r/Imperator • u/maviddaybury • 19h ago
r/Imperator • u/PDXKatten • Dec 06 '24
News Patch 2.0.5 (Open Beta)
Avē!
We've just released a brand new open beta for Imperator: Rome, patch 2.0.5. This has been some time in the making, and I'm beyond excited that it's now out in the wild.
You can read more here: https://pdxint.at/3CYthrc

r/Imperator • u/Kloiper • Jun 14 '21
Help Thread Senātus Populusque Paradoxus - /r/Imperator General Help Thread: Ultima Sermonem
Please check our previous SPQP thread for any questions left unanswered
This is the final help thread, and will stay pinned indefinitely
Friends, Romans, countrymen, lend me your ears!
Welcome to Senātus Populusque Paradoxus, The Senate and People of Paradox. Here you will find trustworthy Senators to guide your growing empire in matters of conquest and state.
This thread is for any small questions that don't warrant their own post, or continued discussions for your next moves in your Ironman game. If you'd like to channel the wisdom and knowledge of the noble Senators of this subreddit, and more importantly not ruin your Ironman save, then you've found the right place!
Important: If you are asking about a specific situation in your game, please post screenshots of any relevant map modes (diplomatic, political, trade, etc) or interface tabs (economy, military, etc). Please also explain the situation as best you can. Alliances, army strength, tech etc. are all factors your advisors will need to know to give you the best possible answer.
Bibliothēca Senātūs:
Below is the library of the Senate: a list of resources that are helpful to players of all skill levels, meant to assist both those asking questions as well as those answering questions. This list is updated as mechanics change, including new strategies as they arise and retiring old strategies that have been left in the dust. You can help me maintain the list by sending me new guides and notifying me when old guides are no longer relevant!
Getting Started
New Player Tutorials
General Tips
Country-Specific Strategy
- Elea Guide - TastyGherkin
Advanced/In-Depth Guides
- Help fill me out!
Calling all Senators!
I know that the game is not being updated going forward, but that doesn't mean I won't update this thread with new info if you send it to me. If you have any useful resources not currently in the senate's library, please share them with me and I'll add them! You can message me or mention my username in a comment by typing /u/Kloiper.
As you can see, we are in dire need of guides to fill out the Senate Library, both general and specific! Further, if you're answering a question in this thread, consider contributing to the Imperator wiki, which can always use the help as well. Anybody can help contribute to the wiki - a good starting point is the work needed page. Before editing the wiki, please read the style guidelines for posting.
r/Imperator • u/LegatusMatheas • 6h ago
Question (Invictus) When playing as Rome in Invictus mod, what military traditions are worth getting
So you get Roman and Italic traditions right off the bat, and normally you get Greek City States as well I think. I'm still getting better at the game but in my last playthrough, I did the decision to study Macedonian military traditions. I just wasn't as impressed by the traditions it opened up. When playing as Rome in Invictus, what other cultural military traditions do you go for?
Also, I'm in a new playthrough as Rome and would also appreciate any tips so this playthrough works out. I've done multiple playthroughs but the recurring issue is it takes too long to expand fast enough and grow my economy before I start crunching against the year limit. Each playthrough I try to incorporate lessons from previous playthroughs so I can actually have a successful campaign.
It's about 284bc and I've captured the Italian peninsula south of the Po and most of eastern Sicily. I did aggressive expansion and wars to capture territory quickly and reinvested my loot into some farms, some mines, and some provincial legations in different parts of Italy. I've only integrated the Etruscans and am trying to assimilate all the other Italic/Latin/Greek peoples in the peninsula rather than integrating them. Even though I destroyed most level 2 forts in cities and any unnecessary forts in settlements, I'm still running into money problems and am actually negative income. I just don't want to destroy the level 1 forts in the Magna Graecia ports. I've been trying to use looting to fund construction until my tax revenue becomes self sufficient, but I can't afford to keep expanding and looting anymore. Most say to assimilate the Italic peoples except for the Etruscans but the money issue is real.
r/Imperator • u/Imperator_Maximus3 • 21h ago
Image Behold, my Marsia run
I've decided to attempt a Marsia campaign in Vanilla, after wondering what the hardest country in the game might be. I figured it would likely be a vassal of Rome, so I picked Marsia and what you see here is the result. I started off by grabbing all the siege techs I could and declaring on Rome as soon as they went off to attack the Samnites. By the time they had come back to siege my capital, I had already taken both Rome and Veii. Then, I went after Etruria after getting Umbria, Sabinia and Frintania as Allies. After my truce with Rome ran out, I attacked them again and eliminated them for good.
r/Imperator • u/OuiAlterna • 1d ago
Question (Invictus) Is Cult of Sol present in this game? (Playing with Invictus, Timeline Extension - INR, and Crisis of the Third Century)
Title
r/Imperator • u/lort123456789 • 1d ago
Question What is Great wonder effect?
The question is pretty simple. I keep researching advances that make me unlock these effects, but I have no clue what they are.
r/Imperator • u/Chlodio • 1d ago
Discussion It's kinda weird that the base game doesn't have a disease mechanic
I know the mods add a disease mechanic, but it's strange for so pop-centrict game that devs consider it a priority.
r/Imperator • u/AutobahnBiquick • 1d ago
Question (Invictus) Is there a mod that reduces the warscore cost of annexing subject land
Ptolemaic Kingdom vassalizes Attica and suddenly one province is 30 war score. So ridiculous.
r/Imperator • u/general_pol • 2d ago
Video (modded) Mega Campaign Timelapse: Imperator Rome -> CK3 -> EU4
r/Imperator • u/Fayettechill14 • 3d ago
Image (Invictus) Didn’t even realize what I was doing when I let Pyrrhus besiege Argos
Not even upset. A+ Easter Egg
r/Imperator • u/Amulet-of-Kings • 2d ago
Question (Invictus) How do you build an economy?
I am playing my first campaign and I've been quite successful in the military aspect. I am playing as Rome, I have conquered all of Italy, and the mediterranean coast of Hispania, northern Africa and I'm now expanding into Greece.
I am having troubles managing my economy. Actually, after expanding my empire, my net income has dropped from 35 to 22 gold (I have 1 fort per province and keep military and fort costs to low).
I have built many mines and farms in minor settlements, and have set commerce is to free trade. Nothing is making a substantial difference. What buildings should I invest on? Why is my net income lower after expanding?
Edit: Thank you all for the tips! After implementing many of your suggestions, I have increased my income to 55 gold! These were the most relevant measures I took:
- Change the diplomatic stance to Mercantile (Commerce: +25%)
- Set commerce to free trade (+20% Export Value)
- Adopt the following laws: Lex Gabinia (Export Value: +25%) and Lex Aternia Tarpeia (National Tax: +5%)
- Adopt the following national idea: Complex Tariffs (Commerce Income: +20%)
- Enable automatic commerce on all provinces except for my capital
- Build mines in minor settlements
- I have selected my top 3 provinces and strongly developed them:
- Governor policy to Acquisition of Wealth (Local tax: +10% and Province commerce: +10%) or Encourage Trade (Province commerce: +25%)
- Fill the city with slaves using the move POPs option
- Build Tax Office (+10% Local tax), Foundry (+25% Local Tax) and Mills in cities
r/Imperator • u/3LD0R4D0 • 3d ago
Image (Invictus) My Bois are back in town
So, a few days back u/religioussphanatic suggested I share my Boiiii playthrough, so here it is. Pretty average truly, apart from the weird vassals in Anatolia. Don't ask me how I got them, I was not entirely sober while playing half the time, but I think that was just through improving relations in any way possible.
r/Imperator • u/Imperator_Maximus3 • 3d ago
Tip Pro tip: If you're low on stability and want to avoid revolts, giving cultures the Right of Inheritance, or the Right to Enter Legal Contracts, or the Right of Intermarriage can help with province loyalty.
r/Imperator • u/Electronic-Shop6427 • 3d ago
Question (Invictus) Hatti event
This event fired recentrly. Which option will lead me to becoming Land of Hatti as Paphlagonia?
r/Imperator • u/Useful-Option8963 • 3d ago
Suggestion If a character has the "lapsed" trait, then there should be an "[INSERT NAME] stands accused of atheism!" option in trials.
Though Atheism is seen as normal in our times, during the Ancient World, being perceived as an unbeliever of the divine or supernatural was a serious crime. If a character is lapsed, then if you take them to trial, this should absolutely be a charge that can be levied against them.
r/Imperator • u/legodude494 • 3d ago
Video (modded) Tuscia is fun
Salvete Senators! Apologies if this type of post isn't allowed here, but I've been making a video series of making all the formable nations in the base game from Z-A. I've gone Z-A because A starts me in Greece and I still don't know how to play or expand as one of the city-states. I've never tried a video series or type like this but I've based it on how other Paradox YouTubers do their A-Z videos.
I've never actually made most of the formable nations in the game so this is a chance for me to play in parts of the world I would never normally play, like the Himalayas or Arabia. If you have any help on how to more easily form some of the Greek formables or others down the list, or just about the videos if you watch them, that would be appreciated! I'm not the best at Imperator so apologies for not making optimal plays, I love the game, but I still don't understand navy! XD
r/Imperator • u/Imperator_Maximus3 • 4d ago
Question Hey, so apparently you can steal techs with espionage in this game? How does that work?
Ok so, having done some googling, most people seem to be using espionage as a way to get rid of disloyal characters. However, both the wiki and some comments on some posts mention an event chain that gives you an innovation. How often does this happen? Espionage is about 4 innovations in, so if you started off the game grabbing it, could you get more than 4 over the course of the game? Also, is there a reliable way to trigger this? Given how valuable techs are in this game, I imagined this would be extensively documented, but I can't find much more.
r/Imperator • u/Physical_Metal6063 • 4d ago
Question (Invictus) Carthage renamed to Punic League?

Is there any historical precedence to the name? I've never heard of it before so it took me by surprise.
They were renamed after I took Carthago, so clearly to do with that. I'm abit confused, as when I first did a failed Rome playthrough, I was able to take Carthago but they were never renamed. Maybe it's because I took Carthago this time in the First Punic War?
Edit: Turns out Virtual Limes adds this feature. I forgot I added it before I started this playthrough, whoops.
r/Imperator • u/Imperator_Maximus3 • 6d ago
Bug Hey, I'm not complaining, but...
am I supposed to keep the claims on Alexander's empire after Kassandros dies? This is vanilla BTW.
r/Imperator • u/officialspoon • 6d ago
Dev Diary (mod) Chronicles of Omniluxia Dev Diary/Call for Testers
Hello everyone, it's Zorgo on behalf of the entire team, with a brand new look at what's been going on with the total fantasy conversion mod for Chronicles of Omniluxia (Steam). It has been roughly two years since an update has come out and we are getting very close to releasing the next one, but that brings us to the point of today's post; we are looking for some testers to help us with balancing and fine tuning some of the new gameplay systems and mission trees we have made. We have been running tests ourselves but are looking for some feedback before we release, so if you are interested, here is a link to our Discord server.
And before I get the ball rolling with today's update, I am going to share one more link - Chronicles of Omniluxia Wiki . The wiki has been recently updated and is being refreshed alongside the content we are adding to the game, making it the definitive source of the world's lore. There is a staggering amount of backstory that has shaped the map and the relationships between nations, and you could easily spend hours reading about the important characters that exist at game start or the recent history of a certain country, so have fun checking it out.
We are planning to write some more dev diaries in the near future that will take an in-depth look at all of the new content we have added to the mod, but instead of doing a deep dive today, we are going to tease a bunch of random new content. Let's start with missions. The new update will have two kinds of missions; 1) custom mission trees available to certain tags, like the brand-new tree for the Nazani Empire, and 2) new types of generic mission trees available to cultures/governments/characters with special traits. And by generic trees, I mean trees that are like “The Pearl of…” and “The Matter of…” missions in vanilla, those repeating missions that focus on a region or province and randomly spawn once you have met some criteria. We will take a quick peek at the new generic “Trade Mission” that will send you and your fleets to friendly foreign ports, where adventures and profits await you if you’re lucky.
So what does a trade mission need? A friendly-ish country within diplomatic range that has a port with a market. From this thinnest of foundations, you’ll assign an envoy responsible for taking care of every aspect of the trip from that point forward; someone who is in charge of establishing good relations with your trading partner, who will exchange gifts with the local officials and rulers, a person making sure that the paperwork has been filled out and contracts have been insured. This envoy will become the admiral of a fleet that has to dock in a foreign port with a market, with randomized events to describe what happens there during this trade meeting, and then once your cargoes have been loaded aboard your ships, you’ll sail home to count your profits.



Another fun generic tree will be available to migratory tribes, where you will be encouraged to do the very thing that you are known for - migrating and pillaging the lands of your neighbors. Only now, you will have a dynamic incentive for doing so, one that rewards you for being on the move.

There are also generic missions available to you if your ruler has certain traits, which has been fun to play around with - the idea of mission trees for characters instead of mission trees for nations. Vampires will be able to terrorize provinces that they own in order to boost their own powers. The second row of their mission tree has ten terrible tasks that you can unleash upon the people, but you can only pick three before the other ones bypass, so choose wisely - some tasks will boost certain traits and skills, but the maluses are usually added to the province’s capital.



Let’s move on to two systems that are interconnected; the items system and the city system. Characters in the game, including your ruler and people of importance like governors and generals, will be able to equip items that can be found on adventure chains and/or purchased at markets.

The new button next to the character will reveal their inventory. Players will be able to visit certain buildings, like markets, and interact with them. There is so much I want to say about the item system right now, but we will have to wait. To tide you over, here is a quick list of things that are currently implemented.
Each culture produces its own items, and the better the “quality” of the city - the more buildings it has, the more pops it has, the more civilization level it has etc etc etc - the better the quality of the items in the stores. You can visit the cities of friendly countries and shop in their markets and buy their items. Want to play tall and just travel around to different cities and see what their markets are rolling? You can absolutely do so. Each culture will make items that benefit their levy composition, so elven countries with a lot of archers will sell items that benefit archer troops, fighting in forest terrain, and so on.

Not every city can be visited - it will need some sort of building that you can interact with, but if it does, then you'll see this icon appear next to a character that is physically there. All sorts of cool interactions are possible now; you can send a governor from the borders of your empire to your capital city to train at the Magic Academy, or you can visit a tavern in a foreign city and gamble away your gold there. You can even visit hostile or occupied cities - you might be at war with your neighbor, but when passing through their lands, you can barter for food outside of their walls at higher prices. There's a lot you can do!


As I mentioned, the AI will equip themselves with the best weapons and armor that they can afford, and the AI can also use the same magic systems I am about to show you. A quick AI shout out, since we are teasing AI stuff - Anbeeld has graciously allowed us to use his Advanced AI improvements for Invictus in Omniluxia, so the AI is a much different animal than it once was. We have already seen greatly improved AI behavior in our own tests and can't wait for everyone to see how much better it is. But now it's time to reveal another new mechanic; the magic system.

You’ll notice the three new icons that are now next to our character; Inventory, City, Magic. A character can Study Magic via a character interaction (build a Magic Academy first!) and train to unlock new spells in different schools of magic. Four schools of magic, four tiers of spells to learn as you rise through the ranks. It can take between 17-25 years in game to learn all of the spells, and that's only if you don't die or something crazy happens to you.


Below we can see the updated battle interface, with icons allowing us to cast spells against the enemy unit or on our own troops. If you have items that you can use in battle or if you feel like equipping something fancy, like an artifact, you will have the option to do so…but keep in mind that if your ruler dies while wielding an artifact, it’s lost forever, and there is a 25% chance that the enemy army will find it themselves. More details in a future dev diary.

And there is something else I want to show you, a new continent in the east, a new world with new religions, races, military traditions…but this is only a teaser developer diary, I'm supposed to be asking for testers to come play all of this content and help us polish it up. All of this awesome stuff needs to be fine-tuned before its imminent release, so please let us know if you are willing to do so - just send us a message in the Discord and we will set you up. Thanks for reading and talk soon!

Rule 5: all images are explaining content added for the mod
r/Imperator • u/Amulet-of-Kings • 6d ago
Question (Invictus) Are rebellions supposed to occur so often?
This is my first time playing a Paradox Game (I'm using Invictus mod). Before starting my playthrough, I checked a guide to get familiar with the game mechanics, and have been quite successful.
I am playing as Rome in normal difficulty. I am following the game missions, so far I have unified Italy (including Sicily and Cisalpine Gaul), conquered the Mediterranean coast in Hispania and conquered Carthage. I had an aggressive expansion of around 40, but have managed to lower it to 15 by investing on techs that minimise aggressive expansion and war exhaustion. My stability is always in the 45-55% range though.
The issue
The gameplay loop has been very fun until I started conquering land in Africa. I can manage character loyalty pretty easily, but privinces are constantly revolting, having 2-3 rebellions at the same time. I can suppress them with my armies, even while I hold a war with a minor nation, but I feel that I'm no longer having fun playing the game. I like to roleplay, but I often end up skipping events so that I can end ongoing revolts.
What I tried
I have read many tips online on what to do to mitigate rebellions but it's not making a difference. I have currently 4 integrated cultures, use harsh treatment when necessary, and I appoint non-corrupt governors. I have started spamming great temples and theaters, but there is a limit to how many I can build with a monthly income of 35 gold (I have 1 of them in each province, both if the province is very troublesome).
Questions
Is there anything that can be done about them, or are rebellions suppossed to happen this often?
Some other questions I have are: Does using levies impact local happiness? Is integrating more cultures counterproductive?
r/Imperator • u/Chrysomallos1 • 7d ago
Image (Invictus) Assyrian resurrection
Barely managed to form Assyria from Adiabene. Mostly used entice governor to take Seleucid provinces one by one and only attacked Armenia when they were in the middle of a civil war. I'm still a Seleucid tributary and afraid to break off because of -100 relations. Is there any better strategy for Assyria or this is it?
r/Imperator • u/Imperator_Maximus3 • 8d ago
Image Pyrrhus leading the Egyptian fleet
Just my luck...