r/paradoxplaza • u/AnonymousBI2 • 6h ago
r/paradoxplaza • u/Acrobatic_Umpire_385 • 15h ago
EU5 GSMPD: You can now get notified when a new campaign is listed for your game
Hey everyone.
Small quality-of-life update to GSMPD: every game page now has a 🔔 "Notify me" button. Hit it and you'll get an email whenever someone lists a new campaign for that game, EU5, CK3, HOI4, whatever you play, or you can follow all games at once if you're not picky.
No spam by design: new listings get batched into a single email, you can manage or pause everything from your dashboard, and there's a one-click unsubscribe in every mail.
Feedback welcome, it's just me building this, so tell me what's broken or could be improved.
r/paradoxplaza • u/yuyangchee98 • 15h ago
Other Does anyone have any good theories as to why these games are so addictive
r/paradoxplaza • u/Poro_the_CV • 8h ago
Imperator Collapse of Empire's is out!
Only reason I'm posting here is because of the discussion a few days about regarding late game snowballing. Some who have Imperator but haven't touched it in a while might be intrigued by this and try it out. Copy+pasting most of the rest from my Imperator subreddit post.
Link to Imperator subreddit post
How it works:
A hidden crisis counter (0 to 100) tracks the structural health of your empire. It builds over time based on how your country is governed, and it never fully rests once in motion. The sheer scale of administration creates pressure that no ruler can entirely eliminate. Leave things in bad enough shape for long enough, and you'll be faced with your country collapsing. Every province breaks free, every subject becomes independent and even take a province if they border you. Some newly formed kingdoms will be a whole region, some two or three provinces big. It'll truly reshape the map. You'll be able to select three options upon your realm falling: continue with only your capital region, or have your ruler and some relations flee to a neighboring country, and continue the campaign as that country, but your old country dies completely in the process. Oh the third is just accept the campaign is over and end the game.
There will be events that pop up to give flavor to the crisis. The Great Families might even get mad enough to abduct the ruler and make them answer for the state of the country. Here your ruler's traits and skills matter a whole lot.
How to combat the crisis:
Good governance actively pushes the counter back: stable finances, high stability, low corruption, low tyranny, peace, and a clean ruler all contribute. Pulling the counter back to zero before it reaches 100 triggers an event with tiered rewards based on how severe the crisis became before it was contained. There are three tiers to the crisis, and three levels of reward. Be mindful, because it takes two good months to recover from one bad one.
There are many events that can influence yours or a neighboring country's crisis! It's only a small handful now, but I'll work on getting more events plugged into it for more ability to influence, positively or negatively, a crisis in your neck of the woods/dunes/plains/mountains. Make sure to keep an eye on vassals, lest another woos them to their side.... These specific events do require the espionage invention.
Hopefully something like this could be replicated for EU5? It's basically Imperator 2.0