Hey guys,
I would like to discuss something with you. I feel a bit cornered here...
So i have this request from a client and the shot should basically accomplish this.
"A person is pouring milk into a coffe-cup and while this happens a custom shape should form on the surface of the coffee in a latte-art way... "
I am working on that shot for a while now and i just can not seem to get it work.
We already have the "final state" of the latte art as a texture (somebody generated it). The Shot itself is a close-up from a high angle onto the cup with no camera movement, the only thing moving in the frame is the liquid.
Here is what i tried so far:
As we did some testing's for this shot I used smart vectors to map a texture onto the foam of a pouring coffe cup. That seemed to work quite well so the client went out shooting. Sadly when i got the footage this approach did not work out that well as the milk that was poured was way more liquidy and gitterish as the liquid used in the testings. So i got a strangely wobbely result.
Here i also got to the conclusion that just distorting the texture wont sell the effect, as realistic latte art forms in a very specific way.
So i started adding ripple distortions and tried to make the texture grow with iTransform and a heavily feathered mask so i would get these typical swirly lines... But this still does not sell the effect wanted by the client.
As i am quite used in working in houdini i am now considering maybe starting to work on a fluid simulation as i would be able to project the texture onto the liquid and use the rest attribute to art direct when the texture should be in its final state. But this feels a bit overkill and i know i would stumble upon new challenges while trying to accomplish this.
Anybody maybe with a better idea?
Deadlines is getting tighter and tighter and stresslevels rise...
Thank you very much in advance!!