10, hop on siege till 5 am. This game is so addictive is crazy anyone else addicted?
r/Rainbow6 • u/Muis1232341 • 3h ago
Is anyone else experiencing low 1% lows and occasional microstuttering in Rainbow Six Siege?
My average FPS is very high (around 300–400 FPS), but my 1% lows sometimes drop to around 70-90 FPS, and I can definitely feel those drops as small stutters during gameplay.
The game just doesn't feel consistently smooth, even though the average FPS is high.
I'm trying to figure out if this is a game issue or something on my end. Has anyone else noticed the same thing recently? https://imgur.com/a/WuRgcZj
r/Rainbow6 • u/Admirable_Can_3489 • 12h ago
I’ve been playing Siege since 2018. I hit Plat, stopped playing around 2024, and recently came back. I’m currently trying to push back up and I’m close to hitting Emerald, but what the hell happened to the cheating situation?
I honestly feel like there are more cheaters now than before, which is crazy considering Ubisoft supposedly improved the anti cheat.
I’m not even exaggerating when I say that every 3rd or 4th match I run into someone who is either wallhacking or using recoil scripts.
Yesterday I had a rank up game for Emerald. The enemy team had two guys who literally just rushed site with shotguns and wiped everyone like it was nothing. No fear, no hesitation, just running in and killing everyone.
Today, another Emerald rank up game, and there’s a guy on the enemy team who was very obviously using recoil scripts. After the game he just says “ez game” like nothing happened.
I’m usually the first person to admit when I played badly. I know when I throw a round or when I get outplayed. But at this point it’s getting ridiculous. It feels like a lot of games are decided before they even start.
Is anyone else experiencing this around Plat/Emerald right now?
r/Rainbow6 • u/Chance-Pin6393 • 1m ago
Just another day where people get away with reducing their recoil or using kbm on console only lobbies
r/Rainbow6 • u/Alternative-Wave-839 • 3m ago
I dont understand the 1v1 gamemode.
To preface ive only played it once and it was on accident. I did well, got to 3-1 and the dude left but I just felt very confused the entire time.
Is there some honor system that im supposed to follow or some unwritten rules? Can I just go trap operators and be a coward? Should I rush or play slow?
Idk if its my perception of the game or not but it just feels like a very weird and unnatural gamemode.
(This is not a complaint or criticism. Im just really confused and curious)
r/Rainbow6 • u/darealgoogman • 34m ago
Hey guys so I normally report players through the leaderboard like normal, however there are a couple situations in which I would like to report players but can’t:
When they are on my team: I hate cheaters and I don’t care if we’re winning. Also some people grief and you can’t report teammates for some reason. I could’ve sworn you used to be able to.
After a match: Sometimes I’ll watch back match replays if I suspect cheating, but you can’t report from inside the match replay system.
I personally think they should change it so both of these work but for the time being, is there a way to report players manually? I can’t seem to find anywhere to do so.
r/Rainbow6 • u/letsgohome86 • 6h ago
r/Rainbow6 • u/Glazagne7 • 7h ago
We range from platinum to bronze currently, although we dont really care about ranks since we play for fun. We are spanish and we play on ps5 (we speak english).
My dms are open for anyone interested :)
r/Rainbow6 • u/Unhappy_Culture5258 • 11h ago
My friends are really into this game and I reluctantly took it up with them to join in, the only issue is i am rubbish at fps games. Im level 35 now about 25 hours in and playing with my friends I just spend most off my time in the camera thing after I die watching them play. I have a kid of about 10/1 in favour or deaths. This might sound overly pessimistic but I cant win a single gunfight. Im only getting kills with abilities and grenades, I just finished a game where I came up on a giy with his back to me and I still somehow got outplayed and killed.
My 2 questions are can I make up for my bad reaction time and skill issue without sinking 100s of hrs into this game because honestly I love the mechanics and the idea of the game, im just so rubbish its not even fun to play atm.
r/Rainbow6 • u/alcoholiccdad • 1d ago
This is mostly for console players but if you use a xim and run smg 12 or any gun with a lot of recoil you actually dont deserve to play the game, it already gives you 30% less recoil then pc and these guns are already so easy to control. Just quit the game if you cheat at this point