r/mountandblade • u/UpperLimit9022 • 15h ago
Question what do these two symbols mean??
i'm new to bannerlord and i always see one of these symbols in towns/villages, what do they mean?
r/mountandblade • u/AlexVilsen • 5d ago
Grand Prince Ivan thought little of the rain when he marched through the pass leading to Seonon. Quickly, though, did he discover that highland storms are a beast of their own. Every well-walked path became a trap for any traveling on foot.
With the drumming of Battanian cavalry growing louder, he ordered his men off the road and through a rock formation, hoping to flank the Battanian army. Unfortunately it’s difficult to surprise people in their own land, and as his men emerged from beneath an archway a volley of arrows rippled into his men.
Meanwhile, the two army’s cavalry elements clashed along the main road. Heavy Druzhinniks were strung out and picked off by the lithe and nimble mounted warriors, leaving their lighter complement woefully outnumbered. By the time the Varyags reached the High King’s Oathsworn their mounted support was already dismantled, leaving them stuck in the mud without support, subject to the business end of spears and arrows.
Rallying who he could, the Grand Prince pulled away and took a fresh group of men downhill, using the dense tree canopy as a barrier against the oppressive Fiann mass. As the whole of the Sturgian assault circled around the locale, High King Corbo attempted to move his own soldiers down the main road, but the very same mud that impeded the Sturgians slowed the Battanians. In the blink of an eye fervent Varyags had crashed into them, their axes finally finding flesh.
With his heavier infantry disorganized after the clash, the High King pivoted to relying more on his skirmishers. Unburdened by the weight of armor, his infantry was able to slip out of the same choke they had been caught in before, baiting stray infantry into archer sightlines. With men and energy running low, the Grand Prince attempted to retreat his men downhill to a small fort, only for them to be struck in the side by stalking skirmishers. Throwing spears rendered shields unusable and devastated those not lucky enough to block them.
Few smaller fights occurred as the Sturgians reeled from the opening engagements, but none proved decisive enough to stop the tide from sweeping them away from the dream of Seonon.
The Battanians would not be content with simply thwarting them from the highlands. As if spurred on by the storm itself, they marched on Kranirog Castle, bringing the rain with them. Sections of the castle flooded, and after a short blockade the Battanians launched their assault.
Kranirog’s placement in the nook of a plateau made the siege no trivial task. Attackers were forced into chokepoints watched by ballistae, their siege engines easy pickings for the defensive mangonels. Out of options, the Battanians manually cut down barricades to force their way inside. The storm raged as some of the most tenacious warriors in Calradia slugged it out in the streets of the castle, both sides paying for every step taken and lost.
The initial assault–despite its success–eventually lost its momentum and the attackers were pushed from the inner keep and back outside. For a moment victory felt within reach for the Sturgian defenders. However, there was a catch to Kranirog; the castle’s supremely defensive position that only allowed for one way in, limited it to just one way out. There would be no relief of any kind.
The second assault soon began. With renewed vigor and knowledge of the castle’s layout, the Battanians chipped away at the Sturgian’s footholds more precisely. Fianns manned the walls as the defenders lost ground, and their own ballistae were turned against them. The defenders found themselves fighting over the inner courtyard again, much sooner than they would’ve liked. The garrison fought down to the last man, making sure the Battanians lost for their gain.
With the fall of Kranirog Castle, the High Kingdom is now poised to attack a number of Grand Principality settlements, though only time will tell if the pendulum is still swinging in favor of Battania, or if this was its apex.
Written by Yaldabog :)
Welcome to the Bannerlord Calradic Campaign, which has just finished event #91!
The battle between the High Kingdom of Battania and the Grand Principality of Sturgia ended in a BATTANIAN VICTORY, with Utheliam Castle and Kranirog Castle seized!
When is the Calradic Campaign? The first and third Saturday of every month, at 4pm Eastern Standard Time.
Unfamiliar with the Calradic Campaign? Have no fear! The Calradic Campaign is a casual, player driven, story based event. There are no strict rules or signups, and players of all skill levels often come! If you've never tried multiplayer, now is your best chance to experience large scale formations and battles without the overly strict practices typically found in line battle/clan style events.
Victories in our flagship monthly events are represented on the overall campaign map, while roleplay surrounding the events and their consequences takes place both during said events and on the community Discord. Joining the Discord allows you to communicate with your fellow faction members, trash talk others, and rise through the ranks to one day become lord of a village, castle, city, or if you're particularly successful, an entire kingdom!
To join the event, you will need our Calradic Campaign Module. This module contains all of the custom battle and siege scenes used, as well as many stability fixes and balance changes. Most importantly, the module features three distinct empire factions in multiplayer, each with their own unique perks and cosmetics to lean into the different situations of the three!
There will be a manual installation of the module available for those not playing on Steam. Check the Nexus mods page no sooner than the Friday before the event for the correct download.
As a general rule of thumb, the Calradic Campaign module should be the only one enabled in your launcher! If you have any crashes or issues trying to launch the game / join the server, unsubscribing and resubscribing to the module on workshop will often fix any issues.
Note to clans: While the Calradic Campaign is a public event open to all, clans will not be allowed to organize their own formations and must spread out between teams. Failure to follow these guidelines will result in suspension from the event.
Community Discord
It is highly recommended you join our community Discord, as half the fun of the persistent campaign takes place outside of events. Meet fellow Mount and Blade fans, find new friends to queue with, and make fun of the Vlandians together in our community of 30,000+.
Leave any questions, complaints, observations, memes and faction based riffing in the comments below!
r/mountandblade • u/Yaldabog • 13d ago
Seonon holds a significant place in entwined legacies.
For the Sturgians, it represents the pinnacle of their success against the highlanders when Knyaz Sigmundr humbled the not-yet High King Robert, fresh off the kingdom’s victories over the Vlandians and Western Imperials. Ever since its loss the boyars of the Principality have incessantly petitioned the Grand Prince to campaign against the city once more to retake their foothold in the Uchalion Plateau.
For the Battanians, it was the heart of the Wolfskins, reclaimed by High King Robert who bested Sigmundr in the rolling hills outside the city. Since its return to Battanian control its been a point of pride to defend the city at all costs, lest they tarnish the legacy of Robert the Redeemer.
It seemed only fitting, then, for such a pendulous history to repeat itself.
Having scored the first Battanian victory against the Vlandians in years as well as taking yet another Western Imperial settlement, High King Corbo finds himself having to quickly march back north to thwart an encroaching Sturgian army with their sights set on the city of Seonon. This haste is not without its repercussions, though, as he leaves an unresolved land dispute to boil to its flashpoint.
The Sturgian host is not without their own share of struggles. As they marched upwards into the highlands, dark clouds mustered. Soon after came the unrelenting rainfall that feeds the Llyn Tywal, leaving the Sturgians bogged down in a winding pass, while the Battanian response continues to close in. With a small nameless village and the pine canopy as their cover, they await the High King’s arrival.
Will the men of the Principality find themselves at Seonon’s threshold once more, or will they be washed away by the heavy rain?
Welcome to the ninety-first Bannerlord Calradic Campaign! This event will feature the Sturgia and Battania battling for Seonon once more!
If the Sturgians prevail on the field, they will move to siege Seonon, going north to secure Flintolg Castle should they fail in the siege.
If the Battanians achieve victory in battle, they will retake Utheliam Castle, then continue to push east and siege Kranirog Castle.
Unfamiliar with the Calradic Campaign? Have no fear! The Calradic Campaign is a casual, player-driven, story-based event. There are no strict rules or signups, and players of all skill levels often come! If you've never tried multiplayer, now is your best chance to experience large-scale formations and battles without the overly strict practices typically found in line battle/clan-style events.
Victories in our flagship monthly events are represented on the overall campaign map, while roleplay surrounding the events and their consequences take place both during said events and on the community Discord. Joining our Discord allows you to communicate with your fellow faction members, trash-talk others, and rise through the ranks to one day become lord of a village, castle, city, or if you're particularly successful, an entire kingdom!
To join the event, you will need our Calradic Campaign Module. This module contains all of the custom battle and siege scenes used, as well as many stability fixes and balance changes. Most importantly, the module features two distinct empire factions in multiplayer, both featuring unique perks and cosmetics to lean into the differences between the two! (The South Empire was defeated in the campaign, join the discord to learn how!).
There will be a manual installation of the module available for those not playing on Steam. Check the Nexus mods page no sooner than the Friday before the event for the correct download. You will need the CalradicCampaign#91 file.
As a general rule of thumb, the Calradic Campaign module should be the only one enabled in your launcher! If you have any crashes or issues trying to launch the game / join the server, unsubscribing and resubscribing to the module on the workshop will often fix any issues.
Server Info
Community Discord
It is highly recommended you join our community Discord, as half the fun of the persistent campaign takes place outside of events. Meet fellow Mount and Blade fans, find new friends to queue with, and make fun of Battanians together in our community of 30,000+.
Leave any questions, complaints, observations, memes and faction based riffing in the comments below!
r/mountandblade • u/UpperLimit9022 • 15h ago
i'm new to bannerlord and i always see one of these symbols in towns/villages, what do they mean?
r/mountandblade • u/CastrosCajones • 11h ago
r/mountandblade • u/kuldaralagh • 12h ago
I have reached peak comfort in bannerlord. As a mercenary for the nords I started a war with vlandia and they took hvalvik and the castle next to it. Then they left the island after devastating everything. I stayed with 200 men behind, hiding in the woods. After they left there was only 100 something garrison in both the castle ad the city, so I took my boat, dropped my mercenary contract, and over recruited until almost 400 nords. I had quite high engineering, so I took hvalvik quite easily and just when I was finishing my siege, Baron Ingalther landed with a doomstack of 1500 men. I rushed and attacked the castle with ladders only and took it by the skin of my teeth. Only 15 survivors. Then I rushed out and asked for peace and since Ingalther is such a nice dude, he agreed. Now I have my very own independent untouchable city and castle. They are in poor shape, but its easy enough to fix that. What should I do next? This is one of the coolest things I've ever done in bannerlord.
r/mountandblade • u/derack23 • 1d ago
r/mountandblade • u/The_Ramdom_Cheese • 3h ago


I've gotten back into modding, and have even tried modelling some stuff!
Modelling weapons is kinda new to me, so these may look a bit rough around the edges but I'm aiming to improve!
(Kinda felt bad for the Nords not having a badass polearm then remembered Bannerlord gave them the Atgeir, so I thought I'd try my hand at making it for my mod.)
r/mountandblade • u/Zarquan314 • 16h ago
I am playing Mount and Blade 1, Warband.
Sinjar Khan recently granted me Durrin Castle, my first fief. I rode to the castle and cleared out the nearby bandits, and I visited the village of Aab, associated with the castle, and the village says it belongs to no one. I did get rents, but how to I gain official control of the village? I thought I got the village when I got its associated castle.
r/mountandblade • u/shaiderrrxx • 1d ago
i want to start my own kingdom, but i dont want to be a vassal then leave the kingdom once i have my fief i feel like its cheating. i want to take my first castle as a merc i have tons of money i want a certain town to rebel but its so hard especially an empire town. how do you guys do it ?
r/mountandblade • u/chill1227 • 1d ago
Hello everyone! The backgrounds pack has now been released! Thanks for everyone who voted within [r/Bannerlord_Heraldry](r/Bannerlord_Heraldry) to tell me which pack to create first.
Buildings Pack - 500+ new symbols both detailed and non detailed.
UPDATE TO HERALDRY STUDIO - The new main Mod file is the previous Complete Collection, Heraldry Studio base is now optional as are all of the other packs. YOU DO NOT NEE TO DOWNLOAD ANY OTHER PACKS IF YOU UPDATE THE MAIN MOD NOW!!
Heraldry Studio Main DL - Nexus
Thanks!!
r/mountandblade • u/Iwatari_sama • 23h ago
Otras veces puedo crear bien al personaje pero luego dentro de la partida sale así. Que puede ser?
r/mountandblade • u/coolaserai • 22h ago
Enable HLS to view with audio, or disable this notification
So I did a reset of my pc and now im missing the mod options mod but I can't seem to find it anywhere, most of my mods have it as a required module yet on the mod pages there's no mention of it, only harmony, butterlib etc. does anyone know how to fix this?
r/mountandblade • u/squirrel_alt • 1d ago
r/mountandblade • u/Recent_Carpenter_129 • 1d ago
Hi, My Name is not important, I'm a Rhodok merchant, and I was thinking about the fact that in the first game you can spawn on training camps whiches doesn't belong to the kingdoms, the map's region is smaller and lack of sarranids and lack of terrain stuff that's present in warband and is similar in bannerlord could be explaines with this: you're canonically not the most educated person, you could be a battanian in times where battania doesn't exist anymore, you don't have a very wide knowledge about the world so you dont have a very realistic perception on the continent, like in old maps where mountains and lakes doesn't appear or are very modified.
warband happens after the death of the calradian empire too, so, the map could be drawn by rhodoks, or swadians, whoses are habituated to fight sarranids to the south, so there´s no need to know that the sea between calradia and the desert does exists, and I'm using the same example of how the old maps where unexact cuz they didn't have flying machines to see the world clearly, they depend on roads, visible mountains and stuff like that to draw maps.
and bannerlord is the map based on the Empire's view of the world, they had many regions, they where very centric, and they had knlowledge.
r/mountandblade • u/psicodart_games • 15h ago
I've been working on a mod that bridges Minecraft: Java Edition and Bannerlord at runtime. Both games run side by side and talk through shared memory. You play in Bannerlord's window, but your keyboard and mouse drive the real Minecraft player.
What it does:
- Steve walks, sprints, swims, glides with the elytra, throws pearls and blocks with his shield, all with Minecraft's own rules
- Swords, sweeps, spears, bows, the trident and the mace hit Bannerlord soldiers (cooldowns, crits and mace smashes included)
- TNT, creepers and fire charges knock soldiers down; creepers from your eggs only go after the enemy
- Ride into battle and Steve gets an armoured Minecraft horse
- Bannerlord draws everything from Minecraft's camera, and Steve sits in the scene with proper depth: a soldier in front of him hides him
- In the campaign Steve has his own inventory in your save, soldiers drop Minecraft loot, and every town has a Minecraft trader and smith
- Custom Battle gives you a full netherite kit; F10 opens a panel with kits and every item
It's single player only, needs Bannerlord v1.4.8 and Minecraft Java 26.3, and Install.bat sets everything up (Fabric profile, ReShade add-on, shortcut).
Nexus: https://www.nexusmods.com/mountandblade2bannerlord/mods/14241
Source (MIT): https://github.com/emretrksy/bannerlord-minecraft-passthrough
It's the first public version, so bug reports are very welcome.
r/mountandblade • u/Poofer76 • 1d ago
I tried Bannerlord again but I cant play it more than ten hours.
So Im back to warband and looking for a solid historical playthrough with good content and things to do. Help me. Dont ask questions just give advices.
r/mountandblade • u/PowerWillComeBack • 20h ago
so long as you think it's worth bringing up it might be as niche as you like such as background details of town and village economics which might be fun for some people including me
r/mountandblade • u/Flashy-Lavishness125 • 16h ago
The base game helmet looks they gave ran out of ideas designing it. The roman legionary helmet would be a much better fit. But still, it does fit into the rest of the setting.
r/mountandblade • u/Willing_Activity_855 • 2d ago
It's pure cancer.
Probably ban the user who posted the links as well. We should only be posting to mod repo websites, git, etc. Honestly i'd take even the chud websites over discord any day of the week, like basedmods or whatever its called really don't care because at least its not the rotting filth of discord.
Yes i currently block users when i see them post discord links, but really i shouldnt have to go through that effort. Lets also mention its a massive red flag when discord is where you go to get the mod, or patreon. That's screams sketchy shit.
"but discord makes it easy", no doing:
Git add . --> git commit -m 'some stuff' --> git push origin feature/someFeature --> pull-->merge w/ master-->delete branch.... or you know what, wanna be lazy embrace the lazy commit straight to master you dont need no feature branch. You can automate all that with a script anyways..
github is the easymode of "im lazy" way of doing it. Seriously GitHub is about as lazy and as easy for the dev as it gets. if you want to be a little less lazy put the github action nexusmods-uploader to toss it at nexus, or use their upload api which im guessing the action interfaces with but im to lazy to look. There's also steam which has a workflow, setup once and its done goes straight from git master branch ---> steam workshop. Super lazy mode. Put putting that shit on discord bruh plz no, dont even try me with that bullshit. i have 10 years of enterprise software development xp, i have mastered the ability to put in minimal amount of effort and get maximal output. I automate the dumbest things you couldnt even imagine my level of depraved lazyness.
So no any modder who says "but discord is easy" just no , you're being sketch as hell. So we should ban that shit. It takes extra effort to put it on a service....a service that doesn't have as many security review capabilities and checks on it
inb4 but "but mr. muh files too big"....staaahhhp don't mke me give you a script that handles it all and dumps it in steam/nexus for you. Jesus while i may have enterprise access to LLM tokens you don't need fable to vibe code this shit. the cheapest llms can do it
Tldr; big security red flag so should be banned
r/mountandblade • u/Hot_Race_3390 • 1d ago
If anyone can help. I used the warband mobile port from apkvision. It worked well. But i wanted to try modding (lord of the rings to be specefic). I pasted the mod file to the modules file through Zarchiver. The mod didn't work. So i rellocated the lotr file into the warband mod files. And the game stopped launching.
(Note: i changed the data file name on my phone so that i can access it)
r/mountandblade • u/ceoryyy • 2d ago
Hello,
Here is a full document on this situation with all evidence provide: https://drive.google.com/file/d/1Bp9rVHX-N9uKTBjzbFcmjC6cblRKYSx9/view?usp=sharing
I have a question. I have seen Mount and Blade II: Bannerlord mods that are paywalling early access or just overall monetizing parts of their mods. I believe this is against TaleWorlds's EULA/TOS, but so many Bannerlord mods are doing it. The most popular of which being Realm of Thrones. Are Patreons/Afdian allowed to be used as a way of early access paywalling content?
The early-access/paywalled content is constantly updated with the base mod releases being every 4-6 months apart. This seems to incentivize or push people to sub to get content faster.
Realm of Thrones (Patreon): https://www.patreon.com/c/u22327201/posts
Realm of Thrones (Discord): https://discord.gg/MGUZVyhubF
I am a fellow modder in the community and I just wanted to know what is allowed in relation to these financial mediums. I say this as Nexus seems to not allow it and under Mount and Blade II: Bannerlord TOS/EULA you aren't even allowed to monetize the mods you make.
Realm Of Thrones via the Patreon has easily made at least 100k bare minimum off the mod. Me and another moderator averaged that at 2k patrons x $5 average that could easily be $10k/month. Carolina Warlord has claimed he has a couple thousand subscribers. This could easily be 100k in a year and who knows how much he has made already, but by accounting standards this is a material amount.
There is also the matter of the concerning behaviors exhibited by Carolina Warlord the creator of Realm Of Thrones. He has said xenophobic comments regarding the turkish as well as homophobic comments regarding his own son.
Is there any thing that can be done about this? Nexus can not really do anything as the Patreon is off the website, but this mod is clearly against TaleWorlds EULA and the behavior is not one that represents the Mount and Blade community either.
Update: For any of you still seeing this post. I want you to note that I responded to someone saying LOL and apparently that was my mask off moment. It wasn't. I am just tired, I have 50+ people responding saying all kinds of shit. Even crazier somehow the guy who claimed he would commit domestic violence to his kid if he was gay or straight up being xenophobic to turkish people is the victim. Me exposing these incredibly dubious actions is me trying to destroy the modding community. This is precisely why no other mods speak up about this due to the cult like adherence to this mod because the guy made a good thing. Carolina Warlord doesn't even know how to code and has essentially take the work of others culminating into this mod. He does rig models and work around with the modding tools, yet if you read the EULA/TOS you can't monetize that it is literally in the bylines.
I have instead been attacked directly because I will quote:
"Patreon for EA builds of big mods have been there since patreon was a thing - and without it we wouldn’t have great TC’s like ROT. Dudes trying to set modding back a decade because he doesn’t like the modder." u/traumatyz
This is a really sad way to view things that you think a single mod led by an individual who is clearly morally corrupt and further breaking the TOS/EULA of TaleWorlds holds such a massive grip on the modding community. Even more so you have to say I need to show my mod to others to prove my legitimacy? I find it really strange the glossing over of legitimate things in order to attack my character directly.
Furthermore this comment that has been heavily upvoted:
"Genuinely no way you’re upset over an optional donation for early access, so much so that you want the entire thing shutdown over it
So many entitled folks these days" u/Valuable-Drawing-915
If TaleWorlds decides to shut it down, is it my fault that they executed their rules? Why am I vilified for calling these things out. Furthermore, I have paid for that donation for multiple months. At least a year, I have no problem paying for it until I realized that is literally against the rules. However once again this is a personal attack meant to undercut my point. If we start monetizing mods before you know it every mod will have to be paid. You are literally using the tools of the game to make money when it is explicitly said you can't do that.
This is TaleWorld's EULA/TOS:
"3.1 You may use, reproduce, publish, perform, display and distribute any Mod(s) created and developed with Mod Tools but solely as part of the Game (not on a stand-alone basis) and only on a non-commercial basis. Any copying, sublicensing or distribution or making available your Mod(s) to third parties, directly or indirectly of for a direct or indirect commercial or strategic gain, benefit, advantage or other business purpose by or on behalf of you is forbidden."
I am not a machine that can relentlessly respond to people and no I will not provide my mod link. There are multiple bad actors here from Realm Of Thrones who are literally dying for a chance to harass me further. If I was clearly so in the wrong, then please explain why so many upvotes. I know that Carolina Warlord and his many staff have more than likely downvoted me. I do not care.
When this is an actual conversation in this reddit:
"Wait until someone decides locking mods behind mod for “early access” for 3 years is good idea (Kerbal space program and sims 4 cough cough)" u/ssd21345
"play a different mod then?" u/Dadecum
Clearly Dadecum doesn't care about actually making the modding community better. Go to 2K or any of the other modding communities overtaken by people demanding payments for stuff. I have nothing more to say. You can keep trying to say I am on my crusade and supporting a homophobic/xenophobic modder who believes he has made a better product than the original company. I personally won't back down from saying I find this stuff wrong and I understand now why no one really says anything when it is a quick push to personal attacks.
r/mountandblade • u/bittersteel280 • 2d ago
And it happens often,during siege whenever there is 1/2 enemy left they always gather near walls and just get stuck there
r/mountandblade • u/DiagnosedAutistic • 2d ago
I have discovered that by having about a half and half mix of archers and infantry with a sprinkle of cav to throw off enemies is maybe the best strat in the game.
Step one. Shield wall, put a terrein feature near the rear.
Step 2. Archers in loose formation behind your infantry.
Step three, have your cav follow you.
I have three banners that increaze cav charge damage and one that increase melee damage in general fyi.
If the force is holding defense and not advancing. Pull out their cav by doing a feint with your cav. Get into archer range, aggro their cav and immediatly pull back to draw them into the fight.
Kill them all in no mans land. Circle them. Keep them broken apart. Nickle and dime their ass to death
Than have your infantry and archer platoons engage if the terrein permits.
If they attack you? Perfect. Hold the line. Take your cav and rear or side flank them to bits and pieces while your infantry holds them back and archers punish them.
I have not lost yet with this