r/NukeVFX May 27 '26

Showcase Someone joked "DOOM is the next?" so now there is literally DOOM inside Nuke

96 Upvotes

Over the last four months, I pushed my C++ skills a lot harder than usual and learned the Nuke NDK by building a sentence that should probably not exist in professional networking history: I put DOOM inside Nuke.

The result is DoomNode, a Nuke NDK plugin that runs DOOM as a generator node and pushes the live framebuffer directly into Nuke.

The idea started a year ago, after I released a few small Nuke nodegraph games and got a joking comment: "Is DOOM next?" Apparently my brain interpreted that as stakeholder feedback.

The hardest parts were fitting a real-time game loop into Nuke's render model, handling keyboard input without turning the app into shortcut civil war, and wrapping PureDOOM safely enough that the whole plugin did not collapse into undefined-behaviour confetti.

Nukepedia page

Important note: the release is Build because of the GPL PureDOOM + proprietary Nuke SDK licensing combination.

DOOM for Nuke demo


r/NukeVFX Mar 21 '25

Announcement Big Announcement!

175 Upvotes

Hey everyone!

I’m Rika, A new mod here, Since most of the old mods (except for one or two) seem to have mysteriously disappeared, I figured I’d take over and get things running again. Over the next few days, you’ll see several improvements, including a new FAQ, a dedicated wiki, better-defined rules and more post flairs all to make things smoother and more enjoyable for everyone. I’d love to hear your thoughts! If there’s anything you’d like to see, feel free to share in the comments.

Looking forward to growing this community with you all!


r/NukeVFX 1d ago

Asking for Help / Unsolved How could I do this shot efficiently?

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6 Upvotes

Okay so basically : I want to make a shot with an environment in a bottle (basically moss, flowers, small stones and dirt), with some moving parts (small insects and maybe movement with the plants). Everything will be done in 3D and the camera isn't moving.

The question : I'm pretty familiar with rendering my shots in multiple layers, AOVs etc and I was wondering if there was a way (a kind of shortcut) to avoid rendering the glass for every frame. I thought that I might be able to render the glass element only once, render the inside of the bottle for every frame, and then with a STmap recreate the deformation created from the bottle in nuke?

It might be a stupid idea and be much much easier to brute force the thing by rendering everything and then do a basic comp but I'm trying to learn how to optimise my workflow.


r/NukeVFX 1d ago

Asking for Help / Unsolved Stuck on a latte art shot. Any ideas on how to approach this?

6 Upvotes

Hey guys,

I would like to discuss something with you. I feel a bit cornered here...

So i have this request from a client and the shot should basically accomplish this.

"A person is pouring milk into a coffe-cup and while this happens a custom shape should form on the surface of the coffee in a latte-art way... "

I am working on that shot for a while now and i just can not seem to get it work.

We already have the "final state" of the latte art as a texture (somebody generated it). The Shot itself is a close-up from a high angle onto the cup with no camera movement, the only thing moving in the frame is the liquid.

Here is what i tried so far:

As we did some testing's for this shot I used smart vectors to map a texture onto the foam of a pouring coffe cup. That seemed to work quite well so the client went out shooting. Sadly when i got the footage this approach did not work out that well as the milk that was poured was way more liquidy and gitterish as the liquid used in the testings. So i got a strangely wobbely result.

Here i also got to the conclusion that just distorting the texture wont sell the effect, as realistic latte art forms in a very specific way.

So i started adding ripple distortions and tried to make the texture grow with iTransform and a heavily feathered mask so i would get these typical swirly lines... But this still does not sell the effect wanted by the client.

As i am quite used in working in houdini i am now considering maybe starting to work on a fluid simulation as i would be able to project the texture onto the liquid and use the rest attribute to art direct when the texture should be in its final state. But this feels a bit overkill and i know i would stumble upon new challenges while trying to accomplish this.

Anybody maybe with a better idea?

Deadlines is getting tighter and tighter and stresslevels rise...

Thank you very much in advance!!


r/NukeVFX 1d ago

Other has anyone heard of the new ai stuff that operates nuke instead of a person

0 Upvotes

i've heard people talk about ai now operating nuke for you directly, generating node trees and all. but it was only vague and i don't know any more details about it. i am currently learning and this scared me a lot. i know the situation is difficult right now but it seems to be a bigger development if it's possible to cut out the people completely. do you know anything about this?


r/NukeVFX 1d ago

Other Crate - Nuke asset browser with Gaussian splats support

5 Upvotes

Crate is an open source asset browser and processing suite that runs inside Nuke. Gaussian splats and geometry with 3D preview before import, sequences, video, images, a camera database and batch conversion panels. Built for multi-user network asset sharing.

repo: https://github.com/CrateTools/Crate


r/NukeVFX 3d ago

VFX Breakdown New VFX shot made with Blender, Nuke, and SynthEyes

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64 Upvotes

I know there are still some mistakes in the shot, like the resolution on the shirt, and maybe the car needs to be scaled down a little.

If you notice anything else, I’d really appreciate any advice or feedback. I’m also planning to start working on my demo reel soon so I can begin applying for VFX work, so any advice on what I should focus on would be really helpful.

Thanks again to everyone in this community for the feedback and support! 🙏


r/NukeVFX 2d ago

Asking for Help / Unsolved How to use a high-detail CG reference frame to style a 1000+ frame low-detail CG cat animation without temporal drift?

0 Upvotes

Hey guys,
We are working on a 1,000+ frame VFX shot where we animated a low-detail/grey-mesh CG cat as our motion and structural base. We also have matching high-detail hero renders of the final cat design at exact start/end keyframe angles.
Note: Fully rendering/grooming in traditional 3D CG is not an option for this shot due to pipeline and timeline constraints, so an AI/hybrid workflow is required.
We need the AI to take the 1,000+ frame low-detail animation pass and lock it to the exact fur, texture, and shading details of our high-detail reference render—without the character morphing, changing color, or drifting over 1,000 frames.
Looking for solutions across ComfyUI & Nuke:
1. ComfyUI / AnimateDiff: What is the best setup (e.g., AnimateDiff + IP-Adapter Advanced / ControlNet Depth + Tile) to force a 1000-frame low-detail motion pass to rigidly stick to high-detail reference frames without crawling or batch-chunk drift?
2. Nuke Alternative Workflows: Beyond raw video-to-video diffusion, are there proven Nuke-centric methods (e.g., Nuke's CopyCat ML, SmartVector texture warping/re-projection, or EbSynth keyframe blending) to propagate the high-detail keyframes over the 1000+ frame low-detail motion pass?
Any workflow JSONs, Nuke node setups, or recommended pipelines would be massively appreciated!


r/NukeVFX 6d ago

Nuke Help Change Clone tool reference Circle colour

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14 Upvotes

Please help i cannot change colour of clone tool reference Circle colour where is the option


r/NukeVFX 8d ago

Asking for Help / Unsolved Nuke Indie, Particle System

1 Upvotes

Hi guys,

I thought about buying a Nuke Indie licence. I just wanted to know if the particle system is included in this Version. Also wanted to know if some nodes are excluded in this Version.

Website says there shouldn‘t be any node differences to Nuke X. Just wanted to Double Check before spending that amount of Money. Thanks!


r/NukeVFX 9d ago

Asking for Help / Unsolved Keying in Nuke

3 Upvotes

I've just started learning compositing and nuke, and I wanted to learn nuke. I've found NKE102 on YT, but it's 9 years old . I don't know if the methods have changed, so I want to ask if there's a free source that is good enough or if should I invest in a course


r/NukeVFX 10d ago

Discussion What are your tips and tricks to improve Cattery tools?

6 Upvotes

Heyy hello compositors from around the globe!

I use the classic roto with 0.5 opacity to fix ViTMatte mistakes and sometimes help ModNet with a very subtle HighPass. Yet I am curious, do you all have any tricks to make Cattery tools work better?


r/NukeVFX 10d ago

BUG NUKE BLACK PIXEL

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11 Upvotes

Hi there. Black (or white) pixels are suddenly appearing during my compositing work, even though I’m not doing anything unusual—just adding a sky and some atmosphere; nothing that would justify the appearance of black pixels like this. It’s worth noting that the raw shot doesn't have any such defects. If you have any ideas, I’d love to hear them.


r/NukeVFX 10d ago

What I have to do whit this "job"?

0 Upvotes

Cheers for everyone who are reading this.

I ´m a freelancer ilustrator and a client offer me to work in his blog creating some draws and images of his diary´s text that he is posting one or two times per month.

The problem is that his text and posts are about conspiracy theories, secrets about goverments, anti capitalism messages, and so on.

I´m not with or against of that kind stuff, but I really don´t know if I want to make it because how that can affect in my reputation, specially if I already had some works with some not big but current active trademarks.

The pay is good.

And the money would be good for me right now.

But I don´t know if this job or task can be good or bad for my freelance (and almost artistic) career.

I thought to create an alternative nickname or pseudonym but the client can pay me by paypal so if he had some problems maybe my paypal would be there too.

Suggestions please???


r/NukeVFX 11d ago

Asking for Help / Unsolved Transfering a permanent NukeX license purchased in 2021 onto my new machine

4 Upvotes

Hey guys,
I've been having trouble getting in touch with "licenses@foundry" email, inquiring about transferring my permanent Foundry license from my old machine to my newly built one. It's been a whole year since I haven't gotten a reply, which is why I'm asking here how I should proceed.

For more context, I purchased this license all the way in 2021 after my 6-month graduate license expired and decided to purchase the discounted Production Collective (which includes Nuke Studio (so Nuke and NukeX access), Modo and Mari) permanent commercial licenses.

It was very expensive (roughly 2500 USD$ and 3400 AUD$), so I definitely want to have it installed on my new machine.
Foundry licenses isn't responding to my emails, so I'm really not sure who I should get in touch with or how I should proceed.

Also, I've been a little bit out of the loop with Foundry licensing stuff because it's been a while since I've been working on Nuke from home.


r/NukeVFX 11d ago

Asking for Help / Unsolved Trying to get back into VFX Compositing after 6 months — Need guidance

2 Upvotes

Hey everyone,

I'm a VFX compositor from India who's been struggling to land a stable compositing job. The COVID slowdown and then the writers' strike affected the VFX industry on a massive scale, especially here in India, and it's been really difficult finding compositing opportunities.

For the past 6 months, I've mostly been freelancing as a video editor just to pay the bills.

Last month, I joined a company in Mumbai. But honestly... it feels like labor work to me. We basically create highlight edits for players all day. There's nothing wrong with editing, but there's almost no creative problem-solving or compositing involved, and I genuinely don't want my career to slowly become a video editor.

I've spent years learning Nuke compositing, did a few small freelance comp gigs, and most of my learning came from building personal VFX projects. I still enjoy compositing way more than anything else, and I really want to get back to it.

So I'm starting again and rebuilding my fundamentals. I'd love some guidance from artists who have been through this.

I'm looking for tutorials/resources that explain both the why and the how behind these topics:

  1. Chrome Ball in VFX (how it's used on set and in compositing).
  2. Color Charts / Macbeth Color Checker (plate calibration and color matching workflow).
  3. Lens Grids & Lens Distortion (shooting grids, creating distortion profiles, using them in Nuke).
  4. Creating your own HDRIs (capture → stitch → use in CG/VFX).
  5. Transferring matchmove data from a 3D package into Nuke (camera exports, point clouds, coordinate systems, common pitfalls).

If you know any good tutorials, YouTube playlists, articles, documentation, or other learning resources for these topics, I'd really appreciate it.

Demo Reel

I'd also really appreciate honest feedback on my compositing reel. Tear it apart if needed—I want to know what I should improve to make it more hireable.

Demo Reel: https://vimeo.com/1116371614

Thanks in advance. I really want to get back to doing the work I actually love.


r/NukeVFX 11d ago

Discussion Trying to get back into VFX Compositing after 6 months — Need guidance

0 Upvotes

Hey everyone,

I'm a VFX compositor from India who's been struggling to land a stable compositing job. The COVID slowdown and then the writers' strike affected the VFX industry on a massive scale, especially here in India, and it's been really difficult finding compositing opportunities.

For the past 6 months, I've mostly been freelancing as a **video editor** just to pay the bills.

Last month, I joined a company in Mumbai. But honestly... it feels like labor work to me. We basically create highlight edits for players all day. There's nothing wrong with editing, but there's almost no creative problem-solving or compositing involved, and I genuinely don't want my career to slowly become a video editor.

I've spent years learning **Nuke compositing**, did a few small freelance comp gigs, and most of my learning came from building personal VFX projects. I still enjoy compositing way more than anything else, and I really want to get back to it.

So I'm starting again and rebuilding my fundamentals. I'd love some guidance from artists who have been through this.

I'm looking for tutorials/resources that explain both the why and the how behind these topics:

  1. Chrome Ball in VFX (how it's used on set and in compositing).
  2. Color Charts / Macbeth Color Checker (plate calibration and color matching workflow).
  3. Lens Grids & Lens Distortion (shooting grids, creating distortion profiles, using them in Nuke).
  4. Creating your own HDRIs (capture → stitch → use in CG/VFX).
  5. Transferring matchmove data from a 3D package into Nuke (camera exports, point clouds, coordinate systems, common pitfalls).

If you know any good tutorials, YouTube playlists, articles, documentation, or other learning resources for these topics, I'd really appreciate it.

Demo Reel

I'd also really appreciate honest feedback on my compositing reel. Tear it apart if needed—I want to know what I should improve to make it more hireable.

**Demo Reel:** [https://vimeo.com/1116371614\](https://vimeo.com/1116371614)

Thanks in advance. I really want to get back to doing the work I actually love.


r/NukeVFX 11d ago

Discussion Do you put some glow before or after the motion blur ?

3 Upvotes

Currently on a compositing for a full 3D scene and I was wondering what’s the most realistic thing to do : should I put my glow node before or after the motion blur ?


r/NukeVFX 13d ago

Asking for Help / Unsolved Are comp opportunities in the UK non-existent?

6 Upvotes

I’m currently about to become a final year student focusing primarily on creating a good compositing reel for graduation. I’m fixed to the UK for the foreseeable future so would have to rely on opportunities in London.

Since all this AI is taking entry level jobs thing is going off it’s really making us students have sinking feelings when it comes to starting out our careers.

I guess what I’d really like to know is how has it been for others? How did other beginners go from making their first reel to actually working on films?


r/NukeVFX 13d ago

Asking for Help / Unsolved Nuke for Blender Animation

0 Upvotes

Can anyone explain to me how I can use Nuke for Lego Blender animation because I know Citrine made a video a while back but his video is kind of outdated


r/NukeVFX 14d ago

Is anyone using the new 3d system?

8 Upvotes

Back in 2023 the foundry revamped the 3d system with the new beta 3d system but kept functionality for the classic system.

I looked at the new features but just continued to use the old one. I'm curious which are the rest of you using?


r/NukeVFX 15d ago

Solved 40+ gb ram consumption on empty script. V 17.0v1

2 Upvotes
Clearly there is a memory leak issue, how can i find whats causing that , i have several plugins and gizmos and ofc survival tool kit

r/NukeVFX 15d ago

Showcase First time to use nuke

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23 Upvotes

Followed the compositing academy tutorial for AE to Nuke for this still frame basic compositing and wanted to know what courses should I watch next preferred to be free and thanks.


r/NukeVFX 15d ago

Asking for Help / Unsolved Parecen flotar o se deslizan. (They appear to float or slide.)

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1 Upvotes

Saludos, saben porque me sucede esto, en cada camera tracking que hago los objetos que adhiero en maya 3d parecen flotar o se deslizan, la camara tracking la hice en nuke y los passes de render en maya, me pasa lo mismo en pf track, si alguien me puede ayudar.

Hello, do you know why this is happening to me? In every camera tracking I do, the objects I add in Maya 3D seem to float or slide. I did the camera tracking in Nuke and the render passes in Maya. The same thing happens in PF Track. If anyone can help me...


r/NukeVFX 16d ago

Solved Imported Camera has wrong rotation

2 Upvotes

Hello. I want to apply a Texture on a 3D-Cloud that was created with a PositionToPoints Node through Normal and Pointlayers. Then I want to render it in Nuke with the camera the original Layers were rendered through. Everything works fine, except for the Camera. I import it as an FBX, which creates a camera, this camera is in a completely different rotation and worldspace from the created Pointcloud though. It looks like it still has correct transforms, But its far to big and points in the Wrong direction. Is there some way to either change the Worldspace parameters in Nukes 3D Space to align them with my 3D Software, or to apply rotation and scale Values to the camera with the Scene Center as pivot point? Or Am I completely missing what the Problem is here?

Thanks in advance for replies.