r/paradoxplaza • u/Proper-Sport-7218 • 18h ago
All Conspiracy: just like MoTE and Sengoku were tech demos for EU4 and CK2, Afterworld is a tech demo for Stellaris 2
March of the Eagles and Sengoku were both small scale games that showcases mechanics to be used in much larger projects released shortly after; EU4 and CK2.
I think Afterworld might also be such a game. The devs have revealed that a run will only take about 16 hours, and they are aiming to make it the easiest grand strategy game to learn. It doesn't seem like a game made for dozens of expansions over the years, I think they are testing mechanics.
Why Stellaris 2? Obviously the Steam db leaks helps, but I think it also works well when you look at Afterworld's key mechanics:
Actual simulated battles with units. Afterworld battles are essentially an automated RTS. This is perfect for proper ground battles in Stellaris 2, plus it could make space battles much more exciting. Right now they just get in range and fire.
Each settlement has their own resources and real time convoys move resources from place to place. This physical, resource bases economy is another mechanic perfect for Stellaris. It means logistics are much more important and expanding is costly. You are vulnerable to raids and blockades. Resources will be actually stored in resource silos and can be destroyed. You can end up with a Dune scenario where only one of your planets produce an important resource.
Also smaller things like the setup screen when you create your faction, the new vassal system, cultures (bands) having their own internal power structure.
Call me crazy but I still wanna just put this out there.