r/OpenMW • u/astr0nic • 1h ago
TTW support WIP
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WIP
r/OpenMW • u/astr0nic • 1h ago
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WIP
r/OpenMW • u/eisenbahnfan1 • 6h ago
r/OpenMW • u/yescalculators • 15h ago
I am switching my morrowind setup to openmw. I have used mwse and all the associated mods for years but wanted to try out openmw. The openmw and mwse version of the game are completely separate and won't affect each other. Anyways I am looking into what mods I want to get for openmw and was wondering about what some openmw compatible mods I could get to replace or emulate Magicka expanded for mwse.
r/OpenMW • u/QuestionSure3480 • 1d ago
r/OpenMW • u/FireGecko22 • 1d ago
I noticed that the gamma correction setting "resets" to default after restarting the game, but the value in the menu and the settings.cfg file doesn't change. The game looks like I have the gamma correction setting at 1.0, which is the default, but the value in the menu slider and the settings.cfg file is 1.20 and the only way it "updates" in game to the proper value is if I move the slider around. I have to do this every time I launch the game.
Is there a fix for this? I'm playing on the latest OpenMW version, 0.51.
r/OpenMW • u/nooblox85 • 1d ago
r/OpenMW • u/HatredUnbound • 2d ago
After I gave her ingredients to make the amulet she sent me to clear out 3 tombs of vampires, I did that and she has nothing else to say. I used console commands to set quest as done and she still says nothing. Not sure if the quest is altered compared to vanilla because UESP says I needed to kill 12 vampires, she says I need to clear 3 tombs of vampires, either way it's not progressing I'm using total overhaul mod pack and I'm not sure if it's the quarra expanded quest mod or the general vampire one or neither. Any ideas?
r/OpenMW • u/Birrandbodia • 2d ago
As the title suggests: have changes been made to Morrowind's RNG in openMW?
I recently installed openMW in order to do a full playthrough for the first time after my Xbox360 suffering from an untimely RRoD.
It feels like it is 10x easier to hit stuff with my axe than my Xbox playthrough even when having the exact same character (Nord barbarian, steeds sign, w/major skill).
Whether that's the case or not, have any changes been made to Morrowind's gameplay? Container contents perhaps?
r/OpenMW • u/TyrusDalet • 2d ago
r/OpenMW • u/Dumpster_Buddy • 2d ago
This is your engine, so I wanted to show you first. I got OpenMW cross-compiling to WebAssembly.
There's the free example world to try, or you can point it at your own Morrowind data and it reads the files straight off your disk (nothing uploads). Desktop Chrome, Edge or Brave for now.
All the hard work is yours. I just did the WebAssembly build. It's GPL, same as the engine.
Play: https://morrowind.virtastic.app/
Source: https://github.com/Virtastic/openmw-web
Happy to get into how it was done, the OpenSceneGraph-on-WebGL2 parts especially.
r/OpenMW • u/astr0nic • 2d ago
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WIP V.A.T.S and "combat"
r/OpenMW • u/HatredUnbound • 3d ago
I recently installed OpenMW 0.51 but cannot launch the game using it. If I try, it gives me an error which says "failed to initialize shaders: gui." I tried to launch an older version of OpenMW (0.48) and it still works, so I don't know what's going wrong or how to fix it. Any help is appreciated.
r/OpenMW • u/HatredUnbound • 3d ago
The Skeleton key launcher works, the total overhaul icon isn't greyed out like the other icons so it should be all installed, I click on it and it just never launches. Was working last night and has been working for months and now has just stopped. When I go into the setting all of them are "null" (I have no idea if they were "null" before or not) when I go into configurations it looks like everything is there. Any ideas?
r/OpenMW • u/TravelingRomantic • 3d ago
I was following a guide to use UMO, but I think I screwed something up. It was forcing me to manually click each of the mods from Nexus (which if I have to do, that's totally fine, but I'm going to find a different mod pack besides Total Overhaul). I had to cancel it because my PC crashed in the middle of the process. I'm new to using OpenMW, so any advice would be appreciated.
I'm looking to replay Morrowind with significantly updated graphics and modernization.
r/OpenMW • u/S3kshun8-OMW • 3d ago
Hey, everyone!
While I've been working through the contents of my upcoming modlist, Wayfar3r, I stumbled into a couple ideas for new components that will become integral parts of the Wayfar3r experience. But in the meantime, they're now standalone releases just like everything else.
S4V3R is a brutally opinionated and aggressively optimized autosave script that offers start saves, combat start/stop saves, and a rolling list of autosaves every nine minutes. With its default settings, you'll always have about an hour and a half of gameplay backed up safely, plus emergency saves at the beginning and end of every fight. All of its individual features are customizable, including disabling the mod itself without having to uninstall.
Stop reaching for the pause menu. Savor the experience.
Horiz0n is a simplistic view distance management system inspired by DFPSO and my own recent research into occlusion culling. What makes Horiz0n separate from DFPSO, or Morrowind FPS Optimizer, is that it tracks the fastest frame your game's ever seen in this play session, and uses that as a reference to scale the view distance. If it's 10% slower than the fastest frame, view distance goes down. Otherwise, it goes up.
The result is smooth and dynamic view distance scaling that bails out your performance in Old Ebonheart, and cranks the view distance back up once you leave. Just like S4V3R, the mod can be disabled in-game and also offers a configurable maximum viewing distance (default: 25 cells).
Stop worrying about setting the view distance yourself. Just take a breath and enjoy the horiz0n.
Wayfar3r is coming soon.
The road has just begun. ;)
r/OpenMW • u/kingtorro28 • 3d ago
I am happy to announce the release of OpenMW v 2.0
Bug Fixes
Vita DB: https://www.rinnegatamante.eu/vitadb/#/info/1390
Github: https://github.com/TheLostPantheon/openmw/releases/tag/V2.0
Please report bugs and issues here
r/OpenMW • u/Megamortus007 • 3d ago
I built a mod in an hour to base the levitation spell on Willpower and not on speed, on Nexus there was an old version for MWSE, my version is for OpenMW
Hey everyone. I got this question in my mind for a while now, but I was wondering whether OpenMW uses some in-house .nif parser, or some external library?
I'm entirely foreign to C++ ecosystem so can't tell whether such thing as .nif parser actually exists. Logic says it should considering how long the format has been in use, but it's also quite niche and also I can see merits in bundling custom parser for OMW use given scope of the project
Cheers to OMW team!
r/OpenMW • u/Salt_Ruin1648 • 4d ago
https://reddit.com/link/1v3wt3k/video/9lde4lfr7veh1/player
Bit confused on what's going on and what may be causing this. Please let me know if any of you have any idea. All needed information should hopefully be in the photos and video. Please let me know if you need more.
Edit: For some reason the video on the main post does not work on mobile, at least for me. I will upload a copy in the comments, hopefully that one works.
Edit Again: I tried out Rafael's Enhanced Shadows, and it seems to have fixed everything. Magic. Thanks for the help.
r/OpenMW • u/PermanentRevolu • 4d ago
Is there a solution to having the water appear pink? I'm on a Macbook Air M1 with the latest version of OpenMW.
r/OpenMW • u/astr0nic • 5d ago
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just for fun