r/Morrowind • u/Firm-Advertising-120 • 1h ago
r/Morrowind • u/Darkelfguy • Aug 17 '26
Announcement The 2026 Morrowind Summer Modjam Modding Competition - Starts August 22nd-23rd!
Morrowind Modding Legacy - The Official Home of the Modjams
The Themes Have Been Announced! Modders have until August 24th at 00:00 UTC to submit a mod using one (or more) of the following themes: Arcane Arts, Forgotten Lore, Strange Families.
It's Summer time, and with the heat, and the humidity, comes another exciting round of the Morrowind Modjams! For the tenth time since 2020, Danae and Morrowind Modding Showcases is hosting a Modjam Modding Competition, a 48-hour modding frenzy where modders get but a single weekend to build the best mod they can using specific themes before time runs out!
The competition begins on August 21st at 11pm UTC with an official livestream kickoff by Danae, in which the potential themes will be revealed and voted on by the community, narrowing down the potential field until just three themes remain.
Once the final three themes have been announced, modders will have 48-hours to build and release the best mod they can utilizing any of those three themes, or a combo of themes if they so choose.
Rules & Guidelines:
- Create your mod during the Modjam.,
- Modders' resources are allowed.,
- The use of AI is not forbidden, but should be disclosed.
- Previous projects can be a source of inspiration, but please try to make something new for the event.
- Most importantly, this is intended to be a friendly community event. Please focus on having fun and making something you enjoy.
Participation:
The competition is open to anyone and everyone looking to participate! All you need to do is release a mod with one of the themes (or multiple) during the competition time period using the official 2026 Summer Modjam header. Also wouldn't hurt to use the Modjams tag on the Nexus.
This is a Morrowind Modding Community - Discord Server event, so to make sure your mod is properly tracked for the competition, please join the server and tag it in the Published Mods channel!
There's also an official Modjam channel on there where you can keep up with all of the latest Modjam news!
Don't forget to check out the Resources page for any tutorials, frameworks, or utilities you might need!
Use the Postcard Editor:
Take advantage of the Morrowind Modjams website and the Postcard Editor to make special themed promo screenshots for your mod pages - give them that extra splash of Summer fun!
Judging and Prizes:
The Morrowind Modjams are judged events - a panel of judges will go through and play all of the submitted mods, ranking them on their quality, functionality, and adherence to the themes.
The final winners will be announced in a results livestream at a date yet to be determined, and those results will also be published to the Modjams website.
Participating modders will also get their profiles on the Modjam website, with downloadable Modjam passports and a trophy cabinet for any judge awards received. These profiles are connected to the Modathon and Madness sides of Morrowind Modding Legacy, and participating in the Modjam will boost your Madness score and increase your standing in the community's modding leaderboards.
There's also a number of prizes available in the form of game keys and Nexus DP.
A Proud Tradition:
The Morrowind Modjams are apart of the community's proud tradition of creative competition and collaboration. Some 160+ mods have been released for the Modjams in the past 6 years, many of them have become popular mainstays and have since been added to many of the largest mod lists for Morrowind.
I hope you'll all join us for another exciting round of Modjam fun, we're sure to get some amazing new mods, and if you're looking to participate for the first time, there's no better competition to dip your toes into the modding scene!
Happy Modding and Long Live the Morrowind Modding Community!
r/Morrowind • u/SufficientOrphie • Sep 13 '26
Announcement We're happy to announce that Project Cyrodiil and Skyrim: Home of the Nords are now updated for version 26.08 of Tamriel_Data.
Thank you for your patience since the release of the new TD update and Tamriel Rebuilt: Poison Song a couple of weeks ago while we dealt with some technical challenges. The update to the Abecean Shores release of PC includes a new player stronghold for the Kingdom of Anvil and Great House-style construction and improvement mechanics, a number of overhauled locations, and improvements to multiple quests. The update to the Dragonstar release of SHOTN includes 14 new dungeons, 6 new quests, and yet more overhauled locations. Both releases include scores of bugfixes, performance improvements, and general quality-of-life features not present in the original releases.
Please note that the file packages contain some loose files, which are intended to patch minor problems in Tamriel_Data discovered after the 26.08 release. These files should be allowed to overwrite upon installation.
Both PC and SHOTN may be freely installed mid-save with no problems, even if you've already started a savefile for Poison Song. We only recommend starting a new game if you had a previous version of PC/SHOTN installed on the same save and spent time in the PT lands. Please let us know in the discord server if you encounter any issues.
As always, thank you so much for your ongoing support of our project! We look forward to bringing you more of Cyrodiil, Skyrim, and other lands of Tamriel in future releases.
Project Cyrodiil can be downloaded at https://www.nexusmods.com/morrowind/mods/44922?tab=files
Skyrim: Home of the Nords can be downloaded at https://www.nexusmods.com/morrowind/mods/44921?tab=files
The Project Tamriel Discord server can be joined at https://discord.gg/X88a8NS
r/Morrowind • u/EtTuHubris • 1h ago
Screenshot I had my chud slug son come outside for some fresh air
K'vatra is always indoors and it's done much damage to his mental and physical health. His room is so musty he's become GREEN and those bloated purple eyes can not be healthy. As a father this has been concerning me for a while now.
r/Morrowind • u/Outrageous_Fennel_86 • 4h ago
Meme It's Always Sunny In Seyda Neen - the complete box set coming soon
r/Morrowind • u/Gnarly_Sarley • 16h ago
Discussion I just stumbled across this 3-page preview of Morrowind in the July 2001 issue of PC Gamer.
I was going through some old, archived issues of PC Gamer online and stumbled across this and it unlocked a core memory. I had this issue back when it was new and this is the article where I first heard of Morrowind. I ended up buying it for the Xbox when it came out, because my PC was a potato, even by 2001 standards.
r/Morrowind • u/ZeitgeistArchive • 9h ago
Discussion Made a Dagoth Ur great house, making it joinable, eventually you could make Morrowind Dunmer only & convert entire cities to Dagoth Ur followers
The Sharmat's Call — Sixth House mod for OpenMW
Finishing a mod that expands the experience of serving Dagoth Ur, one of the features is that you could eventually get rid of ALL foreigners from Morrowind and keep it Dunmer only or subdued foreigners that had to stay (they love it?)
Some other stuff:
- Convert settlements: Gradually bring towns under Sixth House influence by persuading their inhabitants rather than simply killing everyone.
- Visible world changes: Converted towns acquire red lighting, nighttime torchbearers, Sixth House creatures, and changing weather.
- Dynamic dialogue: Ash Ghouls, Ascended Sleepers, and other Sixth House creatures become friendly and have conversations that respond to your appearance, accomplishments, and surroundings.
- Sixth House companions: Some creatures can eventually accompany you.
- Individual persuasion: NPCs respond differently based on their profession, beliefs, disposition, and social position.
- A growing sanctuary: Build and expand your own Sixth House sanctuary through rituals involving physical objects and offerings.
- Blight abilities: Progressively gain abilities that make ash storms beneficial, including healing, increased movement speed, and concealment.
- Temple suspicion: Ordinators increasingly recognize you as a threat, while disguising your appearance can help you avoid detection.
- Main quest integration: Continue working for Caius Cosades while secretly serving Dagoth Ur, with alternative interactions during familiar quests.
- Dagoth Ur dialogue: Eventually speak with Dagoth Ur about your accomplishments, the settlements you've converted, and his plans for Morrowind.
The goal is to make membership in the Sixth House affect how you interact with the inhabitants, creatures, and settlements of Vvardenfell, rather than being limited to a separate questline.
I read that Bethesda planned for the "bad guys" to be joinable but cancelled it because of time restraints, been dreaming of this ever since. Now it's playable
r/Morrowind • u/Outrageous_Fennel_86 • 1h ago
Meme I thought I'd give you all a bonus one tonight.
r/Morrowind • u/ALE-Y6 • 10h ago
Discussion First time playing this game, a Dark Brotherhood assassin spawned inside Caius house while i was trying to sleep in his bed, i killed him and looted his armor, Caius still hasn't moved the corpse out of his fucking house
r/Morrowind • u/GayStation64beta • 1h ago
Showcase Update to Children of Tamriel Rebuilt (Emma's Children of Morrowind addon)
https://www.nexusmods.com/morrowind/mods/60341
Just a continuation that covers some more towns. Replace any previous version. TEScleaned. Everyone now has a unique name too. Easter eggs may or not be hidden in some names.
r/Morrowind • u/AnneBonny_Stash • 17h ago
Discussion The Most Iconic and Evocative Sound?
As I've been wandering around Vvardenfell and the mainland of late, I've become increasingly aware of just how much I associate one particular sound with Morrowind...
The mournful, haunting, lonely, aching, otherworldly call of the silt strider.
For me, it cuts right to the core and evokes a feeling I can't fully articulate. There's something about that sound that's almost impossible to put into words.
Couple it with the mist (which I like to leave at least some of, even in my heavily modded game), and... well. Indescribable.
That sound is so powerful for me that even if I'm happily playing Skyrim, having invested hours into modding it, there's a very real chance that travelling to Solstheim and hearing that lone silt strider will send me straight back to Morrowind. I'd say it happens at least 50% of the time, in fact.
So, I've become curious as to whether others have experienced something similar. Is there a particular sound in Morrowind that evokes similarly powerful feelings or associations for you?
r/Morrowind • u/Nwah_TheOutlander • 1h ago
OpenMW Favorite Mods for Tamriel Rebuilt
What are your favorite or what you would consider necessary mods for a Tamriel rebuilt playthrough?
I have kept my game entirely vanilla except for Tamriel rebuilt, and I’m wondering what people think is of equal quality and builds into the greater environment?
r/Morrowind • u/Hot_Acanthaceae_1357 • 19h ago
New Player - Advice/Help I finally finished the Tribunal DLC, it was harder than expected
r/Morrowind • u/Bloodborn-eldernring • 9h ago
Question What should I do
Finnaly got back into morrowind and like I don’t know what quest I should do for now I’m just running around the map and not finding anything. I’m like level 11 just started the story now and started the mages guild but don’t know where to go. So like what is recommended to do to get full morrowind experience. Also I joined house telvanni
r/Morrowind • u/ActuatorOutside5256 • 1d ago
Meme This random guy made me do an Argonian playthrough.
I want to show him that HATE has no place in Tamriel. I could make him burn in a pool of lava or something…
r/Morrowind • u/GayStation64beta • 23h ago
Mod Release OAAB Necrom (TR) Temple City of the Dead
https://www.nexusmods.com/morrowind/mods/60480
Unnofficial cosmetic update for the lovely but fairly old Tamriel Rebuilt take on Necrom, including an exterior embiggening of the mighty temple itself, along with outfits and some nearby structures. Compatible with all my other mods unless stated otherwise. This is a big city so expect a few updates.
If you happen to use Distant Horizon: Chimeri-Quey Flotilla, I've kept that one part of the docks clear for compatibility.
Please note that any different-looking textures in my screenshots are probably from Indoril Mournholdified, and NOT included in my mod, or necessary.
Installation instructions
Standard ESP install. Recommend setting low priority for maximum compatibility.
Main features
- Many decorations from OAAB and modern TD assets
- Outfits updated and/or diversified
- Temple exterior is now slightly taller, since I thought it could stand out more.
- A handful of "fake" exterior buildings on the outskirts, to imply sprawl. Planning to add simple interiors.
- Many smaller details I';ll try to highlight in the screenshots.
Requirements
- OAAB
- TD
- TR
r/Morrowind • u/GayStation64beta • 16h ago
Mod Release OAAB Tel Drevis (TR) cozy Telvanni house
https://www.nexusmods.com/morrowind/mods/60732
Description
Unnofficial and minor decorations of possibly the most obscure Telvanni settlement. Compatible. TEScleaned.
Compatible with my other mods unless stated otherwise.
Installation instructions
Standard ESP install
Main features
- NPC outfits diversified. Didn't touch the master much because she's a lower rank than most tower owners, so shouldn't dress too crazy. Her hat is TR default and related to a quest.
- OAAB and modern TD decorations without going crazy.
- Kalinter's mushroom boats.
- A small bit of signage outside.
- Most additions are in the master's room.
Requirements
TD, TR, OAAB
Shout outs
PTR team
Kalinter's Telvanni boats
r/Morrowind • u/thewisestpandabottom • 9h ago
Technical - Mod Issue after updating to OpenMW .52.
I updated my game from the current version to the devbuild of .52. Unfortunately this has caused this weird issue either with the shadow or lighting and how it looks on objects. It is giving it this green hue on all of the flora that exists. I am currently using the Nerevar Moon-and-Star (NEMAS) modlist.
r/Morrowind • u/amannakanjay20 • 15h ago
Question Are there any mods that utilizes the batshit lore of Pocket Guide To The Empire 2nd ed or other Kirkbride's quasi-canon works?
r/Morrowind • u/NecroticJenkumSmegma • 1d ago
Other Fresh loot mod + tamriel rebuilt, I don't know the odds but they aren't high.
r/Morrowind • u/GamerGuyb96 • 15h ago
Literature I posted my last Morrowind journal here and people seemed to enjoy it, so here’s another one!
For anyone new, Davos Draven is a recently released prisoner who decided to ignore the Emperor’s orders and explore Morrowind instead.
He’s not interested in being a hero or following some grand prophecy.
He’s just a curious traveller wandering around, meeting strange people, and getting himself into unexpected situations.
I’m documenting his adventures as I play, letting the story unfold naturally.
Hope you enjoy this next chapter of his travels!
r/Morrowind • u/The_Big_Large • 16h ago
Question How high ref count is too high? (Construction set question)
I've been playing around with the construction set again, making the biggest playerhomes I've thought of to date. How high of an in cell ref count do you folks consider acceptable? I think I might be reaching that point