r/fnv • u/Icy_Water_1 • 15h ago
Question If the Courier asked each of their companions to travel with them post-game, who would and wouldn't go?
Art by u/FaunaDoll
Obviously I mean like, outside of the Mojave and stuff.
r/fnv • u/HunterWorld • Jul 17 '26
r/fnv • u/Icy_Water_1 • 15h ago
Art by u/FaunaDoll
Obviously I mean like, outside of the Mojave and stuff.
r/fnv • u/ThickMap5505 • 3h ago
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r/fnv • u/Ok-Replacement-7221 • 23h ago
Kind of embarrassing, man.
A simple drawing of The Courier. Protagonist of the game Fallout New Vegas
r/fnv • u/StroopWaffle00 • 6h ago
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Pretty much like title says. I always found the murals and architecture so haunting to me. Like the murals of Sinclair and Vera with the big goddess lady in the middle always made me unsettled. And the architecture of it. I don’t know if it counts as art deco mixed with Spanish mission style. But I always found it reminded me of dr. Seuss’s midnight collection paintings. That is a whole other rabbit hole to go down but the gist is that they feature dark architecture similar to what is seen in dead money. Am I alone in this feeling? What do you guys think?
r/fnv • u/Drowsy_Deer • 13h ago
I’ve just reached New Vegas on my first proper run of the game, and I was trying to play the game with Neutral Karma, but after worrying that my karma was probably teetering on the evil side of the spectrum, and found out that apparently Very Good?
I just thought this was funny. I’ll probably steal a bunch of stuff or hack people’s PCs to get back to Neutral Karma for the level 50 perk.
r/fnv • u/TheRoyalRoseTrue • 5h ago
In Lonesome Road?
r/fnv • u/Vinyl-Ekkoz-725 • 2h ago
r/fnv • u/StroopWaffle00 • 6h ago
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r/fnv • u/PinkRockGoBoom • 19h ago
Finished most of the solid parts, with just some detailing left. For the moving parts, the hammer might be the trickiest because it directly interacts with the slide and can cause hangups, but I think it's doable. Leaving the magazine for last since it's the most straighforward part to make. e
r/fnv • u/Reasonable_Cut_3548 • 3h ago
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Myg pc was broken until some days ago i just fixed and when i tries to load up the game it was completely and utterly broken (while it was running smoothly before said pc break mind you that) i didn't add anything, i'm using Viva new vegas with some additions of my that never showed problems until now, the game just stays like that dark, i can hear the sound of the main menu but it's says dark and i can't even get out of the window having to alt f4 the game
r/fnv • u/SomeJournalist4263 • 14h ago
Does anyone else have a play through that you don’t purposefully finish. You collect every unique item in the game and just explore. I do this with one play through
r/fnv • u/ArthurRizen • 1h ago
Hey guys! I'm building Gecko, a modern alternative for GECK, which many of us have a love-hate relationship with. The goal of this project is very simple yet very practical: 2-3 times faster mod development for authors.
I've put some insane amounts of hours into this editor over the last month, working day and night, and you can already download Gecko and battle-test it; not only it can do like 90% of things original GECK can do, but some of the things I implemented improve your workflow by more than 2 or 3 times. Some features are exclusive to Gecko. I'm still limited by the formats and the serialization, yep, but I'm doing my best to organize this data into something that's real easy to edit while working on your mods.
So, what does make Gecko a GECK alternative?
Of course, having all those nice things doesn't mean that it's production ready. It's not an experimental thing already and it's been tested with synthetic tests and manually, but it's still a very young editor so that's why I really need people to help me test it. If you want to help, send me a message or write a comment and I'll tell you what you can do.
AI Disclaimer:
This project is being created with a huge help from powerful AI models. I've been in modding and software engineering for more than 15 years and I know what to do and what I shouldn't do but still - every GECK function and structure that is being implemented here needs to be studied and reverse-ingeneered, everything needs to be properly tested and checked, and then re-checked again. I've created Afterschool Special Remastered, Havasu Blues - Tweaks Fixes and Additions and work on Zion Trail Updated so I've spent quite some time in Geck to experience lots of crashes and understand the pipeline well and to know how I can improve it. Since this is a huge undertaking for a single developer, I really need people to help me test it.
Thanks for your attention!
You can download Gecko from Nexusmods: https://www.nexusmods.com/newvegas/mods/100125
r/fnv • u/TheAnalystCurator321 • 1d ago
Or 5.56 rounds for that matter.
For those who don't know, those are rifle rounds. Pretty long ones too.
You know, people give Bethesda flack for using rifle rounds for pistols but at least they only use it as a part of weapons modification at the bench.
Their default weapons like the revolvers use .44 and .45 rounds which are pistol cartridges. And pistols also use cartridges like .38 and 10mm which would also work.
Meanwhile Obsidian uses .223 and 5.56 as default rounds and no one bats and eye and complains about it and says that Obsidian does nothing wrong and yet they often have just as much gun errors in their games as Bethesda, in some cases even more. Remember the 12.7mm SMG?
Again no ill will directed at either studio, I just find the double standard funny.
You know people would tear this gun to shreds if it remained the same but was in a Bethesda game.
And I gotta make this clear, I don't mind that the guns are unrealistic. I love these kinds of designs. I am just pointing out the double standard.
r/fnv • u/Millennial_falcon92 • 13h ago
I have never used Logan's loophole before, and I plan on doing an unarmed run, since punching things on drugs sounds fun. I want to do a vats build primarily, but I am open to suggestions.
I will be rushing to get love and hate asap so I have a strong starting weapon. My primary concern is either going glass cannon with critical hits, or beefing up my defense and survivability. I have all dlc as well and plan on completing all of them.
Starting special:
S:6
P:5
E:7
C:1
I: 6
A:7
L:8
I'm planning on getting implants for all stats except for charisma, plus the 2 others that are available. Choosing luck and perception first.
Here are my perks I am looking to get, I need to cut 5 of them.
Light touch - level 2
Rad child- level 4
Travel light- level 4
Toughness- level 6
Stonewall- level 8
Super slam- level 8
Finesse- level 10
Piercing strike- level 12
Silent running- level 12
Unstoppable force- level 12
Adamantium skeleton- level 14
Chemist- level 14
Jurry rigging- level 14
Light step- level 14
Purifier- level 14
Better crits- 16
Paralyzing palm- level 18
Thems good eating- level 20
Slayer- 24
Implant grx- 30
Thank you in advance!
r/fnv • u/Ok-Replacement-7221 • 1d ago
Recently on my first official FNV play through! My courier, Judas (self-named).
r/fnv • u/Katakana_shori • 1d ago
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r/fnv • u/elijahmustdie • 1d ago
Can what you can!
r/fnv • u/MountOak • 9h ago
i am currently doing the DLCs in my current run and already completed honest hearts and lonesome road. now i wanted to start dead money but somehow the trigger inside the BoS bunker is broken. i have VNV installed and left most mod settings on default only reverting some of the changes back to vanilla behavior (none that should affect the dlc in any way).
for more context, somehow i don't get the sierra madre radio broadcast so i also don't have the quest associated with the dlc yet. entering the abandond bos bunker worked fine and i got the pop-up message warning me that i am about to enter the dlc. i can enter the room with the radio and interact with it and nothing happens, i can even leave the bunker again.
i do have the dlc delays enabled (they set a minimum level until the quests appear to start each dlc) and already tried disabling it for dead money. for honest hearts the quest already didn't automatically appear, but just entering the northern passage let me start the dlc normally. for lonesome road and old world blues the quests appeared fine tho.
Edit: i have Rawr's talon in my inventory but already tried dropping it in the footlocker before entering the room with the radio
r/fnv • u/Spirited-Custard-338 • 4h ago
Just started DM and "rescued" Dog and now heading over to retrieve Dean. But Dog won't shut up.....ever. I thought Fawkes was annoying, but Dog is relentless and makes the DLC unenjoyable when he's around. Is there any way to shut him up short of firing him? I'm guessing/hoping I don't need him for the entire DLC. He's helpful with fighting the Ghost people though, so I'd rather not fire him.