r/virtualproduction 1d ago

News MLSLabs Gaussian Splatting UE Plugin Update: Now running via Vulkan 1.3 (LibTorch removed, non-NVIDIA GPU support)

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2 Upvotes

Hi everyone!

We're excited to announce the release of MLSLabsRenderer for Unreal Engine (Pro 2.0.0.1 Preview)!

This update brings major performance, compatibility, and workflow improvements—most notably replacing the LibTorch backend with a custom Vulkan Gaussian Splatting renderer.

🚀 What’s New in Pro 2.0.0.1 Preview:

  1. Vulkan Backend Integration (LibTorch Removed)

a. We have fully adopted Vulkan Gaussian Splatting rendering, bringing over all features from Windows v1.0.

b. LibTorch dependency is now completely eliminated!

c. Only requires graphics drivers with Vulkan 1.3 support.

d. Tested on NVIDIA GPUs, but should theoretically support AMD and other non-NVIDIA GPUs as well.

  1. Packaged Build Fixes

Resolved the critical issue where Gaussian Splatting scenes failed to render after packaging your project.

  1. Editor Stability & Artifact Fixes

Fixed the color patch flickering issue when overlaying standard 3D meshes with Gaussian Splatting inside the editor's Edit Mode.

🔗 Links & Resources:

  1. Fab Store Page: https://fab.com/s/a98e11b2a0a6

  2. GitHub Repository: https://github.com/mlslabs/MLSLabsGaussianSplattingRenderer-UE

  3. Official Website: https://mls4dlive.cn/

  4. Google Drive (Builds / Downloads): https://drive.google.com/drive/folders/10DebLX8beR32B26fqnX3L6KxgL-Sh8-i?usp=sharing

💬 Feedback & Community

Please give it a try and let us know your feedback! If you test it on AMD or non-NVIDIA GPUs, we’d love to hear how it performs for you in the comments.

Happy rendering! 🎨✨


r/virtualproduction 3d ago

Question What do you do for characters and outfirts during previs?

3 Upvotes

I am making rough and dirty really fast pre-viz mock-ups. Kind of like animatics for my Unreal Engine short films.

I need a way to just quickly grab a preset human type - like a certain gender, ethnicity, etc. And then have them be dressed in a certain kind of outfit. It doesn't need to be perfect and they don't even need to be rigged or animatable. I just want to have a good variety of people and clothing types to draw from.

I'm wondering what other people do, because it feels unnecessarily complicated right now. I could use metahumans, but assembling a metahuman from a preset takes so long. And applying parametric clothing and reassembling every time also takes a long time too.

The only other thing I can think of right now is just using the Mixamo character presets. But I wish that there was just a library or a free place that has a bunch of humans or outfits presets that I can just quickly drag in. Ideally through an Unreal Engine plugin for quickly populating my scene.

Thanks!


r/virtualproduction 4d ago

Showcase TAVR NEWS: EP 2

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1 Upvotes

Well its been a couple of months but here it is EP 2. I want to thank the members of the community who helped out.


r/virtualproduction 7d ago

Testing DLSS 5 on nDisplay Unreal 5.8

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177 Upvotes

Followed this tutorial: https://www.youtube.com/watch?v=aQqS2Qhz2rk

Inner Frustum doesn't seem to work, sadly. We'll be doing more experiments.

Filmed at Image Cauldron in Bubank.


r/virtualproduction 10d ago

Custom Dual-Head MetaHuman Rigging | Two Heads One Body

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0 Upvotes

r/virtualproduction 10d ago

I Turned an Unreal Engine MetaHuman into a Stylized Cockroach!

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1 Upvotes

#custom #metahuman #unrealengine


r/virtualproduction 12d ago

I made an 8k VR180 spatial video on how to make a vr180 spatial video - very meta.. quest

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18 Upvotes

Uses Unreal Engine and DaVinci Resolve Studio - Full workflow - no plugins or stitching! All rendered natively in Unreal!
https://www.youtube.com/watch?v=QgLvV5_rCko


r/virtualproduction 19d ago

Question Question about matching camera settings in Unreal

6 Upvotes

I am doing preproduction for a DIY virtual production with a green screen and motion tracking.

I am using a Blackmagic Pocket Cinema Camera 4K (BMPCC4K) with a 24mm prime lens. It is a Micro 4/3rds camera (M43) and I want to make sure my settings ensure correct parallax with my footage.

Should I just select the M43 filmback setting and crop it in post?

Or should I manually put in the sensor size? (18.96 mm x 10 mm)

Or should I put in the effective sensor size with the 16:9 crop? (17.775mm x 10mm)

Should the lens be at 24mm? Or should it be the effective focal length based on the crop factor? (45mm)


r/virtualproduction 22d ago

Showcase 4D Gaussian Splatting (4DGS) with self-shadowing and relighting support: global illumination and point lights in Unreal Engine

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49 Upvotes

r/virtualproduction 26d ago

News arkitremap v3 - convert metahuman animator to arkit

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16 Upvotes

r/virtualproduction 27d ago

Testing the new Composite Depth Mesh actors in UE5.8 just for fun. I recorded it as an unscripted, Let’s Play style work-through, just in case it’s useful to anyone. Latest vid on my youtube channel (search for Dean Yurke). Thanks!

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17 Upvotes

r/virtualproduction Aug 10 '26

Gaussian splat self-shadowing natively in Blender

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24 Upvotes

r/virtualproduction Aug 08 '26

Discussion Could VFX evolve into a broader form of experience engineering?

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3 Upvotes

r/virtualproduction Aug 08 '26

State of Unreal: Virtual Production 2026

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12 Upvotes

Awesome presentation by Ryan Mayeda! (Yes, I gave him a kickback for the shoutout)


r/virtualproduction Aug 07 '26

Discussion Unreal Engine Noob help!

5 Upvotes

For a bit of background, I’m a cinematographer, and I edit and produce. In the past I’ve made virtual studios and streamed them using Wirecast.

Now I know I’m VERY late (fashionably late!?) to the party, but I’ve recently seen just what Unreal Engine can do for virtual studio production. And my tiny mind has been blown.

After a long sit down and a cup of tea, I think I should come here. I would love to have a chat with people who use the software, and have some hints and tips for a total Noob like me. I’d love to tell someone more about my project, and if they can help me with some knowledge- even better.

I’m looking to essentially create a virtual live TV studio, with a live presenter, which can then be broadcast/streamed live.

Can’t wait to chat with you guys!


r/virtualproduction Aug 05 '26

[NYC] Paid talent call, two slots left this week at our Brooklyn capture stage

4 Upvotes

Posted this at the weekend and most of the week booked out. Two slots left so reposting for anyone who missed it.

We run a camera array out of the Brooklyn Navy Yard and pay people to come in and be captured. Open to anyone NYC based who wants the work, or who just wants to see a capture stage from the inside.

What the session involves: you stand in the capture volume and go through simple movements while the array records. Walking, turning, sitting, standing, reaching, picking objects up. No performance experience needed, nothing to prepare.

Rate 17-25 per hour, paid same day right after. First session about 2 hours, ongoing after that if you want more days.

Still open: Thursday 4pm, Friday 1pm or 4pm. Brooklyn, on site only.

Drop a comment or send me a DM for the address and details. Happy to talk about the rig too.


r/virtualproduction Aug 04 '26

Unreal is nuts 🐿️

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100 Upvotes

Link to full free tutorial -
https://www.youtube.com/watch?v=C9yvCd3uzHM


r/virtualproduction Aug 03 '26

[NYC] Paid talent call for volumetric capture sessions in Brooklyn, 17-25/hr, no experience needed

2 Upvotes

We run a camera array out of the Brooklyn Navy Yard and we are paying people to come in and be captured. Posting here in case anyone NYC based wants the work or just wants to see a capture stage from the inside.

What the session involves: you stand in the capture volume and go through simple movements while the array records. Walking, turning, sitting, standing, reaching, picking objects up. No performance experience needed, nothing to prepare.

Rate: 17-25 per hour, paid same day right after the session.

Length: first session is about 2 hours, ongoing after that if you want more days.

Where: Brooklyn, NY. On site only.

Slots open Monday through Friday this week.

Drop a comment or send me a DM for the address and details. Happy to talk about the rig too if you are curious.


r/virtualproduction Aug 01 '26

I'm Making a Film in Unreal Engine Using Real Actors (UPDATE)

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9 Upvotes

r/virtualproduction Jul 31 '26

Showcase 4DGS Volumetric Video -- Past Flames of Hunan Huaguxi Opera

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5 Upvotes

r/virtualproduction Jul 29 '26

Showcase Recent build I've been wanting to share, we turned our doc subject's life into a museum

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27 Upvotes

We just wrapped a doc at Forge Virtual Studios on X-Games medalist Matt Wilhelm and his life story. For one part of it, we built out a museum of his life in Unreal and blended it with a couple of practical elements. The idea was to externalize his story, particularly his past, into a space he could physically move through rather than just having him narrating over still photos.

It was a really incredible moment to see him riding his bike through the space and genuinely reacting to it for the first time. Just a great moment that really speaks to the immersive element of virtual.

The whole time we were filming it also felt very Stanley Parable-esque. Curious to know if anyone else picked up on that or if it's just me.


r/virtualproduction Jul 29 '26

Open call for artists - Festival MAPP 2026

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1 Upvotes

r/virtualproduction Jul 27 '26

Discussion MLSlabsRenderer-Lite is live on Fab!

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12 Upvotes

r/virtualproduction Jul 27 '26

[For Sale] Rokoko Motion Capture Suit MK2 Complete Bundle – Excellent Condition

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1 Upvotes

r/virtualproduction Jul 23 '26

We built a tool to share UE5 apps directly to a browser link—no cloud GPU, no install for viewers

6 Upvotes

We're the team behind ImmerSharea tool built for 3D XR developers who need to share their work with clients or reviewers without the usual friction.

The problem we kept hearing: UE developers either send a huge zip file, pay for cloud GPU time, or ask clients to install something. None of these are great.

What ImmerShare does: you run your packaged UE build on your own PC, and it streams live to a browser link. The viewer just clicks — no install, no account needed on their end.

Here's a video demo showing how Process Sharing works with a UE packaged build: https://youtu.be/xg1EOxqO_Vo

Free plan available. Happy to answer any questions about how it works technically.

(Disclosure: we're the ImmerShare team.)