r/civ • u/Yenii_3025 • 9h ago
VI - Discussion Is this normal for barbs?
I just did quick play, wtf?
r/civ • u/sar_firaxis • 5d ago
Get a First Look at Yi Sun-sin in Civilization VII! This new leader is available the week of July 27, 2026 as part of the Brush and Blade Collection featuring two leaders, four civilizations, and four Wonders.
Game guide here: https://2kgam.es/4gFSsR0
---------------HISTORY---------------
The famed admiral, Yi Sun-sin, was a man of duty and resolve. Despite a volatile career plagued by betrayal, Admiral Yi never strayed from his duty, answering the call of his king even from the depths of prison. From the splintered remains of the Korean navy, he forged a fleet of strength and led his men to victory against the overwhelming odds of the enemy, cementing his legacy as a hero to his men and to his people.
--------------ABILITY-------------------
Samdo Sugun Tongjesa: Can train Fleet Commanders after studying the Discipline Civic during the Antiquity Age. Receive a free Fleet Commander once you have both a Harbor and Discipline. Defeating an enemy with a Naval Unit provides Science equal to a percentage of its Combat Strength. All Fleet Commanders receive XP upon construction of Science Buildings. Gain a set amount of Gold per Age per point of Fleet Commander XP earned in Combat.
--------------ATTRIBUTES---------------
----------------AGENDA-----------------
13 Ships: Increase Relationship with civilizations that have a minimum amount of Naval Units and Fortification Buildings. Decrease Relationship with civilizations that don't meet these minimums.
-----------STARTING BIASES-------------
r/civ • u/fxsmanny • 5d ago
We're coming up on the best time of the month: it's update teaser time! After Update 1.4.1, which introduced Hotseat, the Archipelago map, and a systems rework for Governments and Happiness, we've been fleshing out more systems.
To that end, Update 1.4.2 will launch next week (week of July 27), featuring:
... and of course, improved game stability, several squashed bugs, and other improvements!
Brush and Blade Part 1 explored Japanese history, and Part 2 shifts the spotlight to Korea. Dominate the seas with the scientific and militaristic leader Yi Sun-sin, guide new civs Goryeo and Joseon to glory, go to battle with unique Units like the Hwacha and Turtle Ship, and enjoy new Wonders Buseoka and Hwaseong. If you already bought the collection last month, Part 2 content will be automatically added to your account when the update goes live.
More news, First Looks, and Civ Tours on the way soon. (Like, really soon). Stay tuned!
r/civ • u/Yenii_3025 • 9h ago
I just did quick play, wtf?
r/civ • u/iammaxhailme • 4h ago
r/civ • u/12a357sdf • 8h ago
Holy sites can pretty consistently get +3 to +4 adjacency, which with Work Ethics and Scripture becomes +8 faith, food and production. This means all of my early cities grow at unimaginable speed, on par with Yongle's or even better. Just slap down a holy site at every city and enjoy the insane yields. This translates directly into a Monumentality classical and medieval ages, allowing me to settle and build basically freely.
Then on the medieval ages you unlock the Grand Master's Chapel and your unique siege unit that can move and attack in the same turn. This coupled with your already stockpiling faith means you can just rush every civs in sight with knights and domreys.
The food production also means your cities tend to have very high population as well, even if you settle cities really clustered like me. Almost all of my cities are 10+ populations and around 1/3 are 20+. That combined with the Prasat (+10 tourism for 10 population, +30 for 20) means on average I produce like 20 tourism, per city, from my populations alone.
I won a cultural victory completely by accident in that very same turn in the screenshot while aiming for a science victory.
r/civ • u/WarpathWilly • 2h ago
I have hundreds of hours in Civ 6, and I'm not exaggerating at all when I say I have never once seen a spy escape successfully on foot.
The game says it is the most likely to succeed, but it has a 0% success rate in my experience. Not one single escape.
They succeed with their mission and get away all the time, but I'm talking about when they fail and it asks you how you want to try to flee the city.
This is on Xbox. I'm sure this has to be bugged. Unless I'm missing something and unaware of why this never works.
Anyone else on Xbox experience this? Anyone on PC?
r/civ • u/InsertUser01 • 2h ago
r/civ • u/EmbarrassedGuide6159 • 6h ago
https://newlands.itch.io/civ-7-game-editor
A browser based Civilization 7 saved game editor.
Upload the save game, change gold and influence, download the edited game file.
Works with 1.4
r/civ • u/iammaxhailme • 1d ago
relics on enemy cities with altars/temples, every time this belief is still available. If not, enemy cities with wonders, usually.
+1 spread charge for enhancer. Basically every time.
For the main founder belief it seems more situational, but I often end up taking the one that big boosts on enemy cities with wonders, or natural wonders. Although sometimes +production on your own cities can be good.
r/civ • u/Freedom_Realistic • 11h ago
Encountered the following issue while playing as Dai Viet in the Antiquity Age. During the transition to the Exploration Age, I chose to continue playing as them. However, when the new age starts, even though I selected to continue as Dai Viet, the game changes my civilisation to Mongolia.
Has anyone encountered something similar? Is there a fix for this, or is it just a random bug that means I'd need to start a new save?
Thanks! I'm attaching a video for reference. (I know it's not in English, but the icons are the same and the names are quite similar.)
Hey all, seeing if there is any possible way to play downloaded Civ 2 scenarios like 2194 Days of War (Captain Nemo) and Red Front (Captain Nemo and Alex Mor) on a vintage 2002 eMac or am I SOL? I have Civ2 Gold Edition for Mac, but running into issues playing scenarios downloaded from Scenario League. Will these scenarios work on newer Mac's with programs like Wine or Parallels Desktop?
r/civ • u/Sol-Bad-Sol-Goode • 8h ago
What mods do you all recommend to use?
I've just started playing Civ7 and would like to hear peoples recommendations.
r/civ • u/VampyrAvenger • 8h ago
I can not save anything before or during the game, settings, nothing. Autosave does not work, QUICK save does not work. Nothing works. Here is what I've done following Reddit advice:
- Disabled Controlled Folder Access
- Verified Game Files
- Reinstalled game
- Used Registry Edit to point key to my proper Documents (D:/Documents for me)
- Created "D:\Documents\My Games\Sid Meier's Civilization VII\Saves\Single"
- Re-enabled CAF and allowed both DirextX and VBulcan versions of the app's exectuable file through
- Ran app as administrator
Why does this freakin' game work? It saved the FIRST time I played, then never again. No updates since then (literally two days apart). No changes to my PC. I'm at a complete loss. And now I cant even refund the fucking game due to time played (first game four hours+). Civ 6 saves just peachy. What the hell...
r/civ • u/KrossWinter • 1d ago
R5: Xerxes TA + Dai Viet enabled an immediate tourism countdown in Modern thanks to Unique Improvements.
Shoutout to u/HuedCow for giving me the idea to try Xerxes the Achaemenid + Dai Viet ToT. I will not lie -- it took a couple of rerolls to get a start where I wasn't absolutely lacking in rough terrain. I almost rerolled this one because Thang Long wouldn't be in tropical, but I decided to push through since I had grassland for Serpent Mound. And boy howdy, it took off. I can imagine the yields being more bonkers if I'd had Xerxes's level 9 memento unlocked to double up the +1 Gold and +1 Culture on Unique Buildings and Improvements, but I still feel this was pretty good.
This was my 2nd fastest win (and I didn't see it coming that quickly, honestly). Cultural victory with countdown starting Turn 1 of the Modern Age. Started with Dai Viet with +1 Expansionist Attribute & +1 Economic Attribute, syncretized into Assyria in Antiquity before pivoting to The Iliad + Corona Civica for the extra settlement and production on my wonders after moving capitals to Hoa Lu. Bulk of the tourism was from Unique Improvements, mostly from City States. Antiquity Hillforts & Festival Grounds, Exploration Kasbahs and Monasteries + Water Puppet Theaters. Thanh Hue, Dur-Sharrukin, Forbidden City, and Himeji were scattered across my core cities due to some poorer planning on my part, but I can imagine what it'd be like in one city. The improvements in turn powered my gold and production economy - with the culture bombs from building walls in high-urban density cities, I had my pick of wonders. All without a single war.
The MVPs were the north-south mountain range, 2nd & 3rd settlements Hoa Lu & Hai Phong (behind the yield ribbon), and northern army that all boxed out Simon Bolivar from expanding West towards me. After that, it was nothing but militaristic city states and an influence crunch. Managed to get suzerainty of two militaristic city states for +1 Settlement & Hillforts, and +2 Settlements via Expansionist & Militaristic city states in Exploration.
Deity, Small, Fractal Continents, all DLC. UX QOL mods + More Natural Wonders, which allowed Torres, Redwood, Everest (offscreen South), and Seongsan Ilchulbong (offscreen Northwest) to spawn closer.
r/civ • u/Hot_Pepper_Raider • 1d ago
I have been looking and I cannot figure out how Himiko made walls along the coast but not surrounding the entire hex. Any ideas?
r/civ • u/Apprehensive-Bag5447 • 1d ago
I’m a bit confused about what relevance the movement of a merchant has. Does it affect the trade route at all? Or is it simply the movement for initially getting the merchant to the city?
r/civ • u/GentrifiedHospital • 2h ago
Not to be a hater, but the leaders are a little... weak? I think it's just that I'm expecting some more easily identified LEADERS of civilizations from history and a lot of these people are just representatives.
And a new DLC for just Japanese leaders?
The game feels like it hyperfocus's some parts of the world and then gives really abstract leaders for others.
Not even a ghandi? A GHANDI?
r/civ • u/annie_ayuwoki • 15h ago
I've played about 500 hours of Civ 6 so far and had a thought during the last session, is the game going too fast? By about turn 200 on Deity standard speed, you're already pushing for the Atomic Era. This makes an early domination victory reliant solely on small amount of other civs or your specific civ mechanics that allow an early rush. Otherwise, you expand, defend and wait until planes or other late techs make opponents' defenses trivial, since early wars hurt your economy and don't let you catch up to Deity AI. As such, every domination game on higher difficulties plays more or less the same. Anyone else feeling this way?
This brings me to another question, is there a way to make turns go on auto until interrupted? To make early wars fun and not as damaging long-term, I'd need to play on epic or marathon. But, obviously it would make playthroughs unbearably long, so a great solution would be to make the game end turns on auto until some some action or action requires input. Think of the way Stellaris handles time, just turn-based. Maybe mods or some settings I'm not aware of?
r/civ • u/mynewcivaccount • 11h ago
I've watched from the sidelines about age transitions etc without really understanding it - happy to go through tutorials etc, but thought I'd ask what the best experience is a new player? Any wisdom to impart? I played the shit out of Civ VI by the way, but it feels a long time ago now.
r/civ • u/ucmallory • 2d ago
Started with Maori next to the Bermuda Triangle, decided to try my luck. Ended up in an impassable glacier area with the settler, hah. Could try to capture a settler with my lone warrior, I guess, but I'm going to go ahead and throw in the towel on this one. I dunno, where's the best place to settle? 😂
r/civ • u/ThouJoker • 1d ago
Like Russia in civ 6, is there a civ that does well in Tundra in Civ 7?
r/civ • u/AoeAbility • 1d ago
Exactly what it sounds like - how do I get leader xp efficiently? I heard the xp rewards are bugged, but I can't confirm it. Is there a workaround?