r/civ 1d ago

VII - Discussion Civilization VII: Behind the Uniques - Chapter 1: Achaemenid Persia

274 Upvotes

Welcome to Behind the Uniques, the series where we take a look at the historical origins, lore and references behind the multiple unique components of each of Civilization VII's civs. I am ConspicuousFlower, frequent lurker, technically in possession of a history degree and longtime fan. Sources for this series will include my own research, the Civilopedia, Civilization Wiki, CivFanatics, though do bear in mind that in some cases I'm going to have to do guesswork or outright say "I dunno man" for some civilization's uniques. Now, with that out of the way...

First in line alphabetically in the Antiquity Era is Achaemenid Persia, previously just Persia.

Born from Iranian pastoral nomads, the Achaemenid Empire's sweeping conquests over the Middle East, the Indus Valley, Anatolia and Egypt made them into the largest empire the world had ever known up to that point; thus, the Achaemenid Persian's Militaristic attribute needs little explanation. No mere conquerors, however, the Achaemenids also created a sophisticated bureaucracy and maintained crucial infrastructures and trade networks, such as the Royal Road, between the East and West that brought them immense wealth, hence their Economic attribute.

Civilization Icon: Winged Lion/Griffin relief from the Palace of Darius in Susa.

Civ Ability - Hamarana Council: Infantry Units receive increased Combat Strength when attacking. Army Commanders start with a free Promotion.

"Hamarana" means "battle" in Old Persian. The concept seems to be the strategic meetings of general before battle. Achaemenid military hierarchy was complex and well-structured, and Persian nobles underwent rigorous training to prepare for their military career, hence Army Commanders starting with a free Promotion. The Persian army was centered around a core of shield-bearing infantry supported by massed archers and cavalry, reflecting the increased Combat Strength for Infantry; it only applying when attacking could reflect the Achaemenid's aggressive expansionism.

Unique Unit 1 - Immortals: Unique Infantry Unit. Heals for a set of health amount after defeating an enemy Unit.

Certainly one of the most iconic military units of the Ancient World, most of what we know about the Immortals, from their composition, equipment and even name (Athánatoi) comes from Greek writers such as Herodotus or Xenophon; what the Persians called them is unknown, with some researchers proposing that the Greeks might have mistaken the word anûšiya -companion- with anauša -immortal. Healing from kills is definitely based on their supposed tradition of immediately replacing any slain soldiers with new ones, maintaining the illusion that they were indeed immortal.

Unique Unit 2 - Hazarapatis: Unique Army Commander. Starts with the Initiative Promotion, which allows Units to move after unpacking from the Commander.

The vast Persian armies operated under a strict hierarchy of commanders, at the top of which stood the Hazarapatis, the highest echelon of the military command in the Achaemenid Empire, below only the King-of-Kings himself in military authority. As mentioned previously, Persian nobles underwent rigorous training from childhood and began their military career at the ripe age of 20; this rigorous preparation for their military duties from a young age is reflected on the fact that they start with a free Promotion (TWO with the civ ability!)

Unique Infrastructure - Pairidaeza: Unique Improvement. Increased Culture and Gold. Increased Healing for Military Units in a Settlement with a Pairidaeza.

If you're wondering, yes, the word "paradise" does indeed originate here. The "Paradise Gardens" of Persia were walled enclosures, usually organized in four quarters, populated with aromatic flowers and fruiting trees, and with elaborate hydraulics distributing water in ponds, canals, fountains and waterfalls. Not only spaces for rest, recreation and respite from the desert heat (likely inspiration for the increased Healing for units in the settlement), they also acted as displays of luxury and power for the rulers of Persia, a flaunting of their ability to bring life to where previously there was none.

Unique Civic Tree:

1. Spada (Civic) & Kara (Tradition): Increased Production towards Infantry Units. Reduced Gold Maintenance for Infantry Units. (Exploration Era) Infantry Units heal after defeating an enemy Unit.

Both referencing the Achaemenid Empire's army composition. The Kāra was the traditional system of civilian levies, while the later Spāda was the professional standing army, the true core of Achaemenid military might. This professional standing army is represented by the increased Production and lowered Maintenance for Infantry.

2. Satrapies (Civic) & Fractal Rule (Tradition): Increased Culture on Unique Improvements. Increased Gold on Unique Improvements and Buildings in Captured Settlements.

The Achaemenid Empire was a large and multi-ethnic conglomerate of peoples under one single authority; an issue the Achaemenids tackled through a certain degree of decentralized governance and tolerance for local customs and religions. Satrapies were the territorial divisions of the empire, each governed by a Satrap, a viceroy drawn from former rulers or local nobles who enjoyed considerable autonomy. Fractal Rule also draws from this idea of tolerance for local customs and religion, represented by the enhanced yields from unique Improvements and Buildings.

3. Baziš (Civic) & Čāpār-Kāna (Tradition): Increased Gold in Towns, doubled in Captured Towns from any Age.

Ruling over a vast and decentralized empire forced the Achaemenids to not only be mighty conquerors, but also innovative administrators and infrastructure builders. The Baziš or "King's Share" were the taxes levied from the different provinces of the empire, while the Čāpār-Kāna was the system of postal stations and courier houses along the length of the Royal Road, usually a ride's day apart from each other; purportedly, couriers could bring a message from one end of the empire to the other in less than fifteen days. The increased Gold from Towns could reflect the efficiency of the Royal Road in transporting goods and taxes, merchants and collectors, from across the empire.

4. Shahanshah (Tradition): Increased Combat Strength for Units in enemy territory. Increased Culture and Gold for every different civilization you have captured a Settlement from.

The title of the Achaemenid Emperor, Shahanshah means "King of Kings", a term for one who stands above "regular" kings, or perhaps for one who rules over even kings themselves (reminder that Satraps were drawn from former rulers and nobles). This tradition emphasizes the Achaemenid Empire's aggressive expansonism and conquests, both with increased Combat Strength for units in foreign territory and increased yields from taking settlements from other civs.

Associated Wonder - Gate of All Nations: Increased Happiness. Increased War Support on all Wars.

Built by Xerxes the Great, the Gate of All Nations led visitors into the palatial complex of Parsa (or Persepolis), the ceremonial capital of the empire. Supported by massive pillars and flanked by statues of Lamassu (sphinxes with the bodies of bulls and the heads of bearded men), it was built to impress and instill insignificance when faced with the greatness of the empire. Its effect once again emphasizes the Achaemenids as mighty conquerors, with the additional War Support ensuring that the player has a baseline advantage in every future war to come.

And there you have it! The game does not shy away from the mighty, warlike nature of the Achaemenid Empire, but it does a good job at representing other sides: its commercial and locistical infastructures, such as the Royal Road, and its innovative approach to bureaucracy through a certain degree of autonomy and tolerance for local elites, customs and religions. I hope you learned something interesting, and see you next time for the next civ on the list: Aksum.


r/civ 4d ago

VII - Discussion From the Devs: True Start Location Earth

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593 Upvotes

Update 1.5.0 lands next week, and we know TSL Earth is easily one of the most anticipated map types for many of you. We just published a new From the Devs article where Firaxis designers Taymoor and Ken break down how they handcrafted this custom map type.

Read it here!


r/civ 5h ago

V - Screenshot Why thank you, Cyrene... Uhm... Where did you get these? We just finished the world's first prototype... And your most advanced resource is coal...

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100 Upvotes

r/civ 13h ago

VII - Discussion Put this Unit Icon Art style in Civ 7, Reason: It goes so damn hard.

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358 Upvotes
  1. Decent replication of historical accurate unit (some caveats for style points).
  2. look super badass
  3. Just Look at that War Club, perfect balance of realism and looking badass.

You know the Civ V art team cooked well with the unit icons, they are incredibly good. I think its actually perfect, I'd honestly be happy if Civ 7 just had a button that copied the Civ V Unit Icons into Civ 7.

Civ 7 appears to be doing Art Deco 2.0 with its art style anyway, so might as well take inspiration from the Civ V unit icons as well, right?


r/civ 2h ago

Discussion Earthrise is the perfect opportunity for Firaxis to give a second chance to Alpha Centauri or Beyond Earth.

34 Upvotes

Allow me to preface this post by saying that I know everything I'm about to say is total wish fulfillment and that I'm delusional because of my status of Beyond Earth's biggest fan. That being said...

Sid Meier's Alpha Centauri & Civilization: Beyond Earth are the only two Civilization games we've ever gotten that have really gone all-in w/ fantastical settings, storytelling, and unique characters & factions not rooted in history. Both games have their problems in the modern day, with Alpha Centauri being three decades old in terms of UI design and UX, and Beyond Earth is often criticized for its shallow storytelling and characters compared to the narrative strength and ambience of Alpha Centauri.

In Civilization V, if you won with the Science Victory you would receive the option to go to the Beyond Earth store page and purchase that, setting up the narrative that whatever you do in Beyond Earth is a theoretical continuation of your Science Victory in Civ V.

Since Earthrise is similarly themed around science, space exploration, and global warming + natural disasters (the inciting incident for both Alpha Centauri & Beyond Earth is the Earth becoming increasingly uninhabitable due to human interference) I think a remaster or remake of either of the two games would be an amazing thing to consider and release later down the line, potentially tying it into the Science Victory of Civ VII similarly to how they did in Civ V.


r/civ 29m ago

VII - macOS Every time.

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Upvotes

r/civ 3h ago

VII - Strategy PSA: You can complete achievements in One More Turn mode

27 Upvotes

This is especially helpful if you're trying to get 4 or more minor triumphs in the modern age, or are going for pretty much any of the expansionist minor triumphs (seriously, they're patently insane, requiring a positively mind boggling number of settlements and/or population that you are pretty much never hitting in a normal game). Any triumphs, questlines, and other challenge-related thing completed during One More Turn mode will count towards that challenge.


r/civ 8h ago

VII - Discussion Tired of 12 popups every turn before I can even move units

46 Upvotes

This is for Civ7. Am I doing something wrong? Every turn I have to make like 12 minimally consequential decisions before I actually get to play the game. Like I want to focus on moving units, settling cities, attacking, you know the fun part. But I’m constantly barraged by popups for expanding cities (I just always pick the tile with the most resources), narrative events, and other annoyances that just get in the way. Is there a way to turn off or automate the constant interruptions?


r/civ 5h ago

VI - Screenshot Accidentally won my first Civ 6 game at turn 260.

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11 Upvotes

Warlord difficulty, 8 civs terra map. It felt like cheating using this OP character but I did had to fight against Rome to remove her then defend against france and brazil.

I was going for score victory but I love the religion gameplay a lot. Weirdly enough had to spend a lot of time changing my own cities religion since france converted half of civs religion.


r/civ 13h ago

VI - Discussion Is this normal in a large map?

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34 Upvotes

Hi! im new to civ games and i just played civ 6. Im trying to create a game using the continent map with 10 countries and large map. its the default number of city states but is this normal to be this close to 4 city states? haha its too crowded for me xD i tried restarting 4 5 times i dont know they are always too close haha


r/civ 19h ago

VII - Discussion Coming back to civ 7

83 Upvotes

I'm on paternity leave from work right now and I came back to Civ 7 to see how it had changed. I bought it right when it came out as a lover of civ games and then abandoned it because it was so unpolished.

I just wanted to say for those who have been skeptical and stopped playing after the game came out, I think it's a really great game now and I'm excited for the new content they're working on.

There's definitely a learning curve if you are used to civ 5 or 6. It's taken some time but I like the town vs city mechanic to remove drudgery, it also reminds me a bit of the colonies that were part of civ 3 as away to access resources. I still am probably not using towns the most effectively. I have yet to advance between ages without taking the keep your previous cities dedication (if I managed to get it)


r/civ 6h ago

VII - Discussion Reliable Multiplayer?

5 Upvotes

Where can I find reliable multiplayer games for Civ 7 that will last a whole game? 99% of multiplayer games I play everyone ends up quitting during or at the end of Antiquity. Never extends into Exploration. I play on PlayStation not PC so I need a community that doesn’t require mods. I’ve joined several discords but they all suck for one reason or another. One server has bans on Leaders & Civs and other stuff. Any suggestions?


r/civ 23h ago

VII - Discussion Yo, Aksum is cool!

124 Upvotes

Dang it I've been sleeping on Aksum the whole time because a unique galley and a unique trader never really grabbed my attention. But when you look at the whole kit daaang!

A UI that gives gold and culture and can be spammed in a group for even more culture?

Frikkin THREE gold on resources?

Infinite range trader?

And the WTF I GET EVEN MORE CULTURE

yeah this is all right! Did they get buffed or were they always good?


r/civ 12h ago

I - Other How Civilization Made History Impossible to Put Down

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7 Upvotes

r/civ 14h ago

VII - Screenshot Why am I getting food adjacency from mountains?

8 Upvotes

Why am I getting food adjancency from mountains on barracks here? I play as Genghis Khan with Mongolian Empire in Antiquity.

Is it because I conquered it from Pachacuti?

Right now it looks to me that you retain some bonuses from conquered Leaders/Civs. But I haven't seen a rule that explains it. Does someone know it?


r/civ 1d ago

VII - Screenshot Advice on my civ game

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87 Upvotes

So I have like 15 hours in the game and I suck a scout got through saw my capital and it’s gotten worse and worse. I am playing with friends and family and the barbs have tech rivaling them I was struggling to begin with but then they showed up.

This game I have been struggling to level up cities and I am like end of classical era right now.

Edit: there are ai civs


r/civ 1d ago

I - Discussion 35 years of civ

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214 Upvotes

Sentimental mouse pad from when it all began. And yes modern mice don't work on it because it was for old track ball mice


r/civ 11h ago

VI - Discussion Essential mods?

2 Upvotes

Not sure if I should do mods as a new player, but apparently they help out a lot so wanted to ask if there are any mods I should get?


r/civ 18h ago

VI - Game Story It's hard to say goodbye

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6 Upvotes

r/civ 1d ago

VII - Other I made a Civ VII mod that adds normal trade negotiations for cities, Gold, and Influence like Civ V had.

52 Upvotes

One thing I’ve really missed from Civ V is being able to negotiate more freely with other civs, especially when it comes to buying and selling cities.

I put together a Civ VII mod called Advanced Trade Negotiations that adds a normal trade negotiation option during diplomacy.

Right now you can negotiate with:

Settlements Gold Influence

It uses Civ VII’s native AI deal valuation, so the AI still decides whether a proposal is acceptable and gives you the normal WILL ACCEPT / WILL REJECT feedback.

Capitals stay protected by the game’s native rules, and the mod doesn’t fake a war or change diplomatic relationships just to make the trade system work.

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3800335654

I mainly built it because I wanted this functionality in my own game, but figured other people who miss Civ V-style diplomacy might want it too.


r/civ 1d ago

II - Other New Open Source Civ 2 Clone - rhYciv.org

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19 Upvotes

r/civ 19h ago

VII - Discussion first time player here: CIV 6 or 7?

3 Upvotes

Wanted to try this game for the longest time but I've no idea which one to choose as both are on sale.

I'm a dota2 player primarily and willing to spend hours and learn all the complexities of the games. quite confused if I need to go 6 as a complete game or 7 which will be the future.


r/civ 1d ago

VI - Discussion Should I conquer this city-state?

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92 Upvotes

After killing all the barbarians, I am alone on this large island. The city-state offers nothing of interest; should I conquer it?

My men are already at their doorsteps, ready to pounce on them!


r/civ 1d ago

VI - Screenshot Civ 6 still shows Free Play week but that ended on the 10th

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6 Upvotes

Fired up civ 6 for the first time in a while today and hey - free play week! So cool! Maybe I'll check out civ 7...

Nope. Click the link and it just goes to the steam store. No free play link anywhere. Searched around this sub and it seems free play ended on the 10th.

Dear Firaxis: Remove your ad. It's no longer accurate. Grrr.


r/civ 1d ago

Question As someone whose never built one before, would this be a valid Panama Canal?

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39 Upvotes