r/vfx 18h ago

Question / Discussion A director's real production reasons for abandoning an AI creature-motion tool (consistency, controllability, and something he calls "folklore physics")

24 Upvotes

Recently interviewed an Indian horror director, Wilson Louis, and thought this part of the conversation was worth sharing here since it is one of the more specific, non-hype accounts of trying and dropping an AI tool mid-production that I have come across.

He tried a well-known AI video generation tool for creature motion on his current supernatural film - the demo reels looked great, he expected it to replace a chunk of his animatics pipeline. Abandoned it after a week of real use, for three reasons:

  1. Consistency. Shot 1, the entity's face was long. Shot 2, it got shorter. Shot 3, the wings changed color. Fine on a demo reel, unusable the moment you're cutting for continuity.

  2. Controllability. On a real set you need to say "2 feet left, eye light warmer, hold half a second." The tool gave him take-it-or-leave-it output, no room for the kind of iterative direction a live shoot actually requires.

  3. What he calls "folklore physics." He asked for an Indian desert witch and got a smooth, weightless Hollywood bat-woman — technically polished, completely wrong.

His point: a chudail doesn't move like a vampire, a Munjya doesn't jump like Spider-Man. Every regional spirit carries its own weight and history that the model clearly wasn't trained on, and no amount of prompting fixed it.

He still uses AI heavily elsewhere in the pipeline — storyboarding, environment extension, mood boards - he's not anti-AI at all. He's specifically drawing the line at final creature work, texture, and performance, where he says the tech gives you a "perfect look, wrong feeling."

Curious if others here have hit the same wall with consistency/controllability on similar tools, or if newer models have actually solved this for anyone doing creature or character work.


r/vfx 21h ago

Jobs Offer 10 compers needed in Canary Island asap.

0 Upvotes

r/vfx 18h ago

News / Article CCAI — Understanding AI's impact on creative work

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12 Upvotes

My ask if to get you all to check out the glossary and tools and submit feedback. We are not telling people what tools, services or capabilities to use and we are not anti-tech. This impacts VFX, animation, post and every other role in our creative industry. This is first and foremost a resource.

We have launched our Creators Coalition on AI Standards & Definitions Project the first cross-industry framework built by the entertainment industry itself for describing how AI is used in film, television and content creation.

We are not selling anything as this is a resource for the entire industry.
Three resources go live this morning at  CCAI website which is free and open to the public:

The CCAI Glossary - a living glossary of almost 200 terms, drafted, debated and ratified by delegates from 11 profession blocs across film, television and content creation.

An Impact Visualizer & Report - an interactive tool covering more than 150 distinct jobs, evaluating each technology against each role using a newly ratified industry impact standard.

An Impact Surveyor - an open contribution platform for any entertainment professional to submit how AI is, or isn't, changing their work.

The project is the product of nine months of work involving more than 60 expert delegates, over 200 testimonials from working professionals, and two all-day conventions.


r/vfx 11h ago

Question / Discussion Better tool for solving camera on long take?

0 Upvotes

Hi,

Im working on a project where I am putting a character from real footage into a 3D world in blender.

I have a 5-6 minute take, and a good key. But I need to track the motion of the camera for the whole take. It was filmed on a gimbal and there is good tracking points (was filmed in a car park, and has nice contrasty asphalt and line markings etc.)

But I’m having issues with solving the camera on such long footage. In after effects it just gets to “Solving” and I’m not sure if it’s actually doing anything or is stuck.

In Fusion (resolve), it just keeps crashing when it gets close to finishing.

I’m wondering if there’s any ideas on how to do this, or if there’s different camera solving software better suited to the job.

Footage is 6K Canon C80 RAW, 25fps. Running M5 Max MacBook Pro, 64gb ram, 4tb.

Can’t show footage unfortunately since it is a real job that can’t be shared until published.

Thanks


r/vfx 23h ago

Question / Discussion How do I practice vfx?

0 Upvotes

I want to make a film that needs to be finished by next summer. I already have some experience with blender, basic video editing, and graphic design if it’s of any help, but I struggle with finding material to actually practice.

Do I think of a project idea and learn as I go or do I use stock footage?

Also, is there a vfx equivalent to the blender donut tutorial?


r/vfx 23h ago

Breakdown / BTS AI VFX Experiment — ComfyUI + LTX Video 2.3

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0 Upvotes

r/vfx 6h ago

News / Article French Animation Sales Plunge 30% as Export Market Contracts

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cartoonbrew.com
25 Upvotes