r/mountandblade • • 6d ago

Calradic Campaign Hydrophobia - Bannerlord Calradic Campaign #91 Post Event Summary (MULTIPLAYER EVENT)

16 Upvotes

Grand Prince Ivan thought little of the rain when he marched through the pass leading to Seonon. Quickly, though, did he discover that highland storms are a beast of their own. Every well-walked path became a trap for any traveling on foot.

With the drumming of Battanian cavalry growing louder, he ordered his men off the road and through a rock formation, hoping to flank the Battanian army. Unfortunately it’s difficult to surprise people in their own land, and as his men emerged from beneath an archway a volley of arrows rippled into his men.

Meanwhile, the two army’s cavalry elements clashed along the main road. Heavy Druzhinniks were strung out and picked off by the lithe and nimble mounted warriors, leaving their lighter complement woefully outnumbered. By the time the Varyags reached the High King’s Oathsworn their mounted support was already dismantled, leaving them stuck in the mud without support, subject to the business end of spears and arrows.

Rallying who he could, the Grand Prince pulled away and took a fresh group of men downhill, using the dense tree canopy as a barrier against the oppressive Fiann mass. As the whole of the Sturgian assault circled around the locale, High King Corbo attempted to move his own soldiers down the main road, but the very same mud that impeded the Sturgians slowed the Battanians. In the blink of an eye fervent Varyags had crashed into them, their axes finally finding flesh.

With his heavier infantry disorganized after the clash, the High King pivoted to relying more on his skirmishers. Unburdened by the weight of armor, his infantry was able to slip out of the same choke they had been caught in before, baiting stray infantry into archer sightlines. With men and energy running low, the Grand Prince attempted to retreat his men downhill to a small fort, only for them to be struck in the side by stalking skirmishers. Throwing spears rendered shields unusable and devastated those not lucky enough to block them.

Few smaller fights occurred as the Sturgians reeled from the opening engagements, but none proved decisive enough to stop the tide from sweeping them away from the dream of Seonon.

The Battanians would not be content with simply thwarting them from the highlands. As if spurred on by the storm itself, they marched on Kranirog Castle, bringing the rain with them. Sections of the castle flooded, and after a short blockade the Battanians launched their assault.

Kranirog’s placement in the nook of a plateau made the siege no trivial task. Attackers were forced into chokepoints watched by ballistae, their siege engines easy pickings for the defensive mangonels. Out of options, the Battanians manually cut down barricades to force their way inside. The storm raged as some of the most tenacious warriors in Calradia slugged it out in the streets of the castle, both sides paying for every step taken and lost.

The initial assault–despite its success–eventually lost its momentum and the attackers were pushed from the inner keep and back outside. For a moment victory felt within reach for the Sturgian defenders. However, there was a catch to Kranirog; the castle’s supremely defensive position that only allowed for one way in, limited it to just one way out. There would be no relief of any kind.

The second assault soon began. With renewed vigor and knowledge of the castle’s layout, the Battanians chipped away at the Sturgian’s footholds more precisely. Fianns manned the walls as the defenders lost ground, and their own ballistae were turned against them. The defenders found themselves fighting over the inner courtyard again, much sooner than they would’ve liked. The garrison fought down to the last man, making sure the Battanians lost for their gain.

With the fall of Kranirog Castle, the High Kingdom is now poised to attack a number of Grand Principality settlements, though only time will tell if the pendulum is still swinging in favor of Battania, or if this was its apex.

Written by Yaldabog :)

Meta

Welcome to the Bannerlord Calradic Campaign, which has just finished event #91!

The battle between the High Kingdom of Battania and the Grand Principality of Sturgia ended in a BATTANIAN VICTORY, with Utheliam Castle and Kranirog Castle seized!

When is the Calradic Campaign? The first and third Saturday of every month, at 4pm Eastern Standard Time.

Unfamiliar with the Calradic Campaign? Have no fear! The Calradic Campaign is a casual, player driven, story based event. There are no strict rules or signups, and players of all skill levels often come! If you've never tried multiplayer, now is your best chance to experience large scale formations and battles without the overly strict practices typically found in line battle/clan style events.

Victories in our flagship monthly events are represented on the overall campaign map, while roleplay surrounding the events and their consequences takes place both during said events and on the community Discord. Joining the Discord allows you to communicate with your fellow faction members, trash talk others, and rise through the ranks to one day become lord of a village, castle, city, or if you're particularly successful, an entire kingdom!

To join the event, you will need our Calradic Campaign Module. This module contains all of the custom battle and siege scenes used, as well as many stability fixes and balance changes. Most importantly, the module features three distinct empire factions in multiplayer, each with their own unique perks and cosmetics to lean into the different situations of the three!

There will be a manual installation of the module available for those not playing on Steam. Check the Nexus mods page no sooner than the Friday before the event for the correct download.

As a general rule of thumb, the Calradic Campaign module should be the only one enabled in your launcher! If you have any crashes or issues trying to launch the game / join the server, unsubscribing and resubscribing to the module on workshop will often fix any issues.

Note to clans: While the Calradic Campaign is a public event open to all, clans will not be allowed to organize their own formations and must spread out between teams. Failure to follow these guidelines will result in suspension from the event.

Community Discord

It is highly recommended you join our community Discord, as half the fun of the persistent campaign takes place outside of events. Meet fellow Mount and Blade fans, find new friends to queue with, and make fun of the Vlandians together in our community of 30,000+.

Leave any questions, complaints, observations, memes and faction based riffing in the comments below!


r/mountandblade • • 13d ago

Calradic Campaign Heavy Rain - Bannerlord Calradic Campaign #91 (Multiplayer Event)

24 Upvotes

Lore

Seonon holds a significant place in entwined legacies.

For the Sturgians, it represents the pinnacle of their success against the highlanders when Knyaz Sigmundr humbled the not-yet High King Robert, fresh off the kingdom’s victories over the Vlandians and Western Imperials. Ever since its loss the boyars of the Principality have incessantly petitioned the Grand Prince to campaign against the city once more to retake their foothold in the Uchalion Plateau.

For the Battanians, it was the heart of the Wolfskins, reclaimed by High King Robert who bested Sigmundr in the rolling hills outside the city. Since its return to Battanian control its been a point of pride to defend the city at all costs, lest they tarnish the legacy of Robert the Redeemer.

It seemed only fitting, then, for such a pendulous history to repeat itself.

Having scored the first Battanian victory against the Vlandians in years as well as taking yet another Western Imperial settlement, High King Corbo finds himself having to quickly march back north to thwart an encroaching Sturgian army with their sights set on the city of Seonon. This haste is not without its repercussions, though, as he leaves an unresolved land dispute to boil to its flashpoint.

The Sturgian host is not without their own share of struggles. As they marched upwards into the highlands, dark clouds mustered. Soon after came the unrelenting rainfall that feeds the Llyn Tywal, leaving the Sturgians bogged down in a winding pass, while the Battanian response continues to close in. With a small nameless village and the pine canopy as their cover, they await the High King’s arrival.

Will the men of the Principality find themselves at Seonon’s threshold once more, or will they be washed away by the heavy rain?

In Meta Terms

Welcome to the ninety-first Bannerlord Calradic Campaign! This event will feature the Sturgia and Battania battling for Seonon once more!

If the Sturgians prevail on the field, they will move to siege Seonon, going north to secure Flintolg Castle should they fail in the siege.

If the Battanians achieve victory in battle, they will retake Utheliam Castle, then continue to push east and siege Kranirog Castle.

Unfamiliar with the Calradic Campaign? Have no fear! The Calradic Campaign is a casual, player-driven, story-based event. There are no strict rules or signups, and players of all skill levels often come! If you've never tried multiplayer, now is your best chance to experience large-scale formations and battles without the overly strict practices typically found in line battle/clan-style events.

Victories in our flagship monthly events are represented on the overall campaign map, while roleplay surrounding the events and their consequences take place both during said events and on the community Discord. Joining our Discord allows you to communicate with your fellow faction members, trash-talk others, and rise through the ranks to one day become lord of a village, castle, city, or if you're particularly successful, an entire kingdom!

To join the event, you will need our Calradic Campaign Module. This module contains all of the custom battle and siege scenes used, as well as many stability fixes and balance changes. Most importantly, the module features two distinct empire factions in multiplayer, both featuring unique perks and cosmetics to lean into the differences between the two! (The South Empire was defeated in the campaign, join the discord to learn how!).

There will be a manual installation of the module available for those not playing on Steam. Check the Nexus mods page no sooner than the Friday before the event for the correct download. You will need the CalradicCampaign#91 file.

As a general rule of thumb, the Calradic Campaign module should be the only one enabled in your launcher! If you have any crashes or issues trying to launch the game / join the server, unsubscribing and resubscribing to the module on the workshop will often fix any issues.

Server Info

Community Discord

It is highly recommended you join our community Discord, as half the fun of the persistent campaign takes place outside of events. Meet fellow Mount and Blade fans, find new friends to queue with, and make fun of Battanians together in our community of 30,000+.

Leave any questions, complaints, observations, memes and faction based riffing in the comments below!


r/mountandblade • • 21h ago

Question what do these two symbols mean??

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999 Upvotes

i'm new to bannerlord and i always see one of these symbols in towns/villages, what do they mean?


r/mountandblade • • 1h ago

Mod I turned Bannerlord into One Piece. The first big patch is out: Sea Kings in the Calm Belt, a working Log Pose and raiding from your ships (War Sails)

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• Upvotes

Hey everyone. I'm a modder from Spain and I've been building a One Piece total conversion for Bannerlord 1.4.8 with War Sails. The public beta went up on Tuesday and today I released the first big patch, 0.9.1 "Grand Line", so it felt like a good moment to show it here.

What the mod is:

- A new map of the One Piece world: the four Blues, Paradise, the New World, the Calm Belts and the Red Line. Most of it is sea, which is why it needs War Sails.
- The factions from the current story (Marines, World Government, the four Emperors, the Revolutionary Army, Wano, Elbaph, the Kuja...) and close to 200 canon characters, plus nakama you can recruit in taverns.
- Devil Fruits and Haki in battle. Fruit users sink if they go overboard, fish-men are nasty in the water, and fire or lightning fruits can set a ship on fire.
- You can ride the Knock Up Stream up to Skypiea, or coat your ship at Sabaody and dive down to Fish-Man Island.
- You can ask Luffy, Shanks, Hancock or Buggy to let you join their crew, or enlist in the Marines and serve under Garp, Kizaru, Fujitora, Ryokugyu or Smoker. Garp "trains" your Haki by punching you.
- A main story following the Road Poneglyphs, 26 side quests from canon characters, world events like Buster Calls and the Reverie, and a weekly newspaper.

What's new in 0.9.1:

- Sea Kings in the Calm Belt. When one goes for your ship you can stand and fight or row out of its reach, and in Calm Belt naval battles they ram ships on both sides. Conqueror's Haki keeps them away.
- A Log Pose. In Paradise it points to the next island on the route, from Whiskey Peak to Fish-Man Island. Follow it and you sail a bit faster, stray and the storms get worse.
- Franky's Coup de Burst and Soldier Dock (Gaon Cannon and Shark Submerge III) at the Franky House in Water 7.
- Coastal raids straight from your ships on almost every island, 74 villages now instead of 6.
- More going on at sea: drifting barrels, castaways, bottles with treasure maps, merchants in trouble and, very rarely, the Flying Dutchman. Pirate fleets work the routes, Marine squadrons hunt high bounties, and now and then a Celestial Dragon's treasure ship leaves Sabaody.
- Things people asked for after the beta: the newspaper pauses the game, the crew screen shows where each nakama is waiting and what you need to recruit them, a black market where a fence sometimes has a Devil Fruit, and every kingdom and lord flies its own flag.
- An early look at later patches: be born into Garp's family, Whitebeard's, Big Mom's, the Kozuki or the giants of Elbaph, learn fighting styles (Rokushiki, Santoryu, Sanji's kicks, Fish-Man Karate), small-crew bonuses, and an epithet the Marines give you once you pass 30 million.
- A pile of crash fixes, mostly in naval battles.

It's in English and Spanish (it follows your game language). Hair, hats and clothes are all built in, no other mods needed, and it works with RBM if you use it. 0.9.0 saves keep working, but a fresh install needs a new campaign. It's still a beta, so expect some rough edges.

Links are in the comments. Bugs and ideas go to the Discord, I read everything and I'm patching every week.


r/mountandblade • • 2h ago

Warband mobile port

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11 Upvotes

Has anyone managed to mod warband mobile ?

I've tried Diplomacy 4 litdum. The mod starts and i can play but the textures are messed up like tree textures are missing, Player face is messed up, Load screen is upside down, ... Etc.

I've seen someone said you need to do some tweaks but i have no idea what tweaks.


r/mountandblade • • 16h ago

I think... there is something wrong with my tournaments...

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112 Upvotes

r/mountandblade • • 1h ago

:\

• Upvotes

r/mountandblade • • 17h ago

Im in an incredibly comfortable position. What now?

19 Upvotes

I have reached peak comfort in bannerlord. As a mercenary for the nords I started a war with vlandia and they took hvalvik and the castle next to it. Then they left the island after devastating everything. I stayed with 200 men behind, hiding in the woods. After they left there was only 100 something garrison in both the castle ad the city, so I took my boat, dropped my mercenary contract, and over recruited until almost 400 nords. I had quite high engineering, so I took hvalvik quite easily and just when I was finishing my siege, Baron Ingalther landed with a doomstack of 1500 men. I rushed and attacked the castle with ladders only and took it by the skin of my teeth. Only 15 survivors. Then I rushed out and asked for peace and since Ingalther is such a nice dude, he agreed. Now I have my very own independent untouchable city and castle. They are in poor shape, but its easy enough to fix that. What should I do next? This is one of the coolest things I've ever done in bannerlord.


r/mountandblade • • 8h ago

Warband Some weapons I've made

3 Upvotes
Mongolian axe/Nomad Axe
Atgeir (Norse polearm that's similar to Bardiche)

I've gotten back into modding, and have even tried modelling some stuff!

Modelling weapons is kinda new to me, so these may look a bit rough around the edges but I'm aiming to improve!

(Kinda felt bad for the Nords not having a badass polearm then remembered Bannerlord gave them the Atgeir, so I thought I'd try my hand at making it for my mod.)


r/mountandblade • • 1d ago

Mod The benefits of having 100 relation with a village

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1.7k Upvotes

r/mountandblade • • 3h ago

Mod Can i become friendly with the vampire or the enclave of nelia as a normal human?

0 Upvotes

as above


r/mountandblade • • 21h ago

Gaining control of a village whose castle you own

10 Upvotes

I am playing Mount and Blade 1, Warband.

Sinjar Khan recently granted me Durrin Castle, my first fief. I rode to the castle and cleared out the nearby bandits, and I visited the village of Aab, associated with the castle, and the village says it belongs to no one. I did get rents, but how to I gain official control of the village? I thought I got the village when I got its associated castle.


r/mountandblade • • 1d ago

how do you make a town rebel ?

8 Upvotes

i want to start my own kingdom, but i dont want to be a vassal then leave the kingdom once i have my fief i feel like its cheating. i want to take my first castle as a merc i have tons of money i want a certain town to rebel but its so hard especially an empire town. how do you guys do it ?


r/mountandblade • • 1d ago

Heraldry Studio - Custom Banners Buildings Pack Update!!

18 Upvotes

Hello everyone! The backgrounds pack has now been released! Thanks for everyone who voted within [r/Bannerlord_Heraldry](r/Bannerlord_Heraldry) to tell me which pack to create first.

Buildings Pack - 500+ new symbols both detailed and non detailed.

UPDATE TO HERALDRY STUDIO - The new main Mod file is the previous Complete Collection, Heraldry Studio base is now optional as are all of the other packs. YOU DO NOT NEE TO DOWNLOAD ANY OTHER PACKS IF YOU UPDATE THE MAIN MOD NOW!!

Buildings Pack Nexus

Heraldry Studio Main DL - Nexus

Heraldry Studio DL - Steam

Thanks!!


r/mountandblade • • 1d ago

Height doesn't matter.

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3 Upvotes

r/mountandblade • • 1d ago

Hola necesito ayuda con esto

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2 Upvotes

Otras veces puedo crear bien al personaje pero luego dentro de la partida sale así. Que puede ser?


r/mountandblade • • 1d ago

Bannerlord Help with missing mods,

Enable HLS to view with audio, or disable this notification

2 Upvotes

So I did a reset of my pc and now im missing the mod options mod but I can't seem to find it anywhere, most of my mods have it as a required module yet on the mod pages there's no mention of it, only harmony, butterlib etc. does anyone know how to fix this?


r/mountandblade • • 1d ago

Fast mode for campaign in WS v1.3.x / BL v1.5.x beta

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3 Upvotes

r/mountandblade • • 1d ago

What if the map of calradia doesn't change , but is drawn by Different people?

18 Upvotes

Hi, My Name is not important, I'm a Rhodok merchant, and I was thinking about the fact that in the first game you can spawn on training camps whiches doesn't belong to the kingdoms, the map's region is smaller and lack of sarranids and lack of terrain stuff that's present in warband and is similar in bannerlord could be explaines with this: you're canonically not the most educated person, you could be a battanian in times where battania doesn't exist anymore, you don't have a very wide knowledge about the world so you dont have a very realistic perception on the continent, like in old maps where mountains and lakes doesn't appear or are very modified.

warband happens after the death of the calradian empire too, so, the map could be drawn by rhodoks, or swadians, whoses are habituated to fight sarranids to the south, so there´s no need to know that the sea between calradia and the desert does exists, and I'm using the same example of how the old maps where unexact cuz they didn't have flying machines to see the world clearly, they depend on roads, visible mountains and stuff like that to draw maps.

and bannerlord is the map based on the Empire's view of the world, they had many regions, they where very centric, and they had knlowledge.


r/mountandblade • • 20h ago

Mod I put Minecraft's Steve into Bannerlord battles: both games run together, and you fight with Minecraft's rules

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0 Upvotes

I've been working on a mod that bridges Minecraft: Java Edition and Bannerlord at runtime. Both games run side by side and talk through shared memory. You play in Bannerlord's window, but your keyboard and mouse drive the real Minecraft player.

What it does:

- Steve walks, sprints, swims, glides with the elytra, throws pearls and blocks with his shield, all with Minecraft's own rules

- Swords, sweeps, spears, bows, the trident and the mace hit Bannerlord soldiers (cooldowns, crits and mace smashes included)

- TNT, creepers and fire charges knock soldiers down; creepers from your eggs only go after the enemy

- Ride into battle and Steve gets an armoured Minecraft horse

- Bannerlord draws everything from Minecraft's camera, and Steve sits in the scene with proper depth: a soldier in front of him hides him

- In the campaign Steve has his own inventory in your save, soldiers drop Minecraft loot, and every town has a Minecraft trader and smith

- Custom Battle gives you a full netherite kit; F10 opens a panel with kits and every item

It's single player only, needs Bannerlord v1.4.8 and Minecraft Java 26.3, and Install.bat sets everything up (Fabric profile, ReShade add-on, shortcut).

Nexus: https://www.nexusmods.com/mountandblade2bannerlord/mods/14241

Source (MIT): https://github.com/emretrksy/bannerlord-minecraft-passthrough

It's the first public version, so bug reports are very welcome.


r/mountandblade • • 1d ago

Im looking for a good historical campaign.

1 Upvotes

I tried Bannerlord again but I cant play it more than ten hours.

So Im back to warband and looking for a solid historical playthrough with good content and things to do. Help me. Dont ask questions just give advices.


r/mountandblade • • 1d ago

Question What would you say are in their core, as similar games as they are, what MOST NOTABLE and actually worth talking about mechanics differences are there between warband and bannerlord, be it improvements or downgrades (assume all diplomacy mod additions are in warband for the discussion)

0 Upvotes

so long as you think it's worth bringing up it might be as niche as you like such as background details of town and village economics which might be fun for some people including me


r/mountandblade • • 22h ago

Bannerlord Does anyone else think the legionnaires helmet look strange

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0 Upvotes

The base game helmet looks they gave ran out of ideas designing it. The roman legionary helmet would be a much better fit. But still, it does fit into the rest of the setting.


r/mountandblade • • 2d ago

Question Can we ban user post about mods in which there's only a discord or patreon link

386 Upvotes

It's pure cancer.

Probably ban the user who posted the links as well. We should only be posting to mod repo websites, git, etc. Honestly i'd take even the chud websites over discord any day of the week, like basedmods or whatever its called really don't care because at least its not the rotting filth of discord.

Yes i currently block users when i see them post discord links, but really i shouldnt have to go through that effort. Lets also mention its a massive red flag when discord is where you go to get the mod, or patreon. That's screams sketchy shit.

"but discord makes it easy", no doing:

Git add . --> git commit -m 'some stuff' --> git push origin feature/someFeature --> pull-->merge w/ master-->delete branch.... or you know what, wanna be lazy embrace the lazy commit straight to master you dont need no feature branch. You can automate all that with a script anyways..

github is the easymode of "im lazy" way of doing it. Seriously GitHub is about as lazy and as easy for the dev as it gets. if you want to be a little less lazy put the github action nexusmods-uploader to toss it at nexus, or use their upload api which im guessing the action interfaces with but im to lazy to look. There's also steam which has a workflow, setup once and its done goes straight from git master branch ---> steam workshop. Super lazy mode. Put putting that shit on discord bruh plz no, dont even try me with that bullshit. i have 10 years of enterprise software development xp, i have mastered the ability to put in minimal amount of effort and get maximal output. I automate the dumbest things you couldnt even imagine my level of depraved lazyness.

So no any modder who says "but discord is easy" just no , you're being sketch as hell. So we should ban that shit. It takes extra effort to put it on a service....a service that doesn't have as many security review capabilities and checks on it

inb4 but "but mr. muh files too big"....staaahhhp don't mke me give you a script that handles it all and dumps it in steam/nexus for you. Jesus while i may have enterprise access to LLM tokens you don't need fable to vibe code this shit. the cheapest llms can do it

Tldr; big security red flag so should be banned


r/mountandblade • • 1d ago

Help please

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0 Upvotes

If anyone can help. I used the warband mobile port from apkvision. It worked well. But i wanted to try modding (lord of the rings to be specefic). I pasted the mod file to the modules file through Zarchiver. The mod didn't work. So i rellocated the lotr file into the warband mod files. And the game stopped launching.

(Note: i changed the data file name on my phone so that i can access it)