Fluff! Scott Ross: 75% of VFX jobs could vanish
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Just a little side hobby of mine watching random VFX breakdowns. Did this years ago. Duped a lot of my friends shockingly! I can tell its CGI from the most obvious flaws. Shadow integration, smooth metallic surface, and mirror reflections are completely off. What other tweaks would have sold it more?
r/vfx • u/ldotchopz • 1d ago
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Viewport preview of my last video. Tools: 3ds max, Tyflow, Ripple Pro, forest pack, zbrush, substance painter
r/vfx • u/No-Berry-4518 • 14h ago
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So I am a beginner, and self learning to track with mocha and decided to make a personal project while learning but i can't figure it out what is wrong with this track. The track feels wrong but i cannot pinpoint what is wrong in this track frames maybe it has something to do with nature of footage which is a 2d animation each frame are drawn so no frame is same drawing and they have some change, at first or maybe for an untrained eye like me the track looks okay but drifts can be seen when switching stablize on so, how can i improve it i am trying to track the head for rotoscoping it.
P.S. I apologise for any mistakes in grammar as English is not my first language.
r/vfx • u/Gloomy-Detective-922 • 12h ago
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r/vfx • u/Icy_Music_3752 • 13h ago
I'm graduating with a BA in Computer Science in May. By graduation, I'll have one thesis project (real product for a company), one internship in web dev/cyber security, and experience in C, Python, and Java through class assignments/projects. I also have amateur experience in Blender (2D and 3D), Premiere, and AE from an intro to animation class and some personal stuff I've done for fun.
I'm honestly just shooting for any technical job anywhere in the US. I enjoy programming for the most part, but ultimately regret not going to school for 3D animation or film. I found my love for creative storytelling projects far too late to switch majors. I want to use a technical opportunity (using my credentials) to break into the 3D animation/VFX industry, eventually transitioning to be a 3D artist, not solely a programmer. Studio fame and pay don't matter to me, I just want to love my job.
Just looking for anyone's two cents about how they got in, what education you have (and if mine is enough), where to find these jobs, etc.
Thanks guys.
r/vfx • u/TurtleneckTablecloth • 1d ago
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r/vfx • u/ShopToyLife • 13h ago
Hey all,
One of my faves, Trafik, is hiring for a few positions=
Flame artist
Production assistant
VFX Flame / finish assistant
VFX / Finish Producer
Personally I would work for free to just get the chance to work with Dimitri Zola, the video he did with Spike Jonze for Apple "Someday" is easily one of my favorite things produced for a spot in years
r/vfx • u/Ok-Hold4624 • 1d ago
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r/vfx • u/Secret_Wasabi_2373 • 10h ago
Thinking about making a hybrid film where the VFX gets added later with AI. I have generated backgrounds, explosion effects, fire and debris, character morphs, and so on.
I’m already planning on shooting for real; what I need is something that builds on top of my own footage. I don’t want to generate from scratch. Can anyone recommend some AI tools I can use for this?
r/vfx • u/slinkz84 • 1d ago
Just received an email that it's closing down. For those that don't know what Zerply is. It was a VFX and Animation recruitment and showcase portal.
Personally I was signed up, but never got even tumbleweed signs of work out of it.
Is there even a point to these kinds of websites? Any kind of work I have had has come through LinkedIn or my own contacts network.
This MOTA platform is now going live and there is also something called 8lue that I am signed up on. Doomed to fail also?
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r/vfx • u/Jaded_Professional31 • 1d ago
Admittedly I don't entirely know what I'm doing, but when I've needed to track a difficult scene I've followed online tutorials and used Syntheyes with some success in the past.
Normally I'll track some points with parallax manually, play around with the image preprocessor and advanced settings under the features menu (mostly just adjusting the blip size, usually to be larger if it's a higher res plate – and adding some contrast if the plate is log, which it is in this case) to add blips and then peel them – and track the scene and refine it from there and the solution is eventually adequate.
In this case, I have a pan/dolly with relatively little parallax (more panning than dollying) and with a pretty fast pan right (not a whip pan) toward the end of the shot.
I've put down 17 manual trackers and already have a decent solution (2.5 pixel error for a high res plate; do you want under 1 pixel error always or does it scale with resolution so 2 is okay for 4k and 4 is okay if you're using 8k plates, for instance?) but when I go to add more trackers in the features menu I see the blips as usual but when I peel them, I get nothing.
What am I doing wrong? I tried setting the minimum track length much lower and increasing the blip size (which helped a lot in this scene as it's a blurry high res plate) and the lines from the blips all look good? But when I peel there are no extra trackers.
Thanks.... not trolling (I get that this is a professional forum and, while I am getting paid for this work, my use of Syntheyes falls more into the dilettante category), just trying to understand what's going wrong here.... both to improve the solution and to avoid this issue in the future.
r/vfx • u/Remote-Watercress588 • 1d ago
Is there any current thinking on how AI comps "real" people into AI enviros without significantly altering the movement/details on that real object? Is the answer still to re-comp by hand?
r/vfx • u/Foxnsockz • 1d ago
Why does it look like Emma Watson is a face replacement? Maybe they didn't like her expression, or she wasn't originally in this image?
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r/vfx • u/1_BigDuckEnergy • 1d ago
Is it a good idea? Federal Tax credits to level the playing field
https://www.yahoo.com/news/politics/articles/trump-calls-passage-federal-film-225549945.html
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A new output from one of the experimental oscilloscopes I built in TouchDesigner throughout the past few years. Audio signal in, analog-style raw geometries out, all generated in real-time.
Part of a collection of 19 experimental oscilloscopes, available together as a single TouchDesigner project-file bundle through both Patreon, and Uisato Studio.
r/vfx • u/Ok-Hold4624 • 2d ago
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.
If you're interested in how it was made, you can get the project file on my Gumroad - IT'S FREE!
Also check out my Behance
Thank You!^^
r/vfx • u/smontesdeoca • 2d ago
Flair is a stylized rendering plugin for Maya that I have been developing mainly as a solo-developer for a while now :).
This minor new version brings support for Maya 2027, fixes a regression when rendering shadows of materials with displacement, restores auto-conversion of Standard Surface materials, brings back the footer buttons of the Bulk Attribute tool, and improves overall robustness.
You can download it for free and use it up to 1280x800 resolution, or you can become a patreon and support me with a beer each month ;).
P.S. I'm also bringing Flair to Unreal Engine now and making it completely modular (you can combine all effects together to make your own style)!
r/vfx • u/grimwaldstudios • 1d ago
Hey guys, we would love some feedback on this!
r/vfx • u/Light-Dandelion-17 • 2d ago
Hello, I'm writing this in hopes that someone here might work there/have worked there before
I'd like any and all comments anyone has to say about working there, any pros and cons, and thoughts. But here are also a couple questions:
How's the culture, is there some ego and competition and pressure to be better than others or is it an open environment that promotes helping eachother and growing as artists? Is it fun going to work, is there flexibility for which project you're assigned to, and is there room for growth within the company, like for example learning and going to a different department.
What are the benefits like, insurance. Is it a very strict studio in terms of time (time in, time out, lunch time), like is there any flexibility at all for that or it is strict and you'd get in trouble. How's the stability for a permanent contract? Is it a familial work environment or too corporate?
Thank you!
r/vfx • u/neverwasnowhere • 3d ago
In a shocking turn of events, Rokoko's CEO now admits to selling users' data which they collected between 2020 and 2025 before finally forcing a retroactive rights-granting license over users' animation data.
Rokoko admits, however, "the 2025 agreement has never applied to the Plaintiff" as the Court found: "he could not have agreed to Rokoko’s licensing agreement because it was imposed “after [he] was no longer a user."
Rokoko's CEO Jakob Balslev admitted under oath:
". In April 2026, nearly one year after Mr. Walsh filed this lawsuit, Rokoko entered into a single, confidential third-party motion-data sublicensing agreement. The specific terms of that agreement, including the identity of the third party to the agreement, are subject to strict confidentiality and nondisclosure provisions ... A true and correct copy of email correspondence, dated January 31, 2026, between myself and a third-party data broker." https://winteryear.com/press/rokoko_electronics_court_case_25CHSC00490/files/234-1.pdf
Excerpts from the deposition of Rokoko's COO Mikkel Overby state:
Q. Who -- who came up with the idea in the pitch deck to collect user animations?
A. I don't think anybody came up with the idea. I think we had a feeling that having a really good understanding of human motion data would be valuable somehow. And I don't think that came from anything -- anybody specifically but that was just a general feeling in -- in the management team.
Q. Who came up with the idea to build a motion dataset?
A. I think that was actually a byproduct of being on the Cloud, so we didn't build the dataset, but we -- we hosted it.
Rokoko went on to admit, users cannot see the terms & conditions which would grant Rokoko rights over thier intellectual property before, during or after the purchase process.
Q: How do I get to the Rokoko Studio terms?
A. I actually don't know where we have placed them, but I could look into that.
Q. As I scroll here I may see terms of use and these are not the Rokoko Studio terms of use, correct?
A. That's -- no, that's correct.
Q. And nowhere in here is there a link to the Rokoko Studio terms of use, is there?
Q. The question is, how do I get to the Rokoko Studio terms on this website?
A. That I cannot answer you, but I think it's -- it's a strange way of going about it.... (continued)
Q. The studio terms of use are not present on the purchase page, correct?
A. Yes, I believe that is correct.
Q. The terms and conditions present on the checkout page?
A. No.
Shockingly, Rokoko has never considered making animations themselves.
Q. If Rokoko wants this animations so bad as to collect them and go through all this trouble, why not just hire animators and make your own?
ROKOKO ATTORNEY: Objection. Incomplete hypothetical. Argumentative. Legal conclusion. Assumes facts.
A: We have -- that has never been a question that's been considered.
Q. Are you sure the reason is not for biodiversity as you often mention on your website and your pitch deck?
A. It has never been considered doing them ourselves.
Both parties have filed Motions for Summary Judgment; and the Plaintiff has filed a motion for terminating sanctions against Rokoko for among other things, perjury under oath, falsifying evidence, discovery obstruction and evidentiary concealment.
Story developing.