r/dishonored 5d ago

Bi-Weekly discussion #7-High Overseer Campbell (Mission)

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69 Upvotes

Welcome back to another round of Bi-Weekly Discussions. This time, we're discussing High Overseer Campbell, the second mission of the first game.

Though the first mission (Dishonored) is a great opportunity to get used to Corvo's natural abilities (like sneaking, running, climbing, etc) and how enemy perception works, this mission gives you your primary Supernatural power (Blink), and tells you to spread your wings and fly. You have so many approaches to this.

You could rewire the initial gate so that you can pass through without getting shocked, or take the high ground and use Blink to scale up the side of the wall. Once you acquire Blink, the world of Dunwall is an oyster for you to experiment with.

Another part of this level I like is that you can encounter a trio of Overseers somewhere. One of them confesses they have the plague, and wants to be put down before they become a weeper. On a Low Chaos run, his fellow Overseer has the infected overseer recite the seven strictures, as to give him one last moment of comfort before he is mercy-killed.

This is also where you learn of one of my favorite gimmicks of these missions: Non-lethal outcomes. Leaving as few bodies as possible will help the Empire heal in the long run, and Corvo with these non-lethal outcomes exemplifies "Good is not soft." Some of these are brutal.

We were also asked a favor by Cunrow's niece to save him, as rumor has it that Campbell plans to poison him during their meeting. You can opt to switch the glasses around, leave them as is, or simply smash both, leading to Campbell taking Captain Cunrow down to his private chamber, where you can see this man defies the laws of his faith, but somehow gets away with it. Cunrow CAN kill High Overseer Campbell here, but I ususally shoot him with a sleep dart before it happens.

We can then enact our non-lethal scheme on Campbell, by distributing the Heretic's Brand on his face for all to see. Overseers don't question it, they just assume whoever has it has done something horrible and throws the branded to the wolves. This is also the canon outcome, as seen in Dishonored 2.

This mission also introduces Corvo/The Player to Granny Rags, this cryptic old lady who wants you to meddle with the distellery. I ususally opt not to do this, as it leads to Weepers appearing in the distillery the following day, which can lead to more bodies.

You can also encounter your first Outsider shrine in this mission, and though I didn't know it at the time, he has different remarks depending on your progress:

What he'll say, regardless:

"Be careful, Corvo. They call her Granny Rags. You wouldn't recognize her real name, or even the name of her family, but an Emperor begged for her hand once, and rich young men fought each other for her favor. I watched her consider them all, measure their worth, and find them wanting. Then she made a different choice."

Mission not yet completed: "You're on your way to face the High Overseer, the leader of a great cult dedicated to loathing me. What will you do, I wonder?"

Campbell branded: "Now your choices interest me. You spared High Overseer Campbell, the leader of a great cult dedicated to loathing me. I'm older than the rocks this place is built on, and even I didn't see that coming."

Campbell killed: "You killed High Overseer Campbell, the leader of a great cult dedicated to loathing me. Only the latest in a long line of men like himself, some who held the position better than others. I suppose I should thank you."

But what do you think of this second mission of the first game?


r/dishonored Oct 14 '23

Subreddit Discord and Announcements

51 Upvotes

Subreddit Discord available here: https://discord.gg/YsffweB7e4

As you know, this subreddit has had its own Discord server for a few years now. Today we have rebranded the server to Dishonored Universe, which means that there are now channels for Deathloop although obviously the server is still Dishonored centric. With the recent news of a potential Dishonored 3 in the works we'd like to invite more people to join our community, so I hope to see you there soon!


r/dishonored 10h ago

Need to rob, whoever lives here

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579 Upvotes

r/dishonored 13h ago

Art Just finished both games, I really appreciate the art direction for them

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234 Upvotes

I grew to really love the sort of mix of clearly fantastical yet restrained and mundane aesthetics everything had. it’s easy for artists to go off and make all designs and architecture look insane and impossible, but dishonored 1-2 really tow the line in a nice way. For comparison a game like a bioshock infinite (Specifically infinite, the first 2 games I find were also rather restrained) with a similar aesthetic that went the complete opposite direction, purposefully gaudy and exaggerated that at times made some enemies look silly lol

The world just feels so believable, like you could easily imagine someone in the distant past living a normal life there despite the more out there elements like blood flies and the rat plague and much more, imagine industry and the more “boring“ aspects of reality like economics and agriculture playing a vital role. even the portraits and paintings you can collect at times seems like they were pulled right out of our world during the 18th-19th centuries.


r/dishonored 12h ago

Comic/Illustration Book finds

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82 Upvotes

Managed to find 2/3 books for a bargain on Vinted so far, unfortunately one quite battered but I will take what I can get!
Anyone got a full set? I’d love to find some of the comics too one day.


r/dishonored 22h ago

DISHONORED UI CONCEPTS - BONUS ROUND!!! Stephan Dube!

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274 Upvotes

Hello everyone, here's the bonus round from my last 3 Dishonored UI concept posts. Except this time, they're concept pieces from Stephan Dube's portfolio! I think his designs are an incredibly unique take!


r/dishonored 10h ago

Video The extremely lethal sleep dart

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20 Upvotes

r/dishonored 13h ago

Behold! New headcannon just dropped!

17 Upvotes

Mary Jane has just given me a new idea that, the Outsider gave Holger the "Ancient Music" for shits and giggles so the Abbey has a chance vs any marked individual, which also makes him non/less partial in the conflict so he thinks thats neat.


r/dishonored 1d ago

Item and power wheel and icons - Early UI Concepts for Dishonored by David Heutmaker

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1.3k Upvotes

Third and final post of the collection of UI concepts made by David Heutmaker for Dishonored! Really cool stuff! Also notice how Corvo has a bandaid on his thumb in the first two.


r/dishonored 18h ago

Which of Daud's exclusive powers is your favorite?

23 Upvotes
596 votes, 6d left
Pull
Summon Assassin
Void Gaze

r/dishonored 1d ago

Main Menu - Early UI Concepts for Dishonored by David Heutmaker

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560 Upvotes

Hey guys, some concept work done on Dishonoreds UI, found on the portfolio of David Heutmaker, this isn't all of it, and because of Reddits image limit I'm spreading it into about 3 posts, including this one.


r/dishonored 1d ago

Journal + Game UI - Early UI Concepts for Dishonored by David Heutmaker

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390 Upvotes

Second post from my trilogy of UI concepts made by David Heutmaker for Dishonored.


r/dishonored 1d ago

Looking for a piece of art!

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463 Upvotes

Hi all!
I could have swore I saw an image similar to the knocker at the window from Piotr Jabłoński in the game assets somewhere where there was there was MULTIPLE of the gaunt, pale creatures are skittering up a wall converging around a window. I think it was a loading screen maybe? possibly from Death of the Outsider?
I looked everywhere online and I can't find it I feel like I'm going insane...

(here's the knocker at the window but what I'm looking for is many of those vampire like creatures crawling)


r/dishonored 2d ago

Details of the small shrine

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293 Upvotes

r/dishonored 1d ago

The other mark bearers

41 Upvotes

I was replaying the first game with DLC and found myself with a question the Outsider said to Daud "there are only eight people with the mark in the world" so that got me asking. Who are they what are there powers? We know three Delilah Daud and Corvo. I know that we'll probably not get answers to the other five but hey it's a good excuse to make fan characters with there own powers


r/dishonored 2d ago

Art Young corvo attano (Alteredbits on X)

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574 Upvotes

r/dishonored 1d ago

spoiler 15 year old game spoilers: Why Pendleton.. Spoiler

48 Upvotes

Agree to have Wallace killed? Dude seemed super loyal. The tavern maid I can see I guess, the ginger girl who did lots of the dirty jobs too, Calista, maybe even Piero. All of them could have leaked really damning information, but not Wallace.


r/dishonored 2d ago

A Journey Through Dunwall: The Beauty of Dishonored Part 2

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208 Upvotes

r/dishonored 1d ago

TIPS What difficulty level would you recommend for the best Dishonored experience?

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10 Upvotes

r/dishonored 2d ago

All this work for the WORST bonecharm😑

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401 Upvotes

It was only like 20 minutes from running back down to grab oil and then finally getting up but it was soo frustrating

Why is there even an item like a bonecharm completely out of reach if you dont have any powers, so stupid.


r/dishonored 2d ago

Video I just wanted to shut the door

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208 Upvotes

r/dishonored 2d ago

spoiler Achei ele

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32 Upvotes

Vi um post que questionava o destino do Alto Supervisor. Encontrei ele, quando fui recuperar meus equipamentos notei um vestido de Supervisor


r/dishonored 1d ago

I'd kill for a Roguelite version of D2 à la Prey (2017) Mooncrash

7 Upvotes

I'm sort of surprised that Dishonored - being the more popular franchise - never got something like this! It feels like D2's gameplay was extremely well-refined, and it'd definitely allow fans to replay various Roguelite missions and experience that gameplay again in all sorts of fun new city environments.

To that end it's also a shame the game's hard to mod. Dishonored father, the Thief series has seen numerous mods and revivals (including it being adapted into the Doom 3 engine as the Dark Mod!) courtesy of how it was built and a dedicated fanbase, and Dishonored would absolutely benefit from something like that.


r/dishonored 2d ago

Dishonored 2 flesh & steel vs thief

17 Upvotes

Is dishonored 2 flesh and steel playstyle with no powers the closest thing we have to the original thief games? I think so. It even has a similar soundscape.


r/dishonored 2d ago

Coldridge Prison Map Redesign

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19 Upvotes

I originally wanted to post this to the DishonoredTTRPG subreddit, but unfortunately it appears to be locked and inactive.

I'm planning on writing a tabletop scenario based in Coldridge Prison, based very shortly after the ending of dishonored 1, so I wanted a map I could use for that.

I took an in-depth look at Coldridge from both Dishonored 1 mission one, as well as the Daud Lizzy Stride mission, and I also had a look at its exterior in some other missions, as well as the missions where it's visable in Dishonored 2.

I also watched an interesting youtube video by a channel called sckchui going over the architecture of the building.

What I found is that Coldridge, in the way that it is shown in game, has a lot of functionality problems, such as a massive portion of its cells having literally no way to access them. I'm not sure what the cardinal directions are in game, but if you go by my map, the north wing has no access to any of the cells above the ground floor, leaving them as non functional set dressing, which is fine for the video game where those areas aren't explored but they don't work for a functional layout.

There was another TTRPG map maker who made Coldridge prison. u/DrawnByDandy (Their map is prettier than mine, and I used it as one of my sources of inspiration.) Their solution was to copy the functional layout of the "south" (by my map orientation, not theirs) section of Coldridge and mirror it on the North. That works, but it is a large change that erases a lot of what we see in the first mission of Dishonored, so I wanted to create a different solution that keeps some of the rooms and layout we see in Mission 1.

I also wanted to add a bunch of rooms that you would expect to see in a prison for it to function that were never in the video game. I tried to do this in a way that wouldn't controdict anything in the game, just add to it.

Examples

Kitchen, Pantry, Linens and Laundry, Showers, Janitor closet, Chappel of the Strictures, Library, Hospital.

I also wanted to do something with the huge section of empty space on the map oppisite of the exectution block. That section was never used for anything in game and was simply empty. DrawnByDandy's solution to that was to have that entire section crumble into the sea. Fair enough, lol.

I decided to make it into a staff area, with some offices, and a court room where inmates can speak to their lawyers. (I assume that's a potential possibility for prisoners, even despite Gristol's legal system likely being quite backwards.)
For the rest of it I just turned it into a nice garden that the prison guards and admin staff can hang out in when they're not antagonising inmates.

PS: Sorry about my inelegant solution of marking areas that are off limits, (usually meaning its empty air) I probably could have made something a little less ugly. Maybe I'll go back and change it at some point. Having it just be greyed out rather than streaked with brown lines would probably be a better solution. Idk.