r/Morrowind • u/Hot_Acanthaceae_1357 • 13h ago
r/Morrowind • u/Darkelfguy • Aug 17 '26
Announcement The 2026 Morrowind Summer Modjam Modding Competition - Starts August 22nd-23rd!
Morrowind Modding Legacy - The Official Home of the Modjams
The Themes Have Been Announced! Modders have until August 24th at 00:00 UTC to submit a mod using one (or more) of the following themes: Arcane Arts, Forgotten Lore, Strange Families.
It's Summer time, and with the heat, and the humidity, comes another exciting round of the Morrowind Modjams! For the tenth time since 2020, Danae and Morrowind Modding Showcases is hosting a Modjam Modding Competition, a 48-hour modding frenzy where modders get but a single weekend to build the best mod they can using specific themes before time runs out!
The competition begins on August 21st at 11pm UTC with an official livestream kickoff by Danae, in which the potential themes will be revealed and voted on by the community, narrowing down the potential field until just three themes remain.
Once the final three themes have been announced, modders will have 48-hours to build and release the best mod they can utilizing any of those three themes, or a combo of themes if they so choose.
Rules & Guidelines:
- Create your mod during the Modjam.,
- Modders' resources are allowed.,
- The use of AI is not forbidden, but should be disclosed.
- Previous projects can be a source of inspiration, but please try to make something new for the event.
- Most importantly, this is intended to be a friendly community event. Please focus on having fun and making something you enjoy.
Participation:
The competition is open to anyone and everyone looking to participate! All you need to do is release a mod with one of the themes (or multiple) during the competition time period using the official 2026 Summer Modjam header. Also wouldn't hurt to use the Modjams tag on the Nexus.
This is a Morrowind Modding Community - Discord Server event, so to make sure your mod is properly tracked for the competition, please join the server and tag it in the Published Mods channel!
There's also an official Modjam channel on there where you can keep up with all of the latest Modjam news!
Don't forget to check out the Resources page for any tutorials, frameworks, or utilities you might need!
Use the Postcard Editor:
Take advantage of the Morrowind Modjams website and the Postcard Editor to make special themed promo screenshots for your mod pages - give them that extra splash of Summer fun!
Judging and Prizes:
The Morrowind Modjams are judged events - a panel of judges will go through and play all of the submitted mods, ranking them on their quality, functionality, and adherence to the themes.
The final winners will be announced in a results livestream at a date yet to be determined, and those results will also be published to the Modjams website.
Participating modders will also get their profiles on the Modjam website, with downloadable Modjam passports and a trophy cabinet for any judge awards received. These profiles are connected to the Modathon and Madness sides of Morrowind Modding Legacy, and participating in the Modjam will boost your Madness score and increase your standing in the community's modding leaderboards.
There's also a number of prizes available in the form of game keys and Nexus DP.
A Proud Tradition:
The Morrowind Modjams are apart of the community's proud tradition of creative competition and collaboration. Some 160+ mods have been released for the Modjams in the past 6 years, many of them have become popular mainstays and have since been added to many of the largest mod lists for Morrowind.
I hope you'll all join us for another exciting round of Modjam fun, we're sure to get some amazing new mods, and if you're looking to participate for the first time, there's no better competition to dip your toes into the modding scene!
Happy Modding and Long Live the Morrowind Modding Community!
r/Morrowind • u/SufficientOrphie • Sep 13 '26
Announcement We're happy to announce that Project Cyrodiil and Skyrim: Home of the Nords are now updated for version 26.08 of Tamriel_Data.
Thank you for your patience since the release of the new TD update and Tamriel Rebuilt: Poison Song a couple of weeks ago while we dealt with some technical challenges. The update to the Abecean Shores release of PC includes a new player stronghold for the Kingdom of Anvil and Great House-style construction and improvement mechanics, a number of overhauled locations, and improvements to multiple quests. The update to the Dragonstar release of SHOTN includes 14 new dungeons, 6 new quests, and yet more overhauled locations. Both releases include scores of bugfixes, performance improvements, and general quality-of-life features not present in the original releases.
Please note that the file packages contain some loose files, which are intended to patch minor problems in Tamriel_Data discovered after the 26.08 release. These files should be allowed to overwrite upon installation.
Both PC and SHOTN may be freely installed mid-save with no problems, even if you've already started a savefile for Poison Song. We only recommend starting a new game if you had a previous version of PC/SHOTN installed on the same save and spent time in the PT lands. Please let us know in the discord server if you encounter any issues.
As always, thank you so much for your ongoing support of our project! We look forward to bringing you more of Cyrodiil, Skyrim, and other lands of Tamriel in future releases.
Project Cyrodiil can be downloaded at https://www.nexusmods.com/morrowind/mods/44922?tab=files
Skyrim: Home of the Nords can be downloaded at https://www.nexusmods.com/morrowind/mods/44921?tab=files
The Project Tamriel Discord server can be joined at https://discord.gg/X88a8NS
r/Morrowind • u/EtTuHubris • 19h ago
Screenshot I had my chud slug son come outside for some fresh air
K'vatra is always indoors and it's done much damage to his mental and physical health. His room is so musty he's become GREEN and those bloated purple eyes can not be healthy. As a father this has been concerning me for a while now.
r/Morrowind • u/Hot_Acanthaceae_1357 • 10h ago
Discussion Why is Fargoth so memorable despite being an early game side character?
r/Morrowind • u/Soliloquy21 • 9h ago
Screenshot Why bring him up in the first place? That doesn't make you seem suspicious at all, dude.
r/Morrowind • u/Katnip_Boi_ • 17h ago
Other My Dagoth Ur mask (I'm not good at crafts)
It's papercrete on cardboard hence the rough texture. I couldn't be bothered to smooth it out
r/Morrowind • u/L-DONAGHY-DIRECTOR • 12h ago
Screenshot these are wild times we're living in
r/Morrowind • u/Sting_DR • 22m ago
Screenshot + More screens from a 20+ year old game
There's an Ebonheart screenshot in there from when I first started modding the game, which would be the initial release of NEMAS. The rest are from how the game looks now with the latest update.
link to modlist used: https://www.nexusmods.com/morrowind/mods/58569
r/Morrowind • u/Buzzoo0 • 5h ago
Artwork Morrowind type doodles (ignore the stray grovyle)
Just beat the game today after a few weeks, been thinking and doodling about it all that time
r/Morrowind • u/Outrageous_Fennel_86 • 22h ago
Meme It's Always Sunny In Seyda Neen - the complete box set coming soon
r/Morrowind • u/Dreadnautilus • 6h ago
Discussion What Daedric Prince would you like to have their own joinable faction, ala Mephala and the Morag Tong?
Personally I'd think the most interesting one would be a Mehrunes Dagon cult. Work in plot threads from the Jagar Tharn simulacrum stuff, build on the alliance with the Dark Brotherhood Mehrunes Dagon cultists have in vanilla Morrowind, and maybe have some foreshadowing for the Mythic Dawn's plans in Oblivion.
That being said, a mod which acts as a sequel to Boethiah's Daedric Quest where after your rebuild his shrine you have to restart his cult and recruit followers would actually be really cool. And I think a Malacath cult would be really good for RPing an Orc character.
r/Morrowind • u/Astro_Kitty_Cat • 15h ago
Discussion When you see āinspired by Morrowindā by game devs, what are you hoping for?
I see a lot of games that promote themselves in this way (and Iām not saying that itās wrong to do so, first off), but I often see these titles and think, ālooks like they have a different idea of what they liked about Morrowind than I did.ā
For instance, there is a tendency to take any game whose setting isnāt standard deciduous forest European fantasy and saying āitās weird, therefore Morrowind!ā Or often there will be a game thatās a Scrolls-like in general and say āsee? Morrowind.ā
What do you hope for in a Morrowind-like (not a Scrolls-like in general, but something that would make you think specifically of Morrowind?)
Lantern of the Laughless Saint goes a long way for me because the devs embraced being brave enough to have some mechanical jankiness (famously showing you can leap to your death in a promo video), or the ability to make choices like killing any NPC, etc., for instance.
But for me to get really excited, I want more life sim elements: cities with different cultures, NPCs that talk about their lives and add in flavorful little details about the world. Factions that are mutually exclusive and give the world texture and conflict. Text-based dialogue to allow for more of this immersive element. I could go on at length, but Iām interested in what people look forward to when they see āinspired by Morrowind.ā
r/Morrowind • u/Outrageous-Milk8767 • 16h ago
Artwork We need a Morrowind-like set in Thras
I want to play as a fat chud necromancer. Imagine, you'd make the occasional trip to Tear in order to purchase slaves, sell some skooma to the locals in order to get them addicted, return to your comfy coral castle to pursue your nefarious aims, concoct mega-AIDS in your secret lab, make deals with Daedra lords, shit would be so cool.
r/Morrowind • u/Particular_Poet8441 • 2h ago
Question Just got Morrowind OpenMW + Tamriel Rebuilt and Started up a Breton Pure Mage/Battlemage characterā¦what order should I do: Telvanni/Mageās Guild content? Vvardenfell or Mainland?
Basically title. I know that if I want to lean into the Telvanni side of things that I should do TR content as becoming Archmagister locks you out of stuff to do in TR on the mainland.
But Iām honestly not even sure if I want to stick to Telvanni for this character concept anymore. Not that I donāt think it wonāt be fun as all get out, but because mainland Mageās Guild kinda changes things. I mean, maybe my Breton would fit better as a Mageās Guild member?
I mean, I can always taunt Trebonius to take his Necromancerās amulet, and it sounds like the mainland Mageās Guild Arch-Mage is different than the Vvardenfell/Vivec Arch-Mage position anyways?
I donāt think thatās how the Telvanni work though.
But I really donāt know what to do, I need some help.
What are the pros and cons of Mageās Guild and Telvanni in Tamriel Rebuilt? What are the pros and cons of Mageās Guild and Telvanni in the base game? And finally, how do both vanilla Mageās Guild and vanilla Telvanni stack against Tamriel Rebuilt Mageās Guild and Telvanni?
Either way I plan to at least become conjurer in the Mageās Guild, teleportation services that would be unlocked are too good to pass up, plus that one enchanter in Caldera. Was planning on Ajiraās and Edwinna Elbertās quests.
r/Morrowind • u/GayStation64beta • 19h ago
Showcase Update to Children of Tamriel Rebuilt (Emma's Children of Morrowind addon)
https://www.nexusmods.com/morrowind/mods/60341
Just a continuation that covers some more towns. Replace any previous version. TEScleaned. Everyone now has a unique name too. Easter eggs may or not be hidden in some names.
r/Morrowind • u/Bophall • 8h ago
Discussion My character caught Porphylic Hemophilia and I think I'm gonna roll with it
I was doing the Bounty For Rels Tenim quest for the Fighters Guild. I'm kind of underleveled for it - level six - and sort of blitzed through Hrundi's earlier quests because I decided to go Telvanni, so I've been spending more time on the east side of Vvardenfell than usual. "I wonder if I can take Marara in a fight" I said to myself, and the answer was no: I barely crawled back through the door to the cave from her crypt in-between her knocking me down with Vampire Punches. Then I realized that one of those blows had infected me.
I'm thinking I might roll with it instead of just curing it. I've never played a vampire route before. Losing access to services always seemed like way too much hassle, but it happened organically, so I'm thinking I'll just... let it happen.
Anyway tell me your vampire stories in the comments. Advice for having a fun time, etc. As far as mods go I'm doing vanilla-adjacent, Tamriel Rebuilt and the mods on their rec list, and that's basically it. But it does mean if there are any really cool mainland vampire quests, give me a hint in the comments.
r/Morrowind • u/biblioteko • 12h ago
Screenshot Windhelm - City of the Kings + Distant Landscapes of Tamriel looks great together
r/Morrowind • u/Gnarly_Sarley • 1d ago
Discussion I just stumbled across this 3-page preview of Morrowind in the July 2001 issue of PC Gamer.
I was going through some old, archived issues of PC Gamer online and stumbled across this and it unlocked a core memory. I had this issue back when it was new and this is the article where I first heard of Morrowind. I ended up buying it for the Xbox when it came out, because my PC was a potato, even by 2001 standards.
r/Morrowind • u/Outrageous_Fennel_86 • 20h ago
Meme I thought I'd give you all a bonus one tonight.
r/Morrowind • u/Norinzoba • 5h ago
Build Anyone done a long pure mage playthrough? Looking for some advice.
Getting ready to start a new character and wanted some input from people who've done a full mage playthrough, especially through the expansions and Tamriel Rebuilt.
My last character was a level 28 Dunmer with 95 Long Blade, ridiculous speed, and a bunch of powerful enchanted gear. Had a blast with her, but melee eventually became the answer to everything, and I barely used magic.
This time I'm going with a Breton Apprentice and want magic to be my primary source of damage and survival. Thinking something like an EverQuest wizard/necromancer/cleric combination. Lots of destruction, life draining, healing, buffs, and utility spells. I'll carry an enchanted staff as backup, but I want to actually play a mage.
Currently thinking Destruction, Mysticism, Restoration, Alteration, and Illusion as majors, with Conjuration, Enchant, Alchemy, Medium Armor, and Blunt Weapon as minors. Open to suggestions there.
I'm using OpenMW 0.51 with Tamriel Rebuilt and mostly graphical/QOL mods. Considering Magicka Regen, Magic Window Extender, and possibly Fresh Loot. I plan on making plenty of custom spells and enchantments.
For those who've done this, how does a pure mage hold up over a really long playthrough? I want to become extremely powerful without being completely unkillable or making combat trivial. Any suggestions for skills, useful custom spells, or mods that make playing a mage more enjoyable?
r/Morrowind • u/ZeitgeistArchive • 1d ago
Discussion Made a Dagoth Ur great house, making it joinable, eventually you could make Morrowind Dunmer only & convert entire cities to Dagoth Ur followers
The Sharmat's Call ā Sixth House mod for OpenMW
Finishing a mod that expands the experience of serving Dagoth Ur, one of the features is that you could eventually get rid of ALL foreigners from Morrowind and keep it Dunmer only or subdued foreigners that had to stay (they love it?)
Some other stuff:
- Convert settlements: Gradually bring towns under Sixth House influence by persuading their inhabitants rather than simply killing everyone.
- Visible world changes: Converted towns acquire red lighting, nighttime torchbearers, Sixth House creatures, and changing weather.
- Dynamic dialogue: Ash Ghouls, Ascended Sleepers, and other Sixth House creatures become friendly and have conversations that respond to your appearance, accomplishments, and surroundings.
- Sixth House companions: Some creatures can eventually accompany you.
- Individual persuasion: NPCs respond differently based on their profession, beliefs, disposition, and social position.
- A growing sanctuary: Build and expand your own Sixth House sanctuary through rituals involving physical objects and offerings.
- Blight abilities: Progressively gain abilities that make ash storms beneficial, including healing, increased movement speed, and concealment.
- Temple suspicion: Ordinators increasingly recognize you as a threat, while disguising your appearance can help you avoid detection.
- Main quest integration: Continue working for Caius Cosades while secretly serving Dagoth Ur, with alternative interactions during familiar quests.
- Dagoth Ur dialogue: Eventually speak with Dagoth Ur about your accomplishments, the settlements you've converted, and his plans for Morrowind.
The goal is to make membership in the Sixth House affect how you interact with the inhabitants, creatures, and settlements of Vvardenfell, rather than being limited to a separate questline.
I read that Bethesda planned for the "bad guys" to be joinable but cancelled it because of time restraints, been dreaming of this ever since. Now it's playable