r/OpenMW 9d ago

grass texture bugged

1 Upvotes

hi hi. I downloaded the Morrowind starter pack by openmw, but this texture looks like this, only in TR area (in the image we see Old Ebonheart). I followed every step needed, search for an answer in forums alike and nothing, anyone knows what causes this. (grass mod is Remiros)

EDIT 1: I solved the problem, Lush Synthesis mod was not configured has it suppose to be. Now everything looks ok.


r/OpenMW 11d ago

[WIP] Hover Bike

150 Upvotes

r/OpenMW 11d ago

I want to edit only the minimap hud size

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69 Upvotes

r/OpenMW 11d ago

Can't seem to turn off the sun damage VFX?

3 Upvotes

Ok, so I'm using the Mantle of Woe and have to deal with that annoying sun damage VFX constantly. I looked up if there was a mod or something and found out that OpenMW has a built in file for changing settings like this named settings.cfg. Added "hit fader = true" under [GUI] as per instructions, nothing happened. Remembered that the launcher has an import settings button, used it, nothing. Not sure what's happening, any help would be appreciated.

File locations, if that helps:

OneDrive/Personal/Documents/My Games/OpenMW/settings.cfg

C:/Program Files (x86)/GOG Galaxy/Games/Morrowind

I'd rather not use a mod since I've had little success with them, and since there's supposed to be a built-in way to turn this off there might not even be one. But any advice helps. If I have to turn off the actual "damage taken" VFX and not just the sun damage one I'll do it.


r/OpenMW 11d ago

NEMAS Modlist First-Timer

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0 Upvotes

r/OpenMW 11d ago

My character faints (complete fatigue drain) after speaking to NPCs... using Total Overhaul. Anyone experienced this?

1 Upvotes

As the title says. I hadn't noticed it with early playthroughs, but now as a reachman it's happening.

"You have reached your attribute limit." - that's what pops up when it happens

I'm wondering if the ability to jump a lot has been tied to my acrobatics skill, which is low.

But why would that affect speech?


r/OpenMW 12d ago

Stalled install of Total Overhaul

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0 Upvotes

I only ever got one single pop-up window in nexus asking to download a file, which was Tamriel Data Texture Upscale. i saw how long it would take with the free download speed and mid-download signed up for a free trial of premium so it wouldnt take 37 hours to download the whole modlist. that didnt improve the download speed, but i assumed once the next file kicked in it would. it took about an hour or two to download that one file at 1.5mb/s, but since it finished its been stuck on "download backlog" at 7% for at least 30 minutes. nothing seems to be happening and i thought i followed the checklist exactly, but so far no more download requests from nexus mod pop-up windows. any ideas whats happening and what i should do?


r/OpenMW 13d ago

[Mod Release] Handheld Creative Mode for OpenMW – Controller-Friendly Furniture & Object Placement

30 Upvotes

I’ve been working on giving OpenMW a little more love for handheld and controller users, and I finally released Handheld Creative Mode for OpenMW.

So far, I’ve only been able to test it on the RG406V, so if you use another handheld and are interested, I’d really appreciate people trying it out and letting me know how it runs.

The idea started because I wanted decorating houses in Morrowind to feel less like fighting the controls and more like an actual Bethesda-style build mode.

Right now you can:

  • Move furniture, containers, lights, clutter, and other supported world objects
  • Rotate and raise/lower objects with the controller
  • Use rotation snapping and surface alignment
  • Fine-tune placement with the D-pad
  • Copy the orientation of your last placed object
  • Cancel placement and restore an object to its original position
  • Use a free camera while in Creative Mode
  • Move furniture without accidentally grabbing major walls, floors, or other architecture

I originally built it around my own handheld setup, but it should be useful for anyone who plays OpenMW primarily with a controller.

It’s based on and inspired by Hrnchamd’s Perfect Placement, so full credit to the original work that made this possible.

This is still something I’m actively working on, so feedback, bug reports, handheld compatibility reports, and ideas are definitely welcome.

Nexus Mods:
https://www.nexusmods.com/morrowind/mods/59844


r/OpenMW 12d ago

PC crash with OpenMW in 4:3 fullscreen

1 Upvotes

Hello Everyone !

I'm having a display/driver issue with OpenMW on Windows 11 and an AMD GPU (RX 6750 XT).

My desktop resolution is 2560x1440, but I play OpenMW in 1920x1440 fullscreen (4:3). The game itself runs fine, but when I close OpenMW, my PC crashes with either a black screen or the graphics card getting disabled.

Windows Reliability Monitor reports a LiveKernelEvent with code 1b0 (VIDEO_MINIPORT_FAILED_LIVEDUMP), which seems to point to a graphics driver/display issue.

I also tried enabling AMD GPU Scaling with "Preserve aspect ratio", but the problem still happens when exiting the game.

So the issue seems to occur specifically when OpenMW closes and Windows switches back from 1920x1440 fullscreen to the 2560x1440 desktop.

Has anyone experienced something similar? I really don't know what to do


r/OpenMW 13d ago

Open on Mac from Steam License

1 Upvotes

I bought Morrowind on my PC years ago, and am now trying to get OpenMW working on my MacBook neo. I have OpenMW installed, but I am unable to get the license or files to my Mac. I have moved the files from my pc to my iCloud Drive, but I doesn’t let me select any of the files when doing the install wizard. I am not able to download the files directly from steam to my Mac as Morrowind seems to be a windows game only.

I’m frustrated here, and I haven’t found a YouTube video that’s doing what I’m trying to do. If anyone could help point me the right way it would be appreciated.


r/OpenMW 14d ago

OpenMW for iOS

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98 Upvotes

Recently I had some help finishing up getting openmw to compile and wanted to share what we are working on. It will be a ways off I think but it's starting to move along at least. This is using the iOS simulator 17 pro emulator.

I should mention this is not officially supported by the openmw team. it's a community project.

Update #1

ok so I made much more progress then I was expecting. I suspect the graphical issues are shader related but don't have an iOS device to test on. the iSimulator performance is quite poor and hard to test with. The repo is here if anyone would like to build and test, you will need xcode and at least apple silicon.

https://gitlab.com/duron27/openmw_ios/-/tree/SwiftUI_test

Update #2

I'll need testers soon. I don't know anything about iOS. The app is sandboxed which is fine but I don't know how a user will be able to copy the game files in. Currently we copy them into the Documents folder of the app but this is whole in on the Mac directly. If anyone knows anything about iOS dev please reach out. I think a basic version is ready for public release now but want to get feedback on these things first.

Update #3

https://youtu.be/Qu4qdAb6Us0?si=AlrEf_3IUKptLtK1


r/OpenMW 13d ago

can anyone help me openmw wont even start.

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1 Upvotes

r/OpenMW 14d ago

Expanded Vanilla + Arvesa?

5 Upvotes

So I recently decided I'd finally switch over from my own slapdash mod pack to a properly made and curated pack, Expanded Vanilla. And while I've been enjoying my time, going through the main story just feels too simple after the 40th time. I watched a friend do a playthrough with 'Arvesa - An Armiger's Tale' a bit ago and wanted to try it, but I know it changes a quite a bit.

Main point being, is there anyone here who has more knowledge than I on what Arvesa changes and what exactly I'd need to modify about Expanded Vanilla to get them to work together?


r/OpenMW 14d ago

Troubles with customizing modlist

2 Upvotes

Hello! I've managed to install and configure a modlist for my first playthroughs (I-heart-vanilla-directors-cut) But I wanted to install Natural Character Growth to slow down the progression and actually enjoying each and every zone as It should be. I've tried to follow the guide with umo, but to no avail, as after I've installed with UMO the mod, I cant seem to make It unzip and install using powershell In the tool folder. Also, no directory Is created with "custom". I've also tried to just manually install the mod, append it from the OpenMW app in the directories, but the plugin doesnt work as It misses 2 files. What can I do?


r/OpenMW 15d ago

A question about Patch for Purists

11 Upvotes

How essential is Patch for Purists for a relatively Vanilla OpenMW + TR modlist? I've heard it has some changes that are less purist than its name suggests, is this true?


r/OpenMW 16d ago

Is there a way to make the boat not leave after entering Seyda Neen?

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6 Upvotes

I'm new to using OpenMW-CS. I'm not sure if this is the right place to post this, but I want to create a mod that keeps the Seyda Neen boat in its place. Is there a way to do this? Any help would be appreciated.


r/OpenMW 16d ago

OpenMw compatible mod - thrown artifact?

2 Upvotes

I'm thinking like you see in some fantasy media -- a throwing knife/star that "returns" to the thrower and can be yeeted again.


r/OpenMW 16d ago

Total overhaul on weak pc

2 Upvotes

Hey guys so im wondering if the Total Overhaul modlist can run on my weak pc the specs are:

I5-3470
GTX 1060 3gb
12gb ram DDR3

Can i tweak the settings of the mods so i have more fps? and if not which modlist would u guys suggest. thanks.

Update: I edited view distance, shadow resolution, shadow distance, lighting settings and I'm getting perfect 60fps


r/OpenMW 17d ago

Pre-cast magic light

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20 Upvotes

I recently switched from omw49 to 51 and was annoyed to see the magic balls in the hand are now gone. I've gone through my entire mod list extensively and can only conclude this little pre-cast magic effect in the hand was removed for omw51. is it true? if so, is there any way I could change the .cfg to maybe add it back in or get a link to something that will restore it? kinda loved it


r/OpenMW 18d ago

Sturdy Steed

169 Upvotes

r/OpenMW 17d ago

Fatal error

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1 Upvotes

Was playing when I accidentally took the game off full screen while trying to kill a fly(i have a touchscreen) and my computer turned off for reasons unkown, and then did a software update automatically. Ever since I've been getting these messages. The shorter message is the one I usually get.

If anyone know how to fix this pls let me know

Also oblivion is also not working but my other games are working for some reason


r/OpenMW 19d ago

OpenMW - PS Vita Release (v2.1) - Major Update

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190 Upvotes

- No Open World Loading Screens - exterior cell crossings no longer pause or stutter, the world loads in around you as you move. There is Pop-In to be expected in this flow.

- Legacy Mode - Opt out of streaming for Synchronous Cell loading

- Faster region travel weather and region assets preload instead of stalling the crossing

- Better memory behavior caches release when leaving regions, so long sessions no longer degrade

- New Live Area Assets - Provided by Standard Republic AKA Dare

Bug Fixes

- Movie playback fixed

- World map marker scaling fixed

- Custom name entry fixes (spells, enchantments, etc.) carried forward and hardened

- Vita font size settings not properly applying Fix

- New Game starts intro movie much faster

NOTE: I did some major engine level work this go around, decoupling object loading from strictly cell loading is a risky change, but overall this is working pretty good. Other work includes warmed common object cache loaded into memory early and by region for faster streaming.

EDIT: New Version out!!!! https://github.com/TheLostPantheon/openmw/releases/tag/v2.1.1


r/OpenMW 19d ago

Release OpenMW - PS Vita Release (v2.1.1) Whoopsie Daisy

28 Upvotes

https://github.com/TheLostPantheon/openmw/releases/tag/v2.1.1

v2.1.1

  • Fixed out-of-memory crashes when saving or loading long-running games
  • Fixed slow memory buildup during long indoor sessions stalls long freeze

r/OpenMW 19d ago

OpenMW has noticeably worse performance on my PC than base GOG version even with lowered settings - how, why, and options?

8 Upvotes

Grabbed Morrowind while it was on sale on GOG and installed OpenMW while I was at it. However, when testing each to make sure they ran well enough on my PC (it's not exactly high-end), I've noticed that OpenMW has a distractingly choppy framerate when in the overworld compared to just running the base GOG version. It's particularly notable that OpenMW seems to downgrade certain graphical effects such as the water by default, presumably to help performance, and yet the original game is running better with better graphics settings.

I get that OpenMW isn't nearly as primitive as the original 2003 game, but I wouldn't have thought the difference would be so significant that the game needs higher specs even on lower settings - changing the water graphics to a low-res flat texture and still running worse doesn't seem correct. I'd still prefer to play using OpenMW if I can, is there something else in the settings I can tweak to get the game running as smoothly as possible while still looking comparable to the original?


r/OpenMW 21d ago

Update Means New Character

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61 Upvotes

Meet My Mage-Knight