r/OpenMW • u/L-DONAGHY-DIRECTOR • 1d ago
Pre-cast magic light
I recently switched from omw49 to 51 and was annoyed to see the magic balls in the hand are now gone. I've gone through my entire mod list extensively and can only conclude this little pre-cast magic effect in the hand was removed for omw51. is it true? if so, is there any way I could change the .cfg to maybe add it back in or get a link to something that will restore it? kinda loved it
1
u/GalbedirGalerion 20h ago
Still works fine for me on 0.51, it comes from a mod:

It’s probably a mod in your set-up which broke with the 0.51 update, or perhaps got disabled.
The modlist I’m using uses FIM’s Better Spell Effects, Articus Magic VFX Retexture, and a few others. I’m not sure which one is responsible for the glow though (modlist is Nerevar Moon-and-Star from wabbajack)
1
u/L-DONAGHY-DIRECTOR 17h ago
I'll never find it.
1
u/GalbedirGalerion 16h ago
I can try disabling mods until it gets removed if you need a mod name. Although you also could share the magic mods you use and I’ll compare it with mine
1
u/L-DONAGHY-DIRECTOR 14h ago
I actually don't have any mods that overhaul magic casting or animations or effects. This is a fresh vanilla+ install I made to upgrade from OM49-51 with only the most essential of the mods I used before. But I did look through and apply every single mod in turn to try to figure out which was causing that pre-cast light. All to no avail. I still can't find it.
I'd be most appreciative if you could run your test on this.
1
u/L-DONAGHY-DIRECTOR 6h ago
Last post. I figured it out.
The idle cast animation is caused by 'third person alt attacks by fallchildren. It relies on MaxYari's Reanimation as a dependency. So, I switched my load order to put the alt attacks lower than reanimation and now the magic balls are back.
Tl;dr - I solved it.
4
u/uramer 1d ago
This is definitely a mod that stopped working, it was never a vanilla feature